Change #68f36cfd3247db678fe1f5ec:

Target: 67f57af13ea41ff4f8ea83e3
Target Type: artifacts
Status: Approved
Approver: titancrushet
Time Implemented: 2025-10-18 10:33:33.325000
Changes:
Name:
Tear of the Archon → None
Owner:
None → None
Effect Description:
At the start of a war session, the wielder may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. At the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time. At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%. → None
Creator:
None → None
Rarity:
Legendary → None
Mechanical Modifiers:
[] → None
Equipped:
0 → None
administration:
0 → None
current_territory:
0 → None
district_details:
{} → None
effective_pop_capacity:
0 → None
effective_territory:
0 → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
owner_death_loss_chance:
0.1 → None
passive_loss_chance:
0.01 → None
pop_count:
0 → None
road_capacity:
0 → None
loss_chance_at_tick:
0.01 → None
loss_roll:
0.37030084701860166 → None
Reason: wf