Change #68ffd77744dbb524d822a2ef:
| Target: | The Conclave |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-10-27 20:35:03.939000 |
| Changes: |
_id:
Removed:
67ef72db98867826cf79630c
Magic Stance:
Removed:
Persecution
Subject Stance:
Removed:
Balanced
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
The Conclave
Infamy:
Removed:
10
Economy Type:
Removed:
Construction
Government Type:
Removed:
Sacred Vicar
Mercenary Law:
Removed:
No Mercenaries
Tax Stance:
Removed:
Oppressive
Justice Stance:
Removed:
Punishment
Prestige:
Removed:
91
Current Territory:
Removed:
55
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b7598867826cf7962f5
Consumption Stance:
Removed:
Indulgence
Succession Type:
Removed:
Strength
Empire:
Removed:
on
Primary Culture:
Removed:
680abd48c75c6e0314f121c4
Primary Race:
Removed:
67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
Open
Road Usage:
Removed:
46
Rolling Karma:
Removed:
-3
Military Funding:
Removed:
Substantial
Land Doctrine:
Removed:
Shock
Nomad Camp Type:
Removed:
None
Money:
Removed:
3150
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Transport
Primary Religion:
Removed:
67ef610a690147f64b5a834f
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(A) Default
Temperament:
Restricted content
Stability:
Removed:
Stable
Vassals:
Removed:
67ef764198867826cf796318
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
9
Effective Territory:
Removed:
75
Event Roll:
Restricted content
Export Slots:
Removed:
15
Import Slots:
Removed:
15
job_details:
Removed:
bureaucrat:
{'display_name': 'Bureaucrat', 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
fisherman:
{'display_name': 'Fisherman', 'requirements': {'district': ['dock']}, 'production': {'food': 4}}
harvester:
{'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter:
{'display_name': 'Hunter', 'production': {'food': 2}}
merchant:
{'display_name': 'Merchant', 'upkeep': {'mounts': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist:
{'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2, 'iron': 1}}
miner:
{'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 3}}
missionary:
{'display_name': 'Missionary', 'requirements': {'district': ['church'], 'district_era': 3}, 'production': {'blacklash_chance': -0.1}}
mystic:
{'display_name': 'Mystic', 'production': {'magic': 1}}
researcher:
{'display_name': 'Researcher', 'upkeep': {'stone': 0, 'bronze': 1, 'iron': 1}, 'production': {'research': 2}}
partial_undead:
{'display_name': 'Undead', 'production': {'stability_loss_chance': 0.05, 'undead_chance': 0.05}, 'upkeep': {'food': 1}}
Total Karma:
Removed:
-2
Land Attack Modifier:
Removed:
3
Land Defense Modifier:
Removed:
3
Land Unit Capacity:
Removed:
15
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
553
Naval Attack Modifier:
Removed:
3
Naval Defense Modifier:
Removed:
3
Naval Unit Capacity:
Removed:
15
Pop Count:
Removed:
37
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
15
Remaining Import Slots:
Removed:
15
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
10
iron:
5
Resource Consumption:
Removed:
food:
71
wood:
26
stone:
18
mounts:
5
research:
0
magic:
3
bronze:
11
iron:
9
Resource Excess:
Removed:
food:
-2
wood:
-9
stone:
-1
mounts:
-1
research:
19
magic:
2
bronze:
3
iron:
-3
Resource Production:
Removed:
food:
69
wood:
17
stone:
17
mounts:
4
research:
19
magic:
5
bronze:
14
iron:
6
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
1
Stability Loss Chance:
Removed:
1.46
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
5
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Opal
type:
metropolis
node:
research
wall:
classical_walls
Item 2:
name:
Flowstone
type:
commerce
node:
""
wall:
classical_walls
Item 3:
name:
Carapex
type:
generic
node:
""
wall:
""
Item 4:
name:
Aislid
type:
sanctum
node:
food
wall:
""
Item 5:
name:
Tides Landing
type:
generic
node:
food
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_home
node:
food
Item 2:
type:
classical_dock
node:
magic
Item 3:
type:
""
node:
""
Item 4:
type:
classical_library
node:
research
Item 5:
type:
ancient_forge
node:
bronze
Item 6:
type:
classical_church
node:
wood
Item 7:
type:
classical_fishery
node:
""
Item 8:
type:
classical_mint
node:
""
Item 9:
type:
classical_center
node:
wood
Jobs:
farmer:
0 →
None
researcher:
4 →
None
partial_vampire:
0 →
None
bureaucrat:
0 →
None
fisherman:
10 →
12
harvester:
4 →
6
hunter:
0 →
None
merchant:
4 →
None
metallurgist:
5 →
None
miner:
5 →
6
mystic:
0 →
None
artificer:
0 →
None
full_vampire:
0 →
None
apprentice:
0 →
None
missionary:
0 →
None
stone_speaker:
0 →
None
entertainer:
0 →
None
partial_undead:
0 →
None
brewer:
0 →
None
Ongoing Modifiers:
Removed:
Item 1:
field:
research_production
value:
2.0
duration:
-1
source:
Provincial Vassal(s) Research Production
Item 2:
field:
research_production
value:
2.0
duration:
-1
source:
Library District
Item 3:
field:
Turns with Library
value:
11.0
duration:
-1
source:
Library District
Item 4:
field:
stability_gain_chance
value:
0.5
duration:
-1
source:
For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%).
