Archived Changes for The Law of Elit-Eliud (7 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a814c9db7f469bbfc136752 | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead runs unique duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age. (characters & merchants reroll)
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead runs unique duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age. (characters & merchants reroll)
When forced into a duel, the attacker gets an opportunity to refuse the duel by taking 1d4 health states, after learning the effects of this artifact.
|
None | mykonos_ | |
| 6a8149c4b7f469bbfc13674f | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead runs unique duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead runs unique duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age. (characters & merchants reroll)
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
|
None | mykonos_ | |
| 6a719996ac77d5990527db3a | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead runs unique duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
|
None | mykonos_ | |
| 6a6d741d66d10a88de9210f2 | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead duels via the use of Rulership instead of Prowess.
In these duels, typical re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead duels via the use of Rulership instead of Prowess.
In these duels, rerolls other than those earned via Rulership difference cannot be used by either side, and instead the only other way to reroll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
|
None | mykonos_ | |
| 6a6d738766d10a88de9210ef | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled or duel in a standard manner, and instead duels via the use of Rulership instead of Prowess.
In these duels, typical re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d4):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
|
None | mykonos_ | |
| 6a6d72f166d10a88de9210ee | artifacts | The Law of Elit-Eliud | Update | Approved |
Effect Description:
The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls and duel death effects cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact. → The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
Owner:
None
→
Aron Trueborn
|
None | mykonos_ | |
| 6a6d725f66d10a88de9210ec | artifacts | The Law of Elit-Eliud | Add | Approved |
Name:
None → The Law of Elit-Eliud
Rarity:
None → Legendary
Equipped:
None → True
Archived:
None → 0
Effect Description:
None → The wielder of the Law of Elit-Eliud cannot be dueled via typical manner, and instead duels via the use of Rulership instead of Prowess.
Typical duel re-rolls and duel death effects cannot be used by either side, and instead the only way to re-roll is to accept "legal consequences", assigned at the end of the duel. The wielder may choose to replace a legal consequence with reducing their Rulership by one.
Legal consequences can be any of the following, and is rolled randomly (d6):
1: A random law is changed and locked for the remainder of the age (for orgs these are districts) (characters reroll)
2: A random attribute is reduced to 0 (reroll stat if 0 or below) for the remainder of the age.
3: Reduce stability gain cap by 50% for the remainder of the era. (for non-nations, characters are banned from the region for the remainder of the age).
4: Two random prior era and two random current era units are banned for the remainder of the age.
When forced into a duel, the attacker gets an opportunity to refuse the duel after learning the effects of this artifact.
Owner:
None
→
None
Creator:
None
→
None
Mechanical Modifiers:
None → []
Ongoing Modifiers:
None → []
|
mykonos_ |