Archived Changes (20501 total)

ID Target Collection Target Change Type Status Changes Reason Time User
68ec0c8ca8271838e4e14e45 spells Odirile's Beacon of Compliance Update Approved
No changes
None mykonos_
68ec0bc9a8271838e4e14e44 spells Odirile's Beacon of Compliance Update Approved
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5. - Reduce the DC of diplomatic mech rps done by the nation this session by 5. - Reduce your Stability Loss Chance by 50% this session. - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, and while upkept, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5. - Reduce the DC of diplomatic mech rps done by the nation this session by 5. - Reduce your Stability Loss Chance by 50% this session. - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained.
None mykonos_
68ec0b97a8271838e4e14e43 spells Odirile's Beacon of Compliance Update Approved
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5 - Reduce the DC of diplomatic mech rps done by the nation this session by 5 - Reduce your Stability Loss Chance by 50% this session - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5. - Reduce the DC of diplomatic mech rps done by the nation this session by 5. - Reduce your Stability Loss Chance by 50% this session. - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained.
None mykonos_
68ec0b6fa8271838e4e14e41 spells Odirile's Beacon of Compliance Add Approved
Name:
None → Odirile's Beacon of Compliance
Complexity:
None → Impossible
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 1
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, 5 nation magic points may be spent to gain any of the following benefits: - Increase the DC of all hostile mech rps against this nation this session by 5 - Reduce the DC of diplomatic mech rps done by the nation this session by 5 - Reduce your Stability Loss Chance by 50% this session - Remove 15 infamy. - Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant. - Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly. Once one of the above actions is taken, it cannot be taken again for 1d4 sessions. Increase the base upkeep of this spell by 1 for every age that it is maintained.
Creator:
None → None
mykonos_
68ec0842a8271838e4e14e40 spells Odirile's Essence Conversion Update Approved
Name:
Essence Conversion → Odirile's Essence Conversion
None mykonos_
68ec0801a8271838e4e14e3f nations Wes'kin Update Approved
Primary Religion:
Notes:
None → None
Centralization Law:
None → Autonomous
Territory Types:
disconnected: None → 0
Jobs:
stone_speaker: None → 0
entertainer: None → 0
Technologies:
academics: None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history: None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths: None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy: None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery: None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action: None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: None → {'investing': 0, 'cost': 6, 'researched': False}
market_control: None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos: None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance: None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: None → {'investing': 0, 'cost': 4, 'researched': False}
poultices: None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety: None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
ancient_ameru_marines: None → 0
classical_cavalry_archer: None → 0
classical_light_cavalry: None → 0
classical_siege_weapon: None → 0
classical_tactician: None → 0
classical_orchal_cavalry: None → 0
None mykonos_
68ec07f4a8271838e4e14e3e spells Odirile's Essence Conversion Update Approved
Upkeep Cost:
3 → 2
Effect:
If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement. The original node may not be used, or benefitted from in any way while it is being transformed. You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node. (Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform. Once the node is transformed, the spell ends. Only one Essence Conversion spell may be upkept at a time. → If successful, a random non-research node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to half the amount of progress it would take to make a Magic Node, rounded up. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement. The original node may not be used, or benefitted from in any way while it is being transformed. You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node. (Ex: When turning a Wood node into a Magic Node (-/10 progress), 6 Nation Magic is already placed into the pool, meaning that it will take two sessions of upkeep for the node to transform. Once the node is transformed, the spell ends. Only one Essence Conversion spell may be upkept at a time.
None mykonos_
68ec0751a8271838e4e14e3d pops None Update Approved None mykonos_
68ec074ea8271838e4e14e3c pops None Update Approved None mykonos_
68ec074ca8271838e4e14e3b pops None Update Approved None mykonos_