Change #6971e2af669562ca7700411e:
| Target: | Flamme's Hindsight |
|---|---|
| Target Type: | spells |
| Status: | Approved |
| Approver: | docrm |
| Time Implemented: | 2026-01-26 00:00:02.726000 |
| Changes: |
Effect:
If successful, reroll a failed check involving a d20.
If the original roll was a natural one, double the initial cost.
If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the DC, in either directions.
If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single Mech RP can only gain the benefits of a hindsight spell once. →
If successful, reroll a failed check involving a d20.
If the original roll was a natural one, double the initial cost.
If cast by nation magic, suffer -2 temporary karma for every 1 the caster misses the re-rolled check's DC, in either directions.
If cast by character magic, caster suffers a 10% chance to reduce their magic attribute for every 1 the caster misses the DC, in either directions.
If the above downsides are mitigated in any sense, increase the base cost and complexity by 2.
A single Mech RP can only gain the benefits of a hindsight spell once.
|
| Reason: | clarifying spell effects https://discord.com/channels/1188889187018088488/1188897911044575323/1463815163219148922 |