Archived Changes for Qophelo's Enrich Leyline (12 total)

ID Target Collection Target Change Type Status Changes Reason Time User
681adcd5d08c2e2af401f339 spells Qophelo's Enrich Leyline Update Approved
Hidden:
None → 0
2025-05-07 04:08:53.549000 juggernacht
681ad87cfbd7be29685c557f spells Qophelo's Enrich Leyline Add Approved
Name:
None → Qophelo's Enrich Leyline
Complexity:
None → Very Hard
Cast Time:
None → Ritual
Initial Cost:
None → 12
Usable By:
None → Nations
Effect:
None → If successful, increase the progress of a Magic Node creation quest by 2, then an additional 2 per 5 you exceed the DC. This does prevent the caster from attempting a mech-rp to create a Magic Node that session. Additionally, any progress that exceeds what is needed to create a Magic Node rolls over into the creation of another one. A Magic Node creation quest may only benefit from this once per session. Any Magic Node that is created with any use of this spell is placed at admin discretion at a location somewhere within two hexes of the nation and any preexisting magic nodes, should they exist.
Creator:
None → None
2025-05-07 03:50:20.668000 mykonos_