Change #68ed30021e8ce37ba3836ddc:
| Target: | 67ef800de311e8b3699a1b22 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | docrm |
| Time Implemented: | 2025-10-13 17:42:13.458000 |
| Changes: |
Money:
2841 → 4456
Districts:
Item 2:
type:
classical_fort → classical_center
node:
stone → wood
Ongoing Modifiers:
Item 1:
field:
stone_nodes → magic_consumption
value:
1.0 → 2.0
source:
Classical Fort on second stone node → https://discord.com/channels/1188889187018088488/1195493916561129613/1413186046455185418
Item 2:
field:
magic_consumption → 2_progress_slots
value:
2.0 → 1.0
source:
https://discord.com/channels/1188889187018088488/1195493916561129613/1413186046455185418 → Crown of Karak Temp Modifier
Removed:
Item 3:
field:
2_progress_slots
value:
1.0
duration:
-1
source:
Crown of Karak Temp Modifier
Resource Storage:
food:
18 → 21
stone:
25 → 16
mounts:
13 → 12
bronze:
13 → 17
iron:
7 → 0
Land Units:
imperial_war_dancer:
None → 0
Naval Units:
classical_terrapin:
None → 0
classical_boarding_ship:
None → 0
classical_missile_ship:
None → 0
classical_scout_ship:
None → 0
classical_transport_ship:
None → 0
|
| Reason: | Resource and District Change: https://discord.com/channels/1188889187018088488/1188894981214175283/1427336728649404597 Added Classical Center while removing Classical Fort as well as got rid of the modifier for double stone exploitation. |