Change #68ed06ac1e8ce37ba3836d61:
| Target: | 68ec41caa8271838e4e14ea2 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-10-13 14:03:24.523000 |
| Changes: |
_id:
Removed:
68ec41caa8271838e4e14ea2
Name:
Removed:
Shama Of Sol’klar
Region:
Removed:
67ef6b6c98867826cf7962f3
Prestige:
Removed:
0
Stability:
Removed:
Balanced
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Money:
1 → 202
Primary Race:
Removed:
68ec4275a8271838e4e14ea4
Primary Culture:
Removed:
68ec42e4a8271838e4e14ea6
Primary Religion:
Removed:
68ec43a7a8271838e4e14ea9
Road Usage:
Removed:
0
Overlord:
Removed:
""
Vassal Type:
Removed:
None
Compliance:
Removed:
None
Concessions:
Removed:
Districts:
Removed:
Item 1:
type:
""
node:
""
Item 2:
type:
""
node:
""
Item 3:
type:
""
node:
""
Item 4:
type:
""
node:
""
Item 5:
type:
""
node:
""
Imperial District:
Removed:
type:
""
node:
""
Cities:
Removed:
Item 1:
name:
""
type:
metropolis
node:
bronze
wall:
""
Item 2:
name:
""
type:
""
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
(C) Shattered Dominion
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Progress Quests:
Removed:
[]
Notes:
Removed:
""
Government Type:
Removed:
Autocracy
Succession Type:
Removed:
Inherited
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Notable
Magic Stance:
Removed:
Military
Centralization Law:
Removed:
Absolute
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Oppression
Subject Stance:
Removed:
Suppression
Land Doctrine:
Removed:
Shock
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Belligerent
Scientific Stance:
Removed:
Pragmatic
Economy Type:
Removed:
Commerce
Expansion Control Stance:
Removed:
Restricted
Mercenary Law:
Removed:
No Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
High
Justice Stance:
Removed:
None
Resource Storage:
food:
11 → 2
wood:
1 → 0
stone:
1 → 0
mounts:
1 → None
research:
6 → 0
magic:
1 → None
bronze:
1 → 3
iron:
1 → None
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Jobs:
Removed:
artificer:
0
entertainer:
0
apprentice:
0
missionary:
0
fisherman:
0
stone_speaker:
0
bureaucrat:
0
farmer:
0
harvester:
0
hunter:
0
merchant:
0
metallurgist:
0
miner:
0
mystic:
0
researcher:
0
partial_vampire:
0
Technologies:
aqueducts:
{'investing': 0, 'cost': 0, 'researched': True} → None
caravansaries:
{'investing': 0, 'cost': 0, 'researched': True} → None
chests:
{'investing': 0, 'cost': 0, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 0, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 0, 'researched': False} → None
cosmology:
{'investing': 0, 'cost': 0, 'researched': True} → None
deep_hulls:
{'investing': 0, 'cost': 0, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 0, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 0, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 0, 'researched': True} → None
levers_and_pulleys:
{'investing': 0, 'cost': 0, 'researched': False} → None
lumber_yards:
{'investing': 0, 'cost': 0, 'researched': True} → None
metal_hooks:
{'investing': 0, 'cost': 0, 'researched': False} → None
military_wages:
{'investing': 0, 'cost': 0, 'researched': True} → None
mine_shafts:
{'investing': 0, 'cost': 0, 'researched': True} → None
mints:
investing:
3 → 0
cost:
3 → None
researched:
0 → True
invested:
None → 3
mote_stabilization:
{'investing': 0, 'cost': 0, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 0, 'researched': False} → None
novitiates:
{'investing': 0, 'cost': 0, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 0, 'researched': False} → None
philosophy:
{'investing': 0, 'cost': 0, 'researched': False} → None
pit_mining:
{'investing': 0, 'cost': 0, 'researched': False} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 0, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 0, 'researched': False} → None
rig_and_sail:
{'investing': 0, 'cost': 0, 'researched': False} → None
sewers:
{'investing': 0, 'cost': 0, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 0, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 0, 'researched': False} → None
academics:
{'investing': 0, 'cost': 0, 'researched': False} → None
archival_history:
{'investing': 0, 'cost': 0, 'researched': False} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 0, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 0, 'researched': False} → None
communal_baths:
{'investing': 0, 'cost': 0, 'researched': False} → None
cultural_prophecy:
{'investing': 0, 'cost': 0, 'researched': False} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 0, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 0, 'researched': False} → None
dedicated_magery:
{'investing': 0, 'cost': 0, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 0, 'researched': False} → None
drastic_action:
{'investing': 0, 'cost': 0, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 0, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 0, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 0, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 0, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 0, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 0, 'researched': False} → None
mobile_governance:
{'investing': 0, 'cost': 0, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 0, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 0, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 0, 'researched': False} → None
poultices:
{'investing': 0, 'cost': 0, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 0, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 0, 'researched': False} → None
riveted_armor:
{'investing': 0, 'cost': 0, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 0, 'researched': False} → None
subsidized_labor:
{'investing': 0, 'cost': 0, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 0, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 0, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 0, 'researched': False} → None
Land Units:
Removed:
ancient_ameru_marines:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_vanguard:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_tyranus:
0
imperial_river_runner:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_cavalry_archer:
0
classical_civilian:
0
classical_light_cavalry:
0
classical_tactician:
0
imperial_cavalier:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_civilian:
0
classical_orchal_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
Administration:
Removed:
1
Effective Territory:
Removed:
15
Current Territory:
Removed:
0
Road Capacity:
Removed:
10
Effective Pop Capacity:
Removed:
17
Pop Count:
Removed:
7
Prestige Gain:
Removed:
-2
Passive Expansion Chance:
Removed:
0.3
Stability Loss Chance On Leader Death:
Removed:
0.75
Vampirism Chance:
Removed:
0
Pop Loss Chance:
Removed:
0
Money Capacity:
Removed:
6000
Money Income:
Removed:
201
Total Karma:
Removed:
0
Migration Distance:
Removed:
8
Stationary Delay:
Removed:
2
Chance to Disobey:
Removed:
0
Chance to Rebel:
Removed:
0
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Working Pops Count:
Removed:
0
Minority Count:
Removed:
0
Stability Gain Chance:
Removed:
0.25
Stability Loss Chance:
Removed:
0
Civil War Chance:
Removed:
0
District Slots:
Removed:
5
Nomadic:
Removed:
0
City Slots:
Removed:
3
City Count:
Removed:
0
Defensive Pact Slots:
Removed:
1
Military Alliance Slots:
Removed:
1
Vassal Slots:
Removed:
5
Non-Aggression Pact Slots:
Removed:
5
Land Unit Count:
Removed:
0
Land Unit Capacity:
Removed:
3
Naval Unit Count:
Removed:
0
Naval Unit Capacity:
Removed:
3
Land Attack Modifier:
Removed:
1
Land Defense Modifier:
Removed:
1
Naval Attack Modifier:
Removed:
-1
Naval Defense Modifier:
Removed:
-1
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Resource Production:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
1
magic:
0
bronze:
2
iron:
0
Resource Consumption:
Removed:
food:
9
wood:
1
stone:
1
mounts:
0
research:
3
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-9
wood:
-1
stone:
-1
mounts:
0
research:
-2
magic:
0
bronze:
2
iron:
0
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
5
Technology Cost Modifier:
Removed:
0
Technology Cost Minimum:
Removed:
0
Export Slots:
Removed:
4
Import Slots:
Removed:
4
Remaining Export Slots:
Removed:
4
Remaining Import Slots:
Removed:
4
Trade Distance:
Removed:
7
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
1
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
job_details:
Removed:
bureaucrat:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
land_unit_details:
Removed:
ancient_civilian:
(nested dict)
classical_orchal_cavalry:
(nested dict)
naval_unit_details:
Removed:
Event Roll:
Restricted content
Event Type:
Restricted content
previous_karma:
Removed:
0
previous_rolling_karma:
Removed:
0
previous_temporary_karma:
Removed:
0
Raw Roll:
Restricted content
resource_desires:
Added:
Item 1:
resource:
stone
trade_type:
Need to Buy
price:
95
quantity:
4
Item 2:
resource:
mounts
trade_type:
Need to Buy
price:
90
quantity:
3
Item 3:
resource:
magic
trade_type:
Desire to Sell
price:
95
quantity:
1
Item 4:
resource:
iron
trade_type:
Need to Buy
price:
180
quantity:
5
Item 5:
resource:
gold
trade_type:
Desire to Buy
price:
310
quantity:
1
production_at_tick:
Added:
food:
-9
wood:
-1
stone:
-1
mounts:
0
research:
-2
magic:
0
bronze:
2
iron:
0
research_production_at_tick:
Added:
1
research_consumption_at_tick:
Added:
3
stability_gain_roll:
Added:
0.8169598852258378
stability_gain_chance_at_tick:
Added:
0.25
stability_loss_roll:
Added:
0.1363417866172546
stability_loss_chance_at_tick:
Added:
0
expansion_roll:
Added:
0.3570798553962571
expansion_chance_at_tick:
Added:
0.3
Temperament Change Roll:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Sessions Since Temperament Change:
Restricted content
|
| Reason: | Tick Update for Shama Of Sol’klar |