Archived Changes (47238 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6962a8591f9b5da89add5555 nations Vyssafia Coven Update Approved
Jobs:
fisherman: 0 → 3
Job Assignment cee_canary
6962a8261f9b5da89add5551 nations Vyssafia Coven Update Approved
Jobs:
fisherman: 17 → 0
Job Assignment cee_canary
69627a2f1f9b5da89add5518 nations Vyssafia Coven Update Approved
Jobs:
harvester: 3 → 4
Job Assignment cee_canary
696222c71f9b5da89add54e4 nations Lusariyya Update Approved
Jobs:
harvester: 4 → 8
miner: 0 → 4
Job Assignment xlbeutel
696222071f9b5da89add54e3 nations Lusariyya Update Approved
Jobs:
researcher: 4 → 3
Job Assignment xlbeutel
696221d71f9b5da89add54e2 nations Lusariyya Update Approved
Jobs:
researcher: 0 → 4
Job Assignment xlbeutel
696221bc1f9b5da89add54e1 nations Lusariyya Update Approved
Jobs:
mystic: 0 → 7
Job Assignment xlbeutel
6961b6d37ac0041f63e62874 pops None Update Approved This was converted so long ago and I forgot to edit docrm
6961b2277ac0041f63e6286d nations The Crimson Accolade Update Approved
Prestige:
92 → 100
Resource Storage:
magic: 35 → 12
iron: 14 → 11
Jobs:
fisherman: 10 → 11
full_vampire: 9 → 8
wonder built yoda1546
6961b16a7ac0041f63e62866 wonders The Transcendent Forge Update Approved
Effect Description:
The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (3 Raw Materials) Good: 1 Session (6 Raw Materials) Great: 1 Sessions (10 Raw Materials) Legendary: 2 Sessions (15 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (30/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Started melting: → The owner of this wonder may sacrifice artifacts into this wonder in order to melt them down into "Raw Material". This Raw Material may be used as a substitute for progress points in order to upgrade or create non-mythical artifacts. In order to melt an artifact down into Raw Material, it must be placed into the wonder for a certain amount of time. Only two artifacts may be in the process of melting down, and it takes an amount of sessions, and grants an amount of Raw Material equal to the below list: Mundane: 1 Session (3 Raw Materials) Good: 1 Session (6 Raw Materials) Great: 1 Sessions (10 Raw Materials) Legendary: 2 Sessions (15 Raw Materials) Mythical: 3 Sessions (30 Raw Materials) There is also only one slot for an artifact being made, or upgraded at one time. Once an artifact is placed inside the wonder in order to be upgraded, it cannot be used, worked on by mech-rps, or removed until it is done. This wonder cannot function without the Hamner of Creation equipped by its owner. If it is lost, it will be returned to the owner in 1d8 sessions, twice this if it is destroyed. If it is stolen or unequipped, the wonder will go inert until it is recovered and reequipped. All artifacts created in this wonder have a 10% chance of being of a quality higher than expected. Upon artifact creation, the owner can risk a 20% chance of destruction to grant the artifact a random additional effect. Additionally, this wonder does not function without the (Forge) district, and consumes 1d4+1 (Bronze) each session. Failure to meet this will render the wonder unusable for 1d2+2 sessions. The wonder may hold up to 30 Raw Materials at a time, and will generate one a session. (17/30) Artifact 1 currently being melted: Started melting: Artifact 2 currently being melted: Started melting:
None yoda1546