Change #68ff64b144dbb524d822a29e:
| Target: | Vyssafia Coven | 
|---|---|
| Target Type: | nations | 
| Status: | Approved | 
| Approver: | System | 
| Time Implemented: | 2025-10-27 12:25:21.777000 | 
| Changes: | _id: 
                            
                                
                                Removed: 
                                    
                                        67ef784498867826cf796320
                                    
                                
                            
                         Magic Stance: 
                            
                                
                                Removed: 
                                    
                                        Military
                                    
                                
                            
                         Subject Stance: 
                            
                                
                                Removed: 
                                    
                                        Balanced
                                    
                                
                            
                         Scientific Stance: 
                            
                                
                                Removed: 
                                    
                                        Pragmatic
                                    
                                
                            
                         Name: 
                            
                                
                                Removed: 
                                    
                                        Vyssafia Coven
                                    
                                
                            
                         Infamy: 
                            
                                
                                Removed: 
                                    
                                        10
                                    
                                
                            
                         Economy Type: 
                            
                                
                                Removed: 
                                    
                                        Production
                                    
                                
                            
                         Government Type: 
                            
                                
                                Removed: 
                                    
                                        Representative Council
                                    
                                
                            
                         Mercenary Law: 
                            
                                
                                Removed: 
                                    
                                        Some Mercenaries
                                    
                                
                            
                         Tax Stance: 
                            
                                
                                Removed: 
                                    
                                        Low
                                    
                                
                            
                         Justice Stance: 
                            
                                
                                Removed: 
                                    
                                        Standard
                                    
                                
                            
                         Prestige: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Current Territory: 
                            
                                
                                Removed: 
                                    
                                        32
                                    
                                
                            
                         Vassal Type: 
                            
                                
                                Removed: 
                                    
                                        None
                                    
                                
                            
                         Region: 
                            
                                
                                Removed: 
                                    
                                        67ef6b7598867826cf7962f5
                                    
                                
                            
                         Consumption Stance: 
                            
                                
                                Removed: 
                                    
                                        Standard
                                    
                                
                            
                         Succession Type: 
                            
                                
                                Removed: 
                                    
                                        Elected
                                    
                                
                            
                         Primary Culture: 
                            
                                
                                Removed: 
                                    
                                        67ef5e2c690147f64b5a831b
                                    
                                
                            
                         Primary Race: 
                            
                                
                                Removed: 
                                    
                                        67ef55ca89e17a6e9fa6bbe4
                                    
                                
                            
                         Diplomatic Stance: 
                            
                                
                                Removed: 
                                    
                                        Expansionist
                                    
                                
                            
                         Foreign Acceptance: 
                            
                                
                                Removed: 
                                    
                                        Acceptance
                                    
                                
                            
                         Expansion Control Stance: 
                            
                                
                                Removed: 
                                    
                                        Free
                                    
                                
                            
                         Citizenship Stance: 
                            
                                
                                Removed: 
                                    
                                        Closed
                                    
                                
                            
                         Road Usage: 
                            
                                
                                Removed: 
                                    
                                        21
                                    
                                
                            
                         Rolling Karma: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Military Funding: 
                            
                                
                                Removed: 
                                    
                                        Substantial
                                    
                                
                            
                         Land Doctrine: 
                            
                                
                                Removed: 
                                    
                                        Shock
                                    
                                
                            
                         Nomad Camp Type: 
                            
                                
                                Removed: 
                                    
                                        None
                                    
                                
                            
                         Money: 
                            
                                
                                Removed: 
                                    
                                        305
                                    
                                
                            
                         Compliance: 
                            
                                
                                Removed: 
                                    
                                        None
                                    
                                
                            
                         Temporary Karma: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Naval Doctrine: 
                            
                                
                                Removed: 
                                    
                                        Fleet
                                    
                                
                            
                         Primary Religion: 
                            
                                
                                Removed: 
                                    
                                        68770897f4eaa3c0dd75f69a
                                    
                                
                            
                         Overlord: 
                            
                                
                                Removed: 
                                    
                                        ""
                                    
                                
                            
                         Conscription Type: 
                            
                                
                                Removed: 
                                    
                                        High
                                    
                                
                            
                         Origin: 
                            
                                
                                Removed: 
                                    
                                        (A) Conquest State
                                    
                                
                            
                         Temperament: 
                            
                                Restricted content
                            
                         Stability: 
                            
                                
                                Removed: 
                                    
                                        United
                                    
                                
                            
                         jobs[harvester]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         jobs[hunter]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         jobs[merchant]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         jobs[metallurgist]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         jobs[miner]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         jobs[mystic]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         jobs[researcher]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[bronze]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[food]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[iron]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[magic]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[mounts]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[research]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[stone]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         resource_storage[wood]: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Cities: 
                            
                                
                                Removed: 
                                    
                                         Item 1: 
                                                                name: 
                                                                
                                                                    Kor'Vrakros
                                                                
                                                             
                                                                type: 
                                                                
                                                                    metropolis
                                                                
                                                             
                                                                node: 
                                                                
                                                                    food
                                                                
                                                             
                                                                wall: 
                                                                
                                                                    ancient_walls
                                                                
                                                             Item 2: 
                                                                name: 
                                                                
                                                                    Aprodiium
                                                                
                                                             
                                                                type: 
                                                                
                                                                    sanctum
                                                                
                                                             
                                                                node: 
                                                                
                                                                    mounts
                                                                
                                                             
                                                                wall: 
                                                                
                                                                    ""
                                                                
                                                             Item 3: 
                                                                name: 
                                                                
                                                                    Voudromos
                                                                
                                                             
                                                                type: 
                                                                
                                                                    commerce
                                                                
                                                             
                                                                node: 
                                                                
                                                                    stone
                                                                
                                                             
                                                                wall: 
                                                                
                                                                    ""
                                                                
                                                             Districts: 
                            
                                
                                Removed: 
                                    
                                         Item 1: 
                                                                type: 
                                                                
                                                                    ancient_magic_site
                                                                
                                                             
                                                                node: 
                                                                
                                                                    magic
                                                                
                                                             Item 2: 
                                                                type: 
                                                                
                                                                    ancient_home
                                                                
                                                             
                                                                node: 
                                                                
                                                                    food
                                                                
                                                             Item 3: 
                                                                type: 
                                                                
                                                                    classical_center
                                                                
                                                             
                                                                node: 
                                                                
                                                                    wood
                                                                
                                                             Item 4: 
                                                                type: 
                                                                
                                                                    classical_barrow
                                                                
                                                             
                                                                node: 
                                                                
                                                                    ""
                                                                
                                                             Item 5: 
                                                                type: 
                                                                
                                                                    classical_dock
                                                                
                                                             
                                                                node: 
                                                                
                                                                    stone
                                                                
                                                             Item 6: 
                                                                type: 
                                                                
                                                                    classical_library
                                                                
                                                             
                                                                node: 
                                                                
                                                                    research
                                                                
                                                             Item 7: 
                                                                type: 
                                                                
                                                                    classical_ranch
                                                                
                                                             
                                                                node: 
                                                                
                                                                    ""
                                                                
                                                             Jobs: 
                        farmer: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        apprentice: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        bureaucrat: 
                        
    
        
        
            1 → 
            None
        
    
                     
                        fisherman: 
                        
    
        
        
            5 → 
            None
        
    
                     
                        harvester: 
                        
    
        
        
            4 → 
            None
        
    
                     
                        hunter: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        merchant: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        metallurgist: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        miner: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        mystic: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        researcher: 
                        
    
        
        
            0 → 
            4
        
    
                     
                        artificer: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        astronomer: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        vampire: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        partial_vampire: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        full_vampire: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        missionary: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        stone_speaker: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        entertainer: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        partial_undead: 
                        
