Change #69015c6680914f654dd8d87a:

Target: Vorkatir-Karak
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-10-29 00:14:30.369000
Changes:
_id:
Removed: 67ef800de311e8b3699a1b22
Region:
Removed: 67ef6b6398867826cf7962f1
Diplomatic Stance:
Removed: Expansionist
Consumption Stance:
Removed: Comfort
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Free
Road Usage:
Removed: 14
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Standard
Compliance:
Removed: None
Foreign Acceptance:
Removed: Oppression
Naval Doctrine:
Removed: Fleet
Name:
Removed: Vorkatir-Karak
Primary Race:
Removed: 67ef792798867826cf79632a
Scientific Stance:
Removed: Radical
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef79bc98867826cf796335
Government Type:
Removed: Representative Council
Infamy:
Removed: 0
Overlord:
Removed: ""
Land Doctrine:
Removed: Shock
Money:
Removed: 4492
Tax Stance:
Removed: No Taxes
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Stability:
Removed: Stable
Primary Religion:
Removed: 67ef63eb690147f64b5a8381
Succession Type:
Removed: Inherited
Conscription Type:
Removed: Low
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 26
Temporary Karma:
Removed: 0
Rolling Karma:
Removed: 0
Temperament:
Restricted content
Administration:
Removed: 5
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 38
Event Roll:
Restricted content
Export Slots:
Removed: 14
Import Slots:
Removed: 14
job_details:
Removed:
bureaucrat: {'display_name': 'Bureaucrat', 'upkeep': {'wood': 1}, 'production': {'administration': 1}}
farmer: {'display_name': 'Farmer', 'requirements': {'district': ['farm']}, 'upkeep': {'wood': 1}, 'production': {'food': 4}}
harvester: {'display_name': 'Harvester', 'upkeep': {'stone': 1}, 'production': {'wood': 3}}
hunter: {'display_name': 'Hunter', 'production': {'food': 2}}
merchant: {'display_name': 'Merchant', 'upkeep': {'mounts': 1}, 'production': {'trade_distance': 4, 'trade_slots': 2}}
metallurgist: {'display_name': 'Metallurgist', 'upkeep': {'stone': 1}, 'production': {'bronze': 2, 'iron': 1}}
miner: {'display_name': 'Miner', 'upkeep': {'wood': 1}, 'production': {'stone': 4}}
mystic: {'display_name': 'Mystic', 'production': {'magic': 1}}
researcher: {'display_name': 'Researcher', 'upkeep': {'stone': 0, 'bronze': 1, 'iron': 1}, 'production': {'research': 1}}
stone_speaker: {'display_name': 'Stone Speaker', 'requirements': {'wonder': ['The Vorkatir Peaks']}, 'production': {'administration': 2}, 'upkeep': {'stone': 5}}
partial_undead: {'display_name': 'Undead', 'production': {'stability_loss_chance': 0.05, 'undead_chance': 0.05}, 'upkeep': {'food': 1}}
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 1
Land Defense Modifier:
Removed: 1
Land Unit Capacity:
Removed: 5
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 8
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 36
Naval Attack Modifier:
Removed: 1
Naval Defense Modifier:
Removed: 1
Naval Unit Capacity:
Removed: 5
Pop Count:
Removed: 21
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 14
Remaining Import Slots:
Removed: 14
resource_capacity:
Removed:
food: 20
wood: 25
stone: 25
mounts: 25
research: 0
magic: 10
bronze: 15
iron: 5
Resource Consumption:
Removed:
food: 30
wood: 8
stone: 11
mounts: 3
research: 0
magic: 2
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -2
wood: -6
stone: 2
mounts: 4
research: 8
magic: 7
bronze: 12
iron: 9
Resource Production:
Removed:
food: 28
wood: 2
stone: 13
mounts: 7
research: 8
magic: 9
bronze: 12
iron: 9
Road Capacity:
Removed: 26
Stability Gain Chance:
Removed: 0.53
Stability Loss Chance:
Removed: 1.0
Stability Loss Chance On Leader Death:
Removed: 0.75
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 0
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 21
Cities:
Removed:
Item 1:
name: Izor-Karak
type: metropolis
node: ""
wall: ""
Item 2:
name: Aide-Karak
type: sanctum
node: ""
wall: ""
Item 3:
name: Angmar-Karak
type: commerce
node: iron
wall: ""
Districts:
Removed:
Item 1:
type: ancient_farms
node: ""
Item 2:
type: classical_center
node: wood
Item 3:
type: ancient_forge
node: bronze
Item 4:
type: classical_school
node: magic
Item 5:
type: ancient_cache
