Change #68ed065f1e8ce37ba3836d2f:
| Target: | 67f8b0f7dadac9e77c5a7fe6 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-10-13 14:02:07.433000 |
| Changes: |
_id:
Removed:
67f8b0f7dadac9e77c5a7fe6
Name:
Removed:
Gorebound Concord
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Stable → United
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
1 → 0
Money:
100 → 49
Primary Race:
Removed:
67f8b030dadac9e77c5a7fe2
Primary Culture:
Removed:
67f8b04ddadac9e77c5a7fe4
Primary Religion:
Removed:
67f8b00bdadac9e77c5a7fe0
Current Territory:
Removed:
13
Road Usage:
Removed:
0
Overlord:
Removed:
6801f27aa39a3e1b787aea72
Vassal Type:
Removed:
Mercantile
Compliance:
Removed:
Loyal
Districts:
Removed:
Item 1:
type:
ancient_dock
node:
""
Item 2:
type:
ancient_fishery
node:
food
Item 3:
type:
classical_mint
node:
""
Item 4:
type:
ancient_hospital
node:
""
Item 5:
type:
ancient_ranch
node:
""
Cities:
Removed:
Item 1:
name:
Konkor
type:
commerce
node:
stone
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
(C) Fleeing Victims
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Government Type:
Removed:
Trade Federation
Succession Type:
Removed:
Strength
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Balanced
Land Doctrine:
Removed:
Volley
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Pragmatic
Economy Type:
Removed:
Commerce
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Standard
Tax Stance:
Removed:
No Taxes
Justice Stance:
Removed:
None
Resource Storage:
food:
12 → 14
wood:
4 → 2
stone:
2 → 1
mounts:
3 → 4
research:
0 → None
magic:
7 → None
bronze:
2 → 0
iron:
5 → None
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
bureaucrat:
0 → None
farmer:
0 → None
fisherman:
3 → 0
harvester:
0 → None
hunter:
0 → None
merchant:
0 → None
metallurgist:
4 → 0
miner:
2 → 0
mystic:
0 → None
researcher:
5 → 0
astronomer:
0 → None
stone_speaker:
0 → None
partial_vampire:
0 → None
entertainer:
0 → None
artificer:
0 → None
apprentice:
0 → None
missionary:
0 → None
full_vampire:
0 → None
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
4
Chance to Demand Concessions:
Removed:
0.1
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
5
Effective Territory:
Removed:
18
Event Roll:
Restricted content
Export Slots:
Removed:
11
Import Slots:
Removed:
11
job_details:
Removed:
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
Total Karma:
Removed:
3
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
5
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
-51
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
5
Pop Count:
Removed:
14
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
11
Remaining Import Slots:
Removed:
11
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
16
wood:
4
stone:
9
mounts:
1
research:
6
magic:
0
bronze:
6
iron:
0
Resource Excess:
Removed:
food:
2
wood:
-2
stone:
-1
mounts:
1
research:
0
magic:
0
bronze:
-2
iron:
4
Resource Production:
Removed:
food:
18
wood:
2
stone:
8
mounts:
2
research:
6
magic:
0
bronze:
4
iron:
4
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.29
Stability Loss Chance:
Removed:
0.15
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed:
15
Nomadic:
Removed:
0
Trade Distance:
Removed:
16
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.49681404943988217 → 0.7164154998174925
stability_gain_chance_at_tick:
0.18 → 0.29
stability_gain_roll:
0.10088631261891834 → 0.08982162719141784
stability_loss_chance_at_tick:
0 → 0.15
stability_loss_roll:
0.1084000845435178 → 0.7689496682699961
previous_karma:
Removed:
3
previous_rolling_karma:
Removed:
1
previous_temporary_karma:
Removed:
0
Progress Quests:
Item 1:
quest_name:
Great Artifact → None
bonus_progress_per_tick:
0 → None
current_progress:
5 → 7
required_progress:
17 → None
link:
https://discord.com/channels/1416309239638523935/1416349326334234814/1421488838592958564 → None
slot:
2_progress_slot → None
total_progress_per_tick:
2 → None
research_consumption_at_tick:
7 → 6
research_production_at_tick:
7 → 6
Technologies:
aqueducts:
{'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True} → None
chests:
{'investing': 0, 'cost': 1, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': True} → None
cosmology:
{'investing': 0, 'cost': 4, 'researched': False} → None
deep_hulls:
{'investing': 0, 'cost': 5, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': True} → None
fermentation:
{'investing': 0, 'cost': 3, 'researched': False} → None
frame_saddles:
investing:
1 → 0
cost:
1 → None
researched:
0 → True
invested:
None → 1
levers_and_pulleys:
{'investing': 0, 'cost': 5, 'researched': True} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages:
{'investing': 0, 'cost': 4, 'researched': False} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 7, 'researched': False} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
investing:
5 → 0
cost:
5 → None
researched:
0 → True
invested:
None → 5
philosophy:
{'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': True} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 5, 'researched': True} → None
rig_and_sail:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': False} → None
academics:
{'investing': 0, 'cost': 4, 'researched': False} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': False} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
production_at_tick:
food:
3 → 2
wood:
0 → -2
stone:
-8 → -1
mounts:
1 → None
research:
0 → None
magic:
0 → None
bronze:
-3 → -2
iron:
4 → None
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_spearmen:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_civilian:
0
classical_orchal_cavalry:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_siege_weapon:
0
imperial_arbalest:
0
classical_tactician:
0
imperial_vanguard:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_phantom:
0
imperial_war_dancer:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_terrapin:
0
classical_transport_ship:
0
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
1
hill:
0
mountain:
1
river:
0
desert:
0
tundra:
0
marsh:
6
hazardous_land:
3
shallow_water:
2
deep_water:
0
hazardous_water:
0
disconnected:
0
resource_desires:
Item 1:
resource:
food → stone
trade_type:
Need to Buy → Desire to Buy
price:
60 → 75
quantity:
4 → 1
Item 2:
resource:
stone → magic
trade_type:
Desire to Sell → Need to Buy
price:
75 → 125
quantity:
2 → 4
Item 3:
resource:
mounts → narcotics
trade_type:
Desire to Sell → Need to Buy
price:
75 → 350
quantity:
3 → 1
Item 4:
resource:
magic → dyes
trade_type:
Need to Buy → None
price:
115 → 370
quantity:
4 → 1
Item 5:
resource:
iron → magical_crystals
trade_type:
Desire to Buy → None
price:
150 → 310
quantity:
2 → 1
Added:
Item 6:
resource:
quintessence
trade_type:
Desire to Buy
price:
290
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
ancient_heavy_cavalry:
(nested dict)
ancient_light_cavalry:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
classical_orchal_cavalry:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-15
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
14
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
concessions_chance_at_tick:
Removed:
0.1
concessions_roll:
0.896580796014689 → 0.7880167000264482
rebellion_chance_at_tick:
Removed:
0
rebellion_roll:
0.8897280501845125 → 0.5082179481177589
Notes:
Removed:
None
|
| Reason: | Tick Update for Gorebound Concord |