Change #692409bf124fe935a6b05ff1:

Target: 67ef7f0fe311e8b3699a1b1e
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-11-24 07:31:11.468000
Changes:
_id:
Removed: 67ef7f0fe311e8b3699a1b1e
Region:
Removed: 67ef6b3198867826cf7962eb
Diplomatic Stance:
Removed: Belligerent
Consumption Stance:
Removed: Rationing
Nomad Camp Type:
Removed: None
Justice Stance:
Removed: Punishment
Expansion Control Stance:
Removed: Limitless
Road Usage:
Removed: 10
Subject Stance:
Removed: Balanced
Military Funding:
Removed: Extreme
Compliance:
Removed: None
Foreign Acceptance:
Removed: Integration
Naval Doctrine:
Removed: Fleet
Name:
Removed: Lusariyya
Primary Race:
Removed: 67ef790098867826cf796326
Scientific Stance:
Removed: Pragmatic
Economy Type:
Removed: Construction
Primary Culture:
Removed: 67ef799198867826cf796331
Government Type:
Removed: Representative Council
Infamy:
45 → 20
Overlord:
Removed: ""
Land Doctrine:
Removed: Volley
Money:
4811 → 5950
Tax Stance:
Removed: High
Citizenship Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Stability:
Stable → Balanced
Primary Religion:
Removed: 67ef7a6398867826cf79633b
Succession Type:
Removed: Elected
Conscription Type:
Removed: Moderate
Mercenary Law:
Removed: Some Mercenaries
Magic Stance:
Removed: Creation
Origin:
Removed: (C) Shattered Dominion
Current Territory:
Removed: 25
Temporary Karma:
Removed: 2
Rolling Karma:
1 → 0
Temperament:
Restricted content
Cities:
Removed:
Item 1:
name: Durasiya
type: metropolis
node: stone
wall: ""
Item 2:
name: Zarqayn
type: commerce
node: stone
wall: ""
Item 3:
name: Luwanah
type: generic
node: mounts
wall: ""
Districts:
Removed:
Item 1:
type: ancient_home
node: food
Item 2:
type: ancient_forge
node: bronze
Item 3:
type: classical_mint
node: luxury
Item 4:
type: classical_library
node: ""
Item 5:
type: ancient_cache
node: ""
Item 6:
type: ancient_dock
node: ""
Item 7:
type: classical_workshop
node: ""
Jobs:
farmer: 0 → None
harvester: 10 → 0
miner: 8 → 0
fisherman: 1 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
mystic: 0 → None
researcher: 0 → None
bureaucrat: 2 → 0
apprentice: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
missionary: 0 → None
stone_speaker: 0 → None
entertainer: 0 → None
partial_undead: 0 → None
brewer: 0 → None
Ongoing Modifiers:
Item 1:
field: Turns with Library → None
value: 6.0 → 7.0
duration: -1 → None
source: Library District → None
Item 2:
field: research_production → None
value: 1 → None
duration: -1 → None
source: Library District → None
Item 3:
field: fisherman_food_production → None
value: 1.0 → None
duration: -1 → None
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438 → None
Item 4:
field: farmer_food_production → None
value: 1.0 → None
duration: -1 → None
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438 → None
Item 5:
field: hunter_food_production → None
value: 1.0 → None
duration: -1 → None
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438 → None
Item 6:
field: stability_loss_chance → None
value: -0.25 → None
duration: -1 → None
source: Half Effect from Regional https://discord.com/channels/1188889187018088488/1208926000940056697/1432546098656055438 → None
Item 7:
field: stability_gain_chance → research_production
value: 0.2 → 3.0
duration: 1 → -1
source: Mech RPs → Chromeria Effect
Removed:
Item 8:
field: research_production
value: 3.0
duration: -1
source: Chromeria Effect
resource_nodes:
Removed:
food: 1
wood: 0
stone: 2
mounts: 0
research: 0
magic: 0
bronze: 1
iron: 0
Resource Storage:
food: 15 → 1
wood: 5 → 20
stone: 1 → 18
mounts: 0 → 5
research: 0 → None
magic: 6 → None
bronze: 7 → 10
iron: 2 → None
Administration:
Removed: 3
City Count:
Removed: 0
City Slots:
Removed: 3
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Defensive Pact Slots:
Removed: 1
Chance to Disobey:
Removed: 0