node: stone
Item 6:
type: ancient_home
node: ""
Item 7:
type: classical_ranch
node: mounts
Jobs:
bureaucrat: 0 → None
farmer: 6 → None
harvester: 0 → 3
hunter: 0 → None
merchant: 2 → None
metallurgist: 4 → None
miner: 0 → None
mystic: 0 → None
researcher: 0 → None
stone_speaker: 1 → None
artificer: 0 → None
partial_vampire: 0 → None
apprentice: 0 → None
fisherman: 0 → None
missionary: 0 → None
entertainer: 0 → None
full_vampire: 0 → None
brewer: 0 → None
partial_undead: 0 → None
Ongoing Modifiers:
Removed:
Item 1:
field: magic_consumption
value: 2.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1195493916561129613/1413186046455185418
Item 2:
field: 2_progress_slots
value: 1.0
duration: -1
source: Crown of Karak Temp Modifier
resource_nodes:
Removed:
food: 0
wood: 0
stone: 3
mounts: 0
research: 0
magic: 1
bronze: 1
iron: 0
Resource Storage:
Removed:
food: 19
wood: 22
stone: 18
mounts: 18
research: 0
magic: 15
bronze: 13
iron: 4
Nomadic:
Removed: 0
Trade Distance:
Removed: 21
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
Removed: 0.20041585925140126
stability_gain_chance_at_tick:
Removed: 0.64
stability_gain_roll:
Removed: 0.6675315422974458
stability_loss_chance_at_tick:
Removed: 1.2
stability_loss_roll:
Removed: 0.8179886192131233
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_cavalry_archer: 0
classical_civilian: 0
classical_light_cavalry: 0
classical_orchal_cavalry: 0
imperial_cavalier: 0
imperial_vanguard: 0
imperial_arbalest: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 0
imperial_legionnaire: 0
imperial_marksman: 0
ancient_ameru_marines: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
previous_karma:
Removed: -1
previous_rolling_karma:
Removed: 0
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 1
forest: 0
dense_forest: 0
urban: 0
hill: 1
mountain: 23
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Removed:
Item 1:
quest_name: Mythical Quest 1/3
progress_per_tick: 0
current_progress: 15
required_progress: 15
link: Mythic Quest: https://discord.com/channels/1188889187018088488/1377811735129624718/1378372641630453881
bonus_progress_per_tick: 2
slot: no_slot
total_progress_per_tick: 0
Item 2:
quest_name: Mythical Quest 2/3
progress_per_tick: 2
current_progress: 2
required_progress: 20
link: https://discord.com/channels/1188889187018088488/1428129580492914728/1428955249015652372
bonus_progress_per_tick: 0
slot: 1_progress_slot
total_progress_per_tick: 1
Item 3:
quest_name: Silence Spell
progress_per_tick: 2
current_progress: 11
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1402464179390251018/1403581374123868180
bonus_progress_per_tick: 0
slot: tier_2_spell_slot
total_progress_per_tick: 2
Item 4:
quest_name: Very Hard Spell
progress_per_tick: 3
current_progress: 0
required_progress: 15
link: Spell: https://discord.com/channels/1188889187018088488/1408114451894239363/1408754881866764389
bonus_progress_per_tick: 0
slot: no_slot
total_progress_per_tick: 0
Item 5:
quest_name: Spell Component
bonus_progress_per_tick: 0
current_progress: 4
required_progress: 15
link: https://discord.com/channels/1188889187018088488/1405013599826739290/1406082993725902908
slot: no_slot
total_progress_per_tick: 0
Item 6:
quest_name: Custom Unit
bonus_progress_per_tick: 0
current_progress: 5
required_progress: 14
link: https://discord.com/channels/1188889187018088488/1405013599826739290/1406086242327855224
slot: 1_progress_slot
total_progress_per_tick: 1
Item 7:
quest_name: Slayer Faction
bonus_progress_per_tick: 0
current_progress: 12
required_progress: 12
link: https://discord.com/channels/1188889187018088488/1407389367949066290/1408237223186272287
slot: no_slot
total_progress_per_tick: 0
Item 8:
quest_name: The Upheaval
bonus_progress_per_tick: 1
current_progress: 6
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1416286298049872025/1417300722176753674
slot: 1_progress_slot
total_progress_per_tick: 2
Item 9:
quest_name: Slayer Queen's Gift
bonus_progress_per_tick: 0
current_progress: 6
required_progress: 28
link: https://discord.com/channels/1188889187018088488/1421344914028888113/1421822514350260245
slot: 1_progress_slot
total_progress_per_tick: 1
