Change #68ed067f1e8ce37ba3836d41:

Target: 67ef725298867826cf79630a
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-10-13 14:02:39.393000
Changes:
_id:
Removed: 67ef725298867826cf79630a
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: Lokhim Empire
Infamy:
Removed: 0
Economy Type:
Removed: Production
Government Type:
Removed: Iron-Fisted Dictatorship
Mercenary Law:
Removed: Some Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: Punishment
Prestige:
100 → 94
Current Territory:
Removed: 50
Vassal Type:
Removed: None
Region:
Removed: 67ef6b3198867826cf7962eb
Consumption Stance:
Removed: Standard
Succession Type:
Removed: Elected
Empire:
Removed: on
Primary Culture:
Removed: 67ef5d78690147f64b5a8309
Primary Race:
Removed: 67ef565d89e17a6e9fa6bbf2
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Closed
Road Usage:
Removed: 36
Rolling Karma:
-6 → -7
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
4916 → 6010
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef6523690147f64b5a8397
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (T) Strange Outsiders
Temperament:
Restricted content
Stability:
Removed: United
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 6
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 9
Effective Territory:
Removed: 75
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
apprentice: (nested dict)
bureaucrat: (nested dict)
farmer: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
Total Karma:
Removed: 3
Land Attack Modifier:
Removed: 5
Land Defense Modifier:
Removed: 5
Land Unit Capacity:
Removed: 14
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1088
Naval Attack Modifier:
Removed: 5
Naval Defense Modifier:
Removed: 5
Naval Unit Capacity:
Removed: 14
Pop Count:
Removed: 33
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 20
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 38
wood: 21
stone: 12
mounts: 1
research: 20
magic: 7
bronze: 10
iron: 9
Resource Excess:
Removed:
food: 14
wood: 1
stone: 0
mounts: 5
research: 0
magic: 22
bronze: 2
iron: 4
Resource Production:
Removed:
food: 52
wood: 22
stone: 12
mounts: 6
research: 20
magic: 29
bronze: 12
iron: 13
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.4
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Khwamlok-Kaern
type: metropolis
node: magic
wall: ""
Item 2:
name: Thonboran
type: sanctum
node: ""
wall: ""
Item 3:
name: Yurr Kathrim
type: commerce
node: ""
wall: ""
Item 4:
name: Sahwadika
type: generic
node: ""
wall: ""
Item 5:
name: ""
type: ""
node: ""
wall: ""
Item 6:
name: ""
type: ""
node: ""
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: food
Item 2:
type: ancient_farms
node: food
Item 3:
type: classical_mint
node: luxury
Item 4:
type: classical_barrow
node: magic
Item 5:
type: ancient_center
node: wood
Item 6:
type: ancient_school
node: research
Item 7:
type: ancient_forge
node: bronze
Item 8:
type: classical_mine
node: iron
Item 9:
type: classical_library
node: wood
Jobs:
bureaucrat: 0 → None
farmer: 8 → 0
harvester: 4 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 4 → 0
miner: 2 → 0
mystic: 7 → 0
researcher: 9 → 0
apprentice: 0 → None
fisherman: 0 → None
artificer: 0 → None
astronomer: 0 → None
vampire: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
Ongoing Modifiers:
Item 1:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Upkeep for Nekreyn's Regeneration → None
Item 2:
field: unique_minority_count → None
value: -1.0 → None
duration: -1 → None
source: Culturally Accepted Modifier from Mech RP → None
Item 3:
field: stone_nodes → None
value: 1.0 → None
duration: -1 → None
source: Stone node on capital → None
Item 4:
field: vassal_slots → None
value: 1.0 → None
duration: -1 → None
source: Classical Era https://discord.com/channels/1188889187018088488/1188909580378443816/1381527319331733524 → None
Item 5:
field: mounts_nodes → None
value: 1.0 → None
duration: -1 → None
source: https://discord.com/channels/1188889187018088488/1188900070054187018/1396290889785020536 → None
Item 6:
field: food_consumption → None
value: 3.0 → None
duration: -1 → None
source: 3 Foreign Upgraded District → None
Item 7:
field: wood_consumption → None
value: 3.0 → None
duration: -1 → None
source: 3 Foreign Upgraded District → None
Item 8:
field: stone_consumption → None
value: 3.0 → None
duration: -1 → None
source: 3 Foreign Upgraded District → None
Item 9:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Enrich Leyline → None
Item 10:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Artifice → None
Item 11:
field: research_production → None
value: 1.0 → None
duration: -1 → None
source: Library 5 sessions old (49) → None
Item 12:
field: karma → mystic_magic_production
value: 3.0 → 2.0
duration: 1 → 3
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1414260832656822452 → https://discord.com/channels/1188889187018088488/1421321284716855366/1421832891884900482
Item 13:
field: mystic_magic_production → food_production
value: 2.0 → 6.0
duration: 4 → -1
source: https://discord.com/channels/1188889187018088488/1421321284716855366/1421832891884900482 → Upgraded Vineyard
Item 14:
field: pop_count → stability_loss_chance
value: -1.0 → -0.2
duration: 1 → -1
source: https://discord.com/channels/1188889187018088488/1188894948574109837/1421301588714197102 → Upgraded Vineyard
Item 15:
field: food_production → prestige_gain
value: 6.0 → -2.0
duration: -1 → None
source: Upgraded Vineyard → None
Item 16:
field: stability_loss_chance → research_production
value: -0.2 → 1.0
duration: -1 → None
source: Upgraded Vineyard → Upgraded Ancient School
Item 17:
field: prestige_gain → wood_consumption
value: -2.0 → 1.0
duration: -1 → None
source: Upgraded Vineyard → Upgraded Ancient School
Item 18:
field: research_production → magic_consumption
value: 1.0 → None
duration: -1 → None
source: Upgraded Ancient School → Until mana shield is down
Item 19:
field: wood_consumption → magic_consumption
value: 1.0 → None
duration: -1 → None
source: Upgraded Ancient School → Until barrier is down
Item 20:
field: magic_consumption → research_nodes
value: 1.0 → None
duration: -1 → None
source: Until mana shield is down → Research Node under Farm
Removed:
Item 21:
field: magic_consumption
value: 1.0
duration: -1
source: Until barrier is down
Item 22:
field: research_nodes
value: 1.0
duration: -1
source: Research Node under Farm
resource_nodes:
Removed:
food: 2
wood: 1
stone: 1
mounts: 1
research: 2
magic: 2
bronze: 1
iron: 0
Resource Storage:
food: 13 → 26
wood: 22 → 23
stone: 22 → None
mounts: 7 → 12
research: 0 → None
magic: 3 → 25
bronze: 10 → 12
iron: 12 → 16
Effective Pop Capacity:
Removed: 32
Nomadic:
Removed: 0
Trade Distance:
Removed: 13
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
classical_grey_wardens: 0
ancient_fire_shaman: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 2
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_arbalest: 0
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
Naval Units:
Removed:
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Imperial District:
Removed:
type: vineyard
node: luxury
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.5319539512226517 → 0.14379252353197525
stability_gain_chance_at_tick:
Removed: 0.4
stability_gain_roll:
0.2078023374201038 → 0.19397568990712588
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
0.9033598143109021 → 0.752888311207146
previous_karma:
Removed: 3
previous_rolling_karma:
Removed: -6
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 1
forest: 23
dense_forest: 0
urban: 0
hill: 5
mountain: 6
river: 1
desert: 0
tundra: 10
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 1
Progress Quests:
Item 1:
quest_name: Enrich Leyline → None
progress_per_tick: 0 → None
current_progress: 10 → 12
required_progress: 28 → None
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1408632068660920361 → None
total_progress_per_tick: 2 → None
bonus_progress_per_tick: 0 → None
slot: tier_2_spell_slot → None
Item 2:
quest_name: Mountain Flower upgrade → None
progress_per_tick: 3 → None
current_progress: 6 → 8
required_progress: 13 → None
link: https://discord.com/channels/1188889187018088488/1195493916561129613/1408632068660920361 → None
total_progress_per_tick: 2 → None
bonus_progress_per_tick: 0 → None
slot: tier_2_spell_slot → None
Item 3:
quest_name: Custom Mundane Unit → None
progress_per_tick: 2 → None
current_progress: 3 → 6
required_progress: 12 → None
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1409310829614207017 → None
total_progress_per_tick: 3 → None
bonus_progress_per_tick: 0 → None
slot: 3_progress_slot → None
Item 4:
quest_name: Spice Node Creation → None
progress_per_tick: 2 → None
current_progress: 3 → None
required_progress: 9 → None
link: https://discord.com/channels/1188889187018088488/1288599006628286567/1291493351761117234 → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 5:
quest_name: Custom City Quest → None
bonus_progress_per_tick: 0 → None
current_progress: 8 → None
required_progress: 45 → None
link: https://discord.com/channels/1188889187018088488/1395936979895582772/1396260453855924285 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 6:
quest_name: Moving Food Node` → None
bonus_progress_per_tick: 2 → None
current_progress: 4 → 7
required_progress: 9 → None
link: https://discord.com/channels/1188889187018088488/1201604899255898112/1417505650300424242 → None
slot: 1_progress_slot → None
total_progress_per_tick: 3 → None
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
dynastic_hunters: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
fermentation: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 3} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 3} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
communal_baths:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
research_consumption_at_tick:
12 → 20
research_production_at_tick:
12 → 20
production_at_tick:
food: 11 → 13
wood: 1 → None
stone: 0 → None
mounts: 0 → 5
research: 0 → None
magic: 21 → 22
bronze: 8 → 2
iron: 10 → 4
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 2
land_unit_details:
Removed:
ancient_battering_ram: (nested dict)
ancient_civilian: (nested dict)
ancient_elite_infantry: (nested dict)
ancient_siege_weapon: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_tactician: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_cavalier: (nested dict)
imperial_celestial: (nested dict)
imperial_legionnaire: (nested dict)
imperial_marksman: (nested dict)
imperial_tyranus: (nested dict)
imperial_vanguard: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -6
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 34
Pop Loss Chance:
Removed: 0
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Desire to Buy
price: 75
quantity: 0
Item 2:
resource: magic
trade_type: Desire to Buy
price: 105
quantity: 0
Item 3:
resource: spices
trade_type: Desire to Buy
price: 305
quantity: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 30
wood: 25
stone: 25
mounts: 25
research: 0
magic: 25
bronze: 20
iron: 20
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 6
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Notes:
Removed: None
Reason: Tick Update for Lokhim Empire