Change #6898e447701d1ac6f7eccba8:
| Target: | 67ef72db98867826cf79630c |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-08-10 18:26:15.771000 |
| Changes: |
_id:
Removed:
67ef72db98867826cf79630c
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Puritanical
Name:
Removed:
The Conclave
Infamy:
Removed:
30
Economy Type:
Removed:
Construction
Government Type:
Removed:
Sacred Vicar
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Oppressive
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
100
Current Territory:
Removed:
50
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Strength
Empire:
Removed:
on
Primary Culture:
Removed:
680abd48c75c6e0314f121c4
Primary Race:
Removed:
67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Open
Road Usage:
Removed:
32
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Notable
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
Removed:
4530
Compliance:
Removed:
None
Temporary Karma:
Removed:
7
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
""
Conscription Type:
Removed:
Low
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Removed:
Balanced
Vassals:
Removed:
67ef764198867826cf796318
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
4
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
9
Effective Territory:
Removed:
80
Event Roll:
Restricted content
Export Slots:
Removed:
31
Import Slots:
Removed:
31
job_details:
Removed:
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
missionary:
(nested dict)
mystic:
(nested dict)
Total Karma:
Removed:
13
Land Attack Modifier:
Removed:
4
Land Defense Modifier:
Removed:
4
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
789
Naval Attack Modifier:
Removed:
4
Naval Defense Modifier:
Removed:
4
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
31
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
31
Remaining Import Slots:
Removed:
31
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
5
Resource Consumption:
Removed:
food:
45
wood:
19
stone:
14
mounts:
1
research:
9
magic:
5
bronze:
6
iron:
5
Resource Excess:
Removed:
food:
10
wood:
5
stone:
4
mounts:
3
research:
0
magic:
0
bronze:
5
iron:
7
Resource Production:
Removed:
food:
55
wood:
24
stone:
18
mounts:
4
research:
9
magic:
5
bronze:
11
iron:
12
Road Capacity:
Removed:
22
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
0.31
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
1
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Opal
type:
commerce
node:
research
wall:
classical_walls
Item 2:
name:
Flowstone
type:
metropolis
node:
""
wall:
classical_walls
Item 3:
name:
Carapex
type:
generic
node:
""
wall:
""
Item 4:
name:
Aislid
type:
sanctum
node:
food
wall:
""
Item 5:
name:
Tides Landing
type:
generic
node:
food
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_home
node:
food
Item 2:
type:
classical_dock
node:
magic
Item 3:
type:
classical_sawmill
node:
wood
Item 4:
type:
classical_library
node:
research
Item 5:
type:
ancient_forge
node:
bronze
Item 6:
type:
classical_church
node:
wood
Item 7:
type:
classical_fishery
node:
""
Item 8:
type:
classical_mine
node:
iron
Item 9:
type:
classical_quarry
node:
""
Jobs:
Removed:
farmer:
0
researcher:
0
partial_vampire:
0
bureaucrat:
3
fisherman:
8
harvester:
5
hunter:
0
merchant:
6
metallurgist:
4
miner:
4
mystic:
0
artificer:
0
full_vampire:
0
apprentice:
0
missionary:
1
Ongoing Modifiers:
Removed:
Item 1:
field:
research_production
value:
3.0
duration:
-1
source:
Provincial Vassals extra research production
Item 2:
field:
stability_gain_chance
value:
0.5
duration:
-1
source:
For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
Item 3:
field:
money_consumption
value:
-30.0
duration:
-1
source:
Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
Item 4:
field:
wood_consumption
value:
-2.0
duration:
-1
source:
Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
Item 5:
field:
bronze_consumption
value:
-1.0
duration:
-1
source:
Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
Item 6:
field:
stone_consumption
value:
-1.0
duration:
-1
source:
Upkeep for non-logable Troops (1 Heavy Inf / 1 Light Inf)
Item 7:
field:
stability_loss_chance
value:
-0.25
duration:
-1
source:
https://pathofages.com/characters/item/Elos%20Vantar
Item 8:
field:
magic_consumption
value:
2.0
duration:
-1
source:
(Portal to East)https://discord.com/channels/1188889187018088488/1395487769702432838/1396650627618308239
Item 9:
field:
magic_consumption
value:
2.0
duration:
-1
source:
(Portal to South)https://discord.com/channels/1188889187018088488/1188900070054187018/1401664981371719700
Item 10:
field:
mounts_production
value:
2.0
duration:
-1
source:
Complex Trade (1)https://discord.com/channels/1188889187018088488/1276324751803023371/1402006503635947606
Item 11:
field:
money_consumption
value:
100.0
duration:
-1
source:
Complex Trade (1)https://discord.com/channels/1188889187018088488/1276324751803023371/1402006503635947606
