Change #68f36cfd3247db678fe1f5ec:
| Target: | 67f57af13ea41ff4f8ea83e3 |
|---|---|
| Target Type: | artifacts |
| Status: | Approved |
| Approver: | titancrushet |
| Time Implemented: | 2025-10-18 10:33:33.325000 |
| Changes: |
Name:
Tear of the Archon →
None
Owner:
None
→
None
Effect Description:
At the start of a war session, the wielder may spend 1 nation magic point to instantly take control of any non-ruler/archon Void unit. Only one unit can be taken at a time. At the start of any war session, the wielder of the Tear of Archon may designate one friendly unit to become a Void Archon under their control. Only one Void Archon may exist in a war at a time.
At the end of a war session, there is a 5% chance the Void Archon becomes a hostile unit. Each time this unit attacks, substitutes its attack, or joins a battle, this chance increases by 5%. Before the chance is rolled, the user choose to sacrifice 2 Nation Magic to reduce the chance by 10%. →
None
Creator:
None
→
None
Rarity:
Legendary →
None
Mechanical Modifiers:
[] →
None
Equipped:
0 →
None
administration:
0 →
None
current_territory:
0 →
None
district_details:
{} →
None
effective_pop_capacity:
0 →
None
effective_territory:
0 →
None
job_details:
{} →
None
land_unit_details:
{} →
None
naval_unit_details:
{} →
None
owner_death_loss_chance:
0.1 →
None
passive_loss_chance:
0.01 →
None
pop_count:
0 →
None
road_capacity:
0 →
None
loss_chance_at_tick:
0.01 →
None
loss_roll:
0.37030084701860166 →
None
|
| Reason: | wf |