Item 5:
field:
stability_loss_chance
value:
-0.25
duration:
-1
source:
https://pathofages.com/characters/item/Elos%20Vantar
Item 6:
field:
money_consumption
value:
100.0
duration:
-1
source:
Wonder
Item 7:
field:
stability_loss_chance
value:
-0.05
duration:
1
source:
MRP- https://discord.com/channels/1188889187018088488/1425864002189262918/1426465033352908862
Item 8:
field:
effective_pop_capacity
value:
2.0
duration:
1
source:
MRP- https://discord.com/channels/1188889187018088488/1425864002189262918/1426465033352908862
Item 9:
field:
mounts_production
value:
4.0
duration:
-1
source:
Myko Deleted an OLD complex trade and idk where link is
Item 10:
field:
0_progress_slots
value:
1.0
duration:
3
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1427143554081230859
Item 11:
field:
magic_consumption
value:
2.0
duration:
-1
source:
Southern Portal- Myko Deleted an OLD complex trade and idk where link is
Item 12:
field:
money_consumption
value:
30.0
duration:
-1
source:
Circulator Wonder Payment
Item 13:
field:
researcher_research_production
value:
1.0
duration:
1
source:
https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
Item 14:
field:
stability_loss_chance
value:
-0.25
duration:
1
source:
https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
Item 15:
field:
money_consumption
value:
30.0
duration:
-1
source:
Classical Elite Infantry https://discord.com/channels/1188889187018088488/1255343716504309893/1428495454462677074
Item 16:
field:
iron_consumption
value:
2.0
duration:
-1
source:
Classical Elite Infantry https://discord.com/channels/1188889187018088488/1255343716504309893/1428495454462677074
Item 17:
field:
stone_consumption
value:
1.0
duration:
-1
source:
Classical Elite Infantry https://discord.com/channels/1188889187018088488/1255343716504309893/1428495454462677074
resource_nodes:
Removed:
food:
3
wood:
3
stone:
0
mounts:
1
research:
1
magic:
1
bronze:
1
iron:
0
Resource Storage:
Removed:
food:
11
wood:
12
stone:
6
mounts:
5
research:
-1
magic:
15
bronze:
10
iron:
3
Effective Pop Capacity:
Removed:
33
Nomadic:
Removed:
0
Trade Distance:
Removed:
26
Land Units:
Removed:
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_light_archers:
2
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
classical_tactician:
3
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
3
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_reman_longbowbird:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_battering_ram:
0
ancient_civilian:
0
ancient_elite_infantry:
1
ancient_siege_weapon:
0
classical_auxiliary:
0
classical_civilian:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_legionnaire:
0
imperial_marksman:
2
imperial_tyranus:
0
imperial_river_runner:
6
classical_cavalry_archer:
0
classical_light_cavalry:
0
ancient_fire_shaman:
0
imperial_arbalest:
0
imperial_war_dancer:
0
classical_orchal_cavalry:
0
ancient_ameru_marines:
0
classical_phantom:
0
classical_heavy_infantry:
0
classical_thorn_wardens:
0
classical_skirmisher:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
1
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
1
classical_boarding_ship:
8
classical_missile_ship:
2
classical_scout_ship:
1
classical_transport_ship:
2
Imperial District:
Removed:
type:
arsenal
node:
magic
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
Removed:
0.9125170208011113
stability_gain_chance_at_tick:
Removed:
1
stability_gain_roll:
Removed:
0.3723724689662007
stability_loss_chance_at_tick:
Removed:
1.81
stability_loss_roll:
Removed:
0.7007686957956775
previous_karma:
Removed:
4
previous_rolling_karma:
Removed:
-3
previous_temporary_karma:
Removed:
3
Concessions:
Removed:
Territory Types:
Removed:
plains:
12
forest:
4
dense_forest:
0
urban:
0
hill:
1
mountain:
8
river:
26
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
4
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Removed:
Item 1:
quest_name:
Religious Effect (Infinite Quest)
progress_per_tick:
0
current_progress:
31
required_progress:
9999
link:
https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701
total_progress_per_tick:
0
bonus_progress_per_tick:
1
slot:
0_progress_slot
Item 2:
quest_name:
Upgrade the "Vysaffian Contract"
progress_per_tick:
2
current_progress:
13
required_progress:
13
link:
https://discord.com/channels/1188889187018088488/1370625430956146708/1371252744626769992
total_progress_per_tick:
3
bonus_progress_per_tick:
0
slot:
3_progress_slot
Item 3:
