Change #6899a8c7f1885a8fe0982952:

Target: 67ef7e63e311e8b3699a1b1c
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-08-11 08:24:39.364000
Changes:
_id:
Removed: 67ef7e63e311e8b3699a1b1c
Region:
Removed: 67ef6c8a98867826cf7962f8
Diplomatic Stance:
Removed: Cooperative
Consumption Stance:
Removed: Standard
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Free
Road Usage:
Removed: 13
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Standard
Compliance:
Removed: Compliant
Foreign Acceptance:
Removed: Integration
Naval Doctrine:
Removed: Skirmish
Name:
Removed: Sundralund
Primary Race:
Removed: 67ef78e398867826cf796324
Scientific Stance:
Removed: Progressive
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef795998867826cf79632c
Government Type:
Removed: Trade Federation
Infamy:
35 → 20
Overlord:
Removed: 67ef6eba98867826cf7962fe
Land Doctrine:
Removed: Militia
Money:
5901 → 7478
Tax Stance:
Removed: Moderate
Citizenship Stance:
Removed: Free
Prestige:
Removed: 0
Vassal Type:
Removed: Tributary
Stability:
Stable → Balanced
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Succession Type:
Removed: Inherited
Conscription Type:
Removed: Moderate
Mercenary Law:
Removed: Mercenary Reliance
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Loyal Vassal
Current Territory:
Removed: 22
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: 0
Temperament:
Restricted content
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Cities:
Removed:
Item 1:
name: The Grand Exchange
type: commerce
node: ""
wall: ""
Item 2:
name: Kawaheim
type: generic
node: ""
wall: ""
Item 3:
name: Aerinthal
type: sanctum
node: ""
wall: ""
Item 4:
name: Velmara
type: metropolis
node: magic
wall: ""
Districts:
Removed:
Item 1:
type: ancient_center
node: wood
Item 2:
type: ancient_home
node: food
Item 3:
type: ancient_dock
node: ""
Item 4:
type: ancient_fishery
node: research
Item 5:
type: classical_mint
node: luxury
Item 6:
type: classical_market
node: ""
Item 7:
type: ancient_cache
node: ""
Jobs:
apprentice: 0 → None
farmer: 0 → None
bureaucrat: 0 → None
fisherman: 5 → 0
harvester: 3 → 0
hunter: 0 → None
merchant: 4 → 0
metallurgist: 6 → 0
miner: 3 → 0
mystic: 0 → None
researcher: 0 → None
artificer: 0 → None
astronomer: 0 → None
vampire: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: trade_distance
value: 8.0
duration: -1
source: Progress Quest (Age of Wonder)
Item 2:
field: magic_nodes
value: 1.0
duration: -1
source: Fort on Magic Node
Item 3:
field: vampirism_chance
value: -0.05
duration: -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
Item 4:
field: vampirism_chance
value: -0.1
duration: -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
resource_nodes:
Removed:
food: 1
wood: 1
stone: 0
mounts: 0
research: 1
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: 20 → None
wood: 15 → 20
stone: 13 → 11
mounts: 11 → 6
research: 0 → None
magic: 10 → None
bronze: 4 → 10
iron: 5 → None
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 4
Chance to Demand Concessions:
Removed: 0.2
Concessions Amount:
Removed: 8
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0.1
District Slots:
Removed: 7
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Export Slots:
Removed: 26
Import Slots:
Removed: 26
job_details:
Removed:
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_vampire: (nested dict)
Total Karma:
Removed: 0
Land Attack Modifier:
Removed: -1
Land Defense Modifier:
Removed: -1
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1577
Naval Attack Modifier:
Removed: -1
Naval Defense Modifier:
Removed: -1
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 26
Remaining Import Slots:
Removed: 26
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 23
wood: 5
stone: 11
mounts: 5
research: 4
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 5
wood: 7
stone: -2
mounts: -5
research: 0
magic: 7
bronze: 6
iron: 6
Resource Production:
Removed:
food: 28
wood: 12
stone: 9
mounts: 0
research: 4
magic: 7
bronze: 6
iron: 6
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.05
Stability Loss Chance:
Removed: 1.13
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 5
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 23
Nomadic:
Removed: 0
Trade Distance:
Removed: 40
concessions_chance_at_tick:
Removed: 0.2
concessions_roll:
0.5104859925947492 → 0.25738185011128856
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.8808744765633317 → 0.8942208271747597
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
0.42061306713035984 → 0.16062165640099046
stability_gain_chance_at_tick:
0.12 → 0.05
stability_gain_roll:
0.9736760042169347 → 0.2618365426181066
stability_loss_chance_at_tick:
1.9 → 1.13
stability_loss_roll:
0.02647367155773117 → 0.9167165262677358
previous_karma:
Removed: 3
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 5
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
ancient_civilian: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_arbalest: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
imperial_vanguard: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Concessions:
Removed:
Progress Quests:
Item 1:
quest_name: Spell → None
progress_per_tick: 2 → None
current_progress: 6 → 12
required_progress: 15 → None
link: https://discord.com/channels/1188889187018088488/1393417761421525045/1394014070822273165 → None
total_progress_per_tick: 6 → None
bonus_progress_per_tick: 3 → None
slot: 3_progress_slot → None
Item 2:
quest_name: Blessed log book → None
progress_per_tick: 1 → None
current_progress: 2 → 4
required_progress: 4 → None
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1400937263680061605 → None
total_progress_per_tick: 2 → None
bonus_progress_per_tick: 1 → None
slot: 1_progress_slot → None
Territory Types:
Removed:
plains: 6
forest: 4
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 12
deep_water: 0
hazardous_water: 0
disconnected: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 8, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 5, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': False} → None
military_wages:
investing: 3 → 0
cost: 6 → None
researched: 0 → True
invested: 3 → 6
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True} → None
rig_and_sail:
investing: 1 → 0
cost: 7 → None
researched: 0 → None
invested: None → 1
sewers: {'investing': 0, 'cost': 3, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
6 → 4
research_production_at_tick:
6 → 4
production_at_tick:
food: 20 → 5
wood: 5 → 7
stone: 7 → -2
mounts: -1 → -5
research: 0 → None
magic: 11 → 7
bronze: -1 → 6
iron: 1 → 6
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.04062111459966544
vampirism_chance_at_tick:
0.9 → 0.35
vampirism_roll:
0.24507232211259922 → 0.5287624963962752
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_fishery: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -15
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0.35
Working Pops Count:
Removed: 21
Pop Loss Chance:
Removed: 0
Resource Capacity:
Removed:
food: 20
wood: 20
stone: 20
mounts: 20
research: 0
magic: 10
bronze: 10
iron: 5
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Reason: Tick Update for Sundralund