Change #6899a8bff1885a8fe098294d:

Target: 67ef751998867826cf796314
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-08-11 08:24:31.458000
Changes:
_id:
Removed: 67ef751998867826cf796314
Magic Stance:
Removed: Military
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Progressive
Name:
Removed: Shinra
Infamy:
10 → 5
Economy Type:
Removed: Conquest
Government Type:
Removed: Representative Council
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: High
Justice Stance:
Removed: Punishment
Prestige:
Removed: 0
Current Territory:
Removed: 24
Vassal Type:
Removed: Tributary
Region:
Removed: 67ef6b5098867826cf7962ed
Consumption Stance:
Removed: Comfort
Succession Type:
Removed: Elected
Primary Culture:
Removed: 67ef5e64690147f64b5a8321
Primary Race:
Removed: 67ef4bc189e17a6e9fa6bbc9
Diplomatic Stance:
Removed: Isolated
Foreign Acceptance:
Removed: Harmony
Expansion Control Stance:
Removed: Restricted
Citizenship Stance:
Removed: None
Road Usage:
Removed: 6
Rolling Karma:
Removed: 2
Military Funding:
Removed: Substandard
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
2059 → 2590
Compliance:
Removed: Loyal
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: 67ef72db98867826cf79630c
Conscription Type:
Removed: High
Origin:
Removed: (T) Survivors
Temperament:
Restricted content
Stability:
United → Stable
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0.1
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 0
Chance to Disobey:
Removed: 0
District Slots:
Removed: 6
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
Total Karma:
Removed: 6
Land Attack Modifier:
Removed: -2
Land Defense Modifier:
Removed: -2
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 531
Naval Attack Modifier:
Removed: -4
Naval Defense Modifier:
Removed: -4
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 17
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 23
wood: 21
stone: 10
mounts: 0
research: 2
magic: 0
bronze: 2
iron: 0
Resource Excess:
Removed:
food: -1
wood: 5
stone: -3
mounts: 0
research: 0
magic: 4
bronze: -2
iron: 0
Resource Production:
Removed:
food: 22
wood: 26
stone: 7
mounts: 0
research: 2
magic: 4
bronze: 0
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.55
Stability Loss Chance:
Removed: 1.13
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 9
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Karasa-to
type: generic
node: ""
wall: ancient_walls
Item 2:
name: Warqu-shi
type: generic
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_workshop
node: magic
Item 2:
type: ancient_center
node: wood
Item 3:
type: ancient_home
node: magic
Item 4:
type: ancient_farms
node: ""
Item 5:
type: ancient_sawmill
node: wood
Item 6:
type: ""
node: ""
Jobs:
bureaucrat: 0 → None
fisherman: 0 → None
harvester: 10 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 2 → 0
mystic: 0 → None
researcher: 0 → None
apprentice: 0 → None
farmer: 5 → 0
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: stability_gain_chance from Isolated
value: 0.5
duration: -1
source: Isolated Diplo stance https://discord.com/channels/1188889187018088488/1188909580378443816/1396579916543299656
resource_nodes:
Removed:
food: 0
wood: 1
stone: 0
mounts: 0
research: 0
magic: 2
bronze: 0
iron: 0
Resource Storage:
food: 3 → 2
wood: -2 → 3
stone: 3 → 0
mounts: 2 → None
research: 0 → None
magic: 10 → None
bronze: 3 → 1
iron: 0 → None
Effective Pop Capacity:
Removed: 18
Nomadic:
Removed: 0
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 2
ancient_light_archers: 4
ancient_light_infantry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_reman_longbowbird: 1
imperial_vanguard: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
Naval Units:
Removed:
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
Concessions:
Removed:
concessions_chance_at_tick:
Removed: 0.1
concessions_roll:
0.8322669103352304 → 0.9121092589873343
expansion_chance_at_tick:
Removed: 0.3
expansion_roll:
0.07726988971986382 → 0.5843685269353901
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
0.1436584724983021 → 0.6714893476110451
stability_gain_chance_at_tick:
Removed: 0.55
stability_gain_roll:
0.28736590311036403 → 0.9964887187841185
stability_loss_chance_at_tick:
0.78 → 1.13
stability_loss_roll:
0.7459190301015995 → 0.6916814265414463
previous_karma:
Removed: 4
previous_rolling_karma:
Removed: 2
previous_temporary_karma:
Removed: 0
Progress Quests:
Removed:
Item 1:
quest_name: Truth about the Pylons
progress_per_tick: 2
current_progress: 9
required_progress: 15
link: https://discord.com/channels/@me/1204603480619098162/1329088296206467092
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Ave, Taishogun
progress_per_tick: 3
current_progress: 12
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1373147629403377784/1373220715096178720
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Item 3:
quest_name: Wood Node Creation
progress_per_tick: 1
current_progress: 4
required_progress: 24
link: https://discord.com/channels/1188889187018088488/1393456186145243268/1394660195942269109
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Territory Types:
Removed:
plains: 0
forest: 4
dense_forest: 8
urban: 2
hill: 0
mountain: 9
river: 0
desert: 0
tundra: 1
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': False} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys:
investing: 2 → 0
cost: 6 → None
researched: 0 → None
invested: None → 2
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
3 → 2
research_production_at_tick:
3 → 2
production_at_tick:
food: -1 → None
wood: -7 → 5
stone: 3 → -3
mounts: 0 → None
research: 0 → None
magic: 4 → None
bronze: -2 → None
iron: 0 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_fishery: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 7
land_unit_details:
Removed:
ancient_civilian: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_infantry: (nested dict)
ancient_reman_longbowbird: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.3
Prestige Gain:
Removed: -19
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 17
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.4
pop_loss_roll:
Removed: 0.3441049624828658
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Reason: Tick Update for Shinra