Change #68ff11e5e419bf7c94b7b737:

Target: 68eb2cc4a8271838e4e14dac
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-10-27 06:32:05.336000
Changes:
_id:
Removed: 68eb2cc4a8271838e4e14dac
Name:
Removed: Bobbins United
Region:
Removed: 67ef6b5098867826cf7962ed
Prestige:
Removed: 0
Stability:
Removed: United
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Money:
120 → 321
Primary Race:
Removed: 68eb2dcba8271838e4e14db3
Primary Culture:
Removed: 68eb2d4aa8271838e4e14daf
Primary Religion:
Removed: 68eb2d98a8271838e4e14db1
Road Usage:
Removed: 0
Overlord:
Removed: ""
Vassal Type:
Removed: None
Compliance:
Removed: None
Concessions:
Removed:
Districts:
Removed:
Item 1:
type: ancient_dock
node: ""
Item 2:
type: ""
node: ""
Item 3:
type: ""
node: ""
Item 4:
type: ""
node: ""
Imperial District:
Removed:
type: ""
node: ""
Cities:
Removed:
Item 1:
name: ""
type: metropolis
node: ""
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Origin:
Removed: (C) Shattered Dominion
Ongoing Modifiers:
Removed:
Item 1:
field: stability_gain_chance
value: 0.1
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1429272298283732993
Temperament:
Restricted content
Progress Quests:
Removed:
[]
Notes:
Removed: ""
Government Type:
Removed: Representative Council
Succession Type:
Removed: Elected
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Low
Military Funding:
Removed: Notable
Magic Stance:
Removed: Bureaucracy
Centralization Law:
Removed: Decentralized
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Acceptance
Subject Stance:
Removed: Benevolence
Land Doctrine:
Removed: Volley
Naval Doctrine:
Removed: Standard
Diplomatic Stance:
Removed: Expansionist
Scientific Stance:
Removed: Pragmatic
Economy Type:
Removed: Commerce
Expansion Control Stance:
Removed: Free
Mercenary Law:
Removed: No Mercenaries
Consumption Stance:
Removed: Indulgence
Tax Stance:
Removed: High
Justice Stance:
Removed: None
Resource Storage:
food: 0 → 3
wood: 1 → 4
stone: 0 → 2
mounts: 1 → None
research: 0 → None
magic: 1 → None
bronze: 0 → None
iron: 0 → None
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 4
mountain: 3
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Jobs:
entertainer: 0 → None
apprentice: 0 → None
fisherman: 4 → 0
artificer: 0 → None
bureaucrat: 0 → None
farmer: 0 → None
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 1 → 0
mystic: 0 → None
researcher: 0 → None
partial_vampire: 0 → None
full_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
Technologies:
aqueducts: {'investing': 0, 'cost': 0, 'researched': True} → None
caravansaries: {'investing': 0, 'cost': 0, 'researched': True} → None
chests: {'investing': 0, 'cost': 0, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 0, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 0, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 0, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 0, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 0, 'researched': False} → None
fermentation:
investing: 1 → 0
cost: 0 → None
researched: 0 → True
invested: 2 → 3
frame_saddles: {'investing': 0, 'cost': 0, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 0, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 0, 'researched': True} → None
metal_hooks: {'investing': 0, 'cost': 0, 'researched': True} → None
military_wages: {'investing': 0, 'cost': 0, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 0, 'researched': True} → None
mints: {'investing': 0, 'cost': 0, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 0, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 0, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 0, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 0, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 0, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 0, 'researched': False} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True, 'invested': 2} → None
public_programs: {'investing': 0, 'cost': 0, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 0, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 0, 'researched': False} → None
rig_and_sail: {'investing': 0, 'cost': 0, 'researched': False} → None
sewers: {'investing': 0, 'cost': 0, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 0, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 0, 'researched': False} → None
academics: {'investing': 0, 'cost': 0, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 0, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 0, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 0, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 0, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 0, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 0, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 0, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 0, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 0, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 0, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 0, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 0, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 0, 'researched': False} → None