District Slots:
Removed: 7
Effective Territory:
Removed: 25
Event Roll:
Restricted content
Export Slots:
Removed: 7
Import Slots:
Removed: 7
job_details:
Removed:
artificer: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
researcher: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: 3
Land Attack Modifier:
Removed: 3
Land Defense Modifier:
Removed: 3
Land Unit Capacity:
Removed: 7
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 1
Money Capacity:
Removed: 6000
Money Income:
Removed: 1139
Naval Attack Modifier:
Removed: 3
Naval Defense Modifier:
Removed: 3
Naval Unit Capacity:
Removed: 7
Pop Count:
Removed: 23
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 7
Remaining Import Slots:
Removed: 7
resource_capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 5
iron: 5
Resource Consumption:
Removed:
food: 19
wood: 15
stone: 11
mounts: 1
research: 5
magic: 0
bronze: 0
iron: 0
Resource Excess:
Removed:
food: -14
wood: 15
stone: 17
mounts: 5
research: 0
magic: 0
bronze: 3
iron: 0
Resource Production:
Removed:
food: 5
wood: 30
stone: 28
mounts: 6
research: 5
magic: 0
bronze: 3
iron: 0
Road Capacity:
Removed: 18
Stability Gain Chance:
Removed: 0.3
Stability Loss Chance:
Removed: 1.42
Stability Loss Chance On Leader Death:
Removed: 0.5
Stationary Delay:
Removed: 2
temp_karma:
Removed: 0
Minority Count:
Removed: 2
Event Type:
Restricted content
Raw Roll:
Restricted content
Effective Pop Capacity:
Removed: 22
Nomadic:
Removed: 0
Trade Distance:
Removed: 13
Imperial District:
Removed:
type: ""
node: ""
Land Units:
Removed:
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_battering_ram: 0
ancient_civilian: 0
ancient_elite_infantry: 0
ancient_siege_weapon: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_fire_shaman: 0
classical_grey_wardens: 0
imperial_river_runner: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_legionnaire: 0
imperial_marksman: 0
imperial_tyranus: 0
imperial_vanguard: 0
imperial_arbalest: 0
imperial_war_dancer: 0
classical_auxiliary: 0
classical_civilian: 0
ancient_ameru_marines: 0
ancient_reman_longbowbird: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_tactician: 0
classical_siege_weapon: 0
classical_orchal_cavalry: 0
classical_phantom: 0
classical_heavy_infantry: 0
classical_skirmisher: 0
classical_thorn_wardens: 0
classical_elite_infantry: 0
Naval Units:
Removed:
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_transport_ship: 0
expansion_chance_at_tick:
Removed: 0.6
expansion_roll:
0.7739241837508775 → 0.12786148768991745
stability_gain_chance_at_tick:
0.2 → 0.3
stability_gain_roll:
0.5274412980037982 → 0.6501107784766317
stability_loss_chance_at_tick:
2 → 1.42
stability_loss_roll:
0.5199499831675747 → 0.8990744327570379
previous_karma:
Removed: 1
previous_rolling_karma:
Removed: 1
previous_temporary_karma:
Removed: 0
Concessions:
Removed:
Territory Types:
Removed:
plains: 0
forest: 1
dense_forest: 0
urban: 2
hill: 3
mountain: 2
river: 2
desert: 0
tundra: 12
marsh: 0
hazardous_land: 0
shallow_water: 3
deep_water: 0
hazardous_water: 0
disconnected: 0
Progress Quests:
Item 1:
quest_name: Ancient Relic → None
progress_per_tick: 0 → None
current_progress: 3 → None
required_progress: 23 → None
link: https://discord.com/channels/1188889187018088488/1364488719121256498/1366812770322092052 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 2:
quest_name: Wood Node (Generic) → None
progress_per_tick: 0 → None
current_progress: 11 → None
required_progress: 16 → None
link: https://discord.com/channels/1188889187018088488/1369962547989712908/1370227554761572372 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 3:
quest_name: Bureaucratic Imbroglio → None
progress_per_tick: 2 → None
current_progress: 1 → None
required_progress: 4 → None
