General Information

General
Stability: Balanced
Stability Gain Chance: 15%
Stability Loss Chance: 90%
Stability Loss Chance On Leader Death: 100%
Infamy: 0
Total Karma: 1
Rolling Karma: -1
Temporary Karma: 0
Migration Distance: 8
Stationary Delay: 2
Income
Money: -68 / 6000
Money Income: 54
Remaining Import Slots: 4
Remaining Export Slots: 4
Trade Distance: 7
Miscellaneous
Origin: (A) Conquest State

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 60%
Territory: 0 / 26
Roads: 0 / 14
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Untamed Lords
Succession Type: Strength
Nomad Camp Type: Encampment
Conscription Type: Moderate
Military Funding: Substantial
Magic Stance: Persecution
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Isolated
Scientific Stance: Conservative
Economy Type: Conquest
Expansion Control Stance: Limitless
Mercenary Law: No Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: None

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 0
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Qad’ashin Hostile None Unknown
2 Pulee Alatar Hostile None Unknown
3 Kusa Pact Hostile None Unknown
4 Shen-Guo Hostile None Unknown
5 Sartak Alo Hostile None Unknown
6 Anacaona Hostile None Unknown
7 Masira Hostile None Unknown
8 Cha'saka Hostile None Unknown
9 Keria Friendly None Unknown

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Civilian 0 money: 30
Ancient Heavy Archers 0 bronze: 1
money: 30
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
money: 30
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 30
Ancient Light Archers 0 wood: 1
money: 30
Ancient Light Cavalry 0 mounts: 1
money: 30
Ancient Light Infantry 0 wood: 1
stone: 1
money: 30
Ancient Ameru Marines 0 food: 2
wood: 1
money: 30
Classical Cavalry Archer 0 mounts: 1
money: 30
Classical Light Cavalry 0 mounts: 1
money: 30
Imperial Cavalier 0 prestige: 2
money: 30

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 1 9 -8 0 / 20
Wood 0 4 -4 1 / 15
Stone 0 0 0 -1 / 15
Mounts 4 0 4 9 / 15
Research 0 0 0 -10 / 0
Magic 0 0 0 1 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 5

Jobs

Working Pops: 0/9

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Harvester 0 stone: 1
wood: 1
Hunter 0 food: 3
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
iron: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0

Districts, Cities, & Wonders

Districts

District Slots: 4

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None

Classical Ranch

Type: ranch

Cost: food: 4
wood: 4
mounts: 4
bronze: 2

Modifiers: wood_consumption: 1
mounts_production: 4
food_production: 1
miner_stone_production: 1

Node: None


Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source