Change #6899a8c7f1885a8fe0982952:
| Target: | 67ef7e63e311e8b3699a1b1c |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-08-11 08:24:39.364000 |
| Changes: |
_id:
Removed:
67ef7e63e311e8b3699a1b1c
Region:
Removed:
67ef6c8a98867826cf7962f8
Diplomatic Stance:
Removed:
Cooperative
Consumption Stance:
Removed:
Standard
Nomad Camp Type:
Removed:
None
Justice Stance:
Removed:
Punishment
Expansion Control Stance:
Removed:
Free
Road Usage:
Removed:
13
Subject Stance:
Removed:
Balanced
Military Funding:
Removed:
Standard
Compliance:
Removed:
Compliant
Foreign Acceptance:
Removed:
Integration
Naval Doctrine:
Removed:
Skirmish
Name:
Removed:
Sundralund
Primary Race:
Removed:
67ef78e398867826cf796324
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Construction
Primary Culture:
Removed:
67ef795998867826cf79632c
Government Type:
Removed:
Trade Federation
Infamy:
35 → 20
Overlord:
Removed:
67ef6eba98867826cf7962fe
Land Doctrine:
Removed:
Militia
Money:
5901 → 7478
Tax Stance:
Removed:
Moderate
Citizenship Stance:
Removed:
Free
Prestige:
Removed:
0
Vassal Type:
Removed:
Tributary
Stability:
Stable → Balanced
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Succession Type:
Removed:
Inherited
Conscription Type:
Removed:
Moderate
Mercenary Law:
Removed:
Mercenary Reliance
Magic Stance:
Removed:
Creation
Origin:
Removed:
(C) Loyal Vassal
Current Territory:
Removed:
22
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
0
Temperament:
Restricted content
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Cities:
Removed:
Item 1:
name:
The Grand Exchange
type:
commerce
node:
""
wall:
""
Item 2:
name:
Kawaheim
type:
generic
node:
""
wall:
""
Item 3:
name:
Aerinthal
type:
sanctum
node:
""
wall:
""
Item 4:
name:
Velmara
type:
metropolis
node:
magic
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_center
node:
wood
Item 2:
type:
ancient_home
node:
food
Item 3:
type:
ancient_dock
node:
""
Item 4:
type:
ancient_fishery
node:
research
Item 5:
type:
classical_mint
node:
luxury
Item 6:
type:
classical_market
node:
""
Item 7:
type:
ancient_cache
node:
""
Jobs:
apprentice:
0 → None
farmer:
0 → None
bureaucrat:
0 → None
fisherman:
5 → 0
harvester:
3 → 0
hunter:
0 → None
merchant:
4 → 0
metallurgist:
6 → 0
miner:
3 → 0
mystic:
0 → None
researcher:
0 → None
artificer:
0 → None
astronomer:
0 → None
vampire:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
Ongoing Modifiers:
Removed:
Item 1:
field:
trade_distance
value:
8.0
duration:
-1
source:
Progress Quest (Age of Wonder)
Item 2:
field:
magic_nodes
value:
1.0
duration:
-1
source:
Fort on Magic Node
Item 3:
field:
vampirism_chance
value:
-0.05
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
Item 4:
field:
vampirism_chance
value:
-0.1
duration:
-1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1402371948079480984
resource_nodes:
Removed:
food:
1
wood:
1
stone:
0
mounts:
0
research:
1
magic:
0
bronze:
0
iron:
0
Resource Storage:
food:
20 → None
wood:
15 → 20
stone:
13 → 11
mounts:
11 → 6
research:
0 → None
magic:
10 → None
bronze:
4 → 10
iron:
5 → None
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0.2
Concessions Amount:
Removed:
8
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0.1
District Slots:
Removed:
7
Effective Territory:
Removed:
25
Event Roll:
Restricted content
Export Slots:
Removed:
26
Import Slots:
Removed:
26
job_details:
Removed:
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_vampire:
(nested dict)
Total Karma:
Removed:
0
Land Attack Modifier:
Removed:
-1
Land Defense Modifier:
Removed:
-1
Land Unit Capacity:
Removed:
7
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
1577
Naval Attack Modifier:
Removed:
-1
Naval Defense Modifier:
Removed:
-1
Naval Unit Capacity:
Removed:
7
Pop Count:
Removed:
21
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
26
Remaining Import Slots:
Removed:
26
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Resource Consumption:
Removed:
food:
23
wood:
5
stone:
11
mounts:
5
research:
4
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
5
wood:
7
stone:
-2
mounts:
-5
research:
0
magic:
7
bronze:
6
iron:
6
Resource Production:
