Archived Changes for Artifacts (6529 total)

ID Target Collection Target Change Type Status Changes Reason Time User
689ede7338e854870f252427 artifacts Staff of the Lumiran Archmage Update Approved
Effect Description:
After a successful Dispel, the wielder of the Staff of Lumiran Archmage gains character magic points equal to a quarter of the magic point cost of the spell that is dispelled, rounded up. If this were to cause the wielder to go over their maximum magic point storage, they lose a health state. Additionally, the wielder of this staff gains moderately increased chances of success when attempting to gather character magic points. → The wielder of the Staff of the Lumiran Archmage may cast Dispel at half cost, rounded down, through the staff. After a successful Dispel, the wielder of the Staff of Lumiran Archmage gains character magic points equal to a quarter of the magic point cost of the spell that is dispelled, rounded up. If this were to cause the wielder to go over their maximum magic point storage, they lose a health state. Additionally, the wielder of this staff gains moderately increased chances of success when attempting to gather character magic points.
None mykonos_
689edd3b38e854870f252423 artifacts 67f5807b3ea41ff4f8ea840d Update Approved
Effect Description:
The owner of the Apron of the Songsmith reduces the loss chance of all artifacts by 1%, to a minimum of 0%. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll. → The owner of the Apron of the Songsmith reduces the loss chance of all artifacts by half, rounded up. Additionally, the wielder of this artifact may reroll any natural 1 rolled when attempting to increase the progress per session of an artifact upgrading or creation quest; they must take the new roll.
None mykonos_
689ea1d138e854870f252407 artifacts The Wisp Warden Update Approved
Effect Description:
Thrice per session, the wielder of the Wisp Warden may reroll any mech-rp which involves directly harming, weakening or sabotaging another nation; this must be the primary goal of the mech-rp, and not a potential consequence. The higher of the two rolls must be taken. → Thrice per session, the wielder of the Wisp Warden may reroll any mech-rp which involves directly harming, weakening or sabotaging another nation; this must be the primary goal of the mech-rp, and not a potential consequence. The higher of the two rolls must be taken. Only one reroll may be used per mech-rp.
None mykonos_
689e5f9b3fa49f87708f207b artifacts Yseult "The Void-Diver" Update Approved
Effect Description:
The wielder of Yseult "the Void-Diver" gains the following benefits: - Thrice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (3 uses remaining) - Moderately increased chances of success on all rolls involving the Void - Their Prowess increases by 1. - Yseult is also tied directly to a mercenary band. - Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact). → The wielder of Yseult "the Void-Diver" gains the following benefits: - Twice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (2 uses remaining) - Moderately increased chances of success on all rolls involving the Void - Their Prowess increases by 1. - Yseult is also tied directly to a mercenary band. - Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact).
None mykonos_
689e5f5a3fa49f87708f207a artifacts Yseult "The Void-Diver" Update Approved
Rarity:
Great → Legendary
Effect Description:
The wielder of Yseult "the Void-Diver" gains the following benefits: - Twice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (1 uses remaining) - Moderately increased chances of success on all rolls involving the Void - Their Prowess increases by 1. - Yseult is also tied directly to a mercenary band. → The wielder of Yseult "the Void-Diver" gains the following benefits: - Thrice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (3 uses remaining) - Moderately increased chances of success on all rolls involving the Void - Their Prowess increases by 1. - Yseult is also tied directly to a mercenary band. - Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact).
None mykonos_
689aad6af1885a8fe0982a82 artifacts Elegant Cape of Dramatic Billowing Update Approved
Effect Description:
The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session. Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge. The wielder may sacrifice any number of charges once per session: 1 Charge: Gain +4 to a single charisma roll 2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session 3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government. This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.] Legendary - Requires 9 Allied/pacted Nations Mythic - Requires 16 Allied/pacted Nations] Current Charges: 2 → The Character who equips this cape has their Charisma stat increased by 1 and doubles the effective range of diplomacy. Slightly increase diplomacy with nations in a shared market. Increase this bonus to significant if you traded with the nation this session. Once per session, if the wielder of this artifact gained relation with a nation, the artifact gains 1 charge. The wielder may sacrifice any number of charges once per session: 1 Charge: Gain +4 to a single charisma roll 2 Charges: Gain reduce infamy by 10 and gain +1 to all charisma rolls for a single session 3 Charges: Gain a single diplomatic MRP for the session, this can only be used to interact with another nations government. This artifact can not be upgraded via progress quests. The cape becomes more powerful when the wielder has Allied relations with other nations.] Legendary - Requires 9 Allied/pacted Nations Mythic - Requires 16 Allied/pacted Nations] Current Charges: 1
Discord Message (1404604515080208518) titancrushet
689aad4cf1885a8fe0982a81 artifacts Pax Celteara Update Approved
Equipped:
True → 0
Discord Message (1404557069754826792) titancrushet
689a6631f1885a8fe0982a3a artifacts Soul of the Last Moondancer Update Approved
Equipped:
0 → True
None yoda1546
6899e42ef1885a8fe09829e5 artifacts Sapling of the Gildergreen Update Approved None titancrushet
6899e428f1885a8fe09829e4 artifacts House of Rune Carvers Update Approved None titancrushet