Item 10:
quest_name: Volcano Study Group
bonus_progress_per_tick: 0
current_progress: 2
required_progress: 2
link: https://discord.com/channels/1188889187018088488/1416286129086271488/1417305763218718731
slot: no_slot
total_progress_per_tick: 0
Item 11:
quest_name: Food Node
bonus_progress_per_tick: 0
current_progress: 3
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1426220869188849807
slot: 2_progress_slot
total_progress_per_tick: 2
Item 12:
quest_name: Research Node
bonus_progress_per_tick: 0
current_progress: 0
required_progress: 18
link: https://discord.com/channels/1188889187018088488/1188894981214175283/1426220869188849807
slot: no_slot
total_progress_per_tick: 0
Technologies:
Removed:
aqueducts: {'investing': 0, 'cost': 3, 'researched': True}
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
chests: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
citizenship: {'investing': 0, 'cost': 6, 'researched': False, 'invested': 2}
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False}
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False}
fermentation: {'investing': 0, 'cost': 4, 'researched': False}
frame_saddles: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True}
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True}
mints: {'investing': 0, 'cost': 3, 'researched': True}
mote_stabilization: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8}
novitiates: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
official_courts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
philosophy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8}
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True}
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
public_zeal: {'investing': 0, 'cost': 5, 'researched': False}
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7}
sewers: {'investing': 0, 'cost': 2, 'researched': True}
trade_records: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3}
war_engineers: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
academics: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
archival_history: {'investing': 0, 'cost': 7, 'researched': False}
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False}
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
communal_baths: {'investing': 0, 'cost': 5, 'researched': False, 'invested': 3}
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False}
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False}
collection_teams: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False}
deep_cellars: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5}
drastic_action: {'investing': 0, 'cost': 8, 'researched': False}
draught_armor: {'investing': 0, 'cost': 6, 'researched': False}
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False}
formal_storage: {'investing': 0, 'cost': 6, 'researched': False, 'invested': 3}
market_control: {'investing': 0, 'cost': 6, 'researched': False}
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6}
metal_silos: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False}
national_fervor: {'investing': 0, 'cost': 10, 'researched': False}
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False}
penitent_faith: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4}
poultices: {'investing': 0, 'cost': 7, 'researched': False}
public_awareness: {'investing': 0, 'cost': 5, 'researched': False}
public_safety: {'investing': 0, 'cost': 6, 'researched': False}
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False}
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False}
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False}
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False}
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False}
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False}
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False}
research_consumption_at_tick:
Removed: 14
research_production_at_tick:
Removed: 14
production_at_tick:
Removed:
food: -2
wood: 3
stone: 2
mounts: 6
research: 0
magic: 7
bronze: 9
iron: 4