quest_name:
Upgrade the "Ethereal Engine"
progress_per_tick:
0
current_progress:
9
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 4:
quest_name:
Find the "Cloak of the First Waterspeaker"
progress_per_tick:
0
current_progress:
4
required_progress:
4
link:
AI Started
total_progress_per_tick:
1
bonus_progress_per_tick:
0
slot:
1_progress_slot
Item 5:
quest_name:
Upgrade the "Cloak of the First Waterspeaker"
progress_per_tick:
2
current_progress:
2
required_progress:
11
link:
https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 6:
quest_name:
Upgrade the "Golden Compass"
progress_per_tick:
0
current_progress:
6
required_progress:
20
link:
AI Started
total_progress_per_tick:
0
bonus_progress_per_tick:
0
slot:
no_slot
Item 7:
quest_name:
Create Bronze Node
progress_per_tick:
1
current_progress:
7
required_progress:
11
link:
AI Started
total_progress_per_tick:
1
bonus_progress_per_tick:
0
slot:
1_progress_slot
Item 8:
quest_name:
Move Iron Node
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
16
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Item 9:
quest_name:
Move Wood Node
bonus_progress_per_tick:
0
current_progress:
0
required_progress:
14
link:
Not Started
slot:
no_slot
total_progress_per_tick:
0
Technologies:
Removed:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True}
chests:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
citizenship:
{'investing': 0, 'cost': 7, 'researched': False}
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
deep_hulls:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False}
fermentation:
{'investing': 0, 'cost': 4, 'researched': False}
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False}
levers_and_pulleys:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 2}
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
military_wages:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True}
mints:
{'investing': 0, 'cost': 3, 'researched': True}
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 2}
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8}
novitiates:
{'investing': 0, 'cost': 6, 'researched': False}
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
philosophy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8}
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True}
public_programs:
{'investing': 0, 'cost': 3, 'researched': True}
public_zeal:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
sewers:
{'investing': 0, 'cost': 2, 'researched': True}
trade_records:
{'investing': 0, 'cost': 2, 'researched': True}
war_engineers:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
academics:
{'investing': 0, 'cost': 0, 'researched': True}
archival_history:
{'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False}
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False}
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': False}
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False}
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False}
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False}
market_control:
{'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True}
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False}
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False}
penitent_faith:
{'investing': 0, 'cost': 0, 'researched': True}
poultices:
{'investing': 0, 'cost': 7, 'researched': False}
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False}
public_safety:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False}
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False}
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False}
violent_destiny:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False}
research_consumption_at_tick:
Removed:
20
research_production_at_tick:
Removed:
19
production_at_tick:
Removed:
food:
-2
wood:
-1
stone:
0
mounts:
-1
research:
-1
magic:
2
bronze:
1
iron:
-4
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
{'display_name': 'Ancient Artifactory', 'type': 'artifactory', 'era': 2, 'cost': {'stone': 4, 'wood': 4, 'magic': 3, 'bronze': 1}, 'modifiers': {'magic_consumption': 0, 'ruler_artifact_slots': 10, 'artificer_bronze_upkeep': -1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ruler_artifact_slots': 4}, 'count': 1}
ancient_barrow:
{'display_name': 'Ancient Barrow', 'type': 'barrow', 'era': 2, 'cost': {'stone': 5, 'magic': 4}, 'modifiers': {'magic_consumption': 0, 'nation_spell_cost': -1, 'nation_spell_cost_minimum': 2}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_magic_cost': True}, 'count': 1}
