Archived Changes for Nations (6616 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6805c392dd901daee6c9f76f nations 67f218af9ddc76f881f9e621 Remove Approved
Origin:
Unknown → None
Nomad Camp Type:
None → None
Scientific Stance:
Pragmatic → None
Diplomatic Stance:
Expansionist → None
Mercenary Law:
Some Mercenaries → None
Compliance:
Neutral → None
Primary Race:
Borgolow → None
Expansion Control Stance:
Free → None
Primary Religion:
Divine Symphony → None
Foreign Acceptance:
Integration → None
Subject Stance:
Balanced → None
Government Type:
Autocracy → None
Tax Stance:
None → None
Temporary Karma:
0 → None
Naval Doctrine:
Standard → None
Temperament:
Neutral → None
Justice Stance:
None → None
Economy Type:
None → None
Stability:
Balanced → None
Conscription Type:
Moderate → None
Road Usage:
0 → None
Primary Culture:
Crednughh → None
Consumption Stance:
None → None
Vassal Type:
Protectorate → None
Prestige:
"" → None
Money:
0 → None
Land Doctrine:
Standard → None
Name:
Condruah → None
Current Territory:
0 → None
Magic Stance:
Bureaucracy → None
Infamy:
0 → None
Region:
Twilight Mire → None
Military Funding:
Standard → None
Rolling Karma:
0 → None
Citizenship Stance:
None → None
Overlord:
Celtearan Empire → None
Succession Type:
Strength → None
Administration:
1 → None
City Count:
0 → None
City Slots:
3 → None
Chance to Demand Concessions:
0.3 → None
Concessions Amount:
8 → None
Defensive Pact Slots:
1 → None
Chance to Disobey:
0.15 → None
District Slots:
5 → None
Effective Territory:
18 → None
event_roll:
0 → None
Export Slots:
3 → None
Import Slots:
3 → None
job_details:
{'harvester': {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}, 'hunter': {'display_name': 'Hunter', 'production': {'food': 2}}, 'merchant': {'display_name': 'Merchant', 'upkeep': {'mount': 1}, 'production': {'trade distance': 4, 'import_capacity': 2, 'export_capacity': 2}}, 'metallurgist': {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1}}, 'miner': {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}, 'mystic': {'display_name': 'Mystic', 'production': {'magic': 1}}, 'researcher': {'display_name': 'Researcher', 'upkeep': {'stone': 1, 'bronze': 1}, 'production': {'research': 1}}} → None
Total Karma:
-4 → None
Land Attack Modifier:
0 → None
Land Defense Modifier:
1 → None
Land Unit Capacity:
2 → None
Mercenary Land Attack Modifier:
0 → None
Mercenary Land Defense Modifier:
0 → None
Mercenary Naval Attack Modifier:
0 → None
Mercenary Naval Defense Modifier:
0 → None
Migration Distance:
3 → None
Military Alliance Slots:
1 → None
Money Capacity:
6000 → None
Money Income:
150 → None
Naval Attack Modifier:
0 → None
Naval Defense Modifier:
1 → None
Naval Unit Capacity:
2 → None
Pop Count:
6 → None
Chance to Rebel:
0 → None
Remaining Export Slots:
3 → None
Remaining Import Slots:
3 → None
Resource Capacity:
{'food': 20, 'wood': 15, 'stone': 15, 'mounts': 10, 'research': 0, 'magic': 10, 'bronze': 5, 'iron': 0} → None
Resource Consumption:
{'food': 6, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Excess:
{'food': -6, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Resource Production:
{'food': 0, 'wood': 1, 'stone': 0, 'mounts': 0, 'research': 1, 'magic': 0, 'bronze': 0, 'iron': 0} → None
Road Capacity:
10 → None
Stability Gain Chance:
0 → None
Stability Loss Chance:
0 → None
Stability Loss Chance On Leader Death:
1 → None
Stationary Delay:
2 → None
temp_karma:
0 → None
Minority Count:
0 → None
event_type:
Abysmal → None
raw_roll:
4 → None
Effective Pop Capacity:
13 → None
Diplo Annexed 2025-04-21 04:03:30.486000 juggernacht
6805c318dd901daee6c9f767 nations Mirelight Union Update Approved
Primary Race:
None → Thumpkins
Primary Culture:
None → Harmonara
Primary Religion:
None → Divine Symphony
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 4 new cities
Added:
Cities 1:
name: ""
type: ""
node: ""
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
Cities 4:
name: ""
type: ""
node: ""
wall: ""
Jobs:
artificer: None → 0
2025-04-21 04:01:28.066000 juggernacht
6805c20fdd901daee6c9f760 nations Mirelight Union Add Approved
Name:
None → Mirelight Union
Region:
None → Twilight Mire
Stability:
None → United
Infamy:
None → 0
Temporary Karma:
None → 0
Rolling Karma:
None → 0
Money:
None → 0
Primary Race:
None → None
Primary Culture:
None → None
Primary Religion:
None → None
Current Territory:
None → 3
Road Usage:
None → 0
Overlord:
None → Celtearan Empire
Vassal Type:
None → Provincial
Compliance:
None → Compliant
Districts:
None → []
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
None → Neutral
Government Type:
None → Trade Federation
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Low
Military Funding:
None → Substantial
Magic Stance:
None → Bureaucracy
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Benevolence
Land Doctrine:
None → Safeguard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Conservative
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → No Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
resource_nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'bronze': 0, 'iron': 0}
Jobs:
None → {'farmer': 0, 'bureaucrat': 0, 'fisherman': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0}
2025-04-21 03:57:03.589000 juggernacht
6805a177dd901daee6c9f6cf nations Vandador Update Approved
Ongoing Modifiers:
Added:
Item 2:
field: wood_production
value: 1.0
duration: 1
source: Era Stance
Item 3:
field: stone_production
value: 1.0
duration: 1
source: Era Stance
Item 4:
field: mounts_production
value: 1.0
duration: 1
source: Era Stance
Item 5:
field: magic_production
value: 1.0
duration: 1
source: Era Stance
Fixing production 2025-04-21 01:37:59.284000 juggernacht
6805a023dd901daee6c9f6ce nations Vandador Update Approved
Ongoing Modifiers:
Added:
Item 1:
field: resource_production
value: 1.0
duration: 1
source: Era Stance
Jobs:
fisherman: 0 → None
farmer: None → 0
Discord Message (1358894150673633492) 2025-04-21 01:32:19.718000 juggernacht
68057a2bdd901daee6c9f6cc nations Izor-Karak Update Approved
Jobs:
fisherman: 0 → None
harvester: 2 → 1
hunter: 3 → 4
farmer: None → 0
Job Assignment 2025-04-20 22:50:19.542000 my5trya55a55in2
68057a16dd901daee6c9f6cb nations Izor-Karak Update Approved
Jobs:
fisherman: 0 → None
harvester: 2 → 1
hunter: 3 → 4
farmer: None → 0
2025-04-20 22:49:58.939000 my5trya55a55in2
68052db8dd901daee6c9f6ca nations Lokhim Empire Update Approved
Road Usage:
19 → 18
Resource Storage:
magic: 7 → 1
Jobs:
fisherman: 0 → None
2025-04-20 17:24:08.690000 juggernacht
68053c05b1d52936ab63f5f6 nations 6801f85da39a3e1b787aea9d Update Approved
Districts:
Added: 4 new districts
Added:
Districts 1:
type: ""
node: ""
Districts 2:
type: ""
node: ""
Districts 3:
type: ""
node: ""
Districts 4:
type: ""
node: ""
Cities:
Added: 3 new cities
Added:
Cities 1:
name: ""
type: ""
node: ""
wall: ""
Cities 2:
name: ""
type: ""
node: ""
wall: ""
Cities 3:
name: ""
type: ""
node: ""
wall: ""
Jobs:
farmer: 0 → None
bureaucrat: 0 → None
fisherman: 0 → None
test 2025-04-20 14:25:09.834000 juggernacht
6804f076dd901daee6c9f6c9 nations Lokhim Empire Update Rejected
Rolling Karma:
0 → 1
Road Usage:
19 → 18
Resource Storage:
magic: 7 → 1
Jobs:
fisherman: 0 → None
farmer: 9 → 7
harvester: 5 → 4
Assassin Stasis, Negative event rolling Karma 2025-04-20 13:02:46.537000 venpice