Archived Changes (20501 total)

ID Target Collection Target Change Type Status Changes Reason Time User
69a63c5aa277ddd0915a2582 artifacts Noraa's Candle Add Approved
Name:
None → Noraa's Candle
Rarity:
None → Legendary
Equipped:
None → 0
Effect Description:
None → -Spells that summon or buff undead have significantly increased chance of success -Wielder's Undead units gain the Swift racial trait (+1 speed; no damage taken from withdrawing from engaged) -Wielder may spend one charge during a battle to give one undead unit the Aggressive racial trait (+1 damage when HP is half of maximum or lower; units attacked by aggressive units must retaliate instead of withdrawing). Usage limited to thrice per battle. Gain a charge when a unit, engaged with a wielder's undead unit, is killed or reduced to 0 morale. Charges: 9/9
Owner:
None → Noraa of Radhan
Creator:
None → Noraa of Radhan
Mechanical Modifiers:
None → []
Discord Message (1477833306019201177) juggernacht
69a63c36a277ddd0915a2581 artifacts Elegant Cape of Dramatic Billowing Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 4/6 → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 6/6
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69a63c26a277ddd0915a257f artifacts Fluid of the Tainted Add Approved
Name:
None → Fluid of the Tainted
Rarity:
None → Good
Equipped:
None → 0
Effect Description:
None → Wielder may Cast a minor or moderate curse: At halve cost 1 lower complexity. May only use Nation Magic towards cost May only target Characters The artifact can be sanctified* (increasing the effect or/and cleansing it from corruption) (Can only be used if the holder knows how to control "corrupted magic"). -Unique Quests by Pflegi: 3 Part adventure each requiring a MRP (DC 10/15/20) Cannot be Reforged (1/4 Demon Artifacts)
Owner:
None → Augusta Aurea
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1477309821203255348) juggernacht
69a63c07a277ddd0915a257d artifacts The Neckless of Devouring Add Approved
Name:
None → The Neckless of Devouring
Rarity:
None → Legendary
Equipped:
None → 0
Effect Description:
None → Wielder may: Sacrifice 5 Food / Nation Magic / Wood (Per era) or 1 Pop; to increase the elderly start age of wielder by 1 (Resource cost increases by 2 for each previous use by the same character) Half of the above cost may be used to heal the wielder 1 health state Upon winning a duel 3-0 and killing them; Heal by 1 health state and choose 1 stat that the other character is higher than the wielders, increase wielders stat by 1 Upon winning a duel but not killing them: Choose 1 stat that the other character is higher than the wielders, increase wielders stat by 1 and the opponent by -1 The artifact can be sanctified* (increasing the effect or/and cleansing it from corruption) (Can only be used if the holder knows how to control "corrupted magic"). -Unique Quests by Pflegi: 3 Part adventure each requiring a MRP (DC 10/15/20) Cannot be Reforged (1/4 Demon Artifacts)
Owner:
None → Augusta Aurea
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1477309821203255348) juggernacht
69a63be6a277ddd0915a257b artifacts The shard of Uqnia Add Approved
Name:
None → The shard of Uqnia
Rarity:
None → Mundane
Equipped:
None → 0
Effect Description:
None → Status: Empty Danger: N/A Turn Captured: N/A Wielder may: Spend a MRP to find a creature to try and capture (DC 20). If found, a dual is forced with the creature, separate d20 decides the strength. A new creature cannot be found until the previous is killed or captured Creature: 1-3: easy (Stats 1-3) - "Danger level" 1 4-10: medium (Stats 4-6) - "Danger level" 2 11-17: strong (Stats 7-9) - "Danger level" 3 18-19: deadly (Stats 10 and above) - "Danger level" 4 Nat 20: Wielders Choice - Gain +1 to all rolls for this duel Duel Results: 3 Wins: Capture the creature in "The shard of Uqnia" 2 Wins: Weaken the Creature (Reduces its combat stats by 1 to a minimum of 1.) 1 Win: You survive and learn for next time: Gain +2 to Prowess/Cunning/Strategy training MRP (Not for heirs) Captured Creature: Gain Nation Magic production equal to the danger level Captured creatures survive for a number of turns = to their danger level Has a 20% chance (per "Danger level") to escape The shard of Uqnia on tick. (Must be dueled to recapture or release the creature; session after tick) Releasing a creature has a 25% for a "Rampage" per "Danger Level" ("Rampage" = Tier 2 Backlash)
Owner:
None → Augusta Aurea
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1477309799833276426) juggernacht
69a63b8da277ddd0915a257a artifacts The Shiny Box Update Approved
Effect Description:
[The wielder may spend two charges to select one progress quest slot that was used to completed a quest this session, move slot to another progress quest. It does not add to any existing bonuses, but instead replaces them. Whenever the wielder finishes a progress quest, gain a charge 2/2] → [The wielder may spend two charges to select one progress quest slot that was used to completed a quest this session, move slot to another progress quest. It does not add to any existing bonuses, but instead replaces them. Whenever the wielder finishes a progress quest, gain a charge 0/2]