ancient_cache:
{'display_name': 'Ancient Cache', 'type': 'cache', 'era': 2, 'cost': {'stone': 4, 'wood': 3, 'bronze': 1}, 'modifiers': {'wood_storage_capacity': 5, 'stone_storage_capacity': 5, 'mounts_storage_capacity': 5, 'bronze_storage_capacity': 5}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'wood_storage_capacity': 5, 'stone_storage_capacity': 5, 'mounts_storage_capacity': 5, 'bronze_storage_capacity': 5}, 'count': 1}
ancient_center:
{'display_name': 'Ancient Center', 'type': 'center', 'era': 2, 'cost': {'stone': 4, 'wood': 3, 'food': 2}, 'modifiers': {'wood_consumption': 0, 'administration': 1, 'bureaucrat_wood_upkeep': -1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'administration': 1}, 'count': 1}
ancient_church:
{'display_name': 'Ancient Church', 'type': 'church', 'era': 2, 'cost': {'stone': 2, 'wood': 3, 'bronze': 1}, 'modifiers': {}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
ancient_dock:
{'display_name': 'Ancient Dock', 'type': 'dock', 'era': 2, 'cost': {'stone': 3, 'wood': 5, 'food': 2}, 'modifiers': {'wood_consumption': 0, 'food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
ancient_forge:
{'display_name': 'Ancient Forge', 'type': 'forge', 'era': 2, 'cost': {'stone': 6, 'wood': 2, 'bronze': 2}, 'modifiers': {'stone_consumption': 0, 'bronze_production': 1, 'metallurgist_bronze_production': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_defense': 1}, 'count': 1}
ancient_fort:
{'display_name': 'Ancient Fort', 'type': 'fort', 'era': 2, 'cost': {'stone': 5, 'wood': 3}, 'alt_cost': {'stone': 5, 'bronze': 1}, 'modifiers': {'stone_consumption': 0}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_stone_cost': True}, 'count': 1}
ancient_granary:
{'display_name': 'Ancient Granary', 'type': 'granary', 'era': 2, 'cost': {'stone': 2, 'wood': 5}, 'modifiers': {'food_storage_capacity': 5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
ancient_home:
{'display_name': 'Ancient Home', 'type': 'home', 'era': 2, 'cost': {'stone': 3, 'wood': 5, 'bronze': 2}, 'modifiers': {'wood_consumption': 0, 'effective_pop_capacity': 2}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'effective_pop_capacity': 1}, 'count': 1}
ancient_hospital:
{'display_name': 'Ancient Hospital', 'type': 'hospital', 'era': 2, 'cost': {'stone': 3, 'wood': 4, 'food': 2, 'bronze': 1}, 'modifiers': {'food_consumption': 0}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
ancient_farms:
{'display_name': 'Ancient Farms', 'type': 'farm', 'era': 2, 'cost': {'stone': 2, 'wood': 6, 'food': 4}, 'modifiers': {'wood_consumption': 0, 'food_production': 2}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
ancient_fishery:
{'display_name': 'Ancient Fishery', 'type': 'fishery', 'era': 2, 'cost': {'wood': 5, 'food': 5}, 'modifiers': {'wood_consumption': 0, 'fisherman_food_production': 1, 'food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
ancient_magic_site:
{'display_name': 'Ancient Magic Site', 'type': 'magic_site', 'era': 2, 'cost': {'magic': 4, 'stone': 3}, 'modifiers': {'stone_consumption': 0, 'magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'magic_production': 1}, 'count': 1}
ancient_market:
{'display_name': 'Ancient Market', 'type': 'market', 'era': 2, 'cost': {'wood': 5, 'stone': 2, 'food': 3}, 'modifiers': {'mounts_consumption': 0, 'trade_distance': 3, 'trade_slots': 1, 'money_income': 100}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'money_income': 150}, 'count': 1}
ancient_mill:
{'display_name': 'Ancient Mill', 'type': 'mill', 'era': 2, 'cost': {'wood': 4, 'stone': 2, 'food': 6}, 'modifiers': {'wood_consumption': 0, 'food_production_per_stockpiled_food': 5, 'max_food_production_per_stockpiled_food': 5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
ancient_quarry:
{'display_name': 'Ancient Quarry', 'type': 'quarry', 'era': 2, 'cost': {'wood': 4, 'stone': 3}, 'modifiers': {'miner_stone_production': 0.5}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'district_stone_discount': 0.2, 'city_stone_discount': 0.2}, 'count': 1}
ancient_ranch:
{'display_name': 'Ancient Ranch', 'type': 'ranch', 'era': 2, 'cost': {'wood': 5, 'food': 3, 'mounts': 2}, 'modifiers': {'mounts_production': 2, 'food_production': 1}, 'synergy_requirement': 'mounts', 'synergy_node_active': True, 'synergy_modifiers': {'mounts_production': 1}, 'count': 1}
