Archived Changes (50372 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6993388627e4586aeda7ce01 nations Forevante Update Approved
Jobs:
farmer: 6 → 7
harvester: 4 → 5
Job Assignment bluzantine
6993386b27e4586aeda7ce00 nations Forevante Update Approved
Jobs:
farmer: 0 → 6
harvester: 0 → 4
miner: 0 → 4
Job Assignment bluzantine
699336ee27e4586aeda7cdfc nations Khanya Update Approved
Money:
1784 → 359
Naval Units:
classical_terrapin: None → 0
classical_boarding_ship: None → 0
classical_missile_ship: None → 0
classical_scout_ship: None → 0
ancient_boarding_ship: None → 0
ancient_elite_warship: None → 0
ancient_missile_ship: None → 0
ancient_transport_ship: None → 0
Discord Message (1472977133411504237) juggernacht
699334b327e4586aeda7cdfb artifacts The Firefather Update Approved
Mechanical Modifiers:
Added:
Item 1:
type: character
modifier: stat_cap
value: 1.0
Item 2:
type: character
modifier: rulership
value: 1.0
Item 3:
type: character
modifier: cunning
value: 1.0
Item 4:
type: character
modifier: charisma
value: 1.0
Item 5:
type: character
modifier: prowess
value: 1.0
Item 6:
type: character
modifier: magic
value: 1.0
Item 7:
type: character
modifier: strategy
value: 1.0
Item 8:
type: nation
modifier: 2_progress_slots
value: 1.0
Modifiers juggernacht
699332e127e4586aeda7cdf7 artifacts The Firefather Update Approved
Effect Description:
The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 20/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication → The wielder of this artifact may activate this artifact by spending 1 charge per effect, once activated it cannot be deactivated until it runs out of charges. Each session the amount of charges spent is equal to the amount of effects, plus one per session. If you have three effects activated, it's first session cost is 3, then 4, then 5, etc. You must select the effects when first activated. The effects are as follows: - Gain the effects of the foresight spell each session. - Regain a health state at the start of each session. - Reduce the complexity of all spells by 1, to a minimum of average. - Gain an additional +2 progress quest slot, which may not be upgraded and may only be used on the creation of spells, spell components and artifacts. - Each session a target character must make a DC 25 Prowess / Magic check (their choice) or suffer the loss of a health state. They may ignore this by reducing an attribute of your choice by 2. - Increase all attributes by 1, to a maximum of 8. - Gain the Firefather unit during all war sessions If all of the above effects are activated, also gain the below effect: - Gain a bonus to all mech-rps equal to the amount of hazardous terrain in your nation, divided by 2, rounded up. Once the Firefather is deactivated, it becomes unable to be activated again for the same amount of time that it was active. This artifact has 13/20 charges, and regains a charge according to the below chart: (+1): the wielder sacrifices 3 magic points (+1): the wielder casts a base improbable spell or greater (+2): the wielder sacrifices two health states (cannot be ignored) (+3): the wielder sacrifices a Good or greater artifact (+5): the wielder accepts a random complication
Discord Message (1472972212603453500) juggernacht
6993325627e4586aeda7cdf6 artifacts The Firefather Update Approved
Equipped:
0 → True
Discord Message (1472972212603453500) juggernacht
6993325127e4586aeda7cdf5 artifacts Ancient Scholar Update Approved
Equipped:
0 → True
Discord Message (1472972212603453500) juggernacht
699331a927e4586aeda7cdf4 characters Bethany Darjeeling Update Approved
Player:
elphonsa → None
Progress Quests:
None → []
Notes:
None → None
Discord Message (1470205059404005377) juggernacht
69932e1e27e4586aeda7cdf3 nations Zhǎo Nèi Lù Update Approved
Money:
600 → 675
Temperament:
Restricted content
Resource Storage:
food: -40 → -45
concessions_roll:
0.4482563712986427 → 0.10910658928512951
rebellion_roll:
0.49507664590645883 → 0.3940744530846413
resource_desires:
Item 1:
resource: wood → bronze
trade_type: Desire to Buy → Need to Buy
price: 75 → 150
quantity: 5 → 3
Removed:
Item 2:
resource: stone
trade_type: Desire to Sell
price: 75
quantity: 3
Item 3:
resource: bronze
trade_type: Desire to Sell
price: 120
quantity: 1
Sessions Since Temperament Change:
Restricted content
stability_gain_roll:
0.8547326735172673 → 0.48753139136598733
stability_loss_roll:
0.5106126935706646 → 0.4341805188841886
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Rolling Karma:
0 → 1
expansion_roll:
0.6580539008673528 → 0.9531263137375863
Temperament Roll:
Restricted content
passive_civil_war_roll:
0.42037058950171724 → 0.5733274034496088
Tick Update for Zhǎo Nèi Lù
69932e1c27e4586aeda7cdf2 nations Zhongyuan Update Approved
Stability:
Fragile → Unsettled
Money:
2550 → 2625
Resource Storage:
food: -206 → -219
expansion_roll:
0.15871991538570385 → 0.46897479400130015
stability_gain_roll:
0.9231757690442728 → 0.763590016479845
stability_loss_roll:
0.1053312136374821 → 0.10594371310232753
resource_desires:
Item 1:
resource: food → wood
trade_type: Need to Buy → Desire to Sell
price: 60 → 70
Item 2:
resource: magic → stone
price: 100 → 75
quantity: 2 → 5
Item 3:
resource: iron → mounts
trade_type: Need to Buy → Desire to Sell
price: 185 → 75
quantity: 5 → 2
Item 4:
resource: medicinal_herbs → bronze
trade_type: Desire to Buy → Desire to Sell
price: 300 → 130
quantity: 1 → 4
Item 5:
resource: quintessence → iron
trade_type: Desire to Buy → Desire to Sell
price: 300 → 155
quantity: 1 → 5
Added:
Item 6:
resource: gold
trade_type: Need to Buy
price: 360
quantity: 1
Sessions Since Temperament Change:
Restricted content
concessions_roll:
0.2526542940122066 → 0.30134404459105
passive_civil_war_roll:
0.3640384787430958 → 0.9753448622870432
rebellion_roll:
0.7002346356924056 → 0.528465451447309
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
stability_loss_chance_civil_war_roll:
0.1745982883409144 → 0.18514675852109863
Tick Update for Zhongyuan