Archived Changes for Artifacts (535 total)

ID Target Collection Target Change Type Status Changes Reason Time User
697720c657e60abcbc91fb5b artifacts Dilani's Claw Update Approved
Owner:
EijiFravio
None whaet
6973fa732ddf61fbeca9e828 artifacts Flowvior Hat Update Approved
Effect Description:
To wield this artifact, the primary religion of the wielder must match the religion of the 'Ethereal City' Wonder. +1 strength, reduced -20% backlash chance, and a +4 to conversions to the primary religion Provides +1 additional vote (Per era) in the wonder Gain +4 to diplomatic MRPs with nations/characters that are the primary religion This artifact is automatically transferred to the new "Flowvior Controller" character upon an election in the wonder Changing Ethereal Flow Doctrine MRPs are 1 complexity easier Gain -4 to diplomatic MRPs with nations/characters that are not the primary religion → Affect(s): To wield this artifact, the primary religion of the wielder must match the religion of the 'Ethereal City' Wonder. Wielder gains the following: >+1 Conversion Strength >Moderate bonus (+4) to conversion roles >-10% backlash chance to conversion roles >+1 vote (Per era) for “Ethereal City” Wonder >-1 complexity to changing "Ethereal Flow Doctrine" MRPs >+4 to diplomatic MRPs with nations/characters that are the religion of the 'Ethereal City' Wonder. >-4 to diplomatic MRPs with nations/characters that are not religion of the 'Ethereal City' Wonder. >The artifact is automatically transferred to the new "Flowvior Controller" character upon an election Description: Tall and slender, colored in the teal and white of the Conclave's colors. This hat is for the Flow's chosen representative on the Mortal plain. This hat is the symbol of their power divine authority to all those who follow the Eternal Cycle of Life.
Self Nerf + Format fixing _Artifact man mc_nugs
69710fb8669562ca7700405e artifacts Book of Markus Update Approved Discord Message (1463588872343650574) avi.a4
696eaffb5fbd06ac56e9a6dd artifacts Bearer of the Eternal Knot Update Approved Discord Message (1462935140375335115) mc_nugs
696eafc45fbd06ac56e9a6d9 artifacts Chimera Update Approved
Equipped:
True → 0
Effect Description:
At the start of any war session, the wielder may summon a Chimera. This unit does not count against the unit capacity. When the Chimera is summoned, roll 1d6. It gains the corresponding ability for the duration of the war session: Lion's Head: The Chimera gains +1 Damage and its attacks are considered Magical. Goat's Head: The wielder gains +4 to all Maneuver checks for the duration of the war session. Serpent's Tail: The Chimera gains Vicious Draconic Wings: The Chimera gains Flight Bestial Body: The Chimera gains +2 Armor and +2 HP for the duration of the war session. Eyes of Pride: The Chimera gains Mystical Aura → destroyed
destroyed mc_nugs
696eaf655fbd06ac56e9a6d8 artifacts Trueborn Crown Update Approved
Effect Description:
Darken the Skies: >Instead of attacking, this unit may select a hostile unit within a number of tiles equal to their strategy score. This unit suffers -1 defense until it moves, and units attacking it gain +1 range for the attack if possible. This ability can stack → Destroyed
Owner:
Artifact Vault → None
Creator:
Destroyed mc_nugs
696eaf0f5fbd06ac56e9a6d7 artifacts Cloak of the First Waterspeaker Update Approved Discord Message (1462894244007116811) mc_nugs
696eaeb95fbd06ac56e9a6d6 artifacts Ethereal Engine Update Approved
Equipped:
True → 0
Discord Message (1462935140375335115) mc_nugs
696f00ce5fbd06ac56e9a771 artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 (X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.] 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: (X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.) 12 13 (X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.] 15 16 (X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None mykonos_
696e58265fbd06ac56e9a32d artifacts Veclan, Scythe of Anguish Update Approved
Mechanical Modifiers:
Added:
Item 1:
type: character
modifier: magic_cap
value: 4.0
Item 2:
type: character
modifier: prowess_cap
value: 4.0
Artifact effects juggernacht