Change #692409a3124fe935a6b05fe1:

Target: 6801eb07a39a3e1b787aea3b
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-11-24 07:30:43.532000
Changes:
_id:
Removed: 6801eb07a39a3e1b787aea3b
Name:
Removed: Heiwa Kokka
Region:
Removed: 67ef6b6398867826cf7962f1
Stability:
Removed: Balanced
Infamy:
Removed: 0
Temporary Karma:
Removed: 0
Rolling Karma:
-2 → -3
Money:
3120 → 3417
Primary Race:
Removed: 6801e123fb8bef2a70c360f1
Primary Culture:
Removed: 6801e2a1fb8bef2a70c36108
Primary Religion:
Removed: 6801e42dfb8bef2a70c3614b
Current Territory:
Removed: 12
Road Usage:
Removed: 0
Overlord:
Removed: 67ef800de311e8b3699a1b22
Vassal Type:
Removed: Protectorate
Compliance:
Removed: Compliant
Districts:
Removed:
Item 1:
type: classical_dock
node: ""
Item 2:
type: ancient_fishery
node: food
Item 3:
type: ancient_school
node: ""
Item 4:
type: ancient_ranch
node: ""
Item 5:
type: ancient_sawmill
node: ""
Cities:
Removed:
Item 1:
name: Sakada
type: generic
node: ""
wall: ""
Item 2:
name: ""
type: ""
node: ""
wall: ""
Item 3:
name: ""
type: ""
node: ""
wall: ""
Origin:
Removed: Unknown
Ongoing Modifiers:
Removed:
Item 1:
field: stability_gain_chance
value: 0.3
duration: 1
source: https://discord.com/channels/1416309239638523935/1416311965227290716/1442127974261592215
Temperament:
Restricted content
Government Type:
Removed: Representative Council
Succession Type:
Removed: Elected
Nomad Camp Type:
Removed: None
Conscription Type:
Removed: Low
Military Funding:
Removed: Substandard
Magic Stance:
Removed: Creation
Citizenship Stance:
Removed: None
Foreign Acceptance:
Removed: Acceptance
Subject Stance:
Removed: Balanced
Land Doctrine:
Removed: Safeguard
Naval Doctrine:
Removed: Fleet
Diplomatic Stance:
Removed: Cooperative
Scientific Stance:
Removed: Pragmatic
Economy Type:
Removed: Production
Expansion Control Stance:
Removed: Free
Mercenary Law:
Removed: Some Mercenaries
Consumption Stance:
Removed: Comfort
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Resource Storage:
food: 17 → 16
wood: 16 → 17
stone: 19 → 12
mounts: 17 → 19
research: 0 → None
magic: 14 → 15
bronze: 9 → 3
iron: 10 → None
resource_nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Jobs:
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 0 → None
mystic: 0 → None
researcher: 6 → 0
partial_vampire: 0 → None
missionary: 0 → None
entertainer: 0 → None
artificer: 0 → None
full_vampire: 0 → None
farmer: 0 → None
stone_speaker: 0 → None
apprentice: 0 → None
fisherman: 2 → 0
bureaucrat: 2 → 0
partial_undead: 0 → None
brewer: 0 → None
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0.2
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0.1
District Slots:
Removed: 5
Effective Pop Capacity:
Removed: 15
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed: 4
Import Slots:
Removed: 4
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -1
Land Attack Modifier:
Removed: 0
Land Defense Modifier:
Removed: 0
Land Unit Capacity:
Removed: 3
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 297
Naval Attack Modifier:
Removed: 0
Naval Defense Modifier:
Removed: 0
Naval Unit Capacity:
Removed: 3
Nomadic:
Removed: 0
Pop Count:
Removed: 12
Raw Roll:
Restricted content
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 4
Remaining Import Slots:
Removed: 4
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 0
Resource Consumption:
Removed:
food: 16
wood: 7
stone: 7
mounts: 0
research: 8
magic: 0
bronze: 6
iron: 0
Resource Excess:
Removed:
food: -1
wood: 1
stone: -7
mounts: 2
research: 0
magic: 2
bronze: -6
iron: 0
Resource Production:
Removed:
food: 15
wood: 8
stone: 0
mounts: 2
research: 8
magic: 2
bronze: 0
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.65
Stability Loss Chance:
Removed: 0
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Trade Distance:
Removed: 10
Minority Count:
Removed: 0
expansion_chance_at_tick:
Removed: 0.4
expansion_roll:
0.9658731448240205 → 0.6951987451055006
stability_gain_chance_at_tick:
0.7 → 0.65
stability_gain_roll:
0.594706582485296 → 0.9323405441544236
stability_loss_chance_at_tick:
Removed: 0
stability_loss_roll:
0.8368455148025816 → 0.674377829135029
previous_karma:
Removed: 3
previous_rolling_karma:
Removed: -2
previous_temporary_karma:
Removed: 2
Progress Quests:
Item 1:
quest_name: Legendary artifact → None
bonus_progress_per_tick: 4 → None