    
        
        
            0 → 
            None
        
    
                     
                        brewer: 
                        
    
        
        
            None → 
            0
        
    
                     Ongoing Modifiers: 
                            
                                
                                Removed: 
                                    
                                         Item 1: 
                                                                field: 
                                                                
                                                                    effective_pop_capacity
                                                                
                                                             
                                                                value: 
                                                                
                                                                    3.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    Upgraded Homes from Lokhim Construction Guilds
                                                                
                                                             Item 2: 
                                                                field: 
                                                                
                                                                    wood_consumption
                                                                
                                                             
                                                                value: 
                                                                
                                                                    1.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    Upgraded Homes from Lokhim Construction Guilds
                                                                
                                                             Item 3: 
                                                                field: 
                                                                
                                                                    food_consumption
                                                                
                                                             
                                                                value: 
                                                                
                                                                    1.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    Upgraded Foreign District from Lokhim Construction Guilds
                                                                
                                                             Item 4: 
                                                                field: 
                                                                
                                                                    wood_consumption
                                                                
                                                             
                                                                value: 
                                                                
                                                                    1.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    Upgraded Foreign District from Lokhim Construction Guilds
                                                                
                                                             Item 5: 
                                                                field: 
                                                                
                                                                    stone_consumption
                                                                
                                                             
                                                                value: 
                                                                
                                                                    1.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    Upgraded Foreign District from Lokhim Construction Guilds
                                                                
                                                             Item 6: 
                                                                field: 
                                                                
                                                                    magic_consumption
                                                                
                                                             
                                                                value: 
                                                                
                                                                    1.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    https://discord.com/channels/1188889187018088488/1406042881399197777/1418319712726810776
                                                                
                                                             Item 7: 
                                                                field: 
                                                                
                                                                    magic_consumption
                                                                
                                                             
                                                                value: 
                                                                
                                                                    2.0
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    https://discord.com/channels/1188889187018088488/1195493916561129613/1427476679726596147
                                                                
                                                             Item 8: 
                                                                field: 
                                                                
                                                                    Turns with Library
                                                                
                                                             
                                                                value: 
                                                                
                                                                    1
                                                                
                                                             
                                                                duration: 
                                                                
                                                                    -1
                                                                
                                                             
                                                                source: 
                                                                
                                                                    Library District
                                                                
                                                             resource_nodes: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        2
                                                    
                                                 
                                                    wood: 
                                                    
                                                        1
                                                    
                                                 
                                                    stone: 
                                                    
                                                        1
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        0
                                                    
                                                 
                                                    research: 
                                                    
                                                        1
                                                    
                                                 
                                                    magic: 
                                                    
                                                        1
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        0
                                                    
                                                 
                                                    iron: 
                                                    
                                                        0
                                                    
                                                 Resource Storage: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        15
                                                    
                                                 
                                                    wood: 
                                                    
                                                        7
                                                    
                                                 
                                                    stone: 
                                                    
                                                        13
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        18
                                                    
                                                 
                                                    research: 
                                                    
                                                        0
                                                    
                                                 
                                                    magic: 
                                                    
                                                        17
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        10
                                                    
                                                 
                                                    iron: 
                                                    
                                                        10
                                                    
                                                 Administration: 
                            
                                
                                Removed: 
                                    
                                        4
                                    
                                
                            
                         City Count: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         City Slots: 
                            
                                
                                Removed: 
                                    
                                        3
                                    
                                
                            
                         Chance to Demand Concessions: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Concessions Amount: 
                            
                                
                                Removed: 
                                    
                                        4
                                    
                                
                            
                         Defensive Pact Slots: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         Chance to Disobey: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         District Slots: 
                            
                                
                                Removed: 
                                    
                                        8
                                    
                                
                            
                         Effective Territory: 
                            
                                
                                Removed: 
                                    
                                        33
                                    
                                
                            
                         Event Roll: 
                            
                                Restricted content
                            
                         Export Slots: 
                            
                                
                                Removed: 
                                    
                                        7
                                    
                                
                            
                         Import Slots: 
                            
                                
                                Removed: 
                                    
                                        7
                                    
                                
                            
                         job_details: 
                            
                                
                                Removed: 
                                    
                                         
                                                    apprentice: 
                                                    
                                                        {'display_name': 'Apprentice', 'requirements': {'district': ['barrow']}, 'production': {'nation_magic_spell_rolls': 2}}
                                                    
                                                 
                                                    bureaucrat: 
                                                    
                                                        {'display_name': 'Bureaucrat', 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
                                                    
                                                 
                                                    fisherman: 
                                                    
                                                        {'display_name': 'Fisherman', 'requirements': {'district': ['dock']}, 'production': {'food': 3}}
                                                    
                                                 
                                                    harvester: 
                                                    
                                                        {'display_name': 'Harvester', 'upkeep': {'stone': 0}, 'production': {'wood': 3}}
                                                    
                                                 
                                                    hunter: 
                                                    
                                                        {'display_name': 'Hunter', 'production': {'food': 2}}
                                                    
                                                 
                                                    merchant: 
                                                    
                                                        {'display_name': 'Merchant', 'upkeep': {'mounts': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
                                                    
                                                 
                                                    metallurgist: 
                                                    
                                                        {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 1, 'iron': 1}}
                                                    
                                                 
                                                    miner: 
                                                    
                                                        {'display_name': 'Miner', 'upkeep': {'wood': 0}, 'production': {'stone': 4}}
                                                    
                                                 
                                                    mystic: 
                                                    
                                                        {'display_name': 'Mystic', 'production': {'magic': 1}}
                                                    
                                                 
                                                    researcher: 
                                                    
                                                        {'display_name': 'Researcher', 'upkeep': {'stone': 0, 'bronze': 1, 'iron': 1}, 'production': {'research': 1}}
                                                    
                                                 
                                                    partial_undead: 
                                                    
                                                        {'display_name': 'Undead', 'production': {'stability_loss_chance': 0.05, 'undead_chance': 0.05}, 'upkeep': {'food': 1}}
                                                    
                                                 Total Karma: 
                            
                                
                                Removed: 
                                    
                                        2
                                    
                                
                            
                         Land Attack Modifier: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         Land Defense Modifier: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         Land Unit Capacity: 
                            
                                
                                Removed: 
                                    
                                        10
                                    
                                
                            
                         Mercenary Land Attack Modifier: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Mercenary Land Defense Modifier: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Mercenary Naval Attack Modifier: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Mercenary Naval Defense Modifier: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Migration Distance: 
                            
                                
                                Removed: 
                                    
                                        8
                                    
                                
                            
                         Military Alliance Slots: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         Money Capacity: 
                            
                                
                                Removed: 
                                    
                                        6000
                                    
                                
                            
                         Money Income: 
                            
                                
                                Removed: 
                                    
                                        45
                                    
                                
                            
                         Naval Attack Modifier: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         Naval Defense Modifier: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         Naval Unit Capacity: 
                            
                                
                                Removed: 
                                    
                                        10
                                    
                                
                            
                         Pop Count: 
                            
                                
                                Removed: 
                                    
                                        25
                                    
                                
                            
                         Chance to Rebel: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Remaining Export Slots: 
                            
                                
                                Removed: 
                                    
                                        7
                                    
                                
                            
                         Remaining Import Slots: 
                            
                                
                                Removed: 
                                    
                                        7
                                    
                                
                            
                         resource_capacity: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        25
                                                    
                                                 
                                                    wood: 
                                                    
                                                        20
                                                    
                                                 
                                                    stone: 
                                                    
                                                        20
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        20
                                                    
                                                 
                                                    research: 
                                                    
                                                        0
                                                    
                                                 
                                                    magic: 
                                                    
