Change #6898e4df701d1ac6f7eccc28:
| Target: | 67ef774c98867826cf79631c |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-08-10 18:28:47.782000 |
| Changes: |
_id:
Removed:
67ef774c98867826cf79631c
Magic Stance:
Removed:
Bureaucracy
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Taika
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Autocracy
Mercenary Law:
Removed:
Mercenary Military
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Prestige:
Removed:
0
Current Territory:
Removed:
27
Vassal Type:
Removed:
Protectorate
Region:
Removed:
67ef6b6c98867826cf7962f3
Consumption Stance:
Removed:
None
Succession Type:
Removed:
Strength
Primary Culture:
Removed:
67ef5a6c690147f64b5a82bf
Primary Race:
Removed:
67ef41ad89e17a6e9fa6bbc3
Diplomatic Stance:
Removed:
Expansionist
Foreign Acceptance:
Removed:
Harmony
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
0
Rolling Karma:
Removed:
-1
Military Funding:
Removed:
Substandard
Land Doctrine:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Money:
Removed:
3653
Compliance:
Removed:
Neutral
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Standard
Primary Religion:
Removed:
67ef63eb690147f64b5a8381
Overlord:
Removed:
67f21ff9609d94b5146136f0
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Protected Scion
Temperament:
Restricted content
Stability:
Removed:
United
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0.15
District Slots:
Removed:
7
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Export Slots:
Removed:
8
Import Slots:
Removed:
8
job_details:
Removed:
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
Total Karma:
Removed:
1
Land Attack Modifier:
Removed:
-4
Land Defense Modifier:
Removed:
-4
Land Unit Capacity:
Removed:
8
Mercenary Land Attack Modifier:
Removed:
1
Mercenary Land Defense Modifier:
Removed:
1
Mercenary Naval Attack Modifier:
Removed:
1
Mercenary Naval Defense Modifier:
Removed:
1
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
918
Naval Attack Modifier:
Removed:
-4
Naval Defense Modifier:
Removed:
-4
Naval Unit Capacity:
Removed:
8
Pop Count:
Removed:
19
Chance to Rebel:
Removed:
0.05
Remaining Export Slots:
Removed:
8
Remaining Import Slots:
Removed:
8
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
0
Resource Consumption:
Removed:
food:
21
wood:
11
stone:
11
mounts:
2
research:
6
magic:
0
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
17
wood:
-3
stone:
-1
mounts:
6
research:
0
magic:
9
bronze:
9
iron:
8
Resource Production:
Removed:
food:
38
wood:
8
stone:
10
mounts:
8
research:
6
magic:
9
bronze:
10
iron:
8
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.75
Stability Loss Chance:
Removed:
0.36
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
11
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Taik
type:
metropolis
node:
magic
wall:
""
Item 2:
name:
Tash-Qatshi
type:
commerce
node:
""
wall:
""
Item 3:
name:
Taik-Grimaz
type:
sanctum
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_ranch
node:
mounts
Item 2:
type:
ancient_farms
node:
""
Item 3:
type:
ancient_home
node:
food
Item 4:
type:
ancient_market
node:
""
Item 5:
type:
ancient_center
node:
wood
Item 6:
type:
ancient_magic_site
node:
magic
Item 7:
type:
classical_mint
node:
bronze
Jobs:
Removed:
apprentice:
0
fisherman:
0
bureaucrat:
0
farmer:
7
harvester:
2
hunter:
0
merchant:
0
metallurgist:
8
miner:
2
mystic:
0
researcher:
0
artificer:
0
vampire:
0
astronomer:
0
full_vampire:
0
partial_vampire:
0
missionary:
0
Ongoing Modifiers:
Removed:
Item 1:
field:
stability_loss_chance
value:
0.01
duration:
-1
source:
Diplomatic Stance
Item 2:
field:
money_income
value:
-200.0
duration:
-1
source:
GOBLIN
Item 3:
field:
research_production
value:
2.0
duration:
-1
source:
Sigmarianism
Item 4:
field:
money_income
value:
180.0
duration:
1
source:
Burned The Golden
Item 5:
field:
research_nodes
value:
1.0
duration:
-1
source:
Node under capitol
Item 6:
field:
food_production
value:
3.0
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
Item 7:
field:
food_production
value:
1.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
Item 8:
field:
stability_gain_chance
value:
0.1
duration:
1
source:
https://discord.com/channels/1188889187018088488/1188894817497915483/1402013953910902794
Item 9:
field:
stability_gain_chance
value:
0.25
duration:
1
source:
https://discord.com/channels/1188889187018088488/1402510202502385765/1403104665301942312
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
1
research:
0
magic:
1
bronze:
0
iron:
0
Resource Storage:
Removed:
food:
0
wood:
3
stone:
1
mounts:
15
research:
0
magic:
0
bronze:
1
iron:
0
Effective Pop Capacity:
Removed:
22
Nomadic:
Removed:
0
Trade Distance:
Removed:
13
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_river_runner:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_vanguard:
0
ancient_reman_longbowbird:
0
imperial_arbalest:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_war_dancer:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