Removed:
food:
28
wood:
12
stone:
9
mounts:
0
research:
4
magic:
7
bronze:
6
iron:
6
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.05
Stability Loss Chance:
Removed:
1.13
Stability Loss Chance On Leader Death:
Removed:
0.75
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
5
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
0
Trade Distance:
Removed:
40
concessions_chance_at_tick:
Removed:
0.2
concessions_roll:
0.5104859925947492 → 0.25738185011128856
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.8808744765633317 → 0.8942208271747597
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.42061306713035984 → 0.16062165640099046
stability_gain_chance_at_tick:
0.12 → 0.05
stability_gain_roll:
0.9736760042169347 → 0.2618365426181066
stability_loss_chance_at_tick:
1.9 → 1.13
stability_loss_roll:
0.02647367155773117 → 0.9167165262677358
previous_karma:
Removed:
3
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
5
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_arbalest:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
imperial_vanguard:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
0
classical_siege_weapon:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
Concessions:
Removed:
Progress Quests:
Item 1:
quest_name:
Spell → None
progress_per_tick:
2 → None
current_progress:
6 → 12
required_progress:
15 → None
link:
https://discord.com/channels/1188889187018088488/1393417761421525045/1394014070822273165 → None
total_progress_per_tick:
6 → None
bonus_progress_per_tick:
3 → None
slot:
3_progress_slot → None
Item 2:
quest_name:
Blessed log book → None
progress_per_tick:
1 → None
current_progress:
2 → 4
required_progress:
4 → None
link:
https://discord.com/channels/1188889187018088488/1201604899255898112/1400937263680061605 → None
total_progress_per_tick:
2 → None
bonus_progress_per_tick:
1 → None
slot:
1_progress_slot → None
Territory Types:
Removed:
plains:
6
forest:
4
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
12
deep_water:
0
hazardous_water:
0
disconnected:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests:
{'investing': 0, 'cost': 3, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 8, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 5, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 5, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': False} → None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': False} → None
military_wages:
investing:
3 → 0
cost:
6 → None
researched:
0 → True
invested:
3 → 6
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 4, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': False} → None
novitiates:
{'investing': 0, 'cost': 7, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 8, 'researched': False} → None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 4, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 6, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True} → None
rig_and_sail:
investing:
1 → 0
cost:
7 → None
researched:
0 → None
invested:
None → 1
sewers:
{'investing': 0, 'cost': 3, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 3, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': False} → None
research_consumption_at_tick:
6 → 4
research_production_at_tick:
6 → 4
production_at_tick:
food:
20 → 5
wood:
5 → 7
stone:
7 → -2
mounts:
-1 → -5
research:
0 → None
magic:
11 → 7
bronze:
-1 → 6
iron:
1 → 6
passive_negative_stab_civil_war_chance_at_tick:
Removed:
0.5
passive_negative_stab_civil_war_roll:
Removed:
0.04062111459966544
vampirism_chance_at_tick:
0.9 → 0.35
vampirism_roll:
0.24507232211259922 → 0.5287624963962752
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_fishery:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-15
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0.35
Working Pops Count:
Removed:
21
Pop Loss Chance:
Removed:
0
Resource Capacity:
Removed:
food:
20
wood:
20
stone:
20
mounts:
20
research:
0
magic:
10
bronze:
10
iron:
5
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
1
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
|
| Reason: | Tick Update for Sundralund |