                                                        15
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        10
                                                    
                                                 
                                                    iron: 
                                                    
                                                        10
                                                    
                                                 Resource Consumption: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        29
                                                    
                                                 
                                                    wood: 
                                                    
                                                        15
                                                    
                                                 
                                                    stone: 
                                                    
                                                        5
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        1
                                                    
                                                 
                                                    research: 
                                                    
                                                        0
                                                    
                                                 
                                                    magic: 
                                                    
                                                        5
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        0
                                                    
                                                 
                                                    iron: 
                                                    
                                                        1
                                                    
                                                 Resource Excess: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        0
                                                    
                                                 
                                                    wood: 
                                                    
                                                        -1
                                                    
                                                 
                                                    stone: 
                                                    
                                                        0
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        5
                                                    
                                                 
                                                    research: 
                                                    
                                                        3
                                                    
                                                 
                                                    magic: 
                                                    
                                                        2
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        1
                                                    
                                                 
                                                    iron: 
                                                    
                                                        0
                                                    
                                                 Resource Production: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        29
                                                    
                                                 
                                                    wood: 
                                                    
                                                        14
                                                    
                                                 
                                                    stone: 
                                                    
                                                        5
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        6
                                                    
                                                 
                                                    research: 
                                                    
                                                        3
                                                    
                                                 
                                                    magic: 
                                                    
                                                        7
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        1
                                                    
                                                 
                                                    iron: 
                                                    
                                                        1
                                                    
                                                 Road Capacity: 
                            
                                
                                Removed: 
                                    
                                        22
                                    
                                
                            
                         Stability Gain Chance: 
                            
                                
                                Removed: 
                                    
                                        0.27
                                    
                                
                            
                         Stability Loss Chance: 
                            
                                
                                Removed: 
                                    
                                        0.5
                                    
                                
                            
                         Stability Loss Chance On Leader Death: 
                            
                                
                                Removed: 
                                    
                                        0.5
                                    
                                
                            
                         Stationary Delay: 
                            
                                
                                Removed: 
                                    
                                        2
                                    
                                
                            
                         temp_karma: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Minority Count: 
                            
                                
                                Removed: 
                                    
                                        6
                                    
                                
                            
                         Event Type: 
                            
                                Restricted content
                            
                         Raw Roll: 
                            
                                Restricted content
                            
                         Effective Pop Capacity: 
                            
                                
                                Removed: 
                                    
                                        25
                                    
                                
                            
                         Nomadic: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Trade Distance: 
                            
                                
                                Removed: 
                                    
                                        13
                                    
                                
                            
                         Imperial District: 
                            
                                
                                Removed: 
                                    
                                         
                                                    type: 
                                                    
                                                        ""
                                                    
                                                 
                                                    node: 
                                                    
                                                        ""
                                                    
                                                 Land Units: 
                            
                                
                                Removed: 
                                    
                                         
                                                    ancient_heavy_cavalry: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_light_cavalry: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_heavy_archers: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_heavy_infantry: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_light_archers: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_light_infantry: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_battering_ram: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_elite_infantry: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_siege_weapon: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_beacon: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_oakling: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_ravager: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_vortex: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_wyrm: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_civilian: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_fire_shaman: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_grey_wardens: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_light_infantry: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_spearmen: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_cavalier: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_celestial: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_legionnaire: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_marksman: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_tyranus: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_war_dancer: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_reman_longbowbird: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_auxiliary: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_civilian: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_light_archers: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_vanguard: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_river_runner: 
                                                    
                                                        0
                                                    
                                                 
                                                    imperial_arbalest: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_ameru_marines: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_cavalry_archer: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_light_cavalry: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_tactician: 
                                                    
                                                        1
                                                    
                                                 
                                                    classical_siege_weapon: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_orchal_cavalry: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_heavy_infantry: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_thorn_wardens: 
                                                    
                                                        0
                                                    
                                                 Naval Units: 
                            
                                
                                Removed: 
                                    
                                         
                                                    classical_boarding_ship: 
                                                    
                                                        4
                                                    
                                                 
                                                    classical_missile_ship: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_scout_ship: 
                                                    
                                                        1
                                                    
                                                 
                                                    ancient_boarding_ship: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_elite_warship: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_missile_ship: 
                                                    
                                                        0
                                                    
                                                 
                                                    ancient_transport_ship: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_terrapin: 
                                                    
                                                        0
                                                    
                                                 
                                                    classical_transport_ship: 
                                                    
                                                        0
                                                    
                                                 expansion_chance_at_tick: 
                            
                                
                                Removed: 
                                    
                                        0.4
                                    
                                
                            
                         expansion_roll: 
                            
                                
                                Removed: 
                                    
                                        0.2634433209412582
                                    
                                
                            
                         stability_gain_chance_at_tick: 
                            
                                
                                Removed: 
                                    
                                        0.27
                                    
                                
                            
                         stability_gain_roll: 
                            
                                
                                Removed: 
                                    
                                        0.011213919846611242
                                    
                                
                            
                         stability_loss_chance_at_tick: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         stability_loss_roll: 
                            
                                
                                Removed: 
                                    
                                        0.6443013990272646
                                    
                                
                            
                         previous_karma: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         previous_rolling_karma: 
                            
                                
                                Removed: 
                                    
                                        -1
                                    
                                
                            
                         previous_temporary_karma: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Concessions: 
                            
                                
                                Removed: 
                                    
                                         Progress Quests: 
                            
                                
                                Removed: 
                                    
                                         Item 1: 
                                                                quest_name: 
                                                                
                                                                    Tome Artefact Quest
                                                                
                                                             
                                                                progress_per_tick: 
                                                                
                                                                    2
                                                                
                                                             
                                                                current_progress: 
                                                                
                                                                    28
                                                                
                                                             
                                                                required_progress: 
                                                                
                                                                    28
                                                                
                                                             
                                                                link: 
                                                                
                                                                    https://discord.com/channels/1188889187018088488/1401034125779144737/1401689236792414410
                                                                
                                                             
                                                                total_progress_per_tick: 
                                                                
                                                                    3
                                                                
                                                             
                                                                bonus_progress_per_tick: 
                                                                
                                                                    0
                                                                
                                                             
                                                                slot: 
                                                                
                                                                    tier_3_spell_slot
                                                                
                                                             Item 2: 
                                                                quest_name: 
                                                                
                                                                    Unique Diplo Stance
                                                                
                                                             
                                                                progress_per_tick: 
                                                                
                                                                    2
                                                                
                                                             
                                                                current_progress: 
                                                                
                                                                    22
                                                                
                                                             
                                                                required_progress: 
                                                                
                                                                    28
                                                                
                                                             
                                                                link: 
                                                                
                                                                    https://discord.com/channels/1188889187018088488/1403206151780433950/1404216026073268344
                                                                
                                                             
                                                                total_progress_per_tick: 
                                                                
                                                                    3
                                                                
                                                             
                                                                bonus_progress_per_tick: 
                                                                
                                                                    0
                                                                
                                                             
                                                                slot: 
                                                                
                                                                    3_progress_slot
                                                                
                                                             Item 3: 
                                                                quest_name: 
                                                                
                                                                    Research Node
                                                                
                                                             
                                                                progress_per_tick: 
                                                                
                                                                    3
                                                                
                                                             
                                                                current_progress: 
                                                                
                                                                    19
                                                                
                                                             
                                                                required_progress: 
                                                                
                                                                    28
                                                                
                                                             
                                                                link: 
                                                                
                                                                    https://discord.com/channels/1188889187018088488/1406100269716082690/1406809820522090589
                                                                
                                                             
                                                                total_progress_per_tick: 
                                                                
