The United Duchies

Region: Shatterlands Pop Count: 14 / 19 Rulers: Albert the Second, Henry the First

General Information

General
Stability: United
Stability Gain Chance: 10%
Stability Loss Chance: 10%
Stability Loss Chance On Leader Death: 50%
Infamy: 20
Total Karma: 2
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 275 / 6000
Money Income: 150
Remaining Import Slots: 3
Remaining Export Slots: 3
Trade Distance: 7
Miscellaneous
Origin: (C) Shattered Dominion
Temperament: Player

Administration & Holdings

Administration
Administration: 1
Territory: 18 / 18
Roads: 0 / 10
Territory Holdings
Plains 15
Forest 1
Dense Forest 0
Urban 0
Hill 2
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Standard
Magic Stance: Creation
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Standard
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: None
Tax Stance: None
Justice Stance: None

Diplomatic Relations

Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Duchy of Ontarine Hostile None Unknown
2 None Neutral Defensive Pact None
3 Zhongyuan Freed Unfriendly None Unknown
4 Zhongyuan Slaves Friendly None Unknown
5 Fjarar Eyjar Neutral Defensive Pact Player
6 Tsetsl Hostile None Unknown
7 Tsetsl Breakers Hostile None Unknown
8 Nashlund Hostile None Unknown
9 Tarngaka Hostile None Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 3/3

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 1 bronze: 2
stone: 1
Ancient Heavy Archers 1 bronze: 1
Ancient Heavy Cavalry 0 mounts: 1
bronze: 1
Ancient Heavy Infantry 1 bronze: 1
wood: 1
Ancient Light Archers 0 wood: 1
Ancient Light Cavalry 0 mounts: 1
Ancient Light Infantry 0 wood: 1
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 15 14 1 24 / 25
Wood 8 5 3 15 / 25
Stone 14 9 5 11 / 25
Mounts 2 0 2 7 / 25
Research 3 3 0 0 / 0
Magic 0 0 0 1 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 7 -2 12 / 15
Iron 0 0 0 0 / 0

Jobs

Working Pops: 14/14

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Fisherman 3 food: 3
Harvester 2 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mount: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
Miner 4 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 3 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 5

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: None

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Ancient Ranch

Type: ranch

Cost: wood: 5
food: 3
mounts: 2

Modifiers: mounts_production: 2
food_production: 1

Node: None

Ancient Cache

Type: cache

Cost: stone: 4
wood: 3
bronze: 1

Modifiers: wood_storage_capacity: 5
stone_storage_capacity: 5
mounts_storage_capacity: 5
bronze_storage_capacity: 5

Node: None

Ancient Workshop

Type: workshop

Cost: wood: 2
food: 1
stone: 1
bronze: 1

Modifiers: wood_consumption: 1

Node: None


Cities

City Slots: 3

Metropolis

Name: Raleigh

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Metropolis

Name: Columbine

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: wood

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Progress Per Tick Current Progress Link
Quest for Artifact 1 2 3 / 9 Discord Message (1372742854438551572)
Contract Artifact Upgrade 1 1 / 6 Discord Message (1365078339634855998)

Modifiers

Field Value Duration Source