ancient_sawmill:
{'display_name': 'Ancient Sawmill', 'type': 'sawmill', 'era': 2, 'cost': {'wood': 5, 'stone': 2}, 'modifiers': {'harvester_wood_production': 0.5}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'district_wood_discount': 0.2, 'city_wood_discount': 0.2}, 'count': 1}
ancient_school:
{'display_name': 'Ancient School', 'type': 'school', 'era': 2, 'cost': {'wood': 8, 'stone': 2, 'bronze': 1}, 'modifiers': {'wood_consumption': 0, 'research_production': 1}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
ancient_workshop:
{'display_name': 'Ancient Workshop', 'type': 'workshop', 'era': 2, 'cost': {'wood': 2, 'food': 1, 'stone': 1, 'bronze': 1}, 'modifiers': {'wood_consumption': 0}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_attack': 1}, 'count': 1}
latent_pylon:
{'display_name': 'Latent Pylon', 'type': 'latent_pylon', 'era': 3, 'cost': {'wood': 3, 'stone': 3, 'magic': 1}, 'modifiers': {'magic_production': 1}, 'count': 0}
classical_artifactory:
{'display_name': 'Classical Artifactory', 'type': 'artifactory', 'era': 3, 'cost': {'stone': 7, 'magic': 4, 'bronze': 2, 'iron': 1}, 'modifiers': {'magic_consumption': 0, 'ruler_artifact_slots': 16, 'artificer_bronze_upkeep': -1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ruler_artifact_slots': 6}, 'count': 1}
classical_barrow:
{'display_name': 'Classical Barrow', 'type': 'barrow', 'era': 3, 'cost': {'stone': 7, 'magic': 6}, 'modifiers': {'magic_consumption': 1, 'nation_spell_cost': -2, 'nation_spell_cost_minimum': 2}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_magic_cost': True}, 'count': 1}
classical_brewery:
{'display_name': 'Classical Brewery', 'type': 'brewery', 'era': 3, 'cost': {'wood': 5, 'stone': 3, 'bronze': 3}, 'alt_cost': {'wood': 5, 'stone': 3, 'iron': 1}, 'modifiers': {'food_consumption': 0, 'stability_gain_chance': 0.15}, 'synergy_requirement': 'narcotics', 'synergy_node_active': False, 'synergy_modifiers': {'stability_gain_chance': 0.1}, 'count': 1}
classical_cache:
{'display_name': 'Classical Cache', 'type': 'cache', 'era': 3, 'cost': {'stone': 7, 'wood': 3, 'bronze': 3, 'iron': 2}, 'modifiers': {'wood_storage_capacity': 10, 'stone_storage_capacity': 10, 'mounts_storage_capacity': 10, 'bronze_storage_capacity': 10}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_center:
{'display_name': 'Classical Center', 'type': 'center', 'era': 3, 'cost': {'wood': 5, 'stone': 5, 'bronze': 2}, 'modifiers': {'wood_consumption': 1, 'administration': 2, 'bureaucrat_wood_upkeep': -1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'1_progress_slots': 1}, 'count': 1}
classical_church:
{'display_name': 'Classical Church', 'type': 'church', 'era': 3, 'cost': {'wood': 4, 'stone': 5, 'bronze': 1}, 'modifiers': {}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_dock:
{'display_name': 'Classical Dock', 'type': 'dock', 'era': 3, 'cost': {'wood': 3, 'stone': 6, 'food': 3, 'bronze': 2}, 'alt_cost': {'wood': 3, 'stone': 6, 'food': 3, 'iron': 1}, 'modifiers': {'stone_consumption': 0, 'food_production': 2, 'trade_distance_over_water': 3}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
classical_farm:
{'display_name': 'Classical Farm', 'type': 'farm', 'era': 3, 'cost': {'wood': 8, 'food': 6, 'stone': 3}, 'modifiers': {'mount_consumption': 0, 'food_production': 4}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 2}, 'count': 1}
classical_fishery:
{'display_name': 'Classical Fishery', 'type': 'fishery', 'era': 3, 'cost': {'food': 6, 'wood': 4, 'stone': 3}, 'modifiers': {'stone_consumption': 0, 'fisherman_food_production': 1, 'food_production': 2, 'food_production_per_naval_unit': 0.5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 2}, 'count': 1}
classical_forge:
{'display_name': 'Classical Forge', 'type': 'forge', 'era': 3, 'cost': {'stone': 8, 'wood': 3, 'bronze': 3, 'iron': 2}, 'modifiers': {'stone_consumption': 0, 'bronze_production': 2, 'iron_production': 1, 'metallurgist_iron_production': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_fort:
{'display_name': 'Classical Fort', 'type': 'fort', 'era': 3, 'cost': {'wood': 4, 'bronze': 3}, 'alt_cost': {'stone': 5, 'iron': 1}, 'modifiers': {'bronze_consumption': 0}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 2}
classical_granary:
{'display_name': 'Classical Granary', 'type': 'granary', 'era': 3, 'cost': {'wood': 7, 'stone': 5, 'food': 3}, 'modifiers': {'mounts_consumption': 0, 'food_storage_capacity': 10, 'farmer_food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