                                                                    3
                                                                
                                                             
                                                                bonus_progress_per_tick: 
                                                                
                                                                    2
                                                                
                                                             
                                                                slot: 
                                                                
                                                                    1_progress_slot
                                                                
                                                             Item 4: 
                                                                quest_name: 
                                                                
                                                                    Magic Node
                                                                
                                                             
                                                                bonus_progress_per_tick: 
                                                                
                                                                    2
                                                                
                                                             
                                                                current_progress: 
                                                                
                                                                    6
                                                                
                                                             
                                                                required_progress: 
                                                                
                                                                    22
                                                                
                                                             
                                                                link: 
                                                                
                                                                    https://discord.com/channels/1188889187018088488/1426402152217317426/1426835169859338271
                                                                
                                                             
                                                                slot: 
                                                                
                                                                    1_progress_slot
                                                                
                                                             
                                                                total_progress_per_tick: 
                                                                
                                                                    3
                                                                
                                                             Territory Types: 
                            
                                
                                Removed: 
                                    
                                         
                                                    plains: 
                                                    
                                                        4
                                                    
                                                 
                                                    forest: 
                                                    
                                                        2
                                                    
                                                 
                                                    dense_forest: 
                                                    
                                                        0
                                                    
                                                 
                                                    urban: 
                                                    
                                                        0
                                                    
                                                 
                                                    hill: 
                                                    
                                                        5
                                                    
                                                 
                                                    mountain: 
                                                    
                                                        1
                                                    
                                                 
                                                    river: 
                                                    
                                                        18
                                                    
                                                 
                                                    desert: 
                                                    
                                                        0
                                                    
                                                 
                                                    tundra: 
                                                    
                                                        0
                                                    
                                                 
                                                    marsh: 
                                                    
                                                        0
                                                    
                                                 
                                                    hazardous_land: 
                                                    
                                                        0
                                                    
                                                 
                                                    shallow_water: 
                                                    
                                                        2
                                                    
                                                 
                                                    deep_water: 
                                                    
                                                        0
                                                    
                                                 
                                                    hazardous_water: 
                                                    
                                                        0
                                                    
                                                 
                                                    disconnected: 
                                                    
                                                        0
                                                    
                                                 Technologies: 
                            
                                
                                Removed: 
                                    
                                         
                                                    aqueducts: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True}
                                                    
                                                 
                                                    caravansaries: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
                                                    
                                                 
                                                    chests: 
                                                    
                                                        {'investing': 0, 'cost': 2, 'researched': False}
                                                    
                                                 
                                                    citizenship: 
                                                    
                                                        {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8}
                                                    
                                                 
                                                    city_defense: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
                                                    
                                                 
                                                    cosmology: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
                                                    
                                                 
                                                    deep_hulls: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    dynastic_hunters: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': False}
                                                    
                                                 
                                                    fermentation: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': False}
                                                    
                                                 
                                                    frame_saddles: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
                                                    
                                                 
                                                    levers_and_pulleys: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
                                                    
                                                 
                                                    lumber_yards: 
                                                    
                                                        {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
                                                    
                                                 
                                                    metal_hooks: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': False, 'invested': 0}
                                                    
                                                 
                                                    military_wages: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
                                                    
                                                 
                                                    mine_shafts: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': True}
                                                    
                                                 
                                                    mints: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True}
                                                    
                                                 
                                                    mote_stabilization: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
                                                    
                                                 
                                                    national_identity: 
                                                    
                                                        {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8}
                                                    
                                                 
                                                    novitiates: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
                                                    
                                                 
                                                    official_courts: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
                                                    
                                                 
                                                    philosophy: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
                                                    
                                                 
                                                    pit_mining: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
                                                    
                                                 
                                                    political_philosophy: 
                                                    
                                                        {'investing': 0, 'cost': 0, 'researched': True}
                                                    
                                                 
                                                    public_programs: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
                                                    
                                                 
                                                    public_zeal: 
                                                    
                                                        {'investing': 0, 'cost': 5, 'researched': False}
                                                    
                                                 
                                                    ramparts: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
                                                    
                                                 
                                                    rig_and_sail: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
                                                    
                                                 
                                                    sewers: 
                                                    
                                                        {'investing': 0, 'cost': 2, 'researched': True}
                                                    
                                                 
                                                    trade_records: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
                                                    
                                                 
                                                    war_engineers: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
                                                    
                                                 
                                                    academics: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
                                                    
                                                 
                                                    archival_history: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': False}
                                                    
                                                 
                                                    asymmetrical_warfare: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    bureacratic_legacies: 
                                                    
                                                        {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
                                                    
                                                 
                                                    communal_baths: 
                                                    
                                                        {'investing': 0, 'cost': 5, 'researched': False, 'invested': 1}
                                                    
                                                 
                                                    cultural_prophecy: 
                                                    
                                                        {'investing': 0, 'cost': 9, 'researched': False}
                                                    
                                                 
                                                    cutting_edge_weaponry: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': False}
                                                    
                                                 
                                                    collection_teams: 
                                                    
                                                        {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
                                                    
                                                 
                                                    dedicated_magery: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
                                                    
                                                 
                                                    deep_cellars: 
                                                    
                                                        {'investing': 0, 'cost': 5, 'researched': False}
                                                    
                                                 
                                                    drastic_action: 
                                                    
                                                        {'investing': 0, 'cost': 8, 'researched': False}
                                                    
                                                 
                                                    draught_armor: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    dusk_till_dawn: 
                                                    
                                                        {'investing': 0, 'cost': 12, 'researched': False}
                                                    
                                                 
                                                    formal_storage: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    market_control: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    mentor_smiths: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
                                                    
                                                 
                                                    metal_silos: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': False}
                                                    
                                                 
                                                    mobile_governance: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': False}
                                                    
                                                 
                                                    national_fervor: 
                                                    
                                                        {'investing': 0, 'cost': 10, 'researched': False}
                                                    
                                                 
                                                    naval_bombardment: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': False}
                                                    
                                                 
                                                    penitent_faith: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
                                                    
                                                 
                                                    poultices: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': False}
                                                    
                                                 
                                                    public_awareness: 
                                                    
                                                        {'investing': 0, 'cost': 4, 'researched': False}
                                                    
                                                 
                                                    public_safety: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    riveted_armor: 
                                                    
                                                        {'investing': 0, 'cost': 5, 'researched': False}
                                                    
                                                 
                                                    stylized_buildings: 
                                                    
                                                        {'investing': 0, 'cost': 8, 'researched': False}
                                                    
                                                 
                                                    subsidized_labor: 
                                                    
                                                        {'investing': 0, 'cost': 8, 'researched': False}
                                                    
                                                 
                                                    summoning_circles: 
                                                    
                                                        {'investing': 0, 'cost': 7, 'researched': False}
                                                    
                                                 
                                                    tenant_farming: 
                                                    
                                                        {'investing': 0, 'cost': 9, 'researched': False}
                                                    
                                                 
                                                    violent_destiny: 
                                                    
                                                        {'investing': 0, 'cost': 6, 'researched': False}
                                                    
                                                 
                                                    dawn_till_dusk: 
                                                    
                                                        {'investing': 0, 'cost': 12, 'researched': False}
                                                    
                                                 research_consumption_at_tick: 
                            
                                
                                Removed: 
                                    
                                        12
                                    
                                
                            
                         research_production_at_tick: 
                            
                                
                                Removed: 
                                    
                                        12
                                    
                                
                            
                         production_at_tick: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        -6
                                                    
                                                 
                                                    wood: 
                                                    
                                                        -4
                                                    
                                                 
                                                    stone: 
                                                    
                                                        1
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        5
                                                    
                                                 
                                                    research: 
                                                    
