Archived Changes for Nations (20076 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68d65a40a24d5f670e2f917a nations Gorebound Concord Update Approved
Stability:
Unsettled → Balanced
Overlord:
None → Fallen Labour
Vassal Type:
None → Mercantile
Compliance:
None → Compliant
Government Type:
Untamed Lords → Trade Federation
Military Funding:
Substantial → Standard
Magic Stance:
Military → Creation
Centralization Law:
None → Standard
Foreign Acceptance:
Acceptance → Integration
Land Doctrine:
Nomadic → Volley
Diplomatic Stance:
Belligerent → Expansionist
Economy Type:
None → Commerce
Mercenary Law:
Mercenary Military → Some Mercenaries
Consumption Stance:
None → Standard
Tax Stance:
None → No Taxes
Territory Types:
disconnected: None → 0
Technologies:
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Naval Units:
ancient_boarding_ship: 0 → None
ancient_elite_warship: 0 → None
ancient_missile_ship: 0 → None
ancient_transport_ship: 0 → None
None titancrushet
68d62ad9039af58078dfa510 nations Inkanira Update Approved
Technologies:
metal_hooks:
cost: 4 → 3
philosophy:
investing: 0 → 8
None titancrushet
68d62aa2039af58078dfa50f nations Inkanira Update Approved
Jobs:
metallurgist: 0 → 1
miner: 2 → 3
researcher: 0 → 5
None titancrushet
68d62a23039af58078dfa50e nations Inkanira Update Approved
Districts:
Districts 4:
node: "" → wood
Magic Stance:
Bureaucracy → Creation
Resource Storage:
food: 1 → 22
wood: 1 → 8
stone: 1 → 15
mounts: 3 → 16
magic: 1 → 11
bronze: 1 → 10
iron: 0 → 5
Jobs:
bureaucrat: 0 → 1
fisherman: 0 → 4
harvester: 0 → 3
miner: 0 → 2
None titancrushet
68d6291b039af58078dfa50d nations Inkanira Update Approved
Districts:
Districts 1:
type: "" → ancient_home
Districts 2:
type: "" → classical_dock
Districts 3:
type: "" → ancient_fishery
Districts 4:
type: "" → ancient_center
Districts 5:
type: "" → ancient_school
Districts 6:
type: "" → ancient_forge
Districts 7:
type: "" → ancient_quarry
Cities:
Cities 1:
name: "" → Canchon
type: "" → metropolis
Centralization Law:
Autonomous → Standard
Subject Stance:
Balanced → Benevolence
Land Doctrine:
Standard → Safeguard
Diplomatic Stance:
Expansionist → Cooperative
Scientific Stance:
Pragmatic → Progressive
Economy Type:
None → Production
Consumption Stance:
None → Comfort
Tax Stance:
None → Low
Justice Stance:
None → Standard
Territory Types:
plains: 0 → 18
hazardous_land: 0 → 3
shallow_water: 0 → 1
None titancrushet
68d62263039af58078dfa50c nations Rye Spirits Update Approved
Technologies:
aqueducts:
investing: 2 → 3
cost: 4 → 3
metal_hooks:
investing: 4 → 3
cost: 4 → 3
None titancrushet
68d6221d039af58078dfa50b nations Heiwa Kokka Update Approved
Technologies:
aqueducts:
investing: 0 → 3
cost: 4 → 3
deep_hulls:
investing: 0 → 4
cost: 7 → 6
None titancrushet
68d621cb039af58078dfa50a nations Heiwa Kokka Update Approved
Jobs:
fisherman: 0 → 1
harvester: 0 → 1
metallurgist: 0 → 2
miner: 0 → 1
researcher: 0 → 5
None titancrushet
68d62161039af58078dfa509 nations Heiwa Kokka Update Approved
Districts:
Removed:
Districts 6:
type: ""
node: ""
Resource Storage:
food: 1 → 23
wood: 1 → 20
stone: 1 → 8
mounts: 3 → 14
magic: 1 → 15
bronze: 1 → 4
iron: 0 → 3
None titancrushet
68d620b9039af58078dfa508 nations Heiwa Kokka Update Approved
Districts:
Districts 1:
type: "" → classical_dock
Districts 2:
type: "" → ancient_fishery
node: "" → food
Districts 3:
type: "" → ancient_school
Districts 4:
type: "" → ancient_ranch
Districts 5:
type: "" → ancient_sawmill
Cities:
Cities 1:
name: "" → Sakada
type: "" → generic
Government Type:
Autocracy → Representative Council
Succession Type:
Strength → Elected
Conscription Type:
Moderate → Low
Military Funding:
Standard → Substandard
Magic Stance:
Bureaucracy → Creation
Centralization Law:
Autonomous → Focused
Foreign Acceptance:
Integration → Acceptance
Land Doctrine:
Standard → Safeguard
Naval Doctrine:
Standard → Fleet
Diplomatic Stance:
Expansionist → Cooperative
Economy Type:
None → Production
Tax Stance:
None → Low
Territory Types:
hazardous_land: 0 → 6
shallow_water: 0 → 2
None titancrushet