Change #692409c0124fe935a6b05ff3:
| Target: | 67ef71c898867826cf796308 |
|---|---|
| Target Type: | nations |
| Status: | Approved |
| Approver: | System |
| Time Implemented: | 2025-11-24 07:31:12.577000 |
| Changes: |
_id:
Removed:
67ef71c898867826cf796308
Magic Stance:
Removed:
Creation
Subject Stance:
Removed:
Benevolence
Scientific Stance:
Removed:
Pragmatic
Name:
Removed:
Lyroa
Infamy:
Removed:
0
Economy Type:
Removed:
Production
Government Type:
Removed:
Iron-Fisted Dictatorship
Mercenary Law:
Removed:
Some Mercenaries
Tax Stance:
Removed:
High
Justice Stance:
Removed:
Standard
Prestige:
54 → 42
Current Territory:
Removed:
33
Vassal Type:
Removed:
None
Region:
Removed:
67ef6b5c98867826cf7962ef
Consumption Stance:
Removed:
Comfort
Succession Type:
Removed:
Elected
Empire:
Removed:
on
Primary Culture:
Removed:
67ef5b42690147f64b5a82d5
Primary Race:
Removed:
67ef41c689e17a6e9fa6bbc5
Diplomatic Stance:
Removed:
Belligerent
Foreign Acceptance:
Removed:
Integration
Expansion Control Stance:
Removed:
Free
Citizenship Stance:
Removed:
None
Road Usage:
Removed:
15
Rolling Karma:
-4 → -3
Military Funding:
Removed:
Notable
Land Doctrine:
Removed:
Volley
Nomad Camp Type:
Removed:
None
Money:
3202 → 4126
Compliance:
Removed:
None
Temporary Karma:
Removed:
0
Naval Doctrine:
Removed:
Fleet
Primary Religion:
Removed:
67ef624f690147f64b5a8365
Overlord:
Removed:
""
Conscription Type:
Removed:
High
Origin:
Removed:
(T) Fragile Unification
Temperament:
Restricted content
Stability:
United → Stable
jobs[harvester]:
Removed:
0
jobs[hunter]:
Removed:
0
jobs[merchant]:
Removed:
0
jobs[metallurgist]:
Removed:
0
jobs[miner]:
Removed:
0
jobs[mystic]:
Removed:
0
jobs[researcher]:
Removed:
0
resource_storage[bronze]:
Removed:
0
resource_storage[food]:
Removed:
0
resource_storage[iron]:
Removed:
0
resource_storage[magic]:
Removed:
0
resource_storage[mounts]:
Removed:
0
resource_storage[research]:
Removed:
0
resource_storage[stone]:
Removed:
0
resource_storage[wood]:
Removed:
0
Administration:
Removed:
1
City Count:
Removed:
0
City Slots:
Removed:
5
Chance to Demand Concessions:
Removed:
0
Concessions Amount:
Removed:
4
Defensive Pact Slots:
Removed:
1
Chance to Disobey:
Removed:
0
District Slots:
Removed:
8
Effective Territory:
Removed:
45
Event Roll:
Restricted content
Export Slots:
Removed:
7
Import Slots:
Removed:
7
job_details:
Removed:
artificer:
(nested dict)
bureaucrat:
(nested dict)
fisherman:
(nested dict)
harvester:
(nested dict)
hunter:
(nested dict)
merchant:
(nested dict)
metallurgist:
(nested dict)
miner:
(nested dict)
mystic:
(nested dict)
researcher:
(nested dict)
partial_undead:
(nested dict)
Total Karma:
Removed:
-10
Land Attack Modifier:
Removed:
2
Land Defense Modifier:
Removed:
2
Land Unit Capacity:
Removed:
12
Mercenary Land Attack Modifier:
Removed:
0
Mercenary Land Defense Modifier:
Removed:
0
Mercenary Naval Attack Modifier:
Removed:
0
Mercenary Naval Defense Modifier:
Removed:
0
Migration Distance:
Removed:
8
Military Alliance Slots:
Removed:
1
Money Capacity:
Removed:
6000
Money Income:
Removed:
924
Naval Attack Modifier:
Removed:
2
Naval Defense Modifier:
Removed:
2
Naval Unit Capacity:
Removed:
12
Pop Count:
Removed:
28
Chance to Rebel:
Removed:
0
Remaining Export Slots:
Removed:
7
Remaining Import Slots:
Removed:
7
resource_capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
15
bronze:
10
iron:
10
Resource Consumption:
Removed:
food:
73
wood:
11
stone:
10
mounts:
1
research:
3
magic:
0
bronze:
7
iron:
2
Resource Excess:
Removed:
food:
-1
wood:
3
stone:
1
mounts:
2
research:
1
magic:
6
bronze:
3
iron:
2
Resource Production:
Removed:
food:
72
wood:
14
stone:
11
mounts:
3
research:
4
magic:
6
bronze:
10
iron:
4
Road Capacity:
Removed:
10
Stability Gain Chance:
Removed:
0.3
Stability Loss Chance:
Removed:
1.21
