Archived Changes for Dark Tide (4 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a8e41c521abbddcd546ea73 | artifacts | Dark Tide | Update | Approved |
Effect Description:
When equipped, this artifact provides the wielder with +2 prowess and prowess cap.
This artifact has 2/3 charges, able to gain a charge through the sacrifice of an artifact of great level or higher.
Charges may be utilized to cast the following unique Abysscurrent spells, with each spell costing a charge:
Abyss Wave - A wave dredged from the very depths of the ocean is brought to bear. The spell must be cast from a deep water hex, and may be sent in a straight line up to 5 tiles by sea or 3 tiles inland from the coast. It can: sack a district, deal 3 damage to all units within an army it hits, or temporarily turn plains tiles into river tiles for a war session.
Insurmountable Pressure - The weight of the deep is brought upon a foe. The target (a character or unit) must succeed on a dc 15 prowess check. If they fail, they take 4 damage and are unable to move until they succeed. They repeat the save every turn. This may be used in a duel against an opponent, and if they fail the save they automatically fail the current duel check and gain disadvantage on all successive checks.
The Dark of the Deep - The pure black of the deep ocean is manifested at will. You can cover 1d6 hexes of territory in darkness OR blind a foe for 1d3. This imposes -4 to ranged attack rolls or -2 to melee attack rolls when a unit is within the darkness or targets a unit behind the darkness. This imposes disadvantage onto a targeted characters duel rolls unless they succeed on a dc 15 cunning or magic check. This spell does not effect beings with certain in-rp well established magical or other planar vision that is similar or equivalent to: Truesight, Blind sight, Void sight.
Relic Bonus:
The wielder, in duels, negates all prowess rerolls gained by prowess difference from beings of what could be considered immeasurable strength AND size. If the opponent instead has one or the other, the wielder gains an additional reroll. (Immeasurable strength is anything 8 strength or above. Immeasurable size is 20 feet tall/long/wide or more.) → When equipped, this artifact provides the wielder with +2 prowess and prowess cap.
This artifact has 0/3 charges, able to gain a charge through the sacrifice of an artifact of great level or higher.
Charges may be utilized to cast the following unique Abysscurrent spells, with each spell costing a charge:
Abyss Wave - A wave dredged from the very depths of the ocean is brought to bear. The spell must be cast from a deep water hex, and may be sent in a straight line up to 5 tiles by sea or 3 tiles inland from the coast. It can: sack a district, deal 3 damage to all units within an army it hits, or temporarily turn plains tiles into river tiles for a war session.
Insurmountable Pressure - The weight of the deep is brought upon a foe. The target (a character or unit) must succeed on a dc 15 prowess check. If they fail, they take 4 damage and are unable to move until they succeed. They repeat the save every turn. This may be used in a duel against an opponent, and if they fail the save they automatically fail the current duel check and gain disadvantage on all successive checks.
The Dark of the Deep - The pure black of the deep ocean is manifested at will. You can cover 1d6 hexes of territory in darkness OR blind a foe for 1d3. This imposes -4 to ranged attack rolls or -2 to melee attack rolls when a unit is within the darkness or targets a unit behind the darkness. This imposes disadvantage onto a targeted characters duel rolls unless they succeed on a dc 15 cunning or magic check. This spell does not effect beings with certain in-rp well established magical or other planar vision that is similar or equivalent to: Truesight, Blind sight, Void sight.
Relic Bonus:
The wielder, in duels, negates all prowess rerolls gained by prowess difference from beings of what could be considered immeasurable strength AND size. If the opponent instead has one or the other, the wielder gains an additional reroll. (Immeasurable strength is anything 8 strength or above. Immeasurable size is 20 feet tall/long/wide or more.)
Ongoing Modifiers:
Modified:
~
Artifact Effects
field:
None → ""
~
Artifact Effects
field:
None → ""
|
Discord Message (1538661290036297921) | juggernacht | |
| 6a6812ef9c497200d03a3e6c | artifacts | Dark Tide | Update | Approved |
Effect Description:
When equipped, this artifact provides the wielder with +2 prowess and prowess cap.
