Archived Changes for Artifacts (6505 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 67f840ee49036e41e6ed1fe2 | artifacts | Helm of Antipathy | Update | Approved |
Effect Description:
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery. →
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation.
Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery.
|
juggernacht | ||
| 67f8408149036e41e6ed1fe1 | artifacts | Helm of Antipathy | Update | Approved |
Effect Description:
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery. →
The wielder of the Helm of Antipathy is made immune to all castings of Clairvoyance, and all attempts to gather information on their character or nation. Additionally, once per age the wielder of this artifact may choose to perform all their mech-rps in secret, gaining slightly increased chances of success. This bonus is increased to moderately on subversive actions or trickery.
|
mykonos_ | ||
| 67f8406449036e41e6ed1fe0 | artifacts | Hamner of Creation | Update | Approved |
Effect Description:
While wielding the Hamner of Creation, gain moderately increased chances to create, upgrade or recover artifacts. Additionally, all artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation, this stacks with the effects of the Artifactory Additionally, if an artifact is lost while this artifact is equipped, there is a 20% chance that it instead is not. →
While wielding the Hamner of Creation, gain moderately increased chances to create, upgrade or recover artifacts.
Additionally, all artifacts made while wielding the Hamner of Creation gain a 10% chance of being one Quality higher at creation, this stacks with the effects of the Artifactory.
Additionally, if an artifact is lost while this artifact is equipped, there is a 15% chance that it instead is not.
|
mykonos_ | ||
| 67f8405749036e41e6ed1fdf | artifacts | Golden Owl Pendant | Update | Approved |
Effect Description:
Once per session, the wielder of the Golden Owl Pendant may reroll one non-natural 20 or non-natural 1 mech-rp roll, taking the new result at moderately decreased chances of success. If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder. Currently Stored Roll: 19 →
Once per session, the wielder of the Golden Owl Pendant may reroll one non-natural 20 or non-natural 1 mech-rp roll, taking the new result at moderately decreased chances of success.
If desired, the old roll may be saved, and stored within the Pendant. This stored roll may be assigned to any mech-rp during the next session, before any roll is made. If the stored roll is higher than 15, it may also be sacrificed to heal a health state for the wielder.
Currently Stored Roll: 19
|
juggernacht | ||
| 67f8401f49036e41e6ed1fde | artifacts | 67f57a2b3ea41ff4f8ea83dd | Update | Approved |
Effect Description:
The wielder of the Gestalt Consciousness increases their Rulership, Cunning and Strategy by 2. Additionally, once every other session gain a free use of Foresight on a Rulership, Cunning or Strategy mech-rp. However, reduce the elderly start time of the wielder by 1; 2 if the character is Venerable. The wielder of this artifact cannot have their lifespan increased by any means. If the character is already under the effects of Stop Aging or Slow Aging, equipping this artifact will end those spells. →
The wielder of the Gestalt Consciousness increases their Rulership, Cunning and Strategy by 2.
Additionally, once every other session gain a free use of Foresight on a Rulership, Cunning or Strategy mech-rp.
However, reduce the elderly start time of the wielder by 1; 2 if the character is Venerable.
The wielder of this artifact cannot have their lifespan increased by any means.
If the character is already under the effects of Stop Aging or Slow Aging, equipping this artifact will end those spells.