                                                        0
                                                    
                                                 
                                                    magic: 
                                                    
                                                        2
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        7
                                                    
                                                 
                                                    iron: 
                                                    
                                                        6
                                                    
                                                 Civil War Chance: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         district_details: 
                            
                                
                                Removed: 
                                    
                                         
                                                    ancient_artifactory: 
                                                    
                                                        {'display_name': 'Ancient Artifactory', 'type': 'artifactory', 'era': 2, 'cost': {'stone': 4, 'wood': 4, 'magic': 3, 'bronze': 1}, 'modifiers': {'magic_consumption': 1, 'ruler_artifact_slots': 10, 'artificer_bronze_upkeep': -1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ruler_artifact_slots': 4}, 'count': 1}
                                                    
                                                 
                                                    ancient_barrow: 
                                                    
                                                        {'display_name': 'Ancient Barrow', 'type': 'barrow', 'era': 2, 'cost': {'stone': 5, 'magic': 4}, 'modifiers': {'magic_consumption': 1, 'nation_spell_cost': -1, 'nation_spell_cost_minimum': 2}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_magic_cost': True}, 'count': 1}
                                                    
                                                 
                                                    ancient_cache: 
                                                    
                                                        {'display_name': 'Ancient Cache', 'type': 'cache', 'era': 2, 'cost': {'stone': 4, 'wood': 3, 'bronze': 1}, 'modifiers': {'wood_storage_capacity': 5, 'stone_storage_capacity': 5, 'mounts_storage_capacity': 5, 'bronze_storage_capacity': 5}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'wood_storage_capacity': 5, 'stone_storage_capacity': 5, 'mounts_storage_capacity': 5, 'bronze_storage_capacity': 5}, 'count': 1}
                                                    
                                                 
                                                    ancient_center: 
                                                    
                                                        {'display_name': 'Ancient Center', 'type': 'center', 'era': 2, 'cost': {'stone': 4, 'wood': 3, 'food': 2}, 'modifiers': {'wood_consumption': 1, 'administration': 1, 'bureaucrat_wood_upkeep': -1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'administration': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_church: 
                                                    
                                                        {'display_name': 'Ancient Church', 'type': 'church', 'era': 2, 'cost': {'stone': 2, 'wood': 3, 'bronze': 1}, 'modifiers': {}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    ancient_dock: 
                                                    
                                                        {'display_name': 'Ancient Dock', 'type': 'dock', 'era': 2, 'cost': {'stone': 3, 'wood': 5, 'food': 2}, 'modifiers': {'wood_consumption': 1, 'food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_forge: 
                                                    
                                                        {'display_name': 'Ancient Forge', 'type': 'forge', 'era': 2, 'cost': {'stone': 6, 'wood': 2, 'bronze': 2}, 'modifiers': {'stone_consumption': 1, 'bronze_production': 1, 'metallurgist_bronze_production': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_defense': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_fort: 
                                                    
                                                        {'display_name': 'Ancient Fort', 'type': 'fort', 'era': 2, 'cost': {'stone': 5, 'wood': 3}, 'alt_cost': {'stone': 5, 'bronze': 1}, 'modifiers': {'stone_consumption': 1}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_stone_cost': True}, 'count': 1}
                                                    
                                                 
                                                    ancient_granary: 
                                                    
                                                        {'display_name': 'Ancient Granary', 'type': 'granary', 'era': 2, 'cost': {'stone': 2, 'wood': 5}, 'modifiers': {'food_storage_capacity': 5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
                                                    
                                                 
                                                    ancient_home: 
                                                    
                                                        {'display_name': 'Ancient Home', 'type': 'home', 'era': 2, 'cost': {'stone': 3, 'wood': 5, 'bronze': 2}, 'modifiers': {'wood_consumption': 1, 'effective_pop_capacity': 2}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'effective_pop_capacity': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_hospital: 
                                                    
                                                        {'display_name': 'Ancient Hospital', 'type': 'hospital', 'era': 2, 'cost': {'stone': 3, 'wood': 4, 'food': 2, 'bronze': 1}, 'modifiers': {'food_consumption': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    ancient_farms: 
                                                    
                                                        {'display_name': 'Ancient Farms', 'type': 'farm', 'era': 2, 'cost': {'stone': 2, 'wood': 6, 'food': 4}, 'modifiers': {'wood_consumption': 1, 'food_production': 2}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_fishery: 
                                                    
                                                        {'display_name': 'Ancient Fishery', 'type': 'fishery', 'era': 2, 'cost': {'wood': 5, 'food': 5}, 'modifiers': {'wood_consumption': 1, 'fisherman_food_production': 1, 'food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_magic_site: 
                                                    
                                                        {'display_name': 'Ancient Magic Site', 'type': 'magic_site', 'era': 2, 'cost': {'magic': 4, 'stone': 3}, 'modifiers': {'stone_consumption': 1, 'magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'magic_production': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_market: 
                                                    
                                                        {'display_name': 'Ancient Market', 'type': 'market', 'era': 2, 'cost': {'wood': 5, 'stone': 2, 'food': 3}, 'modifiers': {'mounts_consumption': 1, 'trade_distance': 3, 'trade_slots': 1, 'money_income': 100}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'money_income': 150}, 'count': 1}
                                                    
                                                 
                                                    ancient_mill: 
                                                    
                                                        {'display_name': 'Ancient Mill', 'type': 'mill', 'era': 2, 'cost': {'wood': 4, 'stone': 2, 'food': 6}, 'modifiers': {'wood_consumption': 1, 'food_production_per_stockpiled_food': 5, 'max_food_production_per_stockpiled_food': 5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
                                                    
                                                 
                                                    ancient_quarry: 
                                                    
                                                        {'display_name': 'Ancient Quarry', 'type': 'quarry', 'era': 2, 'cost': {'wood': 4, 'stone': 3}, 'modifiers': {'miner_stone_production': 0.5}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'district_stone_discount': 0.2, 'city_stone_discount': 0.2}, 'count': 1}
                                                    
                                                 
                                                    ancient_ranch: 
                                                    
                                                        {'display_name': 'Ancient Ranch', 'type': 'ranch', 'era': 2, 'cost': {'wood': 5, 'food': 3, 'mounts': 2}, 'modifiers': {'mounts_production': 2, 'food_production': 1}, 'synergy_requirement': 'mounts', 'synergy_node_active': True, 'synergy_modifiers': {'mounts_production': 1}, 'count': 1}
                                                    
                                                 
                                                    ancient_sawmill: 
                                                    
                                                        {'display_name': 'Ancient Sawmill', 'type': 'sawmill', 'era': 2, 'cost': {'wood': 5, 'stone': 2}, 'modifiers': {'harvester_wood_production': 0.5}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'district_wood_discount': 0.2, 'city_wood_discount': 0.2}, 'count': 1}
                                                    
                                                 
                                                    ancient_school: 
                                                    
                                                        {'display_name': 'Ancient School', 'type': 'school', 'era': 2, 'cost': {'wood': 8, 'stone': 2, 'bronze': 1}, 'modifiers': {'wood_consumption': 1, 'research_production': 1}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    ancient_workshop: 
                                                    
                                                        {'display_name': 'Ancient Workshop', 'type': 'workshop', 'era': 2, 'cost': {'wood': 2, 'food': 1, 'stone': 1, 'bronze': 1}, 'modifiers': {'wood_consumption': 1}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_attack': 1}, 'count': 1}
                                                    
                                                 
                                                    latent_pylon: 
                                                    
                                                        {'display_name': 'Latent Pylon', 'type': 'latent_pylon', 'era': 3, 'cost': {'wood': 3, 'stone': 3, 'magic': 1}, 'modifiers': {'magic_production': 1}, 'count': 0}
                                                    