link: https://discordapp.com/channels/1188889187018088488/1400388359700086816/1401076270397259887 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 4:
quest_name: Unique mundane naval unit → None
progress_per_tick: 0 → None
current_progress: 8 → None
required_progress: 12 → None
link: https://discord.com/channels/1188889187018088488/1395976615774781461/1413171809939099700 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
total_progress_per_tick: 0 → None
Item 5:
quest_name: Dyes (luxury) → None
bonus_progress_per_tick: 1 → None
current_progress: 11 → 13
required_progress: 15 → None
link: https://discord.com/channels/1188889187018088488/1415576875039719514/1416644928569741343 → None
slot: 1_progress_slot → None
total_progress_per_tick: 2 → None
Item 6:
quest_name: Research Node 1 → None
bonus_progress_per_tick: 1 → None
current_progress: 6 → 8
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1426386154097475616/1426941609496416256 → None
slot: 1_progress_slot → None
total_progress_per_tick: 2 → None
Item 7:
quest_name: Research Node 2 → None
bonus_progress_per_tick: 2 → None
current_progress: 9 → 12
required_progress: 28 → None
link: https://discord.com/channels/1188889187018088488/1426419083594960999/1427004475012284497 → None
slot: 1_progress_slot → None
total_progress_per_tick: 3 → None
Technologies:
aqueducts: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests: {'investing': 0, 'cost': 2, 'researched': False} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
lumber_yards: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
military_wages: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization: {'investing': 0, 'cost': 6, 'researched': False} → None
national_identity:
investing: 1 → 0
cost: 5 → None
researched: 0 → None
invested: None → 1
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': True} → None
pit_mining: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
public_zeal:
investing: 4 → 0
cost: 4 → None
researched: 0 → True
invested: None → 4
ramparts: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail: {'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers: {'investing': 0, 'cost': 2, 'researched': True} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
6 → 5
research_production_at_tick:
6 → 5
production_at_tick:
food: 0 → -14
wood: 9 → 15
stone: 3 → 17
mounts: 5 → None
research: 0 → None
magic: 0 → None
bronze: 1 → 3
iron: 0 → None
Civil War Chance:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_battering_ram: (nested dict)
ancient_civilian: (nested dict)
ancient_elite_infantry: (nested dict)
ancient_heavy_archers: (nested dict)
ancient_heavy_infantry: (nested dict)
ancient_light_archers: (nested dict)
ancient_light_infantry: (nested dict)
ancient_siege_weapon: (nested dict)
classical_auxiliary: (nested dict)
classical_civilian: (nested dict)
classical_light_archers: (nested dict)
classical_light_infantry: (nested dict)
classical_siege_weapon: (nested dict)
classical_spearmen: (nested dict)
classical_tactician: (nested dict)
classical_orchal_cavalry: (nested dict)
imperial_legionnaire: (nested dict)
imperial_marksman: (nested dict)
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
Passive Expansion Chance:
Removed: 0.6
Prestige Gain:
Removed: -10
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 21
Pop Loss Chance:
Removed: 0
pop_loss_chance_at_tick:
Removed: 0.05
pop_loss_roll:
Removed: 0.9026879041074369
Resource Capacity:
Removed:
food: 20
wood: 20
stone: 20
mounts: 20
research: 0
magic: 10
bronze: 10
iron: 5
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 0
1 Progress Slots:
Removed: 3
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Centralization Law:
Removed: Decentralized
Notes:
Removed: None
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Undead Chance:
Removed: 0
Reason: Tick Update for Lusariyya