Izor-Karak

Region: Wild Reach Pop Count: 6 / 16
General
Stability: Stable
Stability Gain Chance: 0%
Stability Loss Chance: 35%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -2
Rolling Karma: -1
Temporary Karma: 0
Administration & Holdings
Administration: 1
Territory: 7 / 15
Roads: 0 / 10
Income
Money: 150 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Demographics
Primary Race: Dawi
Primary Culture: Vorkatr-Dawi
Primary Religion: Sigmarianism
Minority Count: 0
Population Details
# Race Culture Religion
1 Dawi Vorkatr-Dawi Sigmarianism
2 Dawi Vorkatr-Dawi Sigmarianism
3 Dawi Vorkatr-Dawi Sigmarianism
4 Dawi Vorkatr-Dawi Sigmarianism
5 Dawi Vorkatr-Dawi Sigmarianism
6 Dawi Vorkatr-Dawi Sigmarianism
Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: Low
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Revolutionary
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Rationing
Tax Stance: None
Justice Stance: None
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Aide-Karak Friendly Non-Aggression Pact Unknown
2 Remar-Karak Unfriendly Non-Aggression Pact Unknown

War Stats

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/2

Unit Unit Count Upkeep
Ancient Civilian 0

Naval Units

Naval Units: 0/2

Unit Unit Count Upkeep

Nodes

Food 0
Wood 0
Stone 2
Mounts 0
Research 0
Magic 0
Bronze 1
Iron 0

Resources

General Resources
Resource Production Consumption Excess Storage
Food 3 5 -2 0 / 20
Wood 0 1 -1 1 / 15
Stone 1 1 0 0 / 15
Mounts 0 0 0 1 / 10
Research 6 0 6 0 / 0
Magic 3 0 3 4 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 6/6

Job Assigned Pops Upkeep Production
Harvester 0 stone: 1
wood: 2
Hunter 3 food: 1
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 1
Miner 0 wood: 1
stone: 2
Mystic 3 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts

District Slots: 4

Empty Slot

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 3

Metropolis

Name: Izor-Karak

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Empty Slot

Empty Slot

Modifiers

Modifier Value Duration Source