Archived Changes (20955 total)

ID Target Collection Target Change Type Status Changes Reason Time User
693fa60159205d635367ae14 characters Agathinus Iordanu Update Approved
No changes
Tick Update for Agathinus Iordanu
693fa60159205d635367ae13 characters Abdi-Ab Update Approved
No changes
Tick Update for Abdi-Ab
693fa60159205d635367ae12 global_modifiers global_modifiers Update Approved
Session Counter:
63 → 64
Tick Update for Tick Session Number
693fa59759205d635367ae11 artifacts 67f57a2b3ea41ff4f8ea83dd Update Approved
Owner:
Xiang Nei Lu → None
Gestalt Consciousness has been lost due to passive loss chance
693fa59559205d635367ae10 nations Tlalocan Update Approved
leader_death_stab_loss_roll:
0.8103801268832579 → 0.526802843723624
Death of Tenoch has caused an update for Tlalocan
693fa59359205d635367ae0f nations Bobbins United Update Approved
leader_death_stab_loss_roll:
0.44819089921736344 → 0.8307278757413102
Death of Bob Bobbinson has caused an update for Bobbins United
693fa53259205d635367ae0d nations The Conclave Update Approved
Infamy:
50 → 30
Discord Message (1449998506889842821) juggernacht
693fa22459205d635367ae08 nations Shinra Update Approved
Districts:
Removed:
Item 6:
type: classical_fort
node: ""
Economy Type:
Conquest → Production
Land Units:
classical_phantom: None → 0
Discord Message (1449998611545985024) Switch Conquest > Production tekkey.hinode
693f9f0c59205d635367ae05 nations Shinra Update Approved
Infamy:
5 → 45
Districts:
Item 1:
type: ancient_workshop → classical_quarry
node: "" → stone
Removed:
Item 6:
type: classical_fort
node: ""
Jobs:
farmer: 0 → 5
harvester: 0 → 10
partial_undead: 0 → 1
Land Units:
classical_phantom: None → 0
Pops jobs. Can't really edit stuff. (war adding pops was not run, don't know what to do about it) Adding classical quarry. Adding 40 infamy Discord Message (1448826384553213982) tekkey.hinode
693fa36459205d635367ae0c artifacts Deck of Vile Purity Update Approved
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately. The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card. AI will refuse to draw from the deck entirely if there are 5 or less positive cards. Characters can spend mech-rps to draw from this deck (with permission). When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes. Negative: 1 2 3 4 5 6 (X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.] Neutral: 8 9 10 Positive: 11 12 13 14 15 16 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.] (X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.] 19 20 All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact. "All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
None docrm