Archived Changes (20927 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6981931282d55ddb5e03a7c7 | merchants | Orchid Island Trading Company | Update | Approved |
Progress Quests:
Item 3:
bonus_progress_per_tick:
0 → 1
current_progress:
8 → 9
|
Stealing the crown progress quest was upgraded last session and I am fixing the numbers Discord Message (1467730621076996302) | whaet | |
| 698192e082d55ddb5e03a7c6 | characters | Salphaxia | Update | Approved |
Magic Points:
22 → 18
Ongoing Modifiers:
Added:
Item 34:
field:
magic_point_income
value:
-3.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1195493916561129613/1468063345524478066
|
None | docrm | |
| 698192c682d55ddb5e03a7c5 | characters | Ateşhan Aydin | Update | Approved |
Positive Titles:
Before:
[the_consistent, ""]
After:
[the_decisive, ""]
|
Discord Message (1468127931011174471) | whaet | |
| 6981921e82d55ddb5e03a7c1 | market_links | None | Update | Approved |
Market Safety Stance:
Ignore → Protect
|
None | docrm | |
| 698191e882d55ddb5e03a7c0 | merchants | Orchid Island Trading Company | Update | Approved |
Resource Storage:
magic:
9 → 4
|
Forgot to reduce my magic stores after selling magic last session | whaet | |
| 69818d6382d55ddb5e03a7bb | nations | Khanya | Update | Approved |
Jobs:
farmer:
0 → 3
partial_undead:
0 → 2
|
Job Assignment | juggernacht | |
| 69818d2482d55ddb5e03a7ba | regions | Frigid Caps | Update | Approved |
Mechanical Modifiers:
Removed:
Item 1:
type:
nation
modifier:
stability_loss_chance
value:
0.75
Item 2:
type:
nation
modifier:
farmer_food_production
value:
-2.0
Item 3:
type:
nation
modifier:
fisherman_food_production
value:
-2.0
Item 4:
type:
nation
modifier:
hunter_food_production
value:
-2.0
Item 5:
type:
nation
modifier:
hunter_minimum_food_production
value:
1.0
|
Discord Message (1468117237960413358) | juggernacht | |
| 69818cfa82d55ddb5e03a7b9 | nations | Khanya | Update | Approved |
Ongoing Modifiers:
Item 13:
field:
hazardous_land_terrain_count_required → magic_production
value:
-1.0 → 3.0
source:
Al'Trox Pact https://discord.com/channels/1188889187018088488/1427830371570941994/1427853354314236044 → Classical Era https://discord.com/channels/1188889187018088488/1468110868859588728/1468117237960413358
Item 15:
value:
22.0 → 24.0
Item 17:
value:
2.0 → 1.0
source:
Tirakhun Sunrise Ruler Curse https://discord.com/channels/1188889187018088488/1195493916561129613/1458007964538638441 → Barrier Upkeep on Odirile https://discord.com/channels/1188889187018088488/1463207126489890909/1463260970603253780
Item 18:
value:
2.0 → 1.0
source:
Karleuxland Ruler Curse https://discord.com/channels/1188889187018088488/1195493916561129613/1460418749751623794 → Mana Shield Upkeep on Odirile https://discord.com/channels/1188889187018088488/1425581143490695279/1425581368158584982
Item 19:
field:
magic_consumption → research_production
value:
2.0 → 1.0
duration:
-1 → 3
source:
Hug Box Ruler Curse https://discord.com/channels/1188889187018088488/1195493916561129613/1460418749751623794 → Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158
Item 20:
field:
magic_consumption → wood_consumption
value:
2.0 → 1.0
duration:
-1 → 3
source:
Henux Depot Ruler Curse https://discord.com/channels/1188889187018088488/1195493916561129613/1460418749751623794 → Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158
Item 21:
field:
magic_consumption → research_production
duration:
-1 → 3
source:
Barrier Upkeep on Odirile https://discord.com/channels/1188889187018088488/1463207126489890909/1463260970603253780 → Deep Hulls in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139
Item 22:
field:
magic_consumption → wood_consumption
duration:
-1 → 3
source:
Mana Shield Upkeep on Odirile https://discord.com/channels/1188889187018088488/1425581143490695279/1425581368158584982 → Deep Hulls in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139
Removed:
Item 23:
field:
research_production
value:
1.0
duration:
3
source:
Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158
Item 24:
field:
wood_consumption
value:
1.0
duration:
3
source:
Metal Hooks in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1463307416384045158
Item 25:
field:
research_production
value:
1.0
duration:
3
source:
Deep Hulls in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139
Item 26:
field:
wood_consumption
value:
1.0
duration:
3
source:
Deep Hulls in the Archive https://discord.com/channels/1188889187018088488/1188909580378443816/1465447708717355139
|
Discord Message (1468117237960413358) Also updating Fire Father Avatar cost, cleaning up upkeep, removing pact | juggernacht | |
| 69818be582d55ddb5e03a7b8 | artifacts | Deck of Vile Purity | Update | Approved |
Effect Description:
Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
(X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.]