|
juggernacht | ||
| 67f83fee49036e41e6ed1fdd | artifacts | Dragon Slayer Olebex | Update | Approved |
Effect Description:
The wielder of Dragon Slayer Olebex gains slightly increased chances of success on hostile rps against scaled creatures, and moderately increased chances of success against actual dragons. The wielder also increases their prowess by 2, and their prowess cap by 1. Additionally, the wielder may choose to use a mech-rp to find a dragon to hunt, once an age. These dragons will slowly scale in strength over time. Each time a dragon is killed, increase the above bonus and prowess cap by one. If a dragon is respondible for the death of the wielder, this artifact is always lost. Current Dragons slain: 1 This weapon is sentient, and whenever natural 1 is rolled, one of the wielder's mech-rps for next session will be randomized completely, potentially being completely negative, but gain slightly increased chances of success on it as well. This becomes significantly increased chances of success on mech-rps that are deemed negative for the wielder. If the rp mod feels as though the player is intentionally sabatoging the success of the random mech-rp, they may force them to reroll and take the higher result. "LET'S HUUUUUUUUUUUUUUUUUUUUUUUNT!" →
The wielder of Dragon Slayer Olebex gains slightly increased chances of success on hostile rps against scaled creatures, and moderately increased chances of success against actual dragons.
The wielder also increases their prowess by 2, and their prowess cap by 1.
Additionally, the wielder may choose to use a mech-rp to find a dragon to hunt, once an age. These dragons will slowly scale in strength over time.
Each time a dragon is killed, increase the above bonus and prowess cap by one.
If a dragon is respondible for the death of the wielder, this artifact is always lost.
Current Dragons slain: 1
This weapon is sentient, and whenever natural 1 is rolled, one of the wielder's mech-rps for next session will be randomized completely, potentially being completely negative, but gain slightly increased chances of success on it as well. This becomes significantly increased chances of success on mech-rps that are deemed negative for the wielder. If the rp mod feels as though the player is intentionally sabotaging the success of the random mech-rp, they may force them to reroll and take the higher result.
"LET'S HUUUUUUUUUUUUUUUUUUUUUUUNT!"
|
juggernacht | ||
| 67f83fd149036e41e6ed1fdc | artifacts | Great Uqnia Shard | Update | Approved |
Effect Description:
The wielder may summon two Uqnia Guardians at the start of any war session, counting against their total unit cap.
This artifact cannot be destroyed.
Additionally, when a character first gains the Uqnia Shard, they must decide whether they are a Pylon Warden or Ravager. Gaining the following benefits depending on which they chose.
Wardens
- Gain moderately increased chances of success on all rolls related to protecting, or securing the pylons.
- Increase one attributes by one per Pylon that remains standing.
- After securing a Pylon, gain a random powerful national effect.
- Receive events related to protecting the Pylons.
Ravagers
- Gain moderately increased chances of success on all rolls related to destroying Pylons. - Increase three attributes by one per Pylon that has been destroyed. The amount of attributes effected is doubled for rulers that have directly destroyed Pylons.
- The wielder of this artifact gains the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed.
- Receive events related to destroying the Pylons. →
The wielder may summon two Uqnia Guardians at the start of any war session, counting against their total unit cap.
This artifact cannot be destroyed.
Additionally, when a character first gains the Uqnia Shard, they must decide whether they are a Pylon Warden or Ravager. Gaining the following benefits depending on which they chose.
Wardens
- Gain moderately increased chances of success on all rolls related to protecting, or securing the pylons.
- Increase one random attribute by one per Pylon that remains standing.
- After securing a Pylon, gain a random powerful national effect.
- Receive events related to protecting the Pylons.
Ravagers
- Gain moderately increased chances of success on all rolls related to destroying Pylons.
- Increase three random attributes by one per Pylon that has been destroyed. The amount of attributes effected is doubled for rulers that have directly destroyed Pylons.
- The wielder of this artifact gains the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed.
