Skoroi Conclave

Region: Sentinel's Watch Pop Count: 6 / 16

General Information

General
Stability: Balanced
Stability Gain Chance: 0%
Stability Loss Chance: 37%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: -2
Rolling Karma:
Temporary Karma: 0
Income
Money: 300 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Miscellaneous
Origin: Unknown
Temperament: Neutral

Administration & Holdings

Administration
Administration: 1
Territory: 25 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 15
Dense Forest 1
Urban 0
Hill 0
Mountain 8
River 1
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0

Demographics & Population

Demographics
Primary Race: Skoroi
Primary Culture: Seldan
Primary Religion: The Goobearer
Minority Count: 4
Population Details
# Race Culture Religion
1 Skoroi Seldan The Goobearer
2 Skoroi Flowing Valley Northern Renewal
3 Skoroi Seldan Northern Obliteration
4 Skoroi Seldan The Goobearer
5 Skoroi Seldan Northern Obliteration
6 Skoroi Frosinn The Goobearer

Government & Laws

Government & Laws
Government Type: Autocracy
Succession Type: Strength
Conscription Type: Moderate
Military Funding: Standard
Magic Stance: Bureaucracy
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Standard
Naval Doctrine: Standard
Diplomatic Stance: Expansionist
Scientific Stance: Pragmatic
Economy Type: None
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Vassalship

Vassalship
Overlord: The Conclave
Vassal Type: Provincial
Compliance: Compliant
Chance to Disobey: 10%
Chance to Rebel: 0%
Chance to Demand Concessions: 0%
Concessions Amount: 4
Concessions:

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 0
Land Defense Modifier: 0
Naval Attack Modifier: 0
Naval Defense Modifier: 0
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/2

Unit Unit Count Upkeep
Ancient Civilian 0

Naval Units

Naval Units: 0/2

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 5 11 -6 -7 / 20
Wood 3 3 0 -4 / 15
Stone 2 1 1 0 / 15
Mounts 0 0 0 0 / 15
Research 0 0 0 0 / 0
Magic 5 0 5 0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 0 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 0/6

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0

Districts, Cities, & Wonders

Districts

District Slots: 5

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: food

Empty Slot

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 3

Generic City

Name: Skor

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: magic

Generic City

Name: Naaum

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Sanctum

Name: Aislid's Landing

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source