Archived Changes for Sulayid's Legacy (The White Mantle) (7 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a6d73a566d10a88de9210f0 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Name:
Elegant Cape of Dramatic Billowing → Sulayid's Legacy (The White Mantle)
|
None | xlbeutel | |
| 6a6d690f66d10a88de9210cf | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6d61c266d10a88de9210a7 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6d611466d10a88de9210a6 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6d60d966d10a88de9210a3 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Rarity:
Legendary → Mythical
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 3 (adherent to cap) and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
• 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps a nation's prosperity stance via a contested Charisma check.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/10
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
None | mykonos_ | |
| 6a6814a59c497200d03a3e91 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 1/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 2/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
Discord Message (1531061972374781982) | juggernacht | |
| 6a5d8b008a463d6708edd305 | artifacts | Sulayid's Legacy (The White Mantle) | Update | Approved |
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 0/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market.
Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way.
Charges
The wielder may sacrifice any number of charges once per session to gain the following effects:
• 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll.
• 2 Charges — Reduce the nation’s Infamy by 10.
• 2 Charges — Gain +2 to all Charisma rolls for the session.
• 3 Charges — Negate the reward of a failed diplomatic roll this session.
• 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government.
• 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament.
This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations.
Mythic Requirement - Resetting at the start of an era.
Requires 16 Allied or Pact'ed nations.
Current Charges: 1/6
Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
|
Discord Message (1524906204042756166) | juggernacht |