- Receive events related to destroying the Pylons.
|
mykonos_ | ||
| 67f83f9a49036e41e6ed1fdb | artifacts | Great Uqnia Shard | Update | Approved |
Effect Description:
The wielder of the Uqnia Shard gains immunity to any negative events (Global, Regional or Nation) related directly to the Pylons, and may summon two Uqnia Guardians at the start of any war session, counting against their total unit cap. This artifact cannot be destroyed. Additionally, when a character first gains the Uqnia Shard, they must decide whether they are a Pylon Warden or Ravager. Gaining the following benefits depending on which they chose. Wardens - Gain moderately increased chances of success on all rolls related to protecting, or securing the pylons. - Increase one attributes by one per Pylon that remains standing. - After securing a Pylon, gain a random powerful national effect. - Recieve events related to protecting the Pylons. Ravagers - Gain moderately increased chances of success on all rolls related to destroying Pylons. - Increase three attributes by one per Pylon that has been destroyed. The amount of attributes effected is doubled for rulers that have directly destroyed Pylons. - The wielder of this artifact gains the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed. - Recieve events related to destroying the Pylons. →
The wielder may summon two Uqnia Guardians at the start of any war session, counting against their total unit cap.
This artifact cannot be destroyed.
Additionally, when a character first gains the Uqnia Shard, they must decide whether they are a Pylon Warden or Ravager. Gaining the following benefits depending on which they chose.
Wardens
- Gain moderately increased chances of success on all rolls related to protecting, or securing the pylons.
- Increase one attributes by one per Pylon that remains standing.
- After securing a Pylon, gain a random powerful national effect.
- Receive events related to protecting the Pylons.
Ravagers
- Gain moderately increased chances of success on all rolls related to destroying Pylons. - Increase three attributes by one per Pylon that has been destroyed. The amount of attributes effected is doubled for rulers that have directly destroyed Pylons.
- The wielder of this artifact gains the Slow Aging effect with no magical upkeep. This becomes the Stop Aging effect after a Pylon is destroyed.
- Receive events related to destroying the Pylons.
|
mykonos_ | ||
| 67f83f9649036e41e6ed1fda | artifacts | Dagger of Undeath | Update | Approved |
Effect Description:
The wielder of the Dagger of Undeath increases their ruler unit's melee damage by 1. Additionally, if the wielder of this artifact were to destroy a unit in a battlefield, they may choose to spend 1 nation / character magic point in order to summon a friendly Undead Army unit in the same hex, lasting until the end of the battle. The unit that wields this artifact automatically counts as melee (or cavalry if possible and desired), and has their range set to 1. →
The wielder of the Dagger of Undeath increases their ruler unit's melee damage by 1.
Additionally, if the wielder of this artifact were to destroy a unit in a battlefield, they may choose to spend 1 nation / character magic point in order to summon a friendly Undead Army unit in the same hex, lasting until the end of the battle.
The unit that wields this artifact automatically counts as melee (or cavalry if possible and desired), and has their range set to 1.
|
juggernacht | ||
| 67f83f5149036e41e6ed1fd9 | artifacts | Crown of Unbreakable Oaths | Update | Approved |
Effect Description:
The wielder of the Crown of Unbreakable Oaths may choose to forge an oath with a willing participant, free of all cohersion. If the oath is not adhered to in spirit, the person that has not broken the oath may choose to either relinquish the promise, or punish the oathbreaker with the following effects: - They are reduced to Bedridden - All of their attributes are permanently reduced by 2 and - Their nation's stability is reduced by three tiers (this cannot start a civil war) / organizations decreased by two tiers (this cannot destroy the organization) Only two oaths may be maintained at the same time. Current Oaths: - - Additionally, all mercenary units under the control of the wielder of this Crown gain 1 HP and 1 Morale. →
The wielder of the Crown of Unbreakable Oaths may choose to forge an oath with a willing participant, free of all cohersion.
If the oath is not adhered to in spirit, the person that has not broken the oath may choose to either relinquish the promise, or punish the oathbreaker with the following effects:
- They are reduced to Bedridden
- All of their attributes are permanently reduced by 2 and
- Their nation's stability is reduced by three tiers (this cannot start a civil war) / organizations decreased by two tiers (this cannot destroy the organization)
Only two oaths may be maintained at the same time.
Current Oaths:
-
-
Additionally, all mercenary units under the control of the wielder of this Crown gain 1 HP and 1 Morale.
|
juggernacht |