Change #692409ad124fe935a6b05fe7:
| Target: | 6801f177a39a3e1b787aea6b |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-11-24 07:30:53.496000 |
| Changes: |
_id:
Removed:
6801f177a39a3e1b787aea6b
Name:
Removed:
Inkanira
Region:
Removed:
67ef6b6398867826cf7962f1
Stability:
Removed:
Balanced
Infamy:
Removed:
0
Temporary Karma:
Removed:
0
Rolling Karma:
Removed:
-2
Money:
1975 → 2308
Primary Race:
Removed:
67ef562289e17a6e9fa6bbec
Primary Culture:
Removed:
6801e37ffb8bef2a70c3612a
Primary Religion:
Removed:
6801e491fb8bef2a70c3616d
Current Territory:
Removed:
22
Road Usage:
Removed:
18
Overlord:
Removed:
""
Vassal Type:
Removed:
None
Compliance:
Removed:
None
Districts:
Removed:
Item 1:
type:
ancient_home
node:
""
Item 2:
type:
classical_dock
node:
""
Item 3:
type:
classical_fishery
node:
""
Item 4:
type:
ancient_center
node:
wood
Item 5:
type:
ancient_school
node:
""
Item 6:
type:
ancient_forge
node:
""
Item 7:
type:
classical_quarry
node:
""
Cities:
Removed:
Item 1:
name:
Canchon
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Piku
type:
commerce
node:
mounts
wall:
""
Item 3:
name:
""
type:
""
node:
""
wall:
""
Origin:
Removed:
Unknown
Ongoing Modifiers:
Removed:
Item 1:
field:
food_production
value:
2.0
duration:
-1
source:
Countryman title
Temperament:
Restricted content
Government Type:
Removed:
Autocracy
Succession Type:
Removed:
Strength
Nomad Camp Type:
Removed:
None
Conscription Type:
Removed:
Moderate
Military Funding:
Removed:
Standard
Magic Stance:
Removed:
Creation
Citizenship Stance:
Removed:
None
Foreign Acceptance:
Removed:
Integration
Subject Stance:
Removed:
Benevolence
Land Doctrine:
Removed:
Safeguard
Naval Doctrine:
Removed:
Standard
Diplomatic Stance:
Removed:
Cooperative
Scientific Stance:
Removed:
Progressive
Economy Type:
Removed:
Production
Expansion Control Stance:
Removed:
Free
Mercenary Law:
Removed:
Some Mercenaries
Consumption Stance:
Removed:
Comfort
Tax Stance:
Removed:
Low
Justice Stance:
Removed:
Standard
Resource Storage:
food:
12 → -3
wood:
1 → -1
stone:
4 → 0
mounts:
13 → None
research:
0 → -2
magic:
10 → None
bronze:
2 → 3
iron:
4 → None
resource_nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Jobs:
Removed:
Administration:
Removed:
3
City Count:
Removed:
0
City Slots:
Removed:
3
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
2
Chance to Disobey:
Removed:
0
District Slots:
Removed:
7
Effective Pop Capacity:
Removed:
20
Effective Territory:
Removed:
25
Event Roll:
Restricted content
Event Type:
Restricted content
Export Slots:
Removed:
13
Import Slots:
Removed:
13
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-4
Land Attack Modifier:
Removed:
0
Land Defense Modifier:
Removed:
0
Land Unit Capacity:
Removed:
6
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
6
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
333
Naval Attack Modifier:
Removed:
0
Naval Defense Modifier:
Removed:
0
Naval Unit Capacity:
Removed:
6
Nomadic:
Removed:
0
Pop Count:
Removed:
18
Raw Roll:
Restricted content
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
13
Remaining Import Slots:
Removed:
13
resource_capacity:
Removed:
food:
20
wood:
15
stone:
15
mounts:
15
research:
0
magic:
10
bronze:
5
iron:
0
Resource Consumption:
Removed:
food:
25
wood:
4
stone:
4
mounts:
2
research:
5
magic:
0
bronze:
0
iron:
0
Resource Excess:
Removed:
food:
-15
wood:
-2
stone:
-4
mounts:
0
research:
-2
magic:
0
bronze:
1
iron:
0
Resource Production:
Removed:
food:
10
wood:
2
stone:
0
mounts:
2
research:
3
magic:
0
bronze:
1
iron:
0
Road Capacity:
Removed:
18
Stability Gain Chance:
Removed:
0.35
Stability Loss Chance:
Removed:
0.56
Stability Loss Chance On Leader Death:
Removed:
1
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Trade Distance:
Removed:
13
Minority Count:
Removed:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.873650494347696 → 0.22596051052209942
stability_gain_chance_at_tick:
0.45 → 0.35
stability_gain_roll:
0.24436323338959287 → 0.6373001613218402
stability_loss_chance_at_tick:
0.36 → 0.56
stability_loss_roll:
0.01775191086629213 → 0.9820275523013365
previous_karma:
Removed:
-4
previous_rolling_karma:
Removed:
-2
previous_temporary_karma:
Removed:
