Archived Changes (20460 total)

ID Target Collection Target Change Type Status Changes Reason Time User
680d6cbc190c29130e1ceb92 nations Fjarar Eyjar Update Rejected
Districts:
Item 1:
type: "" → ancient_dock
Item 2:
type: "" → ancient_workshop
Ongoing Modifiers:
Added:
Item 1:
field: Food Consumption
value: -3.0
duration: 1
source: Event results
Resource Storage:
stone: 2 → 3
Jobs:
apprentice: 0 → None
artificer: 0 → None
See ressource log Discord Message (1365831691427385495) for details. akranejames
680da338f9d0465ff16cb445 nations Khanya Update Rejected
Jobs:
fisherman: 0 → None
Land Units:
None → {'ancient_beacon': 0, 'ancient_oakling': 1, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_civilian': 1, 'ancient_fire_shaman': 1}
Naval Units:
None → {'ancient_beacon': 0, 'ancient_oakling': 0, 'ancient_ravager': 0, 'ancient_vortex': 0, 'ancient_wyrm': 0, 'ancient_civilian': 0, 'ancient_fire_shaman': 0}
Testing juggernacht
680da300f9d0465ff16cb444 nations Khanya Update Rejected
Jobs:
fisherman: 0 → None
apprentice: 0 → None
bureaucrat: 0 → None
farmer: 3 → None
harvester: 2 → None
hunter: 0 → None
merchant: 0 → None
metallurgist: 2 → None
miner: 2 → None
mystic: 0 → None
researcher: 3 → None
Land Units:
None → {}
Naval Units:
None → {}
Testing juggernacht
680d5eaa190c29130e1ceb90 characters Alaric "Sigismund" Phalan Update Rejected
Ongoing Modifiers:
Item 10:
value: 0 → -15.0
I shouldnt have Slow Aging I believe. my5trya55a55in2
680d54cc190c29130e1ceb8f spells None Add Rejected
Name:
None → Stop Aging
Complexity:
None → Impossible
Cast Time:
None → One Session
Initial Cost:
None → 15
Upkeep Cost:
None → 0
Usable By:
None → Characters
Effect:
None → " If successful, a character ceases to age entirely, as long as the spell is maintained. If the character is considered elderly, this is removed. Immortal characters cannot have their health state increased via non-artifact, and non-spell means. If an immortal character who would be considered elderly becomes mortal once more, they immediately die. When an immortal ruler character dies, their nation suffers -1 temporary Karma per session they were alive. The upkeep of this spell increases by 1 at the end of every age."
Creator:
None → None
helping?????? my5trya55a55in2
680d54a8190c29130e1ceb8e spells None Add Rejected
Name:
None → Storm
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may designate five hexes on the world map to temporarily become hostile hazardous terrain for the war session. Increase the number of hexes you may designate by one for every 5 you exceeded the complexity. These hexes must be adjacent to at least one other Storm hex. Casting Storm in another nation's territory raises the complexity of the spell by one tier."
Creator:
None → None
helping????? my5trya55a55in2
680d52f2190c29130e1ceb8d spells None Add Rejected
Name:
None → Summon Extraplanar
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 5
Upkeep Cost:
None → 0
Usable By:
None → Nations
Effect:
None → " This spell may be used at the start of a war session to create one of the Extraplanar units; these units still abides by the same spawning rules as other units, and cannot exceed your maximum units."
Creator:
None → None
Helping????? my5trya55a55in2
680d52d4190c29130e1ceb8c spells None Add Rejected
Name:
None → Flamme's Summon Familiar
Complexity:
None → Hard
Cast Time:
None → One Session
Initial Cost:
None → 3
Upkeep Cost:
None → 1
Usable By:
None → Characters
Effect:
None → " If successful, the caster may choose to summon / bond to a living creature in order to gain a moderate bonus in a specific type of event. Given that the spell is maintained, the familiar will continue to provide their bonus to the caster. Familiars will always provide bonuses depending on what they are, such as a wolf providing a bonus to attack, or working as a pack; while a water beast could grant water breathing, or some form of frenzy effect. Note that if the spell ""Minor Pact"" is cast on the creature as well, the bonuses combine into a larger, stronger effect."
Creator:
None → None
helping???? my5trya55a55in2
680d52b5190c29130e1ceb8b spells None Add Rejected
Name:
None → Teleport
Complexity:
None → Hard
Cast Time:
None → Instant
Initial Cost:
None → 4
Upkeep Cost:
None → 0
Usable By:
None → Either
Effect:
None → " If successful, you may choose to teleport a unit a number of hexes equal to half your total roll, rounded up. Unwilling targets must be within 5 hexes of the caster, get a contested magic roll, and cannot be teleported onto hostile terrain. Alternatively, characters may use this to transport themselves during role-play. "
Creator:
None → None
helping??? my5trya55a55in2
680d5299190c29130e1ceb8a spells None Add Rejected
Name:
None → Terraform
Complexity:
None → Average
Cast Time:
None → One Session
Initial Cost:
None → 10
Upkeep Cost:
None → 0
Usable By:
None → Nations
Effect:
None → " If successful, you may choose a hex to transform into a type of terrain of your choice. This process takes four sessions. For every five you exceed the target number, reduce the number of sessions before its completion by one. A moderator may increase the difficulty of casting this spell based on how drastic the change is. "
Creator:
None → None
Helping?? my5trya55a55in2