Stability Loss Chance On Leader Death:
Removed:
0.5
Stationary Delay:
Removed:
2
temp_karma:
Removed:
0
Minority Count:
Removed:
13
Event Type:
Restricted content
Raw Roll:
Restricted content
Cities:
Removed:
Item 1:
name:
Lyroa
type:
metropolis
node:
""
wall:
""
Item 2:
name:
Velinûru
type:
sanctum
node:
magic
wall:
""
Item 3:
name:
Mercorion
type:
commerce
node:
mounts
wall:
""
Item 4:
name:
""
type:
""
node:
""
wall:
""
Item 5:
name:
""
type:
""
node:
""
wall:
""
Districts:
Removed:
Item 1:
type:
ancient_home
node:
""
Item 2:
type:
classical_workshop
node:
stone
Item 3:
type:
ancient_forge
node:
bronze
Item 4:
type:
classical_dock
node:
food
Item 5:
type:
classical_mint
node:
wood
Item 6:
type:
classical_library
node:
food
Item 7:
type:
classical_fort
node:
research
Item 8:
type:
classical_fort
node:
""
Jobs:
apprentice:
0 → None
farmer:
0 → None
bureaucrat:
0 → None
fisherman:
21 → 0
harvester:
2 → 0
hunter:
0 → None
merchant:
0 → None
metallurgist:
3 → 0
miner:
2 → 0
mystic:
0 → None
researcher:
0 → None
artificer:
0 → None
vampire:
0 → None
astronomer:
0 → None
full_vampire:
0 → None
partial_vampire:
0 → None
missionary:
0 → None
stone_speaker:
0 → None
entertainer:
0 → None
partial_undead:
0 → None
brewer:
0 → None
Ongoing Modifiers:
Item 1:
field:
unit_money_upkeep → None
value:
-5.0 → None
duration:
-1 → None
source:
Until war with Qad'ashin https://discord.com/channels/1188889187018088488/1188909580378443816/1412576394248060999 → None
Item 2:
field:
Turns with Library → None
value:
4.0 → 5.0
duration:
-1 → None
source:
Library District → None
Item 3:
field:
effective_pop_capacity → None
value:
-1.0 → None
duration:
-1 → None
source:
Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703 → None
Item 4:
field:
stability_loss_chance → research_production
value:
-0.6 → 1
duration:
1 → -1
source:
https://discord.com/channels/1188889187018088488/1188909580378443816/1442371382976446474 → Library District
resource_nodes:
Removed:
food:
1
wood:
1
stone:
1
mounts:
0
research:
0
magic:
2
bronze:
1
iron:
0
Resource Storage:
food:
1 → 0
wood:
5 → 8
stone:
5 → 6
mounts:
6 → 8
research:
1 → 0
magic:
1 → 7
bronze:
2 → 5
iron:
3 → 5
Effective Pop Capacity:
Removed:
23
Nomadic:
Removed:
0
Trade Distance:
Removed:
10
Imperial District:
Removed:
type:
arsenal
node:
luxury
Land Units:
Removed:
ancient_heavy_cavalry:
0
ancient_light_cavalry:
0
ancient_beacon:
0
ancient_oakling:
0
ancient_ravager:
0
ancient_vortex:
0
ancient_wyrm:
0
ancient_battering_ram:
0
ancient_elite_infantry:
0
ancient_siege_weapon:
0
ancient_civilian:
0
ancient_heavy_archers:
0
ancient_heavy_infantry:
0
ancient_light_archers:
0
ancient_light_infantry:
0
ancient_fire_shaman:
0
classical_grey_wardens:
0
imperial_legionnaire:
0
imperial_marksman:
0
imperial_vanguard:
0
classical_light_archers:
5
classical_light_infantry:
0
classical_spearmen:
3
imperial_river_runner:
0
imperial_cavalier:
0
imperial_celestial:
0
imperial_tyranus:
0
imperial_arbalest:
3
ancient_reman_longbowbird:
0
imperial_war_dancer:
0
classical_auxiliary:
0
classical_civilian:
0
ancient_ameru_marines:
0
classical_cavalry_archer:
0
classical_light_cavalry:
0
classical_tactician:
1
classical_siege_weapon:
1
classical_orchal_cavalry:
0
classical_phantom:
0
classical_thorn_wardens:
0
classical_elite_infantry:
0
classical_heavy_infantry:
0
classical_skirmisher:
0
Naval Units:
Removed:
ancient_boarding_ship:
0
ancient_elite_warship:
0
ancient_missile_ship:
0
ancient_transport_ship:
0
classical_terrapin:
0
classical_boarding_ship:
0
classical_missile_ship:
0
classical_scout_ship:
0
classical_transport_ship:
0
expansion_chance_at_tick:
Removed:
0.4
expansion_roll:
0.5862200761714432 → 0.5727903363806902
stability_gain_chance_at_tick:
0.65 → 0.3
stability_gain_roll:
0.40227502002104265 → 0.1796933593320359
stability_loss_chance_at_tick:
Removed:
1.21
stability_loss_roll:
0.04732593956448394 → 0.04146970932425009
previous_karma:
Removed:
-10
previous_rolling_karma:
Removed:
-4
previous_temporary_karma:
Removed:
0
Concessions:
Removed:
Territory Types:
Removed:
plains:
5
forest:
21
dense_forest:
0
urban:
0
hill:
0
mountain:
6
river:
0
desert:
0
tundra:
0
marsh:
0
hazardous_land:
0
shallow_water:
1
deep_water:
0
hazardous_water:
0
disconnected:
0
Progress Quests:
Item 1:
quest_name:
Legendary → None
progress_per_tick:
2 → None
current_progress:
20 → 23
required_progress:
28 → None
link:
https://discord.com/channels/1188889187018088488/1402441287181013093/1402859252929921157 → None
total_progress_per_tick:
3 → None
bonus_progress_per_tick:
2 → None
slot:
1_progress_slot → None
Item 2:
quest_name:
Simulate Spell → None
progress_per_tick:
2 → None
current_progress:
15 → None
required_progress:
15 → None
link:
https://discord.com/channels/1188889187018088488/1195493916561129613/1420552138693673061 https://discord.com/channels/1188889187018088488/1408594558228631633/1409331204179886282 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 3:
quest_name:
Grand Exhibition → None
progress_per_tick:
2 → None
current_progress:
11 → None
required_progress:
25 → None
link:
https://discord.com/channels/1188889187018088488/1377183584221397023/1378583312091582505 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 4:
quest_name:
Blood Autumn Vassalization → None
progress_per_tick:
1 → None
current_progress:
18 → None
required_progress:
18 → None
link:
https://discord.com/channels/1188889187018088488/1347357359919599617/1349051741525639168 → None
total_progress_per_tick:
0 → None
bonus_progress_per_tick:
0 → None
slot:
no_slot → None
Item 5:
quest_name:
Find ivory bark → None
bonus_progress_per_tick:
0 → None
current_progress:
2 → None
required_progress:
2 → None
link:
https://discord.com/channels/1188889187018088488/1425997749744308265/1426960886228062329 → None
slot:
no_slot → None
total_progress_per_tick:
0 → None
Item 6:
quest_name:
Breath Reef → None
bonus_progress_per_tick:
0 → None
current_progress:
8 → 9
required_progress:
22 → None
link:
https://discord.com/channels/1188889187018088488/1426357285705220096/1427257510397739049 → None
slot:
1_progress_slot → None
total_progress_per_tick:
1 → None
Technologies:
aqueducts:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
caravansaries:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
chests:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
citizenship:
{'investing': 0, 'cost': 4, 'researched': False} → None
city_defense:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
cosmology:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
deep_hulls:
{'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters:
{'investing': 0, 'cost': 4, 'researched': False} → None
fermentation:
{'investing': 0, 'cost': 4, 'researched': False} → None
frame_saddles:
{'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
levers_and_pulleys:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
lumber_yards:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
metal_hooks:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
military_wages:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
mine_shafts:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints:
{'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
national_identity:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
novitiates:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
official_courts:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
philosophy:
{'investing': 0, 'cost': 8, 'researched': True, 'invested': 8} → None
pit_mining:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
political_philosophy:
{'investing': 0, 'cost': 0, 'researched': True} → None
