Archived Changes for Rune King's Star Platinum Armor (1 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6a961f1a64ab5fc2ec84567d artifacts Rune King's Star Platinum Armor Update Approved
Effect Description:
The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. - Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit. -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor. -Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used. Current Charges: 4/8 Relic Bonus: The wielder's character unit increases their armor and HP by 1. → The wielder gains the following effects: -Any attempt to cast a spell on the wielder when this armor is equipped, positive or negative, gain a 50% chance to be negated and its magic point cost absorbed. Any spells successfully countered or dispelled by a character wearing this armor also are absorbed. This means the negated spell fails, and a half of it's magic point cost is absorbed into the armor. - Every 4 character magic, or 2 nation magic, that is absorbed provides a charge to the armor. The armor may not regain charges through any other method, and will always lose a charge at age change. -The armor provides the Magical Trait to the owners ruler unit when equipped. -Rune Power, 1 charge: You gain the effects of the Star Iron luxury on your ruler unit. -Rune March, 1 charge: You may increase your ruler units speed for the turn by the amount of charges remaining within the armor. -Rune Jump, 2 charges: You may jump (teleport) a number of hexes away equal to twice the amount of charges remaining in the armor. You retain your movement when this is used. Current Charges: 0/8 Relic Bonus: The wielder's character unit increases their armor and HP by 1.
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