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: {'display_name': 'Ancient Artifactory', 'type': 'artifactory', 'era': 2, 'cost': {'stone': 4, 'wood': 4, 'magic': 3, 'bronze': 1}, 'modifiers': {'magic_consumption': 0, 'ruler_artifact_slots': 10, 'artificer_bronze_upkeep': -1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ruler_artifact_slots': 4}, 'count': 1}
ancient_barrow: {'display_name': 'Ancient Barrow', 'type': 'barrow', 'era': 2, 'cost': {'stone': 5, 'magic': 4}, 'modifiers': {'magic_consumption': 0, 'nation_spell_cost': -1, 'nation_spell_cost_minimum': 2}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_magic_cost': True}, 'count': 1}
ancient_cache: {'display_name': 'Ancient Cache', 'type': 'cache', 'era': 2, 'cost': {'stone': 4, 'wood': 3, 'bronze': 1}, 'modifiers': {'wood_storage_capacity': 5, 'stone_storage_capacity': 5, 'mounts_storage_capacity': 5, 'bronze_storage_capacity': 5}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'wood_storage_capacity': 5, 'stone_storage_capacity': 5, 'mounts_storage_capacity': 5, 'bronze_storage_capacity': 5}, 'count': 1}
ancient_center: {'display_name': 'Ancient Center', 'type': 'center', 'era': 2, 'cost': {'stone': 4, 'wood': 3, 'food': 2}, 'modifiers': {'wood_consumption': 0, 'administration': 1, 'bureaucrat_wood_upkeep': -1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'administration': 1}, 'count': 1}
ancient_church: {'display_name': 'Ancient Church', 'type': 'church', 'era': 2, 'cost': {'stone': 2, 'wood': 3, 'bronze': 1}, 'modifiers': {}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
ancient_dock: {'display_name': 'Ancient Dock', 'type': 'dock', 'era': 2, 'cost': {'stone': 3, 'wood': 5, 'food': 2}, 'modifiers': {'wood_consumption': 0, 'food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
ancient_forge: {'display_name': 'Ancient Forge', 'type': 'forge', 'era': 2, 'cost': {'stone': 6, 'wood': 2, 'bronze': 2}, 'modifiers': {'stone_consumption': 0, 'bronze_production': 1, 'metallurgist_bronze_production': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_defense': 1}, 'count': 1}
ancient_fort: {'display_name': 'Ancient Fort', 'type': 'fort', 'era': 2, 'cost': {'stone': 5, 'wood': 3}, 'alt_cost': {'stone': 5, 'bronze': 1}, 'modifiers': {'stone_consumption': 0}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_stone_cost': True}, 'count': 1}
ancient_granary: {'display_name': 'Ancient Granary', 'type': 'granary', 'era': 2, 'cost': {'stone': 2, 'wood': 5}, 'modifiers': {'food_storage_capacity': 5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
ancient_home: {'display_name': 'Ancient Home', 'type': 'home', 'era': 2, 'cost': {'stone': 3, 'wood': 5, 'bronze': 2}, 'modifiers': {'wood_consumption': 0, 'effective_pop_capacity': 2}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'effective_pop_capacity': 1}, 'count': 1}
ancient_hospital: {'display_name': 'Ancient Hospital', 'type': 'hospital', 'era': 2, 'cost': {'stone': 3, 'wood': 4, 'food': 2, 'bronze': 1}, 'modifiers': {'food_consumption': 0}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
ancient_farms: {'display_name': 'Ancient Farms', 'type': 'farm', 'era': 2, 'cost': {'stone': 2, 'wood': 6, 'food': 4}, 'modifiers': {'wood_consumption': 0, 'food_production': 2}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
ancient_fishery: {'display_name': 'Ancient Fishery', 'type': 'fishery', 'era': 2, 'cost': {'wood': 5, 'food': 5}, 'modifiers': {'wood_consumption': 0, 'fisherman_food_production': 1, 'food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
ancient_magic_site: {'display_name': 'Ancient Magic Site', 'type': 'magic_site', 'era': 2, 'cost': {'magic': 4, 'stone': 3}, 'modifiers': {'stone_consumption': 0, 'magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'magic_production': 1}, 'count': 1}
ancient_market: {'display_name': 'Ancient Market', 'type': 'market', 'era': 2, 'cost': {'wood': 5, 'stone': 2, 'food': 3}, 'modifiers': {'mounts_consumption': 0, 'trade_distance': 3, 'trade_slots': 1, 'money_income': 100}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'money_income': 150}, 'count': 1}
