Change #6911824d08261649b1a7c483:

Target: 67ef72db98867826cf79630c
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-11-10 06:12:29.313000
Changes:
_id:
Removed: 67ef72db98867826cf79630c
Magic Stance:
Removed: Persecution
Subject Stance:
Removed: Balanced
Scientific Stance:
Removed: Pragmatic
Name:
Removed: The Conclave
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: Sacred Vicar
Mercenary Law:
Removed: No Mercenaries
Tax Stance:
Removed: Oppressive
Justice Stance:
Removed: Punishment
Prestige:
100 → 90
Current Territory:
Removed: 61
Vassal Type:
Removed: None
Region:
Removed: 67ef6b7598867826cf7962f5
Consumption Stance:
Removed: Indulgence
Succession Type:
Removed: Strength
Empire:
Removed: on
Primary Culture:
Removed: 680abd48c75c6e0314f121c4
Primary Race:
Removed: 67ef3fb389e17a6e9fa6bba7
Diplomatic Stance:
Removed: Belligerent
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Free
Citizenship Stance:
Removed: Open
Road Usage:
Removed: 46
Rolling Karma:
-3 → -4
Military Funding:
Removed: Substantial
Land Doctrine:
Removed: Shock
Nomad Camp Type:
Removed: None
Money:
3545 → 3980
Compliance:
Removed: None
Temporary Karma:
Removed: 0
Naval Doctrine:
Removed: Transport
Primary Religion:
Removed: 67ef610a690147f64b5a834f
Overlord:
Removed: ""
Conscription Type:
Removed: High
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Removed: United
Vassals:
Removed: 67ef764198867826cf796318
jobs[harvester]:
Removed: 0
jobs[hunter]:
Removed: 0
jobs[merchant]:
Removed: 0
jobs[metallurgist]:
Removed: 0
jobs[miner]:
Removed: 0
jobs[mystic]:
Removed: 0
jobs[researcher]:
Removed: 0
resource_storage[bronze]:
Removed: 0
resource_storage[food]:
Removed: 0
resource_storage[iron]:
Removed: 0
resource_storage[magic]:
Removed: 0
resource_storage[mounts]:
Removed: 0
resource_storage[research]:
Removed: 0
resource_storage[stone]:
Removed: 0
resource_storage[wood]:
Removed: 0
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 5
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 9
Effective Territory:
Removed: 75
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
missionary: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 1
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 14
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 435
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 14
Pop Count:
Removed: 35
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 5
Resource Consumption:
Removed:
food: 65
wood: 29
stone: 22
mounts: 1
research: 20
magic: 2
bronze: 0
iron: 9
Resource Excess:
Removed:
food: 5
wood: 3
stone: 7
mounts: 3
research: 0
magic: 3
bronze: 11
iron: -2
Resource Production:
Removed:
food: 70
wood: 32
stone: 29
mounts: 4
research: 20
magic: 5
bronze: 11
iron: 7
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 1
Stability Loss Chance:
Removed: 1.2
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 2
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name: Opal
type: metropolis
node: research
wall: classical_walls
Item 2:
name: Flowstone
type: commerce
node: ""
wall: classical_walls
Item 3:
name: Carapex
type: generic
node: ""
wall: ""
Item 4:
name: Aislid
type: sanctum
node: food
wall: ""
Item 5:
name: Tides Landing
type: generic
node: food
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: food
Item 2:
type: classical_dock
node: magic
Item 3:
type: classical_workshop
node: iron
Item 4:
type: classical_library
node: research
Item 5:
type: classical_forge
node: bronze
Item 6:
type: classical_church
node: wood
Item 7:
type: classical_fishery
node: ""
Item 8:
type: classical_mint
node: ""
Item 9:
type: classical_center
node: wood
Jobs:
farmer: 0 → None
researcher: 4 → 0
partial_vampire: 0 → None
bureaucrat: 0 → None
fisherman: 10 → 0
harvester: 9 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 3 → 0
miner: 9 → 0
mystic: 0 → None
artificer: 0 → None
full_vampire: 0 → None
apprentice: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
Ongoing Modifiers:
Item 1:
field: research_production → None
value: 2.0 → None
duration: -1 → None
source: Provincial Vassal(s) Research Production → None
Item 2:
field: research_production → None
value: 2.0 → None
duration: -1 → None
source: Library District → None
Item 3:
field: Turns with Library → None
value: 11.0 → 12.0
duration: -1 → None
source: Library District → None
Item 4:
field: stability_gain_chance → None
value: 0.5 → None
duration: -1 → None
source: For every foreign pop that follows your primary religion, gain 1% chance to gain stability per session. (Max 50%). → None
Item 5:
field: stability_loss_chance → None
value: -0.25 → None
duration: -1 → None
source: https://pathofages.com/characters/item/Elos%20Vantar → None
Item 6:
field: stability_loss_chance → mounts_production
value: -0.05 → 4.0
duration: 1 → -1
source: MRP- https://discord.com/channels/1188889187018088488/1425864002189262918/1426465033352908862 → Myko Deleted an OLD complex trade and idk where link is
Item 7:
field: effective_pop_capacity → 0_progress_slots
value: 2.0 → 1.0
duration: 1 → 2
source: MRP- https://discord.com/channels/1188889187018088488/1425864002189262918/1426465033352908862 → https://discord.com/channels/1188889187018088488/1188909580378443816/1427143554081230859
Item 8:
field: mounts_production → magic_consumption
value: 4.0 → 2.0
duration: -1 → None
source: Myko Deleted an OLD complex trade and idk where link is → Southern Portal- Myko Deleted an OLD complex trade and idk where link is
Item 9:
field: 0_progress_slots → money_consumption
value: 1.0 → 30.0
duration: 3 → -1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1427143554081230859 → Circulator Wonder Payment
Item 10:
field: magic_consumption → researcher_research_production
value: 2.0 → 1.0
duration: -1 → 1
source: Southern Portal- Myko Deleted an OLD complex trade and idk where link is → https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
Item 11:
field: money_consumption → effective_pop_capacity
value: 30.0 → -1.0
duration: -1 → None
source: Circulator Wonder Payment → Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 12:
field: researcher_research_production → magic_consumption
value: 1.0 → -1.0
duration: 2 → -1
source: https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862 → https://discord.com/channels/1188889187018088488/1432538050205978726/1432874384527327272
Removed:
Item 13:
field: stability_loss_chance
value: -0.25
duration: 1
source: https://discord.com/channels/1188889187018088488/1427699560091746304/1428447260693368862
Item 14:
field: effective_pop_capacity
value: -1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Item 15:
field: magic_consumption
value: -1.0
duration: -1
source: https://discord.com/channels/1188889187018088488/1432538050205978726/1432874384527327272
Item 16:
field: bronze_consumption
value: -13.0
duration: 1
source: https://discord.com/channels/1188889187018088488/1432457060288696471/1432460809090371825
resource_nodes:
Removed:
food: 3
wood: 3
stone: 0
mounts: 1
research: 1
magic: 1
bronze: 1
iron: 0
Resource Storage:
food: 11 → 16
wood: 11 → 14
stone: 7 → 14
mounts: 5 → 8
research: 0 → None
magic: 0 → 3
bronze: 9 → 10
iron: 3 → 1
Effective Pop Capacity:
Removed: 32
Nomadic:
Removed: 0
Trade Distance:
Removed: 10
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
classical_light_archers: 2
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
classical_tactician: 1
imperial_vanguard: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_reman_longbowbird: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 2
imperial_tyranus: 0
imperial_river_runner: 6
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_fire_shaman: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
classical_phantom: 0
classical_heavy_infantry: 2
classical_thorn_wardens: 0
classical_skirmisher: 0
classical_elite_infantry: 1
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 1
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 1
classical_boarding_ship: 5
classical_missile_ship: 2
classical_scout_ship: 1
classical_transport_ship: 2
Imperial District:
Removed:
type: arsenal
node: magic
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.9125170208011113 → 0.7390710340613064
stability_gain_chance_at_tick:
Removed: 1
stability_gain_roll:
0.3723724689662007 → 0.2205975212970981
stability_loss_chance_at_tick:
1.81 → 1.2
stability_loss_roll:
0.7007686957956775 → 0.6676140880979035
previous_karma:
Removed: 5
previous_rolling_karma:
Removed: -3
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 16
forest: 4
dense_forest: 0
urban: 0
hill: 1
mountain: 8
river: 28
desert: 0
tundra: 0
marsh: 0
hazardous_land: 0
shallow_water: 4
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Item 1:
quest_name: Religious Effect (Infinite Quest) → None
progress_per_tick: 0 → None
current_progress: 32 → 34
required_progress: 9999 → None
link: https://discord.com/channels/1188889187018088488/1188894787194077254/1329353823554375701 → None
total_progress_per_tick: 2 → None
bonus_progress_per_tick: 1 → None
slot: 1_progress_slot → None
Item 2:
quest_name: Upgrade the "Ethereal Engine" → None
progress_per_tick: 2 → None
current_progress: 9 → None
required_progress: 11 → None
link: https://discord.com/channels/1188889187018088488/1350215030385410101/1350257655523967029 → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 3:
quest_name: Upgrade the "Cloak of the First Waterspeaker" → None
progress_per_tick: 0 → None
current_progress: 2 → 3
required_progress: 11 → None
link: https://discord.com/channels/1188889187018088488/1395600225229602899/1395601228163059856 → None
total_progress_per_tick: 1 → None
bonus_progress_per_tick: 0 → None
slot: tier_1_spell_slot → None
Item 4:
quest_name: Upgrade the "Golden Compass" → None
progress_per_tick: 0 → None
current_progress: 6 → 7
required_progress: 20 → None
link: AI Started → None
total_progress_per_tick: 1 → None
bonus_progress_per_tick: 0 → None
slot: 1_progress_slot → None
Item 5:
quest_name: Create Bronze Node → None
progress_per_tick: 2 → None
current_progress: 7 → 10
required_progress: 11 → None
link: AI Started → None
total_progress_per_tick: 3 → None
bonus_progress_per_tick: 0 → None
slot: 3_progress_slot → None
Item 6:
quest_name: Move Iron Node → None
progress_per_tick: 0 → None
current_progress: 0 → None
required_progress: 16 → None
link: Not Started → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 7:
quest_name: Move Wood Node → None
progress_per_tick: 1 → None
current_progress: 0 → None
required_progress: 14 → None
link: Not Started → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 8:
quest_name: Move Fur Node → None
bonus_progress_per_tick: 0 → None
current_progress: 0 → None
required_progress: 16 → None
link: Not Started → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True} → None
chests: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 2, 'researched': True, 'invested': 2} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 2} → None
national_identity: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
academics: {'investing': 0, 'cost': 0, 'researched': True} → None
archival_history:
investing: 7 → 0
cost: 7 → None
researched: 0 → True
invested: None → 7
asymmetrical_warfare: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry:
investing: 7 → 0
cost: 7 → None
researched: 0 → True
invested: None → 7
collection_teams: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
investing: 5 → 0
cost: 5 → None
researched: 0 → True
invested: None → 5
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': True} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
investing: 1 → 0
cost: 7 → None
researched: 0 → None
invested: None → 1
penitent_faith: {'investing': 0, 'cost': 0, 'researched': True} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
Removed: 20
research_production_at_tick:
19 → 20
production_at_tick:
food: -2 → 5
wood: -1 → 3
stone: 0 → 7
mounts: -1 → 3
research: -1 → 0
magic: 2 → 3
bronze: 1 → 11
iron: -4 → -2
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 14
land_unit_details:
Removed:
ancient_battering_ram: (nested dict)
ancient_civilian: (nested dict)
ancient_elite_infantry: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_infantry: (nested dict)
ancient_siege_weapon: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_elite_infantry: (nested dict)
classical_heavy_infantry: (nested dict)
classical_light_archers: (nested dict)
classical_light_infantry: (nested dict)
classical_siege_weapon: (nested dict)
classical_skirmisher: (nested dict)
classical_spearmen: (nested dict)
classical_tactician: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_cavalier: (nested dict)
imperial_celestial: (nested dict)
imperial_legionnaire: (nested dict)
imperial_marksman: (nested dict)
imperial_tyranus: (nested dict)
imperial_river_runner: (nested dict)
Naval Unit Count:
Removed: 12
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
classical_terrapin: (nested dict)
classical_boarding_ship: (nested dict)
classical_missile_ship: (nested dict)
classical_scout_ship: (nested dict)
classical_transport_ship: (nested dict)
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -10
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 35
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.2
pop_loss_roll:
Removed: 0.48978275534888327
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 15
bronze: 10
iron: 10
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.2513239324656249
0 Progress Slots:
Removed: 1
1 Progress Slots:
Removed: 2
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
resource_desires:
Removed:
Item 1:
resource: wood
trade_type: Desire to Sell
price: 75
quantity: 0
Item 2:
resource: stone
trade_type: Desire to Sell
price: 75
quantity: 0
Item 3:
resource: mounts
trade_type: Need to Buy
price: 90
quantity: 0
Item 4:
resource: bronze
trade_type: Desire to Buy
price: 130
quantity: 0
Sessions Since Temperament Change:
Restricted content
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
Reason: Tick Update for The Conclave