Archived Changes (20501 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 68ec0c8ca8271838e4e14e45 | spells | Odirile's Beacon of Compliance | Update | Approved |
No changes
|
None | mykonos_ | |
| 68ec0bc9a8271838e4e14e44 | spells | Odirile's Beacon of Compliance | Update | Approved |
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, and while upkept, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
|
None | mykonos_ | |
| 68ec0b97a8271838e4e14e43 | spells | Odirile's Beacon of Compliance | Update | Approved |
Effect:
If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5
- Reduce the DC of diplomatic mech rps done by the nation this session by 5
- Reduce your Stability Loss Chance by 50% this session
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained. → If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5.
- Reduce the DC of diplomatic mech rps done by the nation this session by 5.
- Reduce your Stability Loss Chance by 50% this session.
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
|
None | mykonos_ | |
| 68ec0b6fa8271838e4e14e41 | spells | Odirile's Beacon of Compliance | Add | Approved |
Name:
None → Odirile's Beacon of Compliance
Complexity:
None → Impossible
Cast Time:
None → Ritual
Initial Cost:
None → 10
Upkeep Cost:
None → 1
Usable By:
None → Nations
Hidden:
None → 0
Effect:
None → If successful, 5 nation magic points may be spent to gain any of the following benefits:
- Increase the DC of all hostile mech rps against this nation this session by 5
- Reduce the DC of diplomatic mech rps done by the nation this session by 5
- Reduce your Stability Loss Chance by 50% this session
- Remove 15 infamy.
- Increase the compliance of one of your vassals by a single tier, to a maximum of Compliant.
- Increase your relations with a chosen nation in diplo range by a single tier, to a maximum of Friendly.
Once one of the above actions is taken, it cannot be taken again for 1d4 sessions.
Increase the base upkeep of this spell by 1 for every age that it is maintained.
Creator:
None
→
None
|
mykonos_ | ||
| 68ec0842a8271838e4e14e40 | spells | Odirile's Essence Conversion | Update | Approved |
Name:
Essence Conversion → Odirile's Essence Conversion
|
None | mykonos_ | |
| 68ec0801a8271838e4e14e3f | nations | Wes'kin | Update | Approved |
Primary Religion:
Notes:
None → None
Centralization Law:
None → Autonomous
Territory Types:
disconnected:
None → 0
Jobs:
stone_speaker:
None → 0
entertainer:
None → 0
Technologies:
academics:
None → {'investing': 0, 'cost': 4, 'researched': False}
archival_history:
None → {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare:
None → {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies:
None → {'investing': 0, 'cost': 5, 'researched': False}
communal_baths:
None → {'investing': 0, 'cost': 5, 'researched': False}
cultural_prophecy:
None → {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry:
None → {'investing': 0, 'cost': 7, 'researched': False}
collection_teams:
None → {'investing': 0, 'cost': 5, 'researched': False}
dedicated_magery:
None → {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars:
None → {'investing': 0, 'cost': 5, 'researched': False}
drastic_action:
None → {'investing': 0, 'cost': 8, 'researched': False}
draught_armor:
None → {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn:
None → {'investing': 0, 'cost': 12, 'researched': False}
formal_storage:
None → {'investing': 0, 'cost': 6, 'researched': False}
market_control:
None → {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths:
None → {'investing': 0, 'cost': 6, 'researched': False}
metal_silos:
None → {'investing': 0, 'cost': 4, 'researched': False}
mobile_governance:
None → {'investing': 0, 'cost': 7, 'researched': False}
national_fervor:
None → {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment:
None → {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith:
None → {'investing': 0, 'cost': 4, 'researched': False}
poultices:
None → {'investing': 0, 'cost': 7, 'researched': False}
public_awareness:
None → {'investing': 0, 'cost': 5, 'researched': False}
public_safety:
None → {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor:
None → {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings:
None → {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor:
None → {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles:
None → {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming:
None → {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny:
None → {'investing': 0, 'cost': 6, 'researched': False}
Land Units:
ancient_ameru_marines:
None → 0
classical_cavalry_archer:
None → 0
classical_light_cavalry:
None → 0
classical_siege_weapon:
None → 0
classical_tactician:
None → 0
classical_orchal_cavalry:
None → 0
|
None | mykonos_ | |
| 68ec07f4a8271838e4e14e3e | spells | Odirile's Essence Conversion | Update | Approved |
Upkeep Cost:
3 → 2
Effect:
If successful, a target node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to the amount of progress it would take to make a Magic Node. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement.
The original node may not be used, or benefitted from in any way while it is being transformed.
You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node.
(Ex: When turning a Wood node into a Magic Node (-/18 progress), 6 Nation Magic is already placed into the pool, meaning that it will take four sessions of upkeep for the node to transform.
Once the node is transformed, the spell ends.
Only one Essence Conversion spell may be upkept at a time. → If successful, a random non-research node within your nation begins to transform into a Magic Node. It will automatically turn into a Magic Node after it receives Magic Points equal to half the amount of progress it would take to make a Magic Node, rounded up. The upkeep of the spell paid while it is transforming, and its initial cost does go into this progress requirement.
The original node may not be used, or benefitted from in any way while it is being transformed.
You may not put additional magic into the pool, and must wait until the upkeep for the spell finishes the node.
(Ex: When turning a Wood node into a Magic Node (-/10 progress), 6 Nation Magic is already placed into the pool, meaning that it will take two sessions of upkeep for the node to transform.
Once the node is transformed, the spell ends.
Only one Essence Conversion spell may be upkept at a time.
|
None | mykonos_ | |
| 68ec0751a8271838e4e14e3d | pops | None | Update | Approved |
Religion:
|
None | mykonos_ | |
| 68ec074ea8271838e4e14e3c | pops | None | Update | Approved |
Religion:
|
None | mykonos_ | |
| 68ec074ca8271838e4e14e3b | pops | None | Update | Approved |
Religion:
|
None | mykonos_ |