ancient_mill: {'display_name': 'Ancient Mill', 'type': 'mill', 'era': 2, 'cost': {'wood': 4, 'stone': 2, 'food': 6}, 'modifiers': {'wood_consumption': 0, 'food_production_per_stockpiled_food': 5, 'max_food_production_per_stockpiled_food': 5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
ancient_quarry: {'display_name': 'Ancient Quarry', 'type': 'quarry', 'era': 2, 'cost': {'wood': 4, 'stone': 3}, 'modifiers': {'miner_stone_production': 0.5}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'district_stone_discount': 0.2, 'city_stone_discount': 0.2}, 'count': 1}
ancient_ranch: {'display_name': 'Ancient Ranch', 'type': 'ranch', 'era': 2, 'cost': {'wood': 5, 'food': 3, 'mounts': 2}, 'modifiers': {'mounts_production': 2, 'food_production': 1}, 'synergy_requirement': 'mounts', 'synergy_node_active': True, 'synergy_modifiers': {'mounts_production': 1}, 'count': 1}
ancient_sawmill: {'display_name': 'Ancient Sawmill', 'type': 'sawmill', 'era': 2, 'cost': {'wood': 5, 'stone': 2}, 'modifiers': {'harvester_wood_production': 0.5}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'district_wood_discount': 0.2, 'city_wood_discount': 0.2}, 'count': 1}
ancient_school: {'display_name': 'Ancient School', 'type': 'school', 'era': 2, 'cost': {'wood': 8, 'stone': 2, 'bronze': 1}, 'modifiers': {'wood_consumption': 0, 'research_production': 1}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
ancient_workshop: {'display_name': 'Ancient Workshop', 'type': 'workshop', 'era': 2, 'cost': {'wood': 2, 'food': 1, 'stone': 1, 'bronze': 1}, 'modifiers': {'wood_consumption': 0}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_attack': 1}, 'count': 1}
latent_pylon: {'display_name': 'Latent Pylon', 'type': 'latent_pylon', 'era': 3, 'cost': {'wood': 3, 'stone': 3, 'magic': 1}, 'modifiers': {'magic_production': 1}, 'count': 0}
classical_artifactory: {'display_name': 'Classical Artifactory', 'type': 'artifactory', 'era': 3, 'cost': {'stone': 7, 'magic': 4, 'bronze': 2, 'iron': 1}, 'modifiers': {'magic_consumption': 0, 'ruler_artifact_slots': 16, 'artificer_bronze_upkeep': -1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ruler_artifact_slots': 6}, 'count': 1}
classical_barrow: {'display_name': 'Classical Barrow', 'type': 'barrow', 'era': 3, 'cost': {'stone': 7, 'magic': 6}, 'modifiers': {'magic_consumption': 1, 'nation_spell_cost': -2, 'nation_spell_cost_minimum': 2}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'ignore_magic_cost': True}, 'count': 1}
classical_brewery: {'display_name': 'Classical Brewery', 'type': 'brewery', 'era': 3, 'cost': {'wood': 5, 'stone': 3, 'bronze': 3}, 'alt_cost': {'wood': 5, 'stone': 3, 'iron': 1}, 'modifiers': {'food_consumption': 0, 'stability_gain_chance': 0.15}, 'synergy_requirement': 'narcotics', 'synergy_node_active': False, 'synergy_modifiers': {'stability_gain_chance': 0.1}, 'count': 1}
classical_cache: {'display_name': 'Classical Cache', 'type': 'cache', 'era': 3, 'cost': {'stone': 7, 'wood': 3, 'bronze': 3, 'iron': 2}, 'modifiers': {'wood_storage_capacity': 10, 'stone_storage_capacity': 10, 'mounts_storage_capacity': 10, 'bronze_storage_capacity': 10}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_center: {'display_name': 'Classical Center', 'type': 'center', 'era': 3, 'cost': {'wood': 5, 'stone': 5, 'bronze': 2}, 'modifiers': {'wood_consumption': 1, 'administration': 2, 'bureaucrat_wood_upkeep': -1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'1_progress_slots': 1}, 'count': 1}
classical_church: {'display_name': 'Classical Church', 'type': 'church', 'era': 3, 'cost': {'wood': 4, 'stone': 5, 'bronze': 1}, 'modifiers': {}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_dock: {'display_name': 'Classical Dock', 'type': 'dock', 'era': 3, 'cost': {'wood': 3, 'stone': 6, 'food': 3, 'bronze': 2}, 'alt_cost': {'wood': 3, 'stone': 6, 'food': 3, 'iron': 1}, 'modifiers': {'stone_consumption': 0, 'food_production': 2, 'trade_distance_over_water': 3}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 1}, 'count': 1}
classical_farm: {'display_name': 'Classical Farm', 'type': 'farm', 'era': 3, 'cost': {'wood': 8, 'food': 6, 'stone': 3}, 'modifiers': {'mount_consumption': 0, 'food_production': 4}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 2}, 'count': 1}
