Izor-Karak

Region: Wild Reach Pop Count: 14 / 18 Rulers: Eselbrad Von-Izorgrung

General Information

General
Stability: Stable
Stability Gain Chance: 75%
Stability Loss Chance: 75%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -3
Rolling Karma: -3
Temporary Karma: 1
Income
Money: 2650 / 6000
Money Income: 534
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (C) Shattered Dominion

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 15 / 15
Roads: 0 / 10
Territory Holdings
Plains 2
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 13
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: Low
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Radical
Economy Type: Construction
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: Punishment

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Qad’ashin Allied Non-Aggression Pact Unknown
2 Inkanira Neutral Military Alliance Hidden
3 None Friendly Non-Aggression Pact Unknown
4 Svitolysia Kings Friendly Non-Aggression Pact Unknown
5 Remar-Karak Friendly Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
Ancient Oakling 0 magic: 1
wood: 1
Ancient Ravager 0 magic: 2
bronze: 1
Ancient Vortex 0 magic: 2
Ancient Wyrm 0 magic: 2
stone: 2
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 19 -16 19 / 20
Wood 1 1 0 17 / 25
Stone 11 2 9 24 / 25
Mounts 1 0 1 1 / 25
Research 9 0 9 0 / 0
Magic 8 0 8 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 4 0 4 15 / 15
Iron 1 0 1 5 / 5

Jobs

Working Pops: 0/14

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 0
food_production: 2

Node: None

Classical Fort

Type: fort

Cost: wood: 4
bronze: 3

Modifiers: bronze_consumption: 0

Node: stone

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 0
magic_production: 1

Node: magic

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5

Node: stone

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 0
research_production: 1

Node: None


Cities

City Slots: 3

Metropolis

Name: Izor-Karak

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: Aide-Karak

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
House of Rune-Carvers 0 15 / 13 Discord Message (1372954068439404675)
An Actionable Accord 2 12 / 17 Secondary: Discord Message (1373855633236820009)
Mythical Quest 2 4 / 15 Primary: Discord Message (1378372641630453881)
Crown of Karak 3 4 / 20 Discord Message (1388860120787587194)

Modifiers

Field Value Duration Source
stone_nodes 1.0 -1 Classical Fort on second stone node
stability_gain_chance 0.25 -1 https://discord.com/channels/1188889187018088488/1392620472243589172/1394098085805686825
money_income 300.0 1 https://discord.com/channels/1188889187018088488/1395102240909299775/1395565895442501723