This artifact has 1/3 charges, able to gain a charge through the sacrifice of an artifact of great level or higher.
Charges may be utilized to cast the following unique Abysscurrent spells, with each spell costing a charge:
Abyss Wave - A wave dredged from the very depths of the ocean is brought to bear. The spell must be cast from a deep water hex, and may be sent in a straight line up to 5 tiles by sea or 3 tiles inland from the coast. It can: sack a district, deal 3 damage to all units within an army it hits, or temporarily turn plains tiles into river tiles for a war session.
Insurmountable Pressure - The weight of the deep is brought upon a foe. The target (a character or unit) must succeed on a dc 15 prowess check. If they fail, they take 4 damage and are unable to move until they succeed. They repeat the save every turn. This may be used in a duel against an opponent, and if they fail the save they automatically fail the current duel check and gain disadvantage on all successive checks.
The Dark of the Deep - The pure black of the deep ocean is manifested at will. You can cover 1d6 hexes of territory in darkness OR blind a foe for 1d3. This imposes -4 to ranged attack rolls or -2 to melee attack rolls when a unit is within the darkness or targets a unit behind the darkness. This imposes disadvantage onto a targeted characters duel rolls unless they succeed on a dc 15 cunning or magic check. This spell does not effect beings with certain in-rp well established magical or other planar vision that is similar or equivalent to: Truesight, Blind sight, Void sight.
Relic Bonus:
The wielder, in duels, negates all prowess rerolls gained by prowess difference from beings of what could be considered immeasurable strength AND size. If the opponent instead has one or the other, the wielder gains an additional reroll. (Immeasurable strength is anything 8 strength or above. Immeasurable size is 20 feet tall/long/wide or more.) → When equipped, this artifact provides the wielder with +2 prowess and prowess cap.
This artifact has 2/3 charges, able to gain a charge through the sacrifice of an artifact of great level or higher.
Charges may be utilized to cast the following unique Abysscurrent spells, with each spell costing a charge:
Abyss Wave - A wave dredged from the very depths of the ocean is brought to bear. The spell must be cast from a deep water hex, and may be sent in a straight line up to 5 tiles by sea or 3 tiles inland from the coast. It can: sack a district, deal 3 damage to all units within an army it hits, or temporarily turn plains tiles into river tiles for a war session.
Insurmountable Pressure - The weight of the deep is brought upon a foe. The target (a character or unit) must succeed on a dc 15 prowess check. If they fail, they take 4 damage and are unable to move until they succeed. They repeat the save every turn. This may be used in a duel against an opponent, and if they fail the save they automatically fail the current duel check and gain disadvantage on all successive checks.
The Dark of the Deep - The pure black of the deep ocean is manifested at will. You can cover 1d6 hexes of territory in darkness OR blind a foe for 1d3. This imposes -4 to ranged attack rolls or -2 to melee attack rolls when a unit is within the darkness or targets a unit behind the darkness. This imposes disadvantage onto a targeted characters duel rolls unless they succeed on a dc 15 cunning or magic check. This spell does not effect beings with certain in-rp well established magical or other planar vision that is similar or equivalent to: Truesight, Blind sight, Void sight.
Relic Bonus:
The wielder, in duels, negates all prowess rerolls gained by prowess difference from beings of what could be considered immeasurable strength AND size. If the opponent instead has one or the other, the wielder gains an additional reroll. (Immeasurable strength is anything 8 strength or above. Immeasurable size is 20 feet tall/long/wide or more.)
|
Discord Message (1529552477647536268) | juggernacht | |
| 6a6812619c497200d03a3e64 | artifacts | Dark Tide | Update | Approved |
Equipped:
0 → True
Ongoing Modifiers:
Modified:
~
Artifact Effects
node_resource:
"" → None
terrain_as:
"" → None
~
Artifact Effects
node_resource:
"" → None
terrain_as:
"" → None
|
Discord Message (1529151566739935373) | juggernacht | |
| 6a6810b59c497200d03a3e4b | artifacts | Dark Tide | Add | Approved |
Name:
None → Dark Tide
Rarity:
None → Legendary
Equipped:
None → 0
Archived:
None → 0
Effect Description:
None → When equipped, this artifact provides the wielder with +2 prowess and prowess cap.