classical_fishery: {'display_name': 'Classical Fishery', 'type': 'fishery', 'era': 3, 'cost': {'food': 6, 'wood': 4, 'stone': 3}, 'modifiers': {'stone_consumption': 0, 'fisherman_food_production': 1, 'food_production': 2, 'food_production_per_naval_unit': 0.5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_production': 2}, 'count': 1}
classical_forge: {'display_name': 'Classical Forge', 'type': 'forge', 'era': 3, 'cost': {'stone': 8, 'wood': 3, 'bronze': 3, 'iron': 2}, 'modifiers': {'stone_consumption': 0, 'bronze_production': 2, 'iron_production': 1, 'metallurgist_iron_production': 1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_fort: {'display_name': 'Classical Fort', 'type': 'fort', 'era': 3, 'cost': {'wood': 4, 'bronze': 3}, 'alt_cost': {'stone': 5, 'iron': 1}, 'modifiers': {'bronze_consumption': 0}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 2}
classical_granary: {'display_name': 'Classical Granary', 'type': 'granary', 'era': 3, 'cost': {'wood': 7, 'stone': 5, 'food': 3}, 'modifiers': {'mounts_consumption': 0, 'food_storage_capacity': 10, 'farmer_food_production': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
classical_guardhouse: {'display_name': 'Classical Guardhouse', 'type': 'guardhouse', 'era': 3, 'cost': {'stone': 6, 'wood': 3, 'bronze': 3}, 'alt_cost': {'stone': 6, 'wood': 3, 'iron': 2}, 'modifiers': {'iron_consumption': 0, 'stability_loss_chance': -0.1}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_home: {'display_name': 'Classical Home', 'type': 'home', 'era': 3, 'cost': {'wood': 8, 'stone': 5, 'bronze': 3}, 'modifiers': {'wood_consumption': 0, 'effective_pop_capacity': 3}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'effective_pop_capacity': 1}, 'count': 1}
classical_hospital: {'display_name': 'Classical Hospital', 'type': 'hospital', 'era': 3, 'cost': {'wood': 6, 'food': 5, 'stone': 3, 'bronze': 2}, 'modifiers': {'food_consumption': 0, 'ruler_elderly_age': 1}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_library: {'display_name': 'Classical Library', 'type': 'library', 'era': 3, 'cost': {'wood': 10, 'stone': 5}, 'modifiers': {'wood_consumption': 1, 'research_production_per_turns_with_library': 5, 'max_research_production_per_turns_with_library': 4}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_magic_site: {'display_name': 'Classical Magic Site', 'type': 'magic_site', 'era': 3, 'cost': {'stone': 2, 'magic': 6, 'bronze': 2}, 'alt_cost': {'stone': 2, 'magic': 6, 'iron': 1}, 'modifiers': {'stone_consumption': 0, 'magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {'magic_production': 1}, 'count': 1}
classical_market: {'display_name': 'Classical Market', 'type': 'market', 'era': 3, 'cost': {'money': 600, 'wood': 5, 'stone': 3}, 'modifiers': {'mounts_consumption': 0, 'trade_distance': 6, 'trade_slots': 2, 'merchant_money_production': 50, 'money_income': 100}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'trade_distance': 6, 'trade_slots': 2}, 'count': 1}
classical_mill: {'display_name': 'Classical Mill', 'type': 'mill', 'era': 3, 'cost': {'food': 8, 'wood': 3, 'stone': 3, 'iron': 1}, 'modifiers': {'wood_consumption': 0, 'mount_consumption': 0, 'food_production_per_stockpiled_food': 5, 'max_food_production_per_stockpiled_food': 10, 'farmer_food_production': 0.5}, 'synergy_requirement': 'food', 'synergy_node_active': True, 'synergy_modifiers': {'food_storage_capacity': 5}, 'count': 1}
classical_mine: {'display_name': 'Classical Mine', 'type': 'mine', 'era': 3, 'cost': {'wood': 6, 'stone': 3, 'bronze': 4}, 'alt_cost': {'money': 250, 'wood': 6, 'stone': 3, 'iron': 2}, 'modifiers': {'stone_consumption': 0, 'iron_production': 1, 'metallurgist_iron_production': 1}, 'synergy_requirement': 'iron', 'synergy_node_active': True, 'synergy_modifiers': {'iron_production': 1}, 'count': 1}
classical_mint: {'display_name': 'Classical Mint', 'type': 'mint', 'era': 3, 'cost': {'money': 750, 'stone': 6, 'bronze': 3}, 'alt_cost': {'money': 750, 'stone': 6, 'iron': 1}, 'modifiers': {'bronze_consumption': 0, 'money_income_per_money_storage': 500, 'max_money_income_per_money_storage': 400}, 'synergy_requirement': 'luxury', 'synergy_node_active': False, 'synergy_modifiers': {'max_money_income_per_money_storage': 400}, 'count': 1}