                                                 
                                                    classical_artifactory: 
                                                    
                                                        {'display_name': 'Classical Artifactory', 'type': 'artifactory', 'era': 3, 'cost': {'stone': 7, 'magic': 4, 'bronze': 2, 'iron': 1}, 'modifiers': {'magic_consumption': 1, 'ruler_artifact_slots': 16, 'artificer_bronze_upkeep': -1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ruler_artifact_slots': 6}, 'count': 1}
                                                    
                                                 
                                                    classical_barrow: 
                                                    
                                                        {'display_name': 'Classical Barrow', 'type': 'barrow', 'era': 3, 'cost': {'stone': 7, 'magic': 6}, 'modifiers': {'magic_consumption': 2, 'nation_spell_cost': -2, 'nation_spell_cost_minimum': 2}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_magic_cost': True}, 'count': 1}
                                                    
                                                 
                                                    classical_brewery: 
                                                    
                                                        {'display_name': 'Classical Brewery', 'type': 'brewery', 'era': 3, 'cost': {'wood': 5, 'stone': 3, 'bronze': 3}, 'alt_cost': {'wood': 5, 'stone': 3, 'iron': 1}, 'modifiers': {'food_consumption': 1, 'stability_gain_chance': 0.15}, 'synergy_requirement': 'narcotics', 'synergy_node_active': False, 'synergy_modifiers': {'stability_gain_chance': 0.1}, 'count': 1}
                                                    
                                                 
                                                    classical_cache: 
                                                    
                                                        {'display_name': 'Classical Cache', 'type': 'cache', 'era': 3, 'cost': {'stone': 7, 'wood': 3, 'bronze': 3, 'iron': 2}, 'modifiers': {'wood_storage_capacity': 10, 'stone_storage_capacity': 10, 'mounts_storage_capacity': 10, 'bronze_storage_capacity': 10}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_center: 
                                                    
                                                        {'display_name': 'Classical Center', 'type': 'center', 'era': 3, 'cost': {'wood': 5, 'stone': 5, 'bronze': 2}, 'modifiers': {'wood_consumption': 2, 'administration': 2, 'bureaucrat_wood_upkeep': -1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'1_progress_slots': 1}, 'count': 1}
                                                    
                                                 
                                                    classical_church: 
                                                    
                                                        {'display_name': 'Classical Church', 'type': 'church', 'era': 3, 'cost': {'wood': 4, 'stone': 5, 'bronze': 1}, 'modifiers': {}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_dock: 
                                                    
                                                        {'display_name': 'Classical Dock', 'type': 'dock', 'era': 3, 'cost': {'wood': 3, 'stone': 6, 'food': 3, 'bronze': 2}, 'alt_cost': {'wood': 3, 'stone': 6, 'food': 3, 'iron': 1}, 'modifiers': {'stone_consumption': 1, 'food_production': 2, 'trade_distance_over_water': 3}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
                                                    
                                                 
                                                    classical_farm: 
                                                    
                                                        {'display_name': 'Classical Farm', 'type': 'farm', 'era': 3, 'cost': {'wood': 8, 'food': 6, 'stone': 3}, 'modifiers': {'mount_consumption': 1, 'food_production': 4}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 2}, 'count': 1}
                                                    
                                                 
                                                    classical_fishery: 
                                                    
                                                        {'display_name': 'Classical Fishery', 'type': 'fishery', 'era': 3, 'cost': {'food': 6, 'wood': 4, 'stone': 3}, 'modifiers': {'stone_consumption': 1, 'fisherman_food_production': 1, 'food_production': 2, 'food_production_per_naval_unit': 0.5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 2}, 'count': 1}
                                                    
                                                 
                                                    classical_forge: 
                                                    
                                                        {'display_name': 'Classical Forge', 'type': 'forge', 'era': 3, 'cost': {'stone': 8, 'wood': 3, 'bronze': 3, 'iron': 2}, 'modifiers': {'stone_consumption': 1, 'bronze_production': 2, 'iron_production': 1, 'metallurgist_iron_production': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_fort: 
                                                    
                                                        {'display_name': 'Classical Fort', 'type': 'fort', 'era': 3, 'cost': {'wood': 4, 'bronze': 3}, 'alt_cost': {'stone': 5, 'iron': 1}, 'modifiers': {'bronze_consumption': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 2}
                                                    
                                                 
                                                    classical_granary: 
                                                    
                                                        {'display_name': 'Classical Granary', 'type': 'granary', 'era': 3, 'cost': {'wood': 7, 'stone': 5, 'food': 3}, 'modifiers': {'mounts_consumption': 1, 'food_storage_capacity': 10, 'farmer_food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
                                                    
                                                 
                                                    classical_guardhouse: 
                                                    
                                                        {'display_name': 'Classical Guardhouse', 'type': 'guardhouse', 'era': 3, 'cost': {'stone': 6, 'wood': 3, 'bronze': 3}, 'alt_cost': {'stone': 6, 'wood': 3, 'iron': 2}, 'modifiers': {'iron_consumption': 1, 'stability_loss_chance': -0.1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_home: 
                                                    
                                                        {'display_name': 'Classical Home', 'type': 'home', 'era': 3, 'cost': {'wood': 8, 'stone': 5, 'bronze': 3}, 'modifiers': {'wood_consumption': 1, 'effective_pop_capacity': 3}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'effective_pop_capacity': 1}, 'count': 1}
                                                    
                                                 
                                                    classical_hospital: 
                                                    
                                                        {'display_name': 'Classical Hospital', 'type': 'hospital', 'era': 3, 'cost': {'wood': 6, 'food': 5, 'stone': 3, 'bronze': 2}, 'modifiers': {'food_consumption': 1, 'ruler_elderly_age': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_library: 
                                                    
                                                        {'display_name': 'Classical Library', 'type': 'library', 'era': 3, 'cost': {'wood': 10, 'stone': 5}, 'modifiers': {'wood_consumption': 2, 'research_production_per_turns_with_library': 5, 'max_research_production_per_turns_with_library': 4}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_magic_site: 
                                                    
                                                        {'display_name': 'Classical Magic Site', 'type': 'magic_site', 'era': 3, 'cost': {'stone': 2, 'magic': 6, 'bronze': 2}, 'alt_cost': {'stone': 2, 'magic': 6, 'iron': 1}, 'modifiers': {'stone_consumption': 1, 'magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'magic_production': 1}, 'count': 1}
                                                    
                                                 
                                                    classical_market: 
                                                    
                                                        {'display_name': 'Classical Market', 'type': 'market', 'era': 3, 'cost': {'money': 600, 'wood': 5, 'stone': 3}, 'modifiers': {'mounts_consumption': 1, 'trade_distance': 6, 'trade_slots': 2, 'merchant_money_production': 50, 'money_income': 100}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'trade_distance': 6, 'trade_slots': 2}, 'count': 1}
                                                    
                                                 
                                                    classical_mill: 
                                                    
                                                        {'display_name': 'Classical Mill', 'type': 'mill', 'era': 3, 'cost': {'food': 8, 'wood': 3, 'stone': 3, 'iron': 1}, 'modifiers': {'wood_consumption': 1, 'mount_consumption': 1, 'food_production_per_stockpiled_food': 5, 'max_food_production_per_stockpiled_food': 10, 'farmer_food_production': 0.5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
                                                    
                                                 
                                                    classical_mine: 
                                                    
                                                        {'display_name': 'Classical Mine', 'type': 'mine', 'era': 3, 'cost': {'wood': 6, 'stone': 3, 'bronze': 4}, 'alt_cost': {'money': 250, 'wood': 6, 'stone': 3, 'iron': 2}, 'modifiers': {'stone_consumption': 1, 'iron_production': 1, 'metallurgist_iron_production': 1}, 'synergy_requirement': 'iron', 'synergy_node_active': True, 'synergy_modifiers': {'iron_production': 1}, 'count': 1}
                                                    