classical_guardhouse:
{'display_name': 'Classical Guardhouse', 'type': 'guardhouse', 'era': 3, 'cost': {'stone': 6, 'wood': 3, 'bronze': 3}, 'alt_cost': {'stone': 6, 'wood': 3, 'iron': 2}, 'modifiers': {'iron_consumption': 0, 'stability_loss_chance': -0.1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_home:
{'display_name': 'Classical Home', 'type': 'home', 'era': 3, 'cost': {'wood': 8, 'stone': 5, 'bronze': 3}, 'modifiers': {'wood_consumption': 0, 'effective_pop_capacity': 3}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'effective_pop_capacity': 1}, 'count': 1}
classical_hospital:
{'display_name': 'Classical Hospital', 'type': 'hospital', 'era': 3, 'cost': {'wood': 6, 'food': 5, 'stone': 3, 'bronze': 2}, 'modifiers': {'food_consumption': 0, 'ruler_elderly_age': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_library:
{'display_name': 'Classical Library', 'type': 'library', 'era': 3, 'cost': {'wood': 10, 'stone': 5}, 'modifiers': {'wood_consumption': 1, 'research_production_per_turns_with_library': 5, 'max_research_production_per_turns_with_library': 4}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_magic_site:
{'display_name': 'Classical Magic Site', 'type': 'magic_site', 'era': 3, 'cost': {'stone': 2, 'magic': 6, 'bronze': 2}, 'alt_cost': {'stone': 2, 'magic': 6, 'iron': 1}, 'modifiers': {'stone_consumption': 0, 'magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'magic_production': 1}, 'count': 1}
classical_market:
{'display_name': 'Classical Market', 'type': 'market', 'era': 3, 'cost': {'money': 600, 'wood': 5, 'stone': 3}, 'modifiers': {'mounts_consumption': 0, 'trade_distance': 6, 'trade_slots': 2, 'merchant_money_production': 50, 'money_income': 100}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'trade_distance': 6, 'trade_slots': 2}, 'count': 1}
classical_mill:
{'display_name': 'Classical Mill', 'type': 'mill', 'era': 3, 'cost': {'food': 8, 'wood': 3, 'stone': 3, 'iron': 1}, 'modifiers': {'wood_consumption': 0, 'mount_consumption': 0, 'food_production_per_stockpiled_food': 5, 'max_food_production_per_stockpiled_food': 10, 'farmer_food_production': 0.5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
classical_mine:
{'display_name': 'Classical Mine', 'type': 'mine', 'era': 3, 'cost': {'wood': 6, 'stone': 3, 'bronze': 4}, 'alt_cost': {'money': 250, 'wood': 6, 'stone': 3, 'iron': 2}, 'modifiers': {'stone_consumption': 0, 'iron_production': 1, 'metallurgist_iron_production': 1}, 'synergy_requirement': 'iron', 'synergy_node_active': True, 'synergy_modifiers': {'iron_production': 1}, 'count': 1}
classical_mint:
{'display_name': 'Classical Mint', 'type': 'mint', 'era': 3, 'cost': {'money': 750, 'stone': 6, 'bronze': 3}, 'alt_cost': {'money': 750, 'stone': 6, 'iron': 1}, 'modifiers': {'bronze_consumption': 0, 'money_income_per_money_storage': 500, 'max_money_income_per_money_storage': 400}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'max_money_income_per_money_storage': 400}, 'count': 1}
classical_quarry:
{'display_name': 'Classical Quarry', 'type': 'quarry', 'era': 3, 'cost': {'wood': 6, 'stone': 3, 'bronze': 2}, 'alt_cost': {'wood': 6, 'stone': 3, 'iron': 1}, 'modifiers': {'mounts_consumption': 0, 'miner_stone_production': 1}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'district_stone_discount': 0.25, 'city_stone_discount': 0.25}, 'count': 1}
classical_ranch:
{'display_name': 'Classical Ranch', 'type': 'ranch', 'era': 3, 'cost': {'food': 4, 'wood': 4, 'mounts': 4, 'bronze': 2}, 'alt_cost': {'food': 4, 'wood': 4, 'mounts': 4, 'iron': 1}, 'modifiers': {'wood_consumption': 0, 'mounts_production': 4, 'food_production': 1, 'miner_stone_production': 1}, 'synergy_requirement': 'mounts', 'synergy_node_active': True, 'synergy_modifiers': {'mounts_production': 1, 'food_production': 1}, 'count': 1}
classical_sawmill:
{'display_name': 'Classical Sawmill', 'type': 'sawmill', 'era': 3, 'cost': {'wood': 3, 'stone': 6, 'bronze': 2}, 'alt_cost': {'wood': 3, 'stone': 6, 'iron': 1}, 'modifiers': {'mounts_consumption': 0, 'harvester_wood_production': 1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'district_wood_discount': 0.25, 'city_wood_discount': 0.25}, 'count': 1}
classical_school:
{'display_name': 'Classical School', 'type': 'school', 'era': 3, 'cost': {'wood': 10, 'stone': 3, 'bronze': 2, 'iron': 1}, 'modifiers': {'wood_consumption': 0, 'stone_consumption': 0, 'research_production': 1, 'ruler_stat_gain_chance': 0.25, 'ruler_immortal_stat_gain_chance': -0.2}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_spire:
{'display_name': 'Classical Spire', 'type': 'spire', 'era': 3, 'cost': {'stone': 8, 'magic': 5, 'bronze': 3, 'iron': 2}, 'modifiers': {'magic_consumption': 0, 'iron_consumption': 0, 'mystic_magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_workshop:
{'display_name': 'Classical Workshop', 'type': 'workshop', 'era': 3, 'cost': {'money': 350, 'wood': 4, 'stone': 2, 'bronze': 1}, 'alt_cost': {'money': 350, 'wood': 4, 'stone': 2, 'iron': 1}, 'modifiers': {'bronze_consumption': 0}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_attack': 1}, 'count': 1}
arsenal:
{'display_name': 'Arsenal', 'type': 'arsenal', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'unit_strength': 1, 'imperial_unit_prestige_upkeep': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'unit_strength': 1}, 'count': 1}
bazaar:
{'display_name': 'Bazaar', 'type': 'bazaar', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'merchant_trade_slots_production': 2, 'trade_risk_over_land': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'merchant_mounts_upkeep': -1}, 'count': 1}
cathedral:
{'display_name': 'Cathedral', 'type': 'cathedral', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'conversion_strength': 1, 'conversion_prestige_cap': 3}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'backlash_chance': -0.5}, 'count': 1}
egress:
{'display_name': 'Egress', 'type': 'egress', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'nation_spell_modifier': 2, 'non_imperial_units_magical': 1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'nation_spell_cost': -2, 'nation_spell_cost_minimum': 2}, 'count': 1}
harbor:
{'display_name': 'Harbor', 'type': 'harbor', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'fisherman_food_production': 1, 'trade_risk_over_water': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'naval_unit_discount': 0.5}, 'count': 1}
palace:
{'display_name': 'Palace', 'type': 'palace', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'stability_gain_chance': 0.3}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'unique_imperial_unit_prestige_upkeep': -1}, 'count': 1}
palisade:
{'display_name': 'Palisade', 'type': 'palisade', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'defense_in_friendly_territory': 2}, 'count': 1}
quarters:
{'display_name': 'Quarters', 'type': 'quarters', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'food_consumption': -3, 'effective_pop_capacity': 2}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {}, 'count': 1}
reliquary:
{'display_name': 'Reliquary', 'type': 'reliquary', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'ruler_artifact_slots': 12}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'ruler_artifact_slots': 12}, 'count': 1}
stronghold:
{'display_name': 'Stronghold', 'type': 'stronghold', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {}, 'count': 1}
vineyard:
{'display_name': 'Vineyard', 'type': 'vineyard', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'food_production': 6, 'stability_loss_chance': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'stability_loss_chance': -0.1}, 'count': 1}
Land Unit Count:
Removed:
17
land_unit_details:
Removed:
ancient_battering_ram:
{'display_name': 'Ancient Battering Ram', 'recruitment_cost': {'money': 100}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_forge', 'classical_forge']}}
ancient_civilian:
{'display_name': 'Ancient Civilian', 'recruitment_cost': {}, 'upkeep': {'money': 30}}
ancient_elite_infantry:
{'display_name': 'Ancient Elite Infantry', 'recruitment_cost': {'money': 350}, 'upkeep': {'bronze': 2, 'stone': 1, 'money': 30}, 'requirements': {'district': ['ancient_forge', 'classical_forge']}}
ancient_siege_weapon:
{'display_name': 'Ancient Siege Weapon', 'recruitment_cost': {'money': 300}, 'upkeep': {'bronze': 1, 'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_forge', 'classical_forge']}}
classical_auxiliary:
{'display_name': 'Classical Auxiliary', 'recruitment_cost': {'money': 75}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'research': ['city_defense']}}
classical_civilian:
{'display_name': 'Classical Civilian', 'recruitment_cost': {}, 'upkeep': {'money': 30}, 'requirements': {'research': ['city_defense']}}
