Change #69240993124fe935a6b05fd6:
| Target: | 6801f27aa39a3e1b787aea72 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-11-24 07:30:28.440000 |
| Changes: |
_id:
Removed:
6801f27aa39a3e1b787aea72
Name:
Removed:
Fallen Labour
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Removed:
Balanced
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
-1 → -2
Money:
4834 → 5636
Primary Race:
Removed:
67ef4c4c89e17a6e9fa6bbd3
Primary Culture:
Removed:
6801e393fb8bef2a70c3612e
Primary Religion:
Removed:
6801e49efb8bef2a70c36171
Current Territory:
Removed:
12
Road Usage:
Removed:
6
Overlord:
Removed:
""
Vassal Type:
Removed:
None
Compliance:
Removed:
None
Districts:
Removed:
Item 1:
type:
classical_school
node:
""
Item 2:
type:
ancient_ranch
node:
""
Item 3:
type:
ancient_farms
node:
""
Item 4:
type:
classical_mint
node:
""
Item 5:
type:
classical_forge
node:
""
Item 6:
type:
ancient_quarry
node:
""
Cities:
Removed:
Item 1:
name:
Novy Dom
type:
metropolis
node:
stone
wall:
""
Item 2:
name:
Barchaw
type:
commerce
node:
""
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
Unknown
Ongoing Modifiers:
Removed:
Item 1:
field:
stability_loss_chance
value:
-0.25
duration:
1
source:
https://discord.com/channels/1416309239638523935/1416312289291665509/1434342072445440030
Item 2:
field:
stability_gain_chance
value:
0.1
duration:
1
source:
https://discord.com/channels/1416309239638523935/1416312289291665509/1442275629696421939
Temperament:
Restricted content
Government Type:
Removed:
Representative Council
Succession Type:
Removed:
Elected
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
Closed
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Balanced
Land Doctrine:
Removed:
Safeguard
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Expansionist
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Production
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Standard
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
None
Resource Storage:
food:
18 → 3
wood:
2 → 4
stone:
8 → 7
mounts:
13 → 14
research:
0 → None
magic:
6 → None
bronze:
1 → 6
iron:
0 → None
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
farmer:
0 → None
harvester:
3 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
5 → 0
miner:
1 → 0
mystic:
0 → None
researcher:
7 → 0
bureaucrat:
2 → 0
fisherman:
0 → None
stone_speaker:
0 → None
partial_vampire:
0 → None
entertainer:
0 → None
artificer:
0 → None
apprentice:
0 → None
missionary:
0 → None
full_vampire:
0 → None
partial_undead:
0 → None
brewer:
0 → None
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
6
Effective Pop Capacity:
Removed:
18
Effective Territory:
Removed:
28
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
farmer:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-3
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
802
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
6
Nomadic:
Removed:
0
Pop Count:
Removed:
17
Raw Roll:
Restricted content
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
18
wood:
7
stone:
8
mounts:
1
research:
10
magic:
0
bronze:
8
iron:
7
Resource Excess:
Removed:
food:
-15
wood:
2
stone:
-1
mounts:
1
research:
0
magic:
0
bronze:
5
iron:
0
Resource Production:
Removed:
food:
3
wood:
9
stone:
7
mounts:
2
research:
10
magic:
0
bronze:
13
iron:
7
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.25
Stability Loss Chance:
Removed:
0
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Trade Distance:
Removed:
13
Minority Count:
Removed:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.33976215147638267 → 0.15466875671476954
stability_gain_chance_at_tick:
0.15 → 0.25
stability_gain_roll:
0.6149160995770053 → 0.8461955292067695
stability_loss_chance_at_tick:
0.52 → 0
stability_loss_roll:
0.43321555022707103 → 0.10265701308974529
previous_karma:
Removed:
-1
previous_rolling_karma:
Removed:
-1
previous_temporary_karma:
Removed:
0
Progress Quests:
Item 1:
quest_name:
Legendary Artifact → None
bonus_progress_per_tick:
1 → None
current_progress:
7 → 10
required_progress:
29 → None
link:
https://discord.com/channels/1416309239638523935/1416312344430121043/1425690106982826126 → None
slot:
2_progress_slot → None
total_progress_per_tick:
3 → None
Item 2:
quest_name:
Research Node → None
bonus_progress_per_tick:
0 → None
current_progress:
3 → 5
required_progress:
18 → None
link:
https://discord.com/channels/1416309239638523935/1416312289291665509/1434346990396903495 → None
slot:
2_progress_slot → None
total_progress_per_tick:
2 → None
research_consumption_at_tick:
8 → 10
research_production_at_tick:
8 → 10
Technologies:
aqueducts:
{'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': False} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': True} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': False} → None
cosmology:
{'investing': 0, 'cost': 5, 'researched': True} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 5, 'researched': False} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True} → None
metal_hooks:
{'investing': 0, 'cost': 3, 'researched': False} → None
military_wages:
{'investing': 0, 'cost': 5, 'researched': True} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 5, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 6, 'researched': False} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 5, 'researched': False} → None
rig_and_sail:
{'investing': 0, 'cost': 6, 'researched': False} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 6, 'researched': True} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
investing:
7 → 0
cost:
7 → None
researched:
0 → True
invested:
None → 7
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths:
{'investing': 0, 'cost': 4, 'researched': False} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
investing:
3 → 0
cost:
5 → None
researched:
0 → True
invested:
2 → 5
public_safety:
{'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
production_at_tick:
food:
1 → -15
wood:
2 → None
stone:
5 → -1
mounts:
1 → None
research:
0 → None
magic:
0 → None
bronze:
1 → 5
iron:
-2 → 0
resource_desires:
Item 1:
resource:
food → None
trade_type:
Desire to Sell → Desire to Buy
price:
50 → None
quantity:
5 → 4
Item 2:
resource:
wood → None
trade_type:
Desire to Sell → None
price:
75 → None
quantity:
5 → 3
Item 3:
resource:
stone → None
trade_type:
Desire to Buy → None
price:
75 → None
quantity:
1 → 2
Item 4:
resource:
mounts → None
trade_type:
Desire to Sell → Desire to Buy
price:
75 → None
quantity:
2 → 5
Item 5:
resource:
bronze → magic
trade_type:
Desire to Sell → Desire to Buy
price:
130 → 105
quantity:
4 → None
Item 6:
resource:
iron → bronze
trade_type:
Desire to Buy → Need to Buy
price:
145 → 155
quantity:
5 → None
Item 7:
resource:
quintessence → medicinal_herbs
trade_type:
Desire to Buy → Need to Buy
price:
295 → 350
quantity:
1 → None
Added:
Item 8:
resource:
furs
trade_type:
Desire to Buy
price:
300
quantity:
1
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_battering_ram:
(nested dict)
ancient_civilian:
(nested dict)
ancient_elite_infantry:
(nested dict)
ancient_heavy_cavalry:
(nested dict)
ancient_light_cavalry:
(nested dict)
ancient_siege_weapon:
(nested dict)
classical_siege_weapon:
(nested dict)
classical_spearmen:
(nested dict)
classical_tactician:
(nested dict)
classical_orchal_cavalry:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-9
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
18
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
classical_orchal_cavalry:
0
ancient_civilian:
0
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
classical_light_archers:
0
classical_light_infantry:
0
classical_siege_weapon:
0
classical_spearmen:
0
imperial_arbalest:
0
classical_tactician:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
imperial_cavalier:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
classical_phantom:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_river_runner:
0
imperial_war_dancer:
0
ancient_reman_longbowbird:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_skirmisher:
0
classical_heavy_infantry:
0
classical_heavy_cavalry:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_terrapin:
0
classical_transport_ship:
0
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
0
forest:
0
dense_forest:
0
urban:
2
hill:
7
mountain:
2
river:
0
desert:
0
tundra:
0
marsh:
1
hazardous_land:
0
shallow_water:
0
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
-0.2
Ruler Stat Gain Chance:
Removed:
0.25
Undead Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
leader_death_stab_loss_chance_at_tick:
Removed:
0.5
leader_death_stab_loss_roll:
Removed:
0.48632546010023614
|
| Reason: | Tick Update for Fallen Labour |