concessions_chance_at_tick:
Removed:
0
concessions_roll:
Removed:
1
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.03782505772379119
rebellion_chance_at_tick:
Removed:
0.15
rebellion_roll:
Removed:
0.07183833876365275
stability_gain_chance_at_tick:
Removed:
0.3
stability_gain_roll:
Removed:
0.4203506505099014
stability_loss_chance_at_tick:
Removed:
0.36
stability_loss_roll:
Removed:
0.4002729432599733
previous_karma:
2 → 1
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
1 → 0
Concessions:
Removed:
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
6
mountain:
11
river:
0
desert:
10
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
(Complete) Mythical Caverns (A)
progress_per_tick:
0
current_progress:
12
required_progress:
12
link:
https://discord.com/channels/1188889187018088488/1270592485978017802/1369337972968657078
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 2:
quest_name:
(Complete) Mythical (B)
progress_per_tick:
0
current_progress:
11
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1270592485978017802/1369345064517632151
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 3:
quest_name:
(Complete) Searching for Umbrella (Seek)
progress_per_tick:
2
current_progress:
16
required_progress:
8
link:
https://discord.com/channels/1188889187018088488/1373127713874907226/1373883157967011880
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 4:
quest_name:
(Complete) Research Node
progress_per_tick:
2
current_progress:
18
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1370585600037490831/1371212958318723275
bonus_progress_per_tick:
0
slot:
no_slot
total_progress_per_tick:
0
Item 5:
quest_name:
Artifice for new legendary (Artifice)
progress_per_tick:
1
current_progress:
13
required_progress:
28
link:
https://discord.com/channels/1188889187018088488/1375262824158462125/1375263111589920859
bonus_progress_per_tick:
0
slot:
tier_2_spell_slot
total_progress_per_tick:
2
Item 6:
quest_name:
Seek for Shiny Box
progress_per_tick:
1
current_progress:
2
required_progress:
4
link:
https://discord.com/channels/1188889187018088488/1195493916561129613/1399276928338366516
bonus_progress_per_tick:
0
slot:
tier_2_spell_slot
total_progress_per_tick:
2
Item 7:
quest_name:
Food Node Slot 1
progress_per_tick:
0
current_progress:
6
required_progress:
18
link:
https://discord.com/channels/1188889187018088488/1295478923433480252/1370044724051968140
bonus_progress_per_tick:
0
slot:
1_progress_slot
total_progress_per_tick:
1
Item 8:
quest_name:
Mythical Step 2 - Slot 2
progress_per_tick:
3
current_progress:
5
required_progress:
20
link:
https://discord.com/channels/1188889187018088488/1195835928447549582/1394142759585317060
bonus_progress_per_tick:
2
slot:
1_progress_slot
total_progress_per_tick:
3
Item 9:
quest_name:
Slot 3
progress_per_tick:
2
current_progress:
0
required_progress:
0
link:
N/A
bonus_progress_per_tick:
0
slot:
1_progress_slot
total_progress_per_tick:
1
Item 10:
quest_name:
Goblin Project Iron Node
progress_per_tick:
2
current_progress:
3
required_progress:
16
link:
https://discord.com/channels/1188889187018088488/1387550987723603989/1388987866885128434
bonus_progress_per_tick:
0
slot:
tier_1_spell_slot
total_progress_per_tick:
1
Technologies:
Removed:
aqueducts:
(nested dict)
caravansaries:
(nested dict)
chests:
(nested dict)
citizenship:
(nested dict)
city_defense:
(nested dict)
cosmology:
(nested dict)
deep_hulls:
(nested dict)
dynastic_hunters:
(nested dict)
fermentation:
(nested dict)
frame_saddles:
(nested dict)
levers_and_pulleys:
(nested dict)
lumber_yards:
(nested dict)
metal_hooks:
(nested dict)
military_wages:
(nested dict)
mine_shafts:
(nested dict)
mints:
(nested dict)
mote_stabilization:
(nested dict)
national_identity:
(nested dict)
novitiates:
(nested dict)
official_courts:
(nested dict)
philosophy:
(nested dict)
pit_mining:
(nested dict)
political_philosophy:
(nested dict)
public_programs:
(nested dict)
public_zeal:
(nested dict)
ramparts:
(nested dict)
rig_and_sail:
(nested dict)
sewers:
(nested dict)
trade_records:
(nested dict)
war_engineers:
(nested dict)
research_consumption_at_tick:
Removed:
6
research_production_at_tick:
Removed:
6
production_at_tick:
Removed:
food:
4
wood:
5
stone:
13
mounts:
6
research:
0
magic:
15
bronze:
1
iron:
0
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_fishery:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_beacon:
(nested dict)
ancient_oakling:
(nested dict)
ancient_ravager:
(nested dict)
ancient_vortex:
(nested dict)
ancient_wyrm:
(nested dict)
ancient_civilian:
(nested dict)
ancient_heavy_cavalry:
(nested dict)
ancient_light_cavalry:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-13
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
19
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
3
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
|
| Reason: | Karma Roll for Taika |