classical_quarry: {'display_name': 'Classical Quarry', 'type': 'quarry', 'era': 3, 'cost': {'wood': 6, 'stone': 3, 'bronze': 2}, 'alt_cost': {'wood': 6, 'stone': 3, 'iron': 1}, 'modifiers': {'mounts_consumption': 0, 'miner_stone_production': 1}, 'synergy_requirement': 'stone', 'synergy_node_active': True, 'synergy_modifiers': {'district_stone_discount': 0.25, 'city_stone_discount': 0.25}, 'count': 1}
classical_ranch: {'display_name': 'Classical Ranch', 'type': 'ranch', 'era': 3, 'cost': {'food': 4, 'wood': 4, 'mounts': 4, 'bronze': 2}, 'alt_cost': {'food': 4, 'wood': 4, 'mounts': 4, 'iron': 1}, 'modifiers': {'wood_consumption': 0, 'mounts_production': 4, 'food_production': 1, 'miner_stone_production': 1}, 'synergy_requirement': 'mounts', 'synergy_node_active': True, 'synergy_modifiers': {'mounts_production': 1, 'food_production': 1}, 'count': 1}
classical_sawmill: {'display_name': 'Classical Sawmill', 'type': 'sawmill', 'era': 3, 'cost': {'wood': 3, 'stone': 6, 'bronze': 2}, 'alt_cost': {'wood': 3, 'stone': 6, 'iron': 1}, 'modifiers': {'mounts_consumption': 0, 'harvester_wood_production': 1}, 'synergy_requirement': 'wood', 'synergy_node_active': True, 'synergy_modifiers': {'district_wood_discount': 0.25, 'city_wood_discount': 0.25}, 'count': 1}
classical_school: {'display_name': 'Classical School', 'type': 'school', 'era': 3, 'cost': {'wood': 10, 'stone': 3, 'bronze': 2, 'iron': 1}, 'modifiers': {'wood_consumption': 0, 'stone_consumption': 0, 'research_production': 1, 'ruler_stat_gain_chance': 0.25, 'ruler_immortal_stat_gain_chance': -0.2}, 'synergy_requirement': 'research', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_spire: {'display_name': 'Classical Spire', 'type': 'spire', 'era': 3, 'cost': {'stone': 8, 'magic': 5, 'bronze': 3, 'iron': 2}, 'modifiers': {'magic_consumption': 0, 'iron_consumption': 0, 'mystic_magic_production': 1}, 'synergy_requirement': 'magic', 'synergy_node_active': True, 'synergy_modifiers': {}, 'count': 1}
classical_workshop: {'display_name': 'Classical Workshop', 'type': 'workshop', 'era': 3, 'cost': {'money': 350, 'wood': 4, 'stone': 2, 'bronze': 1}, 'alt_cost': {'money': 350, 'wood': 4, 'stone': 2, 'iron': 1}, 'modifiers': {'bronze_consumption': 0}, 'synergy_requirement': 'bronze', 'synergy_node_active': True, 'synergy_modifiers': {'mundane_unit_attack': 1}, 'count': 1}
arsenal: {'display_name': 'Arsenal', 'type': 'arsenal', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'unit_strength': 1, 'imperial_unit_prestige_upkeep': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'unit_strength': 1}, 'count': 1}
bazaar: {'display_name': 'Bazaar', 'type': 'bazaar', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'merchant_trade_slots_production': 2, 'trade_risk_over_land': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'merchant_mounts_upkeep': -1}, 'count': 1}
cathedral: {'display_name': 'Cathedral', 'type': 'cathedral', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'conversion_strength': 1, 'conversion_prestige_cap': 3}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'backlash_chance': -0.5}, 'count': 1}
egress: {'display_name': 'Egress', 'type': 'egress', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'nation_spell_modifier': 2, 'non_imperial_units_magical': 1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'nation_spell_cost': -2, 'nation_spell_cost_minimum': 2}, 'count': 1}
harbor: {'display_name': 'Harbor', 'type': 'harbor', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'fisherman_food_production': 1, 'trade_risk_over_water': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'naval_unit_discount': 0.5}, 'count': 1}
palace: {'display_name': 'Palace', 'type': 'palace', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'stability_gain_chance': 0.3}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'unique_imperial_unit_prestige_upkeep': -1}, 'count': 1}
palisade: {'display_name': 'Palisade', 'type': 'palisade', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'defense_in_friendly_territory': 2}, 'count': 1}
