Change #68ed06ac1e8ce37ba3836d61:

Target: 68ec41caa8271838e4e14ea2
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-10-13 14:03:24.523000
Changes:
_id:
Removed: 68ec41caa8271838e4e14ea2
Name:
Removed: Shama Of Sol’klar
Region:
Removed: 67ef6b6c98867826cf7962f3
Prestige:
Removed: 0
Stability:
Removed: Balanced
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Money:
1 → 202
Primary Race:
Removed: 68ec4275a8271838e4e14ea4
Primary Culture:
Removed: 68ec42e4a8271838e4e14ea6
Primary Religion:
Removed: 68ec43a7a8271838e4e14ea9
Road Usage:
Removed: 0
Overlord:
Removed: ""
Vassal Type:
Removed: None
Compliance:
Removed: None
Concessions:
Removed:
Districts:
Removed:
Item 1:
type: ""
node: ""
Item 2:
type: ""
node: ""
Item 3:
type: ""
node: ""
Item 4:
type: ""
node: ""
Item 5:
type: ""
node: ""
Imperial District:
Removed:
type: ""
node: ""
Cities:
Removed:
Item 1:
name: ""
type: metropolis
node: bronze
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Origin:
Removed: (C) Shattered Dominion
Ongoing Modifiers:
Removed:
[]
Temperament:
Restricted content
Progress Quests:
Removed:
[]
Notes:
Removed: ""
Government Type:
Removed: Autocracy
Succession Type:
Removed: Inherited
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Moderate
Military Funding:
Removed: Notable
Magic Stance:
Removed: Military
Centralization Law:
Removed: Absolute
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Oppression
Subject Stance:
Removed: Suppression
Land Doctrine:
Removed: Shock
Naval Doctrine:
Removed: Standard
Diplomatic Stance:
Removed: Belligerent
Scientific Stance:
Removed: Pragmatic
Economy Type:
Removed: Commerce
Expansion Control Stance:
Removed: Restricted
Mercenary Law:
Removed: No Mercenaries
Consumption Stance:
Removed: Comfort
Tax Stance:
Removed: High
Justice Stance:
Removed: None
Resource Storage:
food: 11 → 2
wood: 1 → 0
stone: 1 → 0
mounts: 1 → None
research: 6 → 0
magic: 1 → None
bronze: 1 → 3
iron: 1 → None
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Jobs:
Removed:
artificer: 0
entertainer: 0
apprentice: 0
missionary: 0
fisherman: 0
stone_speaker: 0
bureaucrat: 0
farmer: 0
harvester: 0
hunter: 0
merchant: 0
metallurgist: 0
miner: 0
mystic: 0
researcher: 0
partial_vampire: 0
Technologies:
aqueducts: {'investing': 0, 'cost': 0, 'researched': True} → None
caravansaries: {'investing': 0, 'cost': 0, 'researched': True} → None
chests: {'investing': 0, 'cost': 0, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 0, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 0, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 0, 'researched': True} → None
deep_hulls: {'investing': 0, 'cost': 0, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 0, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 0, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 0, 'researched': True} → None
levers_and_pulleys: {'investing': 0, 'cost': 0, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 0, 'researched': True} → None
metal_hooks: {'investing': 0, 'cost': 0, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 0, 'researched': True} → None
mine_shafts: {'investing': 0, 'cost': 0, 'researched': True} → None
mints:
investing: 3 → 0
cost: 3 → None
researched: 0 → True
invested: None → 3
mote_stabilization: {'investing': 0, 'cost': 0, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 0, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 0, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 0, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 0, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 0, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 0, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 0, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 0, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 0, 'researched': False} → None
sewers: {'investing': 0, 'cost': 0, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 0, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 0, 'researched': False} → None
academics: {'investing': 0, 'cost': 0, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 0, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 0, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 0, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 0, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 0, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 0, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 0, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 0, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 0, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 0, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 0, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 0, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 0, 'researched': False} → None
market_control: {'investing': 0, 'cost': 0, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 0, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 0, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 0, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 0, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 0, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 0, 'researched': False} → None
poultices: {'investing': 0, 'cost': 0, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 0, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 0, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 0, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 0, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 0, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 0, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 0, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 0, 'researched': False} → None
Land Units:
Removed:
ancient_ameru_marines: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
imperial_vanguard: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_cavalry_archer: 0
classical_civilian: 0
classical_light_cavalry: 0
classical_tactician: 0
imperial_cavalier: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
classical_orchal_cavalry: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
Administration:
Removed: 1
Effective Territory:
Removed: 15
Current Territory:
Removed: 0
Road Capacity:
Removed: 10
Effective Pop Capacity:
Removed: 17
Pop Count:
Removed: 7
Prestige Gain:
Removed: -2
Passive Expansion Chance:
Removed: 0.3
Stability Loss Chance On Leader Death:
Removed: 0.75
Vampirism Chance:
Removed: 0
Pop Loss Chance:
Removed: 0
Money Capacity:
Removed: 6000
Money Income:
Removed: 201
Total Karma:
Removed: 0
Migration Distance:
Removed: 8
Stationary Delay:
Removed: 2
Chance to Disobey:
Removed: 0
Chance to Rebel:
Removed: 0
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Working Pops Count:
Removed: 0
Minority Count:
Removed: 0
Stability Gain Chance:
Removed: 0.25
Stability Loss Chance:
Removed: 0
Civil War Chance:
Removed: 0
District Slots:
Removed: 5
Nomadic:
Removed: 0
City Slots:
Removed: 3
City Count:
Removed: 0
Defensive Pact Slots:
Removed: 1
Military Alliance Slots:
Removed: 1
Vassal Slots:
Removed: 5
Non-Aggression Pact Slots:
Removed: 5
Land Unit Count:
Removed: 0
Land Unit Capacity:
Removed: 3
Naval Unit Count:
Removed: 0
Naval Unit Capacity:
Removed: 3
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Naval Attack Modifier:
Removed: -1
Naval Defense Modifier:
Removed: -1
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Resource Production:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 1
magic: 0
bronze: 2
iron: 0
Resource Consumption:
Removed:
food: 9
wood: 1
stone: 1
mounts: 0
research: 3
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -9
wood: -1
stone: -1
mounts: 0
research: -2
magic: 0
bronze: 2
iron: 0
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Technology Cost Modifier:
Removed: 0
Technology Cost Minimum:
Removed: 0
Export Slots:
Removed: 4
Import Slots:
Removed: 4
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
Trade Distance:
Removed: 7
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 1
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
job_details:
Removed:
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
naval_unit_details:
Removed:
Event Roll:
Restricted content
Event Type:
Restricted content
previous_karma:
Removed: 0
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Raw Roll:
Restricted content
resource_desires:
Added:
Item 1:
resource: stone
trade_type: Need to Buy
price: 95
quantity: 4
Item 2:
resource: mounts
trade_type: Need to Buy
price: 90
quantity: 3
Item 3:
resource: magic
trade_type: Desire to Sell
price: 95
quantity: 1
Item 4:
resource: iron
trade_type: Need to Buy
price: 180
quantity: 5
Item 5:
resource: gold
trade_type: Desire to Buy
price: 310
quantity: 1
production_at_tick:
Added:
food: -9
wood: -1
stone: -1
mounts: 0
research: -2
magic: 0
bronze: 2
iron: 0
research_production_at_tick:
Added: 1
research_consumption_at_tick:
Added: 3
stability_gain_roll:
Added: 0.8169598852258378
stability_gain_chance_at_tick:
Added: 0.25
stability_loss_roll:
Added: 0.1363417866172546
stability_loss_chance_at_tick:
Added: 0
expansion_roll:
Added: 0.3570798553962571
expansion_chance_at_tick:
Added: 0.3
Temperament Change Roll:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Sessions Since Temperament Change:
Restricted content
Reason: Tick Update for Shama Of Sol’klar