Archived Changes for Charm of the Great Sea Serpent (5 total)

ID Target Collection Target Change Type Status Changes Reason Time User
699bb43733369ae97efe9c52 artifacts Charm of the Great Sea Serpent Update Approved
Equipped:
0 → True
Discord Message (1473441423532495050) juggernacht
69960050daa31aee5abd85a0 artifacts Charm of the Great Sea Serpent Update Approved Got traded a bit ago whaet
69960002daa31aee5abd859f artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
## Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
None whaet
6995ffefdaa31aee5abd859e artifacts Charm of the Great Sea Serpent Update Approved
Effect Description:
When the artifact wielder is at war and is a leader unit on the field: >Gain 1 charge for every unit killed in battle that the wielder is apart of >Gain 2 charges for every unit killed by the wielder directly >Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. 5 charges = Wielder may summon the "Sea Serpent" unit Classical Naval Unit adjacent to themselves or a City/Fort/Dock they own Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes. → ## Charm of the Great Sea Serpent (Legendary) When the artifact wielder is at war and is a leader unit on the field: Gain 1 charge for every unit killed in battle that the wielder is apart of Gain 2 charges for every unit killed by the wielder directly Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: Spend 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. Spend 3 charge = Wilder grants an adjacent unit +1 speed and the effect and the effects of Semi-Aquatic for one war session. Spend 5 charge = Wielder may summon the "Sea Serpent" Classical Naval Unit; adjacent to the wielder unit or a City/Fort/Dock they own; lasts for one war session. Current charges: 10/10 Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Artifact re-balance and re-wording. whaet
699259950e0925b25dd529bd artifacts Charm of the Great Sea Serpent Add Approved
Name:
None → Charm of the Great Sea Serpent
Rarity:
None → Legendary
Equipped:
None → 0
Effect Description:
None → When the artifact wielder is at war and is a leader unit on the field: >Gain 1 charge for every unit killed in battle that the wielder is apart of >Gain 2 charges for every unit killed by the wielder directly >Gain 3 charges for every leader unit killed/defeated in a war session duel by wielder Spend Charges: 1 charge = Wielder may grant a unit of your choice the effects of the Water Breathing spell for the war session. 5 charges = Wielder may summon the "Sea Serpent" unit Classical Naval Unit adjacent to themselves or a City/Fort/Dock they own Description: A charm depicting a coiled sea serpent, with shining lapis scales and golden eyes.
Owner:
None → Cu-Mael
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1469045445128097794) juggernacht