quarters: {'display_name': 'Quarters', 'type': 'quarters', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'food_consumption': -3, 'effective_pop_capacity': 2}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {}, 'count': 1}
reliquary: {'display_name': 'Reliquary', 'type': 'reliquary', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'ruler_artifact_slots': 12}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'ruler_artifact_slots': 12}, 'count': 1}
stronghold: {'display_name': 'Stronghold', 'type': 'stronghold', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {}, 'count': 1}
vineyard: {'display_name': 'Vineyard', 'type': 'vineyard', 'cost': {'prestige': 5}, 'modifiers': {'prestige_gain': -1, 'food_production': 6, 'stability_loss_chance': -0.1}, 'synergy_requirement': 'any', 'synergy_node_active': False, 'synergy_modifiers': {'stability_loss_chance': -0.1}, 'count': 1}
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_battering_ram: {'display_name': 'Ancient Battering Ram', 'recruitment_cost': {'money': 100}, 'upkeep': {'wood': 1}, 'requirements': {'district': ['ancient_forge', 'classical_forge']}}
ancient_civilian: {'display_name': 'Ancient Civilian', 'recruitment_cost': {}, 'upkeep': {}}
ancient_elite_infantry: {'display_name': 'Ancient Elite Infantry', 'recruitment_cost': {'money': 350}, 'upkeep': {'bronze': 2, 'stone': 1}, 'requirements': {'district': ['ancient_forge', 'classical_forge']}}
ancient_heavy_cavalry: {'display_name': 'Ancient Heavy Cavalry', 'recruitment_cost': {'money': 300}, 'upkeep': {'mounts': 1, 'bronze': 1}, 'requirements': {'district': ['ancient_ranch', 'classical_ranch']}}
ancient_light_cavalry: {'display_name': 'Ancient Light Cavalry', 'recruitment_cost': {'money': 250}, 'upkeep': {'mounts': 1}, 'requirements': {'district': ['ancient_ranch', 'classical_ranch']}}
ancient_siege_weapon: {'display_name': 'Ancient Siege Weapon', 'recruitment_cost': {'money': 300}, 'upkeep': {'bronze': 1, 'wood': 1}, 'requirements': {'district': ['ancient_forge', 'classical_forge']}}
classical_auxiliary: {'display_name': 'Classical Auxiliary', 'recruitment_cost': {'money': 75}, 'upkeep': {'wood': 1}, 'requirements': {'research': ['city_defense']}}
classical_cavalry_archer: {'display_name': 'Classical Cavalry Archer', 'recruitment_cost': {'money': 225}, 'upkeep': {'mounts': 1}, 'requirements': {'district': ['classical_ranch'], 'research': ['frame_saddles']}}
classical_civilian: {'display_name': 'Classical Civilian', 'recruitment_cost': {}, 'upkeep': {}, 'requirements': {'research': ['city_defense']}}
classical_light_cavalry: {'display_name': 'Classical Light Cavalry', 'recruitment_cost': {'money': 375}, 'upkeep': {'mounts': 1}, 'requirements': {'district': ['classical_ranch'], 'research': ['frame_saddles']}}
classical_tactician: {'display_name': 'Classical Tactician', 'recruitment_cost': {'money': 375}, 'upkeep': {'iron': 1}, 'requirements': {'district': ['ancient_school', 'classical_school', 'classical_library'], 'research': ['war_engineers']}}
classical_orchal_cavalry: {'display_name': 'Classical Orchal Cavalry', 'recruitment_cost': {'money': 600}, 'upkeep': {'mounts': 2, 'iron': 1}, 'requirements': {'nation': ['Vandador']}}
imperial_cavalier: {'display_name': 'Imperial Cavalier', 'recruitment_cost': {'money': 600}, 'upkeep': {'prestige': 2}, 'requirements': {'district': ['classical_ranch'], 'empire': True}}
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -9
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 13
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.18000000000000002
pop_loss_roll:
Removed: 0.8806838893027877
Resource Capacity:
Removed:
food: 25
wood: 25
stone: 25
mounts: 25
research: 0
magic: 15
bronze: 20
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
leader_death_stab_loss_chance_at_tick:
Removed: 0.75
leader_death_stab_loss_roll:
Removed: 0.6326609893511421
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 4
2 Progress Slots:
Removed: 2
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: -0.2
Ruler Stat Gain Chance:
Removed: 0.25
Ruler Elderly Age:
Removed: 0
Undead Chance:
Removed: 0
Reason: Job Assignment