                                                 
                                                    classical_mint: 
                                                    
                                                        {'display_name': 'Classical Mint', 'type': 'mint', 'era': 3, 'cost': {'money': 750, 'stone': 6, 'bronze': 3}, 'alt_cost': {'money': 750, 'stone': 6, 'iron': 1}, 'modifiers': {'bronze_consumption': 1, 'money_income_per_money_storage': 500, 'max_money_income_per_money_storage': 400}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'max_money_income_per_money_storage': 400}, 'count': 1}
                                                    
                                                 
                                                    classical_quarry: 
                                                    
                                                        {'display_name': 'Classical Quarry', 'type': 'quarry', 'era': 3, 'cost': {'wood': 6, 'stone': 3, 'bronze': 2}, 'alt_cost': {'wood': 6, 'stone': 3, 'iron': 1}, 'modifiers': {'mounts_consumption': 1, 'miner_stone_production': 1}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'district_stone_discount': 0.25, 'city_stone_discount': 0.25}, 'count': 1}
                                                    
                                                 
                                                    classical_ranch: 
                                                    
                                                        {'display_name': 'Classical Ranch', 'type': 'ranch', 'era': 3, 'cost': {'food': 4, 'wood': 4, 'mounts': 4, 'bronze': 2}, 'alt_cost': {'food': 4, 'wood': 4, 'mounts': 4, 'iron': 1}, 'modifiers': {'wood_consumption': 1, 'mounts_production': 4, 'food_production': 1, 'miner_stone_production': 1}, 'synergy_requirement': 'mounts', 'synergy_node_active': True, 'synergy_modifiers': {'mounts_production': 1, 'food_production': 1}, 'count': 1}
                                                    
                                                 
                                                    classical_sawmill: 
                                                    
                                                        {'display_name': 'Classical Sawmill', 'type': 'sawmill', 'era': 3, 'cost': {'wood': 3, 'stone': 6, 'bronze': 2}, 'alt_cost': {'wood': 3, 'stone': 6, 'iron': 1}, 'modifiers': {'mounts_consumption': 1, 'harvester_wood_production': 1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'district_wood_discount': 0.25, 'city_wood_discount': 0.25}, 'count': 1}
                                                    
                                                 
                                                    classical_school: 
                                                    
                                                        {'display_name': 'Classical School', 'type': 'school', 'era': 3, 'cost': {'wood': 10, 'stone': 3, 'bronze': 2, 'iron': 1}, 'modifiers': {'wood_consumption': 1, 'stone_consumption': 1, 'research_production': 1, 'ruler_stat_gain_chance': 0.25, 'ruler_immortal_stat_gain_chance': -0.2}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_spire: 
                                                    
                                                        {'display_name': 'Classical Spire', 'type': 'spire', 'era': 3, 'cost': {'stone': 8, 'magic': 5, 'bronze': 3, 'iron': 2}, 'modifiers': {'magic_consumption': 1, 'iron_consumption': 1, 'mystic_magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    classical_workshop: 
                                                    
                                                        {'display_name': 'Classical Workshop', 'type': 'workshop', 'era': 3, 'cost': {'money': 350, 'wood': 4, 'stone': 2, 'bronze': 1}, 'alt_cost': {'money': 350, 'wood': 4, 'stone': 2, 'iron': 1}, 'modifiers': {'bronze_consumption': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_attack': 1}, 'count': 1}
                                                    
                                                 
                                                    arsenal: 
                                                    
                                                        {'display_name': 'Arsenal', 'type': 'arsenal', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'unit_strength': 1, 'imperial_unit_prestige_upkeep': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'unit_strength': 1}, 'count': 1}
                                                    
                                                 
                                                    bazaar: 
                                                    
                                                        {'display_name': 'Bazaar', 'type': 'bazaar', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'merchant_trade_slots_production': 2, 'trade_risk_over_land': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'merchant_mounts_upkeep': -1}, 'count': 1}
                                                    
                                                 
                                                    cathedral: 
                                                    
                                                        {'display_name': 'Cathedral', 'type': 'cathedral', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'conversion_strength': 1, 'conversion_prestige_cap': 3}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'backlash_chance': -0.5}, 'count': 1}
                                                    
                                                 
                                                    egress: 
                                                    
                                                        {'display_name': 'Egress', 'type': 'egress', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'nation_spell_modifier': 2, 'non_imperial_units_magical': 1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'nation_spell_cost': -2, 'nation_spell_cost_minimum': 2}, 'count': 1}
                                                    
                                                 
                                                    harbor: 
                                                    
                                                        {'display_name': 'Harbor', 'type': 'harbor', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'fisherman_food_production': 1, 'trade_risk_over_water': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'naval_unit_discount': 0.5}, 'count': 1}
                                                    
                                                 
                                                    palace: 
                                                    
                                                        {'display_name': 'Palace', 'type': 'palace', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'stability_gain_chance': 0.3}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'unique_imperial_unit_prestige_upkeep': -1}, 'count': 1}
                                                    
                                                 
                                                    palisade: 
                                                    
                                                        {'display_name': 'Palisade', 'type': 'palisade', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'defense_in_friendly_territory': 2}, 'count': 1}
                                                    
                                                 
                                                    quarters: 
                                                    
                                                        {'display_name': 'Quarters', 'type': 'quarters', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'food_consumption': -3, 'effective_pop_capacity': 2}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    reliquary: 
                                                    
                                                        {'display_name': 'Reliquary', 'type': 'reliquary', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'ruler_artifact_slots': 12}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'ruler_artifact_slots': 12}, 'count': 1}
                                                    
                                                 
                                                    stronghold: 
                                                    
                                                        {'display_name': 'Stronghold', 'type': 'stronghold', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {}, 'count': 1}
                                                    
                                                 
                                                    vineyard: 
                                                    
                                                        {'display_name': 'Vineyard', 'type': 'vineyard', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'food_production': 6, 'stability_loss_chance': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'stability_loss_chance': -0.1}, 'count': 1}
                                                    
                                                 Land Unit Count: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         land_unit_details: 
                            
                                
                                Removed: 
                                    
                                         
                                                    ancient_beacon: 
                                                    
                                                        {'display_name': 'Ancient Beacon', 'recruitment_cost': {'money': 100}, 'upkeep': {'magic': 1, 'money': 30}, 'requirements': {'district': ['ancient_magic_site', 'classical_magic_site']}}
                                                    
                                                 
                                                    ancient_oakling: 
                                                    
                                                        {'display_name': 'Ancient Oakling', 'recruitment_cost': {'money': 200}, 'upkeep': {'magic': 1, 'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_magic_site', 'classical_magic_site']}}
                                                    
                                                 
                                                    ancient_ravager: 
                                                    
                                                        {'display_name': 'Ancient Ravager', 'recruitment_cost': {'money': 400}, 'upkeep': {'magic': 2, 'bronze': 1, 'money': 30}, 'requirements': {'district': ['ancient_magic_site', 'classical_magic_site']}}
                                                    
                                                 
                                                    ancient_vortex: 
                                                    
                                                        {'display_name': 'Ancient Vortex', 'recruitment_cost': {'money': 250}, 'upkeep': {'magic': 2, 'money': 30}, 'requirements': {'district': ['ancient_magic_site', 'classical_magic_site']}}
                                                    
                                                 
                                                    ancient_wyrm: 
                                                    
                                                        {'display_name': 'Ancient Wyrm', 'recruitment_cost': {'money': 300}, 'upkeep': {'magic': 2, 'stone': 2, 'money': 30}, 'requirements': {'district': ['ancient_magic_site', 'classical_magic_site']}}
                                                    