classical_tactician:
{'display_name': 'Classical Tactician', 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1, 'money': 30}, 'requirements': {'district': ['ancient_school', 'classical_school', 'classical_library'], 'research': ['war_engineers']}}
classical_orchal_cavalry:
{'display_name': 'Classical Orchal Cavalry', 'recruitment_cost': {'money': 600}, 'upkeep': {'mounts': 2, 'iron': 1, 'money': 30}, 'requirements': {'nation': ['Vandador']}}
imperial_cavalier:
{'display_name': 'Imperial Cavalier', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 1, 'money': 30}, 'requirements': {'district': ['classical_ranch'], 'empire': True}}
imperial_celestial:
{'display_name': 'Imperial Celestial', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 1, 'money': 30}, 'requirements': {'district': ['classical_magic_site'], 'empire': True}}
imperial_legionnaire:
{'display_name': 'Imperial Legionnaire', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 1, 'money': 30}, 'requirements': {'district': ['classical_workshop'], 'empire': True}}
imperial_marksman:
{'display_name': 'Imperial Marksman', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 1, 'money': 30}, 'requirements': {'district': ['classical_workshop'], 'empire': True}}
imperial_tyranus:
{'display_name': 'Imperial Tyranus', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 1, 'money': 30}, 'requirements': {'district': ['classical_magic_site'], 'empire': True}}
imperial_river_runner:
{'display_name': 'Imperial River Runner', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 1, 'money': 30}, 'requirements': {'district': ['classical_workshop'], 'empire': True, 'name': ['The Conclave']}}
Naval Unit Count:
Removed:
15
naval_unit_details:
Removed:
ancient_boarding_ship:
{'display_name': 'Ancient Boarding Ship', 'recruitment_cost': {'money': 150}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
ancient_elite_warship:
{'display_name': 'Ancient Elite Warship', 'recruitment_cost': {'money': 300}, 'upkeep': {'bronze': 2, 'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
ancient_missile_ship:
{'display_name': 'Ancient Missile Ship', 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
ancient_transport_ship:
{'display_name': 'Ancient Transport Ship', 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['ancient_dock', 'classical_dock']}}
classical_terrapin:
{'display_name': 'Classical Terrapin', 'recruitment_cost': {'money': 350}, 'upkeep': {'magic': 1, 'bronze': 1, 'stone': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['cosmology']}}
classical_boarding_ship:
{'display_name': 'Classical Boarding Ship', 'recruitment_cost': {'money': 200}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['rig_and_sail']}}
classical_missile_ship:
{'display_name': 'Classical Missile Ship', 'recruitment_cost': {'money': 225}, 'upkeep': {'wood': 1, 'stone': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['rig_and_sail']}}
classical_scout_ship:
{'display_name': 'Classical Scout Ship', 'recruitment_cost': {'money': 125}, 'upkeep': {'wood': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['rig_and_sail']}}
classical_transport_ship:
{'display_name': 'Classical Transport Ship', 'recruitment_cost': {'money': 175}, 'upkeep': {'wood': 1, 'food': 1, 'money': 30}, 'requirements': {'district': ['classical_dock'], 'research': ['deep_hulls']}}
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-10
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
32
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.2
pop_loss_roll:
Removed:
0.48978275534888327
Resource Capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
15
bronze:
10
iron:
10
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
leader_death_stab_loss_chance_at_tick:
Removed:
1
leader_death_stab_loss_roll:
Removed:
0.2513239324656249
0 Progress Slots:
Removed:
1
1 Progress Slots:
Removed:
2
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
1
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Focused
resource_desires:
Removed:
Item 1:
resource:
wood
trade_type:
Desire to Sell
price:
75
quantity:
0
Item 2:
resource:
stone
trade_type:
Desire to Sell
price:
75
quantity:
0
Item 3:
resource:
mounts
trade_type:
Need to Buy
price:
90
quantity:
0
Item 4:
resource:
bronze
trade_type:
Desire to Buy
price:
130
quantity:
0
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
|
| Reason: | Job Assignment |