Jinying

Region: Twilight Mire Pop Count: 16 / 21 Rulers: Ya Nei Lu

General Information

General
Stability: United
Stability Gain Chance: 51%
Stability Loss Chance: 67%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -3
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 1677 / 6000
Money Income: 421
Remaining Import Slots: 13
Remaining Export Slots: 12
Trade Distance: 16
Miscellaneous
Origin: (A) Conquest State

Administration & Holdings

Administration
Administration: 4
Passive Expansion Chance: 40%
Territory: 35 / 33
Roads: 26 / 22
Territory Holdings
Plains 3
Forest 17
Dense Forest 0
Urban 0
Hill 2
Mountain 3
River 9
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 1
Disconnected 0

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Inherited
Conscription Type: High
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Militia
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Commerce
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: None

Vassals

Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Xī nèi lù Loyal 0% 0% 10% food: 3
mounts: 1
Hidden

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Daksha D'io Friendly Defensive Pact Hidden
2 Lokhim Empire Neutral Non-Aggression Pact Unknown
3 First Republic of Alturus Neutral None Unknown
4 Xiánhuá Machinists Friendly None Unknown
5 First Republic of Alturus Neutral Non-Aggression Pact Unknown
6 Celtearan Empire Neutral Non-Aggression Pact Unknown

War

War Modifiers

Land Attack Modifier: -1
Land Defense Modifier: -1
Naval Attack Modifier: -1
Naval Defense Modifier: -1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/7

Unit Unit Count Upkeep
Ancient Civilian 0
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Light Cavalry 0 mounts: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0

Naval Units

Naval Units: 0/7

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 29 25 4 5 / 20
Wood 12 8 4 4 / 15
Stone 10 8 2 9 / 15
Mounts 2 2 0 1 / 15
Research 4 0 4 0 / 0
Magic 2 0 2 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 2 1 3 / 5
Iron 3 0 3 4 / 5

Jobs

Working Pops: 16/16

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Fisherman 6 food: 3
administration: 0.25
Harvester 2 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
money: 50
Metallurgist 3 stone: 1
bronze: 1
iron: 1
Miner 3 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 2 stone: 1
bronze: 1
research: 1
Vampire 0 vampirism_chance: 0.1
stability_loss_chance: 0.1
food: 1
magic: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Classical Market

Type: market

Cost: money: 600
wood: 5
stone: 3

Modifiers: mounts_consumption: 1
trade_distance: 6
trade_slots: 2
merchant_money_production: 50
money_income: 100

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Empty Slot


Cities

City Slots: 4

Metropolis

Name: Shílín

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Commerce

Name: Huīzīché

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: magic

Empty Slot

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
The Zu Xun House of Healing None Ancient False

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Hunt for The Last Liu 0 10 / 10 Discord Message (1370235052138430625)
Research Node 2 12 / 18 Discord Message (1370395870935384089)
Upgrading the Ivory Charm 1 3 / 13 Discord Message (1396611700366770278)

Modifiers

Field Value Duration Source
fisherman_administration_production 0.25 -1 Event Reward (Age of Wonder)
vampirism_chance -1.0 -1 https://discord.com/channels/1188889187018088488/1188894948574109837/1392569156846751865
food_production 1.0 -1 https://discord.com/channels/1188889187018088488/1276324751803023371/1395855858889527317
money_production -40.0 -1 https://discord.com/channels/1188889187018088488/1276324751803023371/1395855858889527317
Import_slots -1.0 -1 https://discord.com/channels/1188889187018088488/1276324751803023371/1395855858889527317
export_slots -1.0 -1 https://discord.com/channels/1188889187018088488/1276324751803023371/1395855858889527317