current_progress: 17 → 24
required_progress: 29 → None
link: https://discord.com/channels/1416309239638523935/1416311965227290716/1421447400199028817 → None
slot: 3_progress_slot → None
total_progress_per_tick: 7 → None
Item 2:
quest_name: Research Node → None
bonus_progress_per_tick: 2 → None
current_progress: 1 → 4
required_progress: 18 → None
link: https://discord.com/channels/1416309239638523935/1416311965227290716/1442128217531089008 → None
slot: 1_progress_slot → None
total_progress_per_tick: 3 → None
Item 3:
quest_name: Wood Node → None
bonus_progress_per_tick: 0 → None
current_progress: 1 → None
required_progress: 12 → None
link: https://discord.com/channels/1416309239638523935/1416311965227290716/1442128217531089008 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
research_consumption_at_tick:
1 → 8
research_production_at_tick:
1 → 8
Technologies:
aqueducts: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
caravansaries:
investing: 2 → 0
cost: 3 → None
researched: 0 → True
invested: 1 → 3
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': True} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': False} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False, 'invested': 4} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 5, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': False} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': False} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 4, 'researched': True} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
investing: 6 → 0
cost: 6 → None
researched: 0 → True
invested: None → 6
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': True} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': False} → None
ramparts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': True} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 1, 'researched': True, 'invested': 1} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
production_at_tick:
food: 3 → -1
wood: 5 → 1
stone: 4 → -7
mounts: 2 → None
research: 0 → None
magic: 1 → 2
bronze: 4 → -6
iron: 4 → 0
resource_desires:
Item 1:
resource: food → stone
trade_type: Need to Buy → None
price: 60 → 85
quantity: 5 → 3
Item 2:
resource: magic → None
trade_type: Desire to Sell → None
price: 95 → 105
quantity: 1 → 2
Item 3:
resource: bronze → quintessence
trade_type: Need to Buy → Desire to Buy
price: 150 → 290
quantity: 5 → 1
Removed:
Item 4:
resource: iron
trade_type: Desire to Buy
price: 145
quantity: 5
Item 5:
resource: spices
trade_type: Desire to Buy
price: 285
quantity: 1
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_civilian: (nested dict)
ancient_heavy_cavalry: (nested dict)
ancient_light_cavalry: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
classical_boarding_ship: (nested dict)
classical_missile_ship: (nested dict)
classical_scout_ship: (nested dict)
Passive Expansion Chance:
Removed: 0.4
Prestige Gain:
Removed: -25
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 12
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 1
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 1
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Focused
Concessions:
Removed:
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
imperial_river_runner: 0
ancient_reman_longbowbird: 0
imperial_war_dancer: 0
classical_tactician: 0
imperial_vanguard: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_siege_weapon: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_siege_weapon: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_arbalest: 0
ancient_civilian: 0
classical_orchal_cavalry: 0
ancient_ameru_marines: 0
classical_phantom: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
Naval Units:
Removed:
classical_transport_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
Prestige:
Removed: 0
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 10
shallow_water: 2
deep_water: 0
hazardous_water: 0
disconnected: 0
Notes:
Removed: None
concessions_chance_at_tick:
0 → 0.2
concessions_roll:
1 → 0.44584832422178233
rebellion_chance_at_tick:
Removed: 0
rebellion_roll:
0.6535206050964688 → 0.7015921824502961
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
leader_death_stab_loss_chance_at_tick:
Removed: 0.5
leader_death_stab_loss_roll:
Removed: 0.16197763111010188
Reason: Tick Update for Heiwa Kokka