Discord Message (1477075463921996028) juggernacht
69a63b6da277ddd0915a2579 artifacts 699bb7c533369ae97efe9c68 Remove Approved
Name:
Honing Oil → None
Rarity:
Legendary → None
Equipped:
0 → None
Effect Description:
The wielder of this artifact may destroy this artifact if they also possess The Scriptured Blade artifact to empower The Scriptured Blade such that its effect reads as follows: This artifact contains attributes exactly like a character with an attribute cap of 8 for all attributes. Once per session, the wielder of this artifact may train this artifact's attributes utilizing the same rules as characters. For every stat gained via these trainings, the heir of the wielder gains a cumulative +15% chance to gain an attribute point at the end of their character creation. This chance may go over 100%, resulting in multiple attribute points the player may spend as they wish. These attribute points may be spent at a 1:1 ratio to increase a stat up to cap of 4. They also may spend 3 points to increase an attribute above that cap. If the heir is fleeting, they gain twice as many attribute points. Each time a wielder trains this artifact, the DC increases by 5 for them to do so again. The Scriptured Blade was empowered by the legendary Honing Oil artifact. The Scriptured Blade may not be empowered by any other mechanic, including a wish. Any successful attempt to alter this artifact at all by a character will remove this empowerment and set the attribute cap of this artifact to 6. → None
Owner:
Cu-Mael → None
Creator:
None → None
Mechanical Modifiers:
[] → None
administration:
0 → None
effective_territory:
0 → None
current_territory:
0 → None
road_capacity:
0 → None
effective_pop_capacity:
0 → None
pop_count:
0 → None
Artifact Slot Usage:
6 → None
district_details:
{} → None
job_details:
{} → None
land_unit_details:
{} → None
naval_unit_details:
{} → None
Discord Message (1477075316370313458) juggernacht
69a63b12a277ddd0915a2578 artifacts Elegant Cape of Dramatic Billowing Update Approved
Effect Description:
The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 3/6 → The wielder’s Charisma stat is increased by 2 and their effective diplomatic range is increased by +1 for each Allied or Pact'ed nation. The wielder gains +4 to diplomacy with nations in a shared market. Once per session, if the wielder increases relations with a nation, this artifact gains 1 charge. This artifact can't gain charges in any other way. Charges The wielder may sacrifice any number of charges once per session to gain the following effects: • 1 Charge — Gain +2 Charisma (bypassing capacity) and +2 to a single Charisma-based MRP roll. • 2 Charges — Reduce the nation’s Infamy by 10. • 2 Charges — Gain +2 to all Charisma rolls for the session. • 3 Charges — Negate the reward of a failed diplomatic roll this session. • 3 Charges — Gain a single diplomatic MRP for the session. This may only be used to interact with another nation’s government. • 6 Charges — When making a diplomatic MRP, select 3 additional nations. Treat the base DC as if it were a single nation, but apply each nation’s temperament. This artifact cannot be upgraded via progress quests. It becomes more powerful when the wielder has Allied relations with other nations. Mythic Requirement Requires 16 Allied or Pact'ed nations. Current Charges: 4/6
Discord Message (1477011508331548673) juggernacht
69a63afca277ddd0915a2576 artifacts Circlet of Heavenly Strength Add Approved
Name:
None → Circlet of Heavenly Strength
Rarity:
None → Good
Equipped:
None → 0
Effect Description:
None → The wielder may increase their prowess to 8 for a mrp, duel, or war. Every time the prowess stat is utilized or the character / unit attacks, they have a 15% chance of dying instantly. If the character is maimed, or their unit is below half health, this is doubled.
Owner:
None → Tim
Creator:
None → None
Mechanical Modifiers:
None → []
Discord Message (1476671495655915685) juggernacht
69a63ad9a277ddd0915a2574 artifacts Body of the Prisoner Add Approved
Name:
None → Body of the Prisoner
Rarity:
None → Mundane
Equipped:
None → 0
Effect Description:
None → The wielder may equip this artifact to increase their character magic production by two. The wielder may also instead destroy this artifact if they have a library to increase it's research production by one (cannot bypass cap) If the Body of the Prisoner is destroyed to empower a library as described above, if that library is to ever be demolished or sacked, re-create this artifact in the possession of whoever destroyed or sacked the library.
Owner:
None → Tim
Creator:
None → None
Mechanical Modifiers:
None → [{'type': 'character', 'modifier': 'magic_point_income', 'value': 2.0}]
Discord Message (1476671495655915685) juggernacht