General Information

General
Stability: Stable
Stability Gain Chance: 47%
Stability Loss Chance: 44%
Stability Loss Chance On Leader Death: 50%
Infamy: 5
Total Karma: 0
Rolling Karma: -1
Temporary Karma: 0
Income
Money: 4330 / 6000
Money Income: 692
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 13
Miscellaneous
Origin: (C) Shattered Dominion

Administration & Holdings

Administration
Administration: 2
Passive Expansion Chance: 60%
Territory: 17 / 20
Roads: 10 / 14
Territory Holdings
Plains 0
Forest 1
Dense Forest 0
Urban 2
Hill 3
Mountain 2
River 1
Desert 0
Tundra 5
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 0

Government & Laws

Government & Laws
Government Type: Representative Council
Succession Type: Elected
Conscription Type: Low
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Decentralized
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Volley
Naval Doctrine: Fleet
Diplomatic Stance: Cooperative
Scientific Stance: Progressive
Economy Type: Construction
Expansion Control Stance: Limitless
Mercenary Law: Some Mercenaries
Consumption Stance: Comfort
Tax Stance: No Taxes
Justice Stance: Punishment

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 2
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 New Remnants Neutral None Unknown
2 Velgorod Allied None Unknown
3 True Bayan Allied None Unknown
4 Luwanah Allied None Unknown
5 Mehravan Allied None Unknown
6 Lokhim Haven Allied None Unknown
7 Tirakhun Sunrise Allied None Unknown
8 Henux Bulwark Friendly None Unknown
9 Lokhim Respite Allied None Unknown
10 Khanya Neutral Non-Aggression Pact Unknown
11 Lokhim Empire Neutral Non-Aggression Pact Unknown
12 Vyssafia Coven Neutral Non-Aggression Pact Unknown
13 Remnants of Athabasca Allied None Unknown
14 Remnants of the Watch Allied None Unknown

War

War Modifiers

Land Attack Modifier: 1
Land Defense Modifier: 1
Naval Attack Modifier: 1
Naval Defense Modifier: 1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/3

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
Ancient Civilian 0
Ancient Elite Infantry 0 bronze: 2
stone: 1
Ancient Siege Weapon 0 bronze: 1
wood: 1
Classical Auxiliary 0 wood: 1
Classical Civilian 0

Naval Units

Naval Units: 0/3

Unit Unit Count Upkeep
Ancient Boarding Ship 0 wood: 1
Ancient Elite Warship 0 bronze: 2
wood: 1
Ancient Missile Ship 0 wood: 1
Ancient Transport Ship 0 wood: 1

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 16 17 -1 2 / 20
Wood 0 4 -4 12 / 15
Stone 4 1 3 5 / 15
Mounts 1 1 0 2 / 15
Research 2 0 2 0 / 0
Magic 0 0 0 0 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 3 0 3 4 / 5
Iron 0 0 0 1 / 5

Jobs

Working Pops: 5/12

Job Assigned Pops Upkeep Production
Bureaucrat 1 wood: 2
administration: 1
Fisherman 4 food: 3
Harvester 0 stone: 1
wood: 3
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 1
stone: 3
Mystic 0 magic: 1
Researcher 0 stone: 1
bronze: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 5

Ancient Dock

Type: dock

Cost: stone: 3
wood: 5
food: 2

Modifiers: wood_consumption: 0
food_production: 1

Node: food

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 0
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 0
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 1
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: None

Empty Slot


Cities

City Slots: 3

Metropolis

Name: Durasiya

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: stone

Commerce

Name: Zarqayn

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: stone

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Ancient Relic No Slot 0 3 / 23 Discord Message (1366812770322092052)
Wood Node (Generic) No Slot 0 9 / 16 Discord Message (1370227554761572372)
Rogue Scholars 1 Progress Slot 1 12 / 12 Discord Message (1388700577583595590)
Foreign Plans 1 Progress Slot 1 4 / 4 Discord Message (1396999498789552130)
Bureaucratic Imbroglio No Slot 0 1 / 4 https://discordapp.com/channels/1188889187018088488/1400388359700086816/1401076270397259887
Luxury (Quintessence) 1 Progress Slot 3 18 / 18 https://discordapp.com/channels/1188889187018088488/1401059171331215400/1401780628084756574

Modifiers

Field Value Duration Source
money_income -150.0 -1 3rd progress for quest https://discord.com/channels/1188889187018088488/1401059620130127993/1401783016606535710