Persuvius

Region: Wild Reach Pop Count: 9 / 14

General Information

General
Stability: Unsettled
Stability Gain Chance: 25%
Stability Loss Chance: 34%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -3
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 1930 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Miscellaneous
Origin: (A) Default

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 0 / 16
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: City State
Succession Type: Elected
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Military
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Diplomacy

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: -2
Naval Defense Modifier: -2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 3/3

Unit Unit Count Upkeep
Ancient Civilian 0
Ancient Heavy Archers 0 bronze: 1
Ancient Heavy Infantry 1 bronze: 1
wood: 1
Ancient Light Archers 2 wood: 1
Ancient Light Infantry 0 wood: 1
stone: 1

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 1 9 -8 -49 / 20
Wood 1 5 -4 -30 / 15
Stone 1 0 1 15 / 15
Mounts 1 0 1 1 / 15
Research 0 0 0 0 / 0
Magic 3 0 3 10 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 1 1 0 -5 / 5
Iron 1 0 1 0 / 0

Jobs

Working Pops: 0/9

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0

Districts, Cities, & Wonders

Districts

District Slots: 4

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 1

Generic City

Name: SwiftPeak

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: magic

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source