Item 12:
field:
mounts_production
value:
2.0
duration:
-1
source:
Complex Trade (3)https://discord.com/channels/1188889187018088488/1276324751803023371/1402194995129356309
Item 13:
field:
money_consumption
value:
-100.0
duration:
-1
source:
Complex Trade (3)https://discord.com/channels/1188889187018088488/1276324751803023371/1402194995129356309
Item 14:
field:
iron_consumption
value:
5.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1401823168221544499/1401823253466710097
resource_nodes:
Removed:
food:
3
wood:
3
stone:
0
mounts:
1
research:
1
magic:
1
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
8
wood:
10
stone:
11
mounts:
9
research:
0
magic:
10
bronze:
5
iron:
0
Effective Pop Capacity:
Removed:
30
Nomadic:
Removed:
0
Trade Distance:
Removed:
34
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
1
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
4
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_fire_shaman:
0
imperial_arbalest:
0
imperial_war_dancer:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
1
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
1
classical_boarding_ship:
1
classical_missile_ship:
1
classical_scout_ship:
1
classical_transport_ship:
2
Imperial District:
Removed:
type:
bazaar
node:
magic
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.2709479372479393
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
Removed:
0.9443101498488061
stability_loss_chance_at_tick:
Removed:
0.08
stability_loss_roll:
Removed:
0.22085895345853368
previous_karma:
Removed:
6
previous_rolling_karma:
Removed:
-2
previous_temporary_karma:
Removed:
1
Concessions:
Removed:
Territory Types:
Removed:
plains:
11
forest:
1
dense_forest:
1
urban:
0
hill:
1
mountain:
7
river:
26
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
3
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Iron Node
progress_per_tick:
0
current_progress:
20
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1372649469350379600/1373008657259823255
total_progress_per_tick:
0
Item 2:
quest_name:
Religious Effect (Infinite Quest)
progress_per_tick:
2
current_progress:
27
required_progress:
9999
link:
https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701
total_progress_per_tick:
0
Item 3:
quest_name:
Upgrade the "Vysaffian Contract"
progress_per_tick:
0
current_progress:
7
required_progress:
13
link:
https://discord.com/channels/1188889187018088488/1370625430956146708/1371252744626769992
total_progress_per_tick:
0
Item 4:
quest_name:
Upgrade the "Ethereal Engine"
progress_per_tick:
0
current_progress:
4
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029
total_progress_per_tick:
0
Item 5:
quest_name:
Find the "Vysaffian Contract"
progress_per_tick:
2
current_progress:
2
required_progress:
4
link:
8
total_progress_per_tick:
0
Item 6:
quest_name:
Find the "Ethereal Engine"
progress_per_tick:
0
current_progress:
0
required_progress:
4
link:
8
total_progress_per_tick:
0
Item 7:
quest_name:
Upgrade the "Cloak of the First Waterspeaker"
progress_per_tick:
1
current_progress:
2
required_progress:
20
link:
https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856
total_progress_per_tick:
0
Item 8:
quest_name:
Find the "Golden Compass"
progress_per_tick:
0
current_progress:
0
required_progress:
0
link:
8
total_progress_per_tick:
0
Item 9:
quest_name:
Upgrade the "Golden Compass"
progress_per_tick:
0
current_progress:
0
required_progress:
0
link:
8
total_progress_per_tick:
0
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
research_consumption_at_tick:
Removed:
0
research_production_at_tick:
Removed:
7
production_at_tick:
Removed:
food:
8
wood:
13
stone:
5
mounts:
-6
research:
7
magic:
8
bronze:
5
iron:
10
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_fishery:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
5
land_unit_details:
Removed:
ancient_battering_ram:
(nested dict)
ancient_civilian:
(nested dict)
ancient_elite_infantry:
(nested dict)
ancient_siege_weapon:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
imperial_cavalier:
(nested dict)
imperial_celestial:
(nested dict)
imperial_legionnaire:
(nested dict)
imperial_marksman:
(nested dict)
imperial_tyranus:
(nested dict)
imperial_river_runner:
(nested dict)
Naval Unit Count:
Removed:
7
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_terrapin:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
classical_transport_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-7
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
31
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.2
pop_loss_roll:
Removed:
0.48978275534888327
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
5
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
leader_death_stab_loss_chance_at_tick:
Removed:
1
leader_death_stab_loss_roll:
Removed:
0.2513239324656249
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
|
| Reason: | Recalculate The Conclave before event roll |