The United Duchies

Region: Shatterlands Pop Count: 19 / 19 Rulers: George Barney Bush

General Information

General
Stability: United
Stability Gain Chance: 60%
Stability Loss Chance: 35%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: 1
Rolling Karma: -4
Temporary Karma: 0
Income
Money: 2645 / 6000
Money Income: 414
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 10
Miscellaneous
Origin: (C) Shattered Dominion

Administration & Holdings

Administration
Administration: 5
Passive Expansion Chance: 40%
Territory: 35 / 35
Roads: 14 / 26
Territory Holdings
Plains 20
Forest 5
Dense Forest 0
Urban 0
Hill 4
Mountain 0
River 0
Desert 0
Tundra 3
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Inherited
Conscription Type: Low
Military Funding: Notable
Magic Stance: Creation
Centralization Law: Absolute
Citizenship Stance: None
Foreign Acceptance: Oppression
Subject Stance: Benevolence
Land Doctrine: Shock
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Conservative
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: None

Vassals

Vassal Slots: 5
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Zhongyuan Slaves Loyal 0% 0% 10% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Tsetsl Breakers Allied Military Alliance Hidden
2 Tarngaka Hostile None Unknown
3 Fjarar Eyjar Friendly Defensive Pact Hidden
4 Nashlund Friendly None Unknown
5 Tsetsl Hostile None Unknown
6 Zhongyuan Slaves Allied None Unknown
7 Zhongyuan Freed Unfriendly None Unknown

War

War Modifiers

Land Attack Modifier: 2
Land Defense Modifier: 2
Naval Attack Modifier: 2
Naval Defense Modifier: 2
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/4

Unit Unit Count Upkeep
Ancient Beacon 0 magic: 1
money: 15
Ancient Oakling 0 magic: 1
wood: 1
money: 15
Ancient Ravager 0 magic: 2
bronze: 1
money: 15
Ancient Vortex 0 magic: 2
money: 15
Ancient Wyrm 0 magic: 2
stone: 2
money: 15
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15

Naval Units

Naval Units: 0/4

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
money: 15
Ancient Elite Warship 0 bronze: 2
wood: 1
money: 15
Ancient Missile Ship 0 wood: 1
money: 15
Ancient Transport Ship 0 wood: 1
money: 15

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 30 27 3 25 / 25
Wood 9 7 2 19 / 20
Stone 9 10 -1 17 / 20
Mounts 1 1 0 5 / 20
Research 3 0 3 0 / 0
Magic 7 0 7 11 / 15
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 3 2 8 / 10
Iron 8 0 8 10 / 10

Jobs

Working Pops: 17/19

Job Assigned Pops Upkeep Production
Bureaucrat 3 wood: 1
administration: 1
Entertainer 0 wood: 2
bronze: 1
rerolls: 1
Fisherman 5 food: 4
Harvester 2 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 2 stone: 1
bronze: 2
iron: 2
Miner 2 wood: 0
stone: 3
Mystic 0 magic: 1
Researcher 3 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 6

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 1
food_production: 1

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: None

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Ancient Magic Site

Type: magic_site

Cost: magic: 4
stone: 3

Modifiers: stone_consumption: 1
magic_production: 1

Node: magic

Ancient Fishery

Type: fishery

Cost: wood: 5
food: 5

Modifiers: wood_consumption: 1
fisherman_food_production: 1
food_production: 1

Node: None

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: None


Cities

City Slots: 3

Metropolis

Name: Raleigh

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Columbine

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: wood

Sanctum

Name: Antioch

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Wonders

Wonders
Name Node Era Created Legacy Status
Haley University of Fine Arts None Classical False

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Research Node Creation 4 Progress Slot 4 18 / 18 Discord Message (1391041109878116453)

Modifiers

Field Value Duration Source
money_income 75.0 -1 Mercantile Vassal
stability_gain_chance 0.25 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1412572391506317453
stability_loss_chance -0.25 1 https://discord.com/channels/1188889187018088488/1188909580378443816/1412572391506317453