Change #6899a8c1f1885a8fe098294e:
| Target: | 67e06714d0c984f82323e43c |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-08-11 08:24:33.444000 |
| Changes: |
_id:
Removed:
67e06714d0c984f82323e43c
Foreign Acceptance:
Removed:
Harmony
Succession Type:
Removed:
Elected
Magic Stance:
Removed:
Military
Road Usage:
Removed:
18
Expansion Control Stance:
Removed:
Free
Vassal Type:
Removed:
None
Conscription Type:
Removed:
Low
Citizenship Stance:
Removed:
None
Infamy:
Removed:
0
Region:
Removed:
67ef6b3198867826cf7962eb
Scientific Stance:
Removed:
Radical
Money:
113 → 518
Primary Religion:
Removed:
67ef2fe3096a9b083e2a7619
Temperament:
Restricted content
Diplomatic Stance:
Removed:
Expansionist
Economy Type:
Removed:
Production
Justice Stance:
Removed:
Reformation
Rolling Karma:
0 → 1
Military Funding:
Removed:
Substantial
Primary Race:
Removed:
67ef2ef8096a9b083e2a760b
Government Type:
Removed:
Archivist State
Naval Doctrine:
Removed:
Standard
Tax Stance:
Removed:
High
Temporary Karma:
Removed:
0
Stability:
United → Stable
Consumption Stance:
Removed:
Indulgence
Land Doctrine:
Removed:
Volley
Origin:
Removed:
(T) Fortunate
Mercenary Law:
Removed:
No Mercenaries
Compliance:
Removed:
None
Subject Stance:
Removed:
Benevolence
Current Territory:
Removed:
25
Nomad Camp Type:
Removed:
None
Primary Culture:
Removed:
67ef2f7c096a9b083e2a7613
Name:
Removed:
Sishayo
Prestige:
Removed:
0
Overlord:
Removed:
""
Districts:
Removed:
Item 1:
type:
ancient_magic_site
node:
magic
Item 2:
type:
ancient_barrow
node:
""
Item 3:
type:
ancient_school
node:
""
Item 4:
type:
ancient_farms
node:
""
Item 5:
type:
classical_mine
node:
iron
Item 6:
type:
""
node:
""
Pops:
Removed:
67e5f2cf962bb7cd3a37e469
Rulers:
Removed:
67ea46357bb6175f9de22198
Vassals:
Removed:
67ef75be98867826cf796316
jobs[apprentice]:
Removed:
0
jobs[fisherman]:
Removed:
0
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
districts[]:
Removed:
ancient_magic_site
districts-3:
Removed:
ancient_dock
districts-4:
Removed:
ancient_hospital
districts-5:
Removed:
ancient_magic_site
districts-6:
Removed:
ancient_barrow
districts-7:
Removed:
ancient_center
districts-8:
Removed:
ancient_farms
districts-9:
Removed:
ancient_market
jobs[bureaucrat]:
Removed:
0
Jobs:
apprentice:
0 → None
bureaucrat:
0 → None
farmer:
5 → 0
harvester:
4 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
1 → 0
miner:
4 → 0
mystic:
0 → None
researcher:
1 → 0
fisherman:
0 → None
vampire:
0 → None
artificer:
0 → None
partial_vampire:
0 → None
full_vampire:
0 → None
missionary:
0 → None
Ongoing Modifiers:
Removed:
Item 1:
field:
research_nodes
value:
1.0
duration:
-1
source:
Research Node on Capital
Item 2:
field:
stability_loss_chance
value:
0.06
duration:
-1
source:
Expansionist Diplo Stance (6 tiles)
Item 3:
field:
magic_consumption
value:
3.0
duration:
-1
source:
Enrich Leyline https://discord.com/channels/1188889187018088488/1382857403095318709/1382857785405866036
Item 4:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Seek https://discord.com/channels/1188889187018088488/1382857403095318709/1382857893811982417
Resource Storage:
food:
1 → None
wood:
9 → 14
stone:
2 → 10
mounts:
0 → None
research:
0 → None
magic:
8 → 14
bronze:
2 → None
iron:
0 → 6
Cities:
Removed:
Item 1:
name:
Isipho
type:
metropolis
node:
magic
wall:
""
resource_nodes:
Removed:
food:
0
wood:
2
stone:
2
mounts:
1
research:
1
magic:
3
bronze:
0
iron:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
1
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Territory:
Removed:
32
Event Roll:
Restricted content
Export Slots:
Removed:
4
Import Slots:
Removed:
4
job_details:
Removed:
apprentice:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
Total Karma:
Removed:
-1
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
3
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
405
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
3
Pop Count:
Removed:
15
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
22
wood:
8
stone:
5
mounts:
0
research:
8
magic:
6
bronze:
1
iron:
0
Resource Excess:
Removed:
food:
0
wood:
5
stone:
8
mounts:
0
research:
0
magic:
6
bronze:
0
iron:
6
Resource Production:
Removed:
food:
22
wood:
13
stone:
13
mounts:
0
research:
8
magic:
12
bronze:
1
iron:
6
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.8
Stability Loss Chance:
Removed:
1.46
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
11
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
17
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_civilian:
0
ancient_fire_shaman:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_war_dancer:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_reman_longbowbird:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_siege_weapon:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_arbalest:
0
imperial_river_runner:
0
classical_tactician:
0