                                                 
                                                    ancient_civilian: 
                                                    
                                                        {'display_name': 'Ancient Civilian', 'recruitment_cost': {}, 'upkeep': {'money': 30}}
                                                    
                                                 
                                                    ancient_heavy_cavalry: 
                                                    
                                                        {'display_name': 'Ancient Heavy Cavalry', 'recruitment_cost': {'money': 300}, 'upkeep': {'mounts': 1, 'bronze': 1, 'money': 30}, 'requirements': {'district': ['ancient_ranch', 'classical_ranch']}}
                                                    
                                                 
                                                    ancient_light_cavalry: 
                                                    
                                                        {'display_name': 'Ancient Light Cavalry', 'recruitment_cost': {'money': 250}, 'upkeep': {'mounts': 1, 'money': 30}, 'requirements': {'district': ['ancient_ranch', 'classical_ranch']}}
                                                    
                                                 
                                                    classical_auxiliary: 
                                                    
                                                        {'display_name': 'Classical Auxiliary', 'recruitment_cost': {'money': 75}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'research': ['city_defense']}}
                                                    
                                                 
                                                    classical_cavalry_archer: 
                                                    
                                                        {'display_name': 'Classical Cavalry Archer', 'recruitment_cost': {'money': 225}, 'upkeep': {'mounts': 1, 'money': 30}, 'requirements': {'district': ['classical_ranch'], 'research': ['frame_saddles']}}
                                                    
                                                 
                                                    classical_civilian: 
                                                    
                                                        {'display_name': 'Classical Civilian', 'recruitment_cost': {}, 'upkeep': {'money': 30}, 'requirements': {'research': ['city_defense']}}
                                                    
                                                 
                                                    classical_light_cavalry: 
                                                    
                                                        {'display_name': 'Classical Light Cavalry', 'recruitment_cost': {'money': 375}, 'upkeep': {'mounts': 1, 'money': 30}, 'requirements': {'district': ['classical_ranch'], 'research': ['frame_saddles']}}
                                                    
                                                 
                                                    classical_tactician: 
                                                    
                                                        {'display_name': 'Classical Tactician', 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 30}, 'requirements': {'district': ['ancient_school', 'classical_school', 'classical_library'], 'research': ['war_engineers']}}
                                                    
                                                 
                                                    classical_orchal_cavalry: 
                                                    
                                                        {'display_name': 'Classical Orchal Cavalry', 'recruitment_cost': {'money': 600}, 'upkeep': {'mounts': 2, 'iron': 1, 'money': 30}, 'requirements': {'nation': ['Vandador']}}
                                                    
                                                 
                                                    classical_thorn_wardens: 
                                                    
                                                        {'display_name': 'Classical Thorn Wardens', 'recruitment_cost': {'money': 600}, 'upkeep': {'bronze': 2, 'magic': 1, 'money': 30}, 'requirements': {'name': ['Vyssafia Coven'], 'defensive_pact': ['Vyssafia Coven'], 'military_alliance': ['Vyssafia Coven']}}
                                                    
                                                 
                                                    imperial_cavalier: 
                                                    
                                                        {'display_name': 'Imperial Cavalier', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 2, 'money': 30}, 'requirements': {'district': ['classical_ranch'], 'empire': True}}
                                                    
                                                 Naval Unit Count: 
                            
                                
                                Removed: 
                                    
                                        5
                                    
                                
                            
                         naval_unit_details: 
                            
                                
                                Removed: 
                                    
                                         
                                                    ancient_boarding_ship: 
                                                    
                                                        {'display_name': 'Ancient Boarding Ship', 'recruitment_cost': {'money': 150}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
                                                    
                                                 
                                                    ancient_elite_warship: 
                                                    
                                                        {'display_name': 'Ancient Elite Warship', 'recruitment_cost': {'money': 300}, 'upkeep': {'bronze': 2, 'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
                                                    
                                                 
                                                    ancient_missile_ship: 
                                                    
                                                        {'display_name': 'Ancient Missile Ship', 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
                                                    
                                                 
                                                    ancient_transport_ship: 
                                                    
                                                        {'display_name': 'Ancient Transport Ship', 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
                                                    
                                                 
                                                    classical_terrapin: 
                                                    
                                                        {'display_name': 'Classical Terrapin', 'recruitment_cost': {'money': 350}, 'upkeep': {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['cosmology']}}
                                                    
                                                 
                                                    classical_boarding_ship: 
                                                    
                                                        {'display_name': 'Classical Boarding Ship', 'recruitment_cost': {'money': 200}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['rig_and_sail']}}
                                                    
                                                 
                                                    classical_missile_ship: 
                                                    
                                                        {'display_name': 'Classical Missile Ship', 'recruitment_cost': {'money': 225}, 'upkeep': {'wood': 1, 'stone': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['rig_and_sail']}}
                                                    
                                                 
                                                    classical_scout_ship: 
                                                    
                                                        {'display_name': 'Classical Scout Ship', 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['rig_and_sail']}}
                                                    
                                                 Passive Expansion Chance: 
                            
                                
                                Removed: 
                                    
                                        0.4
                                    
                                
                            
                         Prestige Gain: 
                            
                                
                                Removed: 
                                    
                                        -12
                                    
                                
                            
                         Technology Cost Minimum: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Technology Cost Modifier: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Vampirism Chance: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Working Pops Count: 
                            
                                
                                Removed: 
                                    
                                        10
                                    
                                
                            
                         Pop Loss Chance: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Resource Capacity: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        25
                                                    
                                                 
                                                    wood: 
                                                    
                                                        20
                                                    
                                                 
                                                    stone: 
                                                    
                                                        20
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        20
                                                    
                                                 
                                                    research: 
                                                    
                                                        0
                                                    
                                                 
                                                    magic: 
                                                    
                                                        20
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        10
                                                    
                                                 
                                                    iron: 
                                                    
                                                        10
                                                    
                                                 Non-Aggression Pact Slots: 
                            
                                
                                Removed: 
                                    
                                        5
                                    
                                
                            
                         Vassal Slots: 
                            
                                
                                Removed: 
                                    
                                        5
                                    
                                
                            
                         0 Progress Slots: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         1 Progress Slots: 
                            
                                
                                Removed: 
                                    
                                        2
                                    
                                
                            
                         2 Progress Slots: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         3 Progress Slots: 
                            
                                
                                Removed: 
                                    
                                        1
                                    
                                
                            
                         4 Progress Slots: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Centralization Law: 
                            
                                
                                Removed: 
                                    
                                        Focused
                                    
                                
                            
                         Notes: 
                            
                                
                                Removed: 
                                    
                                        None
                                    
                                
                            
                         Ruler Artifact Slots: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Ruler Elderly Age: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Ruler Immortal Stat Gain Chance: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         Ruler Stat Gain Chance: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         nodes: 
                            
                                
                                Removed: 
                                    
                                         
                                                    food: 
                                                    
                                                        0
                                                    
                                                 
                                                    wood: 
                                                    
                                                        0
                                                    
                                                 
                                                    stone: 
                                                    
                                                        0
                                                    
                                                 
                                                    mounts: 
                                                    
                                                        0
                                                    
                                                 
                                                    research: 
                                                    
                                                        0
                                                    
                                                 
                                                    magic: 
                                                    
                                                        0
                                                    
                                                 
                                                    bronze: 
                                                    
                                                        0
                                                    
                                                 
                                                    iron: 
                                                    
                                                        0
                                                    
                                                 Undead Chance: 
                            
                                
                                Removed: 
                                    
                                        0
                                    
                                
                            
                         | 
| Reason: | Job Assignment |