Archived Changes for Sulayid's Legacy (The White Mantle) (2 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6ac53ff06f6f9e280ea8e299 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 6/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 7/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
Discord Message (1557099352118394921) xlbeutel
6ab9a9e3e71ff2a3ce1e8ac8 artifacts Sulayid's Legacy (The White Mantle) Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 2/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character). → The wielder’s Charisma stat is increased by 2 (adherent to cap) and their effective diplomatic range is increased by +1 for every two Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Thrice per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This may only result in 1 charge for this artifact. • 10 Charges — This produces a unique "age-specific effect". In the Age of Darkness this swaps an AI nation's prosperity stance via a contested Charisma check. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement - Resetting at the start of an era. Requires 16 Allied or Pact'ed nations. Current Charges: 6/10 Relic Bonus: Each time the wielder succeeds on a diplomatic mech-rp, they heal a health state, and increase their lowest attribute by one. (Both may only occur thrice per character).
Discord Message (1553913681987903609) +3 charges from 3 relations gains, +1 from nat 20 xlbeutel