imperial_vanguard:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_siege_weapon:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
Imperial District:
Removed:
type:
""
node:
""
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.538228351878025 → 0.1899961950003466
stability_gain_chance_at_tick:
Removed:
0.8
stability_gain_roll:
0.6548518721050316 → 0.5260993141848627
stability_loss_chance_at_tick:
1.26 → 1.46
stability_loss_roll:
0.6909449453776422 → 0.3695596212537742
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
territory_terrain:
Removed:
plains:
2
forest:
20
dense_forest:
0
urban:
0
hill:
0
mountain:
30
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
Territory Types:
Removed:
plains:
0
forest:
5
dense_forest:
0
urban:
0
hill:
0
mountain:
4
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
16
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Item 1:
quest_name:
Frostling Vassalization → None
progress_per_tick:
3 → None
current_progress:
23 → 27
required_progress:
26 → None
link:
https://discord.com/channels/1188889187018088488/1349985733640978442/1351274725216616488 → None
bonus_progress_per_tick:
1 → None
slot:
3_progress_slot → None
total_progress_per_tick:
4 → None
Item 2:
quest_name:
Essence Conversion Spell → None
progress_per_tick:
2 → None
current_progress:
3 → 5
required_progress:
12 → None
link:
https://discord.com/channels/1188889187018088488/1365203077770117120/1366114039423570022 → None
bonus_progress_per_tick:
1 → None
slot:
1_progress_slot → None
total_progress_per_tick:
2 → None
Item 3:
quest_name:
Recover Ancient Scholar → None
progress_per_tick:
0 → None
current_progress:
10 → 12
required_progress:
13 → None
link:
https://discord.com/channels/1188889187018088488/1382857403095318709/1382857893811982417 → None
bonus_progress_per_tick:
0 → None
slot:
tier_2_spell_slot → None
total_progress_per_tick:
2 → None
Item 4:
quest_name:
Enrich Leyline Magic Node #2 → None
progress_per_tick:
2 → None
current_progress:
12 → 16
required_progress:
16 → None
link:
https://discord.com/channels/1188889187018088488/1349990363171000370/1350113498646052875 → None
bonus_progress_per_tick:
1 → None
slot:
tier_3_spell_slot → None
total_progress_per_tick:
4 → None
Item 5:
quest_name:
Magic Node → None
progress_per_tick:
4 → None
current_progress:
0 → None
required_progress:
16 → None
link:
https://discord.com/channels/1188889187018088488/1403520062408626267/1404234503106597046 → None
bonus_progress_per_tick:
1 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 6:
quest_name:
Enrich Leyline Magic Node → None
progress_per_tick:
0 → None
current_progress:
16 → None
required_progress:
16 → None
link:
https://discord.com/channels/1188889187018088488/1349990363171000370/1350113498646052875 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 7:
quest_name:
Tithespeakers Magic Node → None
progress_per_tick:
0 → None
current_progress:
8 → None
required_progress:
8 → None
link:
https://discord.com/channels/1188889187018088488/1370442693121015890/1370484925173727273 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 8:
quest_name:
Forgotten Sons Religious Effect → None
bonus_progress_per_tick:
1 → None
current_progress:
8 → None
required_progress:
8 → None
link:
https://discord.com/channels/1188889187018088488/1352308266822270987/1356267740054290453 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
investing:
4 → 0
cost:
4 → None
researched:
0 → True
invested:
None → 4
chests:
{'investing': 0, 'cost': 3, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} → None
military_wages:
{'investing': 0, 'cost': 6, 'researched': False} → None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} → None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
investing:
4 → 0
cost:
8 → None
researched:
0 → True
invested:
4 → 8
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
sewers:
{'investing': 0, 'cost': 3, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
7 → 8
research_production_at_tick:
7.0 → 8
production_at_tick:
food:
4 → 0
wood:
12 → 5
stone:
4 → 8
mounts:
0 → None
research:
0 → None
magic:
6 → None
bronze:
0 → None
iron:
4 → 6
land_unit_details:
Removed:
ancient_beacon:
(nested dict)
ancient_oakling:
(nested dict)
ancient_ravager:
(nested dict)
ancient_vortex:
(nested dict)
ancient_wyrm:
(nested dict)
ancient_civilian:
(nested dict)
ancient_fire_shaman:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
naval_unit_details:
Removed:
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_fishery:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
Naval Unit Count:
Removed:
0
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-1
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
15
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
Centralization Law:
Removed:
Focused
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
|
| Reason: | Tick Update for Sishayo |