public_programs:
{'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal:
{'investing': 0, 'cost': 5, 'researched': False} → None
ramparts:
{'investing': 0, 'cost': 6, 'researched': True, 'invested': 6} → None
rig_and_sail:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
sewers:
{'investing': 0, 'cost': 2, 'researched': True} → None
trade_records:
{'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers:
{'investing': 0, 'cost': 7, 'researched': True, 'invested': 7} → None
academics:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
archival_history:
{'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare:
{'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies:
{'investing': 0, 'cost': 5, 'researched': False, 'invested': 3} → None
communal_baths:
{'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
cultural_prophecy:
{'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry:
{'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams:
{'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery:
{'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars:
{'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action:
{'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor:
{'investing': 0, 'cost': 6, 'researched': False} → None
dusk_till_dawn:
{'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage:
{'investing': 0, 'cost': 6, 'researched': False} → None
market_control:
{'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths:
{'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
mobile_governance:
{'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor:
{'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment:
{'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith:
{'investing': 0, 'cost': 4, 'researched': False} → None
poultices:
{'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness:
{'investing': 0, 'cost': 5, 'researched': False} → None
public_safety:
investing:
3 → 0
cost:
6 → None
researched:
0 → None
invested:
None → 3
riveted_armor:
{'investing': 0, 'cost': 4, 'researched': True, 'invested': 4} → None
stylized_buildings:
{'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor:
{'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles:
{'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming:
{'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny:
{'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk:
{'investing': 0, 'cost': 12, 'researched': False} → None
research_consumption_at_tick:
4 → 3
research_production_at_tick:
Removed:
4
production_at_tick:
food:
0 → -1
wood:
-2 → 3
stone:
-2 → 1
mounts:
6 → 2
research:
0 → 1
magic:
6 → None
bronze:
-2 → 3
iron:
-1 → 2
Civil War Chance:
Removed:
0
district_details:
Removed:
ancient_artifactory:
(nested dict)
ancient_barrow:
(nested dict)
ancient_cache:
(nested dict)
ancient_center:
(nested dict)
ancient_church:
(nested dict)
ancient_dock:
(nested dict)
ancient_forge:
(nested dict)
ancient_fort:
(nested dict)
ancient_granary:
(nested dict)
ancient_home:
(nested dict)
ancient_hospital:
(nested dict)
ancient_farms:
(nested dict)
ancient_fishery:
(nested dict)
ancient_magic_site:
(nested dict)
ancient_market:
(nested dict)
ancient_mill:
(nested dict)
ancient_quarry:
(nested dict)
ancient_ranch:
(nested dict)
ancient_sawmill:
(nested dict)
ancient_school:
(nested dict)
ancient_workshop:
(nested dict)
latent_pylon:
(nested dict)
classical_artifactory:
(nested dict)
classical_barrow:
(nested dict)
classical_brewery:
(nested dict)
classical_cache:
(nested dict)
classical_center:
(nested dict)
classical_church:
(nested dict)
classical_dock:
(nested dict)
classical_farm:
(nested dict)
classical_fishery:
(nested dict)
classical_forge:
(nested dict)
classical_fort:
(nested dict)
classical_granary:
(nested dict)
classical_guardhouse