This artifact has 1/3 charges, able to gain a charge through the sacrifice of an artifact of great level or higher.
Charges may be utilized to cast the following unique Abysscurrent spells, with each spell costing a charge:
Abyss Wave - A wave dredged from the very depths of the ocean is brought to bear. The spell must be cast from a deep water hex, and may be sent in a straight line up to 5 tiles by sea or 3 tiles inland from the coast. It can: sack a district, deal 3 damage to all units within an army it hits, or temporarily turn plains tiles into river tiles for a war session.
Insurmountable Pressure - The weight of the deep is brought upon a foe. The target (a character or unit) must succeed on a dc 15 prowess check. If they fail, they take 4 damage and are unable to move until they succeed. They repeat the save every turn. This may be used in a duel against an opponent, and if they fail the save they automatically fail the current duel check and gain disadvantage on all successive checks.
The Dark of the Deep - The pure black of the deep ocean is manifested at will. You can cover 1d6 hexes of territory in darkness OR blind a foe for 1d3. This imposes -4 to ranged attack rolls or -2 to melee attack rolls when a unit is within the darkness or targets a unit behind the darkness. This imposes disadvantage onto a targeted characters duel rolls unless they succeed on a dc 15 cunning or magic check. This spell does not effect beings with certain in-rp well established magical or other planar vision that is similar or equivalent to: Truesight, Blind sight, Void sight.
Relic Bonus:
The wielder, in duels, negates all prowess rerolls gained by prowess difference from beings of what could be considered immeasurable strength AND size. If the opponent instead has one or the other, the wielder gains an additional reroll. (Immeasurable strength is anything 8 strength or above. Immeasurable size is 20 feet tall/long/wide or more.)
Owner:
None
→
Uumsk the Undying
Creator:
None
→
None
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → [{'modifier_type': 'attribute', 'scaling': 'flat', 'scaling_x': None, 'scaling_extra': '', 'scope': 'artifact_owner', 'resource': '', 'resource_from': '', 'resource_to': '', 'job': '', 'attribute': 'prowess', 'unit_category': '', 'unit_stat': '', 'tier': '', 'tech_category': '', 'terrain': '', 'node_resource': '', 'terrain_as': '', 'target_type': '', 'target_value': '', 'unit_name': '', 'district_key': '', 'value': 2.0, 'max_value': None, 'duration': -1, 'source': 'Artifact Effects', 'condition_scaling': 'flat', 'condition_scaling_x': 1.0, 'condition_scaling_extra': '', 'condition_operator': '>=', 'condition_value': None, '_id': '48c73f29'}, {'modifier_type': 'attribute_cap', 'scaling': 'flat', 'scaling_x': None, 'scaling_extra': '', 'scope': 'artifact_owner', 'resource': '', 'resource_from': '', 'resource_to': '', 'job': '', 'attribute': 'prowess', 'unit_category': '', 'unit_stat': '', 'tier': '', 'tech_category': '', 'terrain': '', 'node_resource': '', 'terrain_as': '', 'target_type': '', 'target_value': '', 'unit_name': '', 'district_key': '', 'value': 2.0, 'max_value': None, 'duration': -1, 'source': 'Artifact Effects', 'condition_scaling': 'flat', 'condition_scaling_x': 1.0, 'condition_scaling_extra': '', 'condition_operator': '>=', 'condition_value': None, '_id': '79625201'}]
|
Discord Message (1528839347615432794) | juggernacht |