Archived Changes for Stella's Telescope (2 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69b676b24d2439edbac30dd7 artifacts Stella's Telescope Update Approved
Rarity:
Great → Legendary
Effect Description:
1. Parable of the Talents (Mathew 25) - Once per session, the wielder may choose activate and spend $50 (1d3 options may occur): >Gain -10% trade risk (to a minimum of 5%). >Outcome 1: Gain Nothing >Outcome 2: Gain $50 >Outcome 3: Gain $100 2. Three Days of Christ (Mathew 12) - Once per session the wielder may choose one (Cannot select one previously chosen till all are selected): >Mourning: Decrease stability loss chance by 20% >Waiting: No Effect >Celebration: Increase stability gain chance by 20% 3. Eye for an Eye (Matthew 5) - Once per session the wielder may choose one: >Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral) >Poke: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack 4. Passover (Exodus 12) - Once per session the wielder may choose one: >Gain +1d4 to defensive secret MRPs / non-combat cunning checks >Gain religious conversions suffer -4 to rolls in your nations pops 5. Feeding the Masses (Matthew 14) - Once per session the wielder may choose one: >Feed the Soul: Convert 1 domestic pop, 25% chance to convert 1 random pop in your capital region >Feed the Body: Gain 1d6+1 Food, 1 random nation in your capital region gain 1d2+1 → This artifact allows the user to study the cosmos, gaining a number of rotating effects from each constellation being studied. Any combination of constellations may be studied, declared by the wielder of this artifact at the start of a turn. Only one effect from each constellation may be active at once and must alternate every activation. (I.E: Indulgence cannot be chosen from the Cleric Constellation two times in a row, even if the player takes any number of sessions of break between activations of the Cleric Constellation.) The Burgher Constellation Trader: Reduce trade risk by 15% to a minimum of 5%. Increase trade distance by 3 (Per Era). Per import and or export slot utilized this turn gain 20 (Per Era) coin. Banker: Increase trade risk by 15%. Decrease trade distance by 2 (Per Era). Reduce the cost to gain a bonus on MRPs using coin from 50 (Per Era) to 25 (Per Era) The Scholar Constellation For the Educated: Increase the output of researchers by 1. For every researcher employed this session, gain 1d2 random resources. For the Mass: Reduce the output of researchers by 1. Increase the highest tier resource consumption of researchers by 1. Harvesters and miners increase their output by 1. For every two harvesters and miners employed this session, gain 1d2 random general resources. The Cleric Constellation Indulgence: Gain 1d4 (Per Era) Food at session start. If food stockpile is at or above the starting food storage capacity of nation (Currently 10 in Classical Era), gain 50% stab gain chance for the session. Reduce both cultural and religious conversion strength by 2 this turn. Charity: Lose 1d2 (Per Era) Food. If food stockpile is at or above the starting food storage capacity of nation (Currently 10 in Classical Era), gain -50% stab loss chance for the session. Sacrifice 10 food to increase both cultural and religious conversion strength by 1 this turn and reduce backlash chance by 25% to a minimum of 0.
Discord Message (1480781107011129478) whaet
695218988557497f824a5d3e artifacts Stella's Telescope Update Approved
Effect Description:
Once per session, the wielder of this artifact may choose to create a constellation up to a total of five, replacing one if wanted. Creating a constellation requires five resources of any one kind, $100 (Per Era) giving it a name and permanent small magical effect. 1.Skipper - Once per session, the wielder may choose one: Commerce: All naval trade gets a 10% risk reduction to a minimum of 5%. Conquest: All naval units gain +1 speed. 2.Big Mug - Once per session the wielder may choose one: Celebration: Increase stability gain chance by 15% Mourning: Decrease stability loss chance by 15% 3. Spear of Destiny - Once per session the wielder may choose one: Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral) Holy Wrath: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack 4. 5. → 1. Parable of the Talents (Mathew 25) - Once per session, the wielder may choose activate and spend $50 (1d3 options may occur): >Gain -10% trade risk (to a minimum of 5%). >Outcome 1: Gain Nothing >Outcome 2: Gain $50 >Outcome 3: Gain $100 2. Three Days of Christ (Mathew 12) - Once per session the wielder may choose one (Cannot select one previously chosen till all are selected): >Mourning: Decrease stability loss chance by 20% >Waiting: No Effect >Celebration: Increase stability gain chance by 20% 3. Eye for an Eye (Matthew 5) - Once per session the wielder may choose one: >Turn the Cheek: All units have a 20% chance to heal 2 HP or 1 Morale when successfully hit on the defense (Cannot exceed starting HP/Moral) >Poke: All units gain a 20% chance to deal +1 damage that cannot be reduced or prevented on a successful attack 4. Passover (Exodus 12) - Once per session the wielder may choose one: >Gain +1d4 to defensive secret MRPs / non-combat cunning checks >Gain religious conversions suffer -4 to rolls in your nations pops 5. Feeding the Masses (Matthew 14) - Once per session the wielder may choose one: >Feed the Soul: Convert 1 domestic pop, 25% chance to convert 1 random pop in your capital region >Feed the Body: Gain 1d6+1 Food, 1 random nation in your capital region gain 1d2+1
Discord Message (1452755273889353829) juggernacht