Change #68ed06c21e8ce37ba3836d70:

Target: 67ef76d298867826cf79631a
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-10-13 14:03:46.448000
Changes:
_id:
Removed: 67ef76d298867826cf79631a
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Benevolence
Scientific Stance:
Removed: Radical
Name:
Removed: Teo'zados'koa
Infamy:
Removed: 0
Economy Type:
Removed: Conquest
Government Type:
Removed: Untamed Lords
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Current Territory:
Removed: 0
Vassal Type:
Removed: None
Region:
Removed: 67ef6b5c98867826cf7962ef
Consumption Stance:
Removed: Standard
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5ac0690147f64b5a82c9
Primary Race:
Removed: 67ef4c0e89e17a6e9fa6bbcf
Diplomatic Stance:
Removed: Isolated
Foreign Acceptance:
Removed: Integration
Expansion Control Stance:
Removed: Limitless
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Rolling Karma:
Removed: -2
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: Encampment
Money:
671 → 731
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef60e6690147f64b5a834d
Overlord:
Removed: ""
Conscription Type:
Removed: Moderate
Origin:
Removed: (A) Conquest State
Temperament:
Restricted content
Stability:
Unsettled → Fragile
Administration:
Removed: 2
City Count:
Removed: 0
City Slots:
Removed: 0
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 0
Chance to Disobey:
Removed: 0
District Slots:
Removed: 5
Effective Territory:
Removed: 26
Event Roll:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
bureaucrat: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
Total Karma:
Removed: -8
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 60
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 3
Pop Count:
Removed: 10
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 10
wood: 7
stone: 5
mounts: 0
research: 4
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 0
wood: -1
stone: 4
mounts: 4
research: 0
magic: 0
bronze: 1
iron: 1
Resource Production:
Removed:
food: 10
wood: 6
stone: 9
mounts: 4
research: 4
magic: 0
bronze: 1
iron: 1
Road Capacity:
Removed: 14
Stability Gain Chance:
Removed: 0.05
Stability Loss Chance:
Removed: 0.59
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 3
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
[]
Districts:
Removed:
Item 1:
type: ancient_center
node: ""
Item 2:
type: ancient_home
node: ""
Item 3:
type: ancient_workshop
node: ""
Item 4:
type: classical_ranch
node: ""
Item 5:
type: ""
node: ""
Jobs:
apprentice: 0 → None
bureaucrat: 0 → None
farmer: 0 → None
fisherman: 0 → None
harvester: 3 → 0
hunter: 3 → 0
merchant: 0 → None
metallurgist: 1 → 0
miner: 3 → 0
mystic: 0 → None
researcher: 0 → None
astronomer: 0 → None
vampire: 0 → None
artificer: 0 → None
stone_speaker: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
entertainer: 0 → None
missionary: 0 → None
Ongoing Modifiers:
Removed:
[]
resource_nodes:
Removed:
food: 1
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Storage:
food: 1 → None
wood: 3 → 2
stone: 1 → 5
mounts: 10 → 14
research: 0 → None
magic: 1 → None
bronze: 3 → 4
iron: 2 → 3
Effective Pop Capacity:
Removed: 16
Nomadic:
Removed: 1
Trade Distance:
Removed: 7
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_fire_shaman: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_civilian: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_ameru_marines: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_river_runner: 0
imperial_arbalest: 0
imperial_war_dancer: 0
imperial_vanguard: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_reman_longbowbird: 0
classical_siege_weapon: 0
classical_tactician: 0
classical_orchal_cavalry: 0
classical_phantom: 0
Naval Units:
Removed:
concessions_chance_at_tick:
Removed: 0.2
concessions_roll:
Removed: 0.31354473706530606
expansion_chance_at_tick:
Removed: 0.6
expansion_roll:
0.7914942092457884 → 0.48650590403044025
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
Removed: 0.12108688278718782
stability_gain_chance_at_tick:
Removed: 0.05
stability_gain_roll:
0.9619331900642503 → 0.7640111028357162
stability_loss_chance_at_tick:
0.62 → 0.59
stability_loss_roll:
0.27167316959859356 → 0.38156900971272
previous_karma:
Removed: -8
previous_rolling_karma:
Removed: -2
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Progress Quests:
Item 1:
quest_name: Upgrading marines → None
bonus_progress_per_tick: 0 → None
current_progress: 5 → 6
required_progress: 6 → None
link: https://discord.com/channels/1188889187018088488/1404685681279762442/1406349316888727683 → None
slot: 1_progress_slot → None
total_progress_per_tick: 1 → None
Item 2:
quest_name: Piece of the Father → None
bonus_progress_per_tick: 0 → None
current_progress: 1 → 2
required_progress: 12 → None
link: https://discord.com/channels/1188889187018088488/1421305831672250368/1422662694305136797 → None
slot: 1_progress_slot → None
total_progress_per_tick: 1 → None
research_consumption_at_tick:
Removed: 4
research_production_at_tick:
Removed: 4
Technologies:
aqueducts: {'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
investing: 4 → 0
cost: 5 → None
researched: 0 → None
invested: None → 4
cosmology: {'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': True} → None
levers_and_pulleys: {'investing': 0, 'cost': 5, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 0, 'researched': True, 'invested': 4} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': False} → None
sewers: {'investing': 0, 'cost': 0, 'researched': True, 'invested': 3} → None
trade_records: {'investing': 0, 'cost': 0, 'researched': True, 'invested': 3} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
production_at_tick:
food: 0 → None
wood: 0 → -1
stone: 0 → 4
mounts: 4 → None
research: 0 → None
magic: 0 → None
bronze: 2 → 1
iron: 2 → 1
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
resource_desires:
Removed:
Item 1:
resource: mounts
trade_type: Desire to Buy
price: 70
quantity: 2
Item 2:
resource: magic
trade_type: Need to Buy
price: 120
quantity: 4
Item 3:
resource: bronze
trade_type: Need to Buy
price: 150
quantity: 5
Item 4:
resource: narcotics
trade_type: Need to Buy
price: 350
quantity: 1
Item 5:
resource: dyes
trade_type: Need to Buy
price: 350
quantity: 1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_civilian: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_cavalry: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_cavalry: (nested dict)
ancient_light_infantry: (nested dict)
ancient_ameru_marines: (nested dict)
classical_cavalry_archer: (nested dict)
classical_light_cavalry: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_cavalier: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.6
Prestige Gain:
Removed: 0
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 10
passive_civil_war_chance_at_tick:
Removed: 0.2
passive_civil_war_roll:
Removed: 0.20162311154848056
passive_negative_stab_civil_war_chance_at_tick:
Removed: 0.5
passive_negative_stab_civil_war_roll:
Removed: 0.1646712577236823
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 3
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: None
Reason: Tick Update for Teo'zados'koa