Yseult "The Void-Diver":
| Name: | Yseult "The Void-Diver" |
|---|---|
| Rarity: | Legendary |
| Equipped: | ✓ |
| Effect Description: |
The wielder of Yseult "the Void-Diver" gains the following benefits:
- Twice per age they may reroll any mech-rp that did not come up a natural 1; however, if the new roll is a natural 1, this artifact becomes lost. (2 uses remaining)
- Moderately increased chances of success on all rolls involving the Void
- Their Prowess increases by 1.
- Yseult is also tied directly to a mercenary band.
- Additionally, the wielder may embark on a Void Hunt. This extremely dangerous quest places both the wielder and the artifact at risk, but for grand rewards. At the start of a session, the wielder may choose to enter the hunt, banishing them from the material realm for the entire duration of the quest. The length of this quest is anywhere from three to eight mech-rps. The shorter the quest, the more dangerous it is. While within the quest, no interaction with the primary world is allowed. This means no diplomacy, mech-rps spent outside of the void, or the use of any nation / organization mechanics. At the start of the quest, they are assigned the requirements and DCs for each of the mech-rps they must spend. However, the wielder should be warned, if a mech-rp is failed, they will suffer the loss of one health state guaranteed, on top of any penalties from the failed roll. If the user were to die, or fail two mech-rps in a row within the quest, it is considered a failure, and the character is killed (resulting in the loss of the artifact).
|
| Owner: | Bjorn Fenris |
| Creator: | Unknown |
| Artifact Slot Usage: | 6 |