market_control: {'investing': 0, 'cost': 0, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 0, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 0, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 0, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 0, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 0, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 0, 'researched': False} → None
poultices: {'investing': 0, 'cost': 0, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 0, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 0, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 0, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 0, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 0, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 0, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 0, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 0, 'researched': False} → None
Land Units:
Removed:
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
imperial_legionnaire: 0
imperial_marksman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_ameru_marines: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_civilian: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_auxiliary: 0
classical_cavalry_archer: 0
classical_civilian: 0
classical_light_cavalry: 0
classical_orchal_cavalry: 0
imperial_cavalier: 0
imperial_war_dancer: 0
ancient_reman_longbowbird: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 0
imperial_arbalest: 0
imperial_vanguard: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Administration:
Removed: 1
Effective Territory:
Removed: 18
Current Territory:
Removed: 7
Road Capacity:
Removed: 10
Effective Pop Capacity:
Removed: 17
Pop Count:
Removed: 7
Prestige Gain:
Removed: -3
Passive Expansion Chance:
Removed: 0.4
Stability Loss Chance On Leader Death:
Removed: 0.5
Vampirism Chance:
Removed: 0
Pop Loss Chance:
Removed: 0
Money Capacity:
Removed: 6000
Money Income:
Removed: 201
Total Karma:
Removed: 3
Migration Distance:
Removed: 6
Stationary Delay:
Removed: 2
Chance to Disobey:
Removed: 0
Chance to Rebel:
Removed: 0
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Working Pops Count:
Removed: 7
Minority Count:
Removed: 0
Stability Gain Chance:
Removed: 0.5
Stability Loss Chance:
Removed: 0.84
Civil War Chance:
Removed: 0
District Slots:
Removed: 4
Nomadic:
Removed: 0
City Slots:
Removed: 3
City Count:
Removed: 0
Defensive Pact Slots:
Removed: 1
Military Alliance Slots:
Removed: 1
Vassal Slots:
Removed: 5
Non-Aggression Pact Slots:
Removed: 5
Land Unit Count:
Removed: 0
Land Unit Capacity:
Removed: 2
Naval Unit Count:
Removed: 0
Naval Unit Capacity:
Removed: 2
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 2
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 2
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Resource Production:
Removed:
food: 13
wood: 6
stone: 5
mounts: 0
research: 1
magic: 0
bronze: 0
iron: 0
Resource Consumption:
Removed:
food: 10
wood: 3
stone: 3
mounts: 0
research: 1
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 3
wood: 3
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Technology Cost Modifier:
Removed: 0
Technology Cost Minimum:
Removed: 0
Export Slots:
Removed: 4
Import Slots:
Removed: 4
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
Trade Distance:
Removed: 7
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 3
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
job_details:
Removed:
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
land_unit_details:
Removed:
ancient_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
Event Roll:
Restricted content
Event Type:
Restricted content
previous_karma:
Removed: 3
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Raw Roll:
Restricted content
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.7109654850555039 → 0.47339643609397786
production_at_tick:
food: -10 → 3
wood: -1 → 3
stone: 1 → 2
mounts: 0 → None
research: 1 → 0
magic: 0 → None
bronze: 0 → None
iron: 0 → None
research_consumption_at_tick:
2 → 1
research_production_at_tick:
3 → 1
resource_desires:
Removed:
Item 1:
resource: food
trade_type: Desire to Sell
price: 50
quantity: 2
Item 2:
resource: wood
trade_type: Desire to Sell
price: 75
quantity: 5
Item 3:
resource: mounts
trade_type: Desire to Sell
price: 75
quantity: 3
Item 4:
resource: iron
trade_type: Desire to Sell
price: 150
quantity: 2
Sessions Since Temperament Change:
Restricted content
stability_gain_chance_at_tick:
0.4 → 0.5
stability_gain_roll:
0.4381786213115425 → 0.06854447888683601
stability_loss_chance_at_tick:
Removed: 0.84
stability_loss_roll:
0.8811183792413178 → 0.5143660823116327
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Rolling Karma:
Added: -1
Reason: Tick Update for Bobbins United