5
6
(X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.]
Neutral:
8
(X) 9: The Deep - [Your final mech-rp for the session is completely randomized but cannot be explicitly negative, with the goal hidden from you completely, but told to the mech-rp mod. You will gain a +10 bonus to this roll, and may assign any bonuses you like to it.]
10
Positive:
(X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.)
12
13
(X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.]
15
16
(X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact.
"All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally." → Once per session the wielder of the Deck of Vile Purity may draw a card, (rolling a d20). Within the deck, 1-7 are negative, 8-10 are neutral, and 11-20 are positive. When a card is drawn, it is removed from the deck until regenerated. Positive cards are kept as consumable Legendary artifacts, while Neutral and Negative effects occur immediately.
The deck automatically regenerates fully at the start of a new era; additionally, a health state and 5 NMP may be spent to regenerate a random card.
AI will refuse to draw from the deck entirely if there are 5 or less positive cards.
Characters can spend mech-rps to draw from this deck (with permission).
When you draw a card, you may re-pull one more time by spending two health states. Alternatively, a health state may be substituted by the loss of two random attributes.
Negative:
1
2
3
(X) 4: The False Star - [Your highest attribute is reversed, becoming negative. If you are immortal, this lasts for 1d20 sessions and then returns to normal.]
5
6
(X) 7: The Snare - [One of your mech-rps this session (or next session if not all mech-rps are available) suffers a -10, rolled randomly by an admin.]
Neutral:
8
(X) 9: The Deep - [Your final mech-rp for the session is completely randomized but cannot be explicitly negative, with the goal hidden from you completely, but told to the mech-rp mod. You will gain a +10 bonus to this roll, and may assign any bonuses you like to it.]
10
Positive:
(X) 11: The Crow - [You may automatically reveal all current or ongoing secret-rps based around a chosen target (which may include you.)
12
(X) 13: The Mother - [A chosen character fully regains all missing health states, increases their elderly start time by 1, and gains a +1 bonus to all rolls for the remainder of the session.]
(X) 14: The Bond - [You may select another character in the game. For the duration of this session you may use each other's attributes interchangeably for rolls, and may take health states for each other. Additionally, both of you gain slightly increased chances of success on all rolls; doubled if the mech-rp directly involves each other. You may never select the same character more than once.]
15
16
(X) 17: The Golden One - [All passive (pop upkeep, district, jobs, etc) resource consumption [excluding research] is reduced to 0 for this session only.]
(X) 18: The Lawbearer - [You may immediately and freely change all non-government laws within diplomatic range without stability loss (one type of law per use); by three steps for scaled laws. Additionally, increase stability gain chance and decrease stability loss chance by 100% for this session only.]
19
20
All attempts to gleam the future of this artifact, or affect what is pulled will always result in two lost health states, and may only be done by a character who has already pulled from the artifact.
"All things that are right and true in this world are built from the people that live within it. I have found this works best when that metaphor is taken quite literally."
|
None | mykonos_ | |
| 698172e082d55ddb5e03a7b3 | nations | The United Duchies | Update | Approved |
Jobs:
entertainer:
0 → 1
|
Job Assignment | justcharlies |