0
Progress Quests:
Item 1:
quest_name:
Legendary artifact → None
bonus_progress_per_tick:
2 → None
current_progress:
7 → 11
required_progress:
29 → None
link:
https://discord.com/channels/1416309239638523935/1416349511093325865/1425746525451194399 → None
slot:
2_progress_slot → None
total_progress_per_tick:
4 → None
research_consumption_at_tick:
11 → 5
research_production_at_tick:
11 → 3
Technologies:
aqueducts:
{'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries:
{'investing': 0, 'cost': 3, 'researched': True} → None
chests:
{'investing': 0, 'cost': 2, 'researched': False} → None
citizenship:
{'investing': 0, 'cost': 7, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 5, 'researched': True} → None
cosmology:
{'investing': 0, 'cost': 7, 'researched': False} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': True} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys:
{'investing': 0, 'cost': 5, 'researched': False} → None
lumber_yards:
{'investing': 0, 'cost': 4, 'researched': True} → None
metal_hooks:
{'investing': 0, 'cost': 2, 'researched': True, 'invested': 3} → None
military_wages:
{'investing': 0, 'cost': 5, 'researched': True} → None
mine_shafts:
{'investing': 0, 'cost': 4, 'researched': True} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 6, 'researched': False} → None
national_identity:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
novitiates:
{'investing': 0, 'cost': 6, 'researched': False} → None
official_courts:
{'investing': 0, 'cost': 6, 'researched': True} → None
philosophy:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
pit_mining:
{'investing': 0, 'cost': 4, 'researched': True} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 5, 'researched': True} → None
rig_and_sail:
{'investing': 0, 'cost': 6, 'researched': True} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 8, 'researched': False} → None
academics:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
investing:
1 → 0
cost:
1 → None
researched:
0 → True
invested:
None → 1
communal_baths:
investing:
4 → 0
cost:
4 → None
researched:
0 → True
invested:
None → 4
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 6, 'researched': False} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
{'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
production_at_tick:
food:
1 → -15
wood:
-3 → -2
stone:
0 → -4
mounts:
0 → None
research:
0 → -2
magic:
0 → None
bronze:
1 → None
iron:
-4 → 0
resource_desires:
Item 1:
resource:
food → None
trade_type:
Need to Buy → Desire to Sell
price:
60 → 50
quantity:
3 → 5
Item 2:
resource:
wood → stone
trade_type:
Desire to Sell → Desire to Buy
price:
75 → None
quantity:
2 → None
Item 3:
resource:
magic → None
trade_type:
Need to Buy → Desire to Sell
price:
125 → 95
quantity:
2 → 5
Item 4:
resource:
iron → bronze
trade_type:
Desire to Sell → Desire to Buy
price:
145 → 120
quantity:
4 → 2
Item 5:
resource:
dyes → iron
trade_type:
Desire to Buy → Need to Buy
price:
285 → 185
quantity:
1 → 3
Item 6:
resource:
furs → gold
trade_type:
Need to Buy → Desire to Buy
price:
370 → 295
quantity:
1 → None
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
0
land_unit_details:
Removed:
ancient_battering_ram:
(nested dict)
ancient_civilian:
(nested dict)
ancient_elite_infantry:
(nested dict)
ancient_siege_weapon:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
classical_orchal_cavalry:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
classical_transport_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-14
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
0
Pop Loss Chance:
Removed:
0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
15
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
0
2 Progress Slots:
Removed:
2
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Standard
Concessions:
Removed:
Imperial District:
Removed:
type:
""
node:
""
Land Units:
Removed:
Naval Units:
Removed:
Prestige:
Removed:
0
Territory Types:
Removed:
plains:
18
forest:
0
dense_forest:
0
urban:
0
hill:
0
mountain:
0
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
3
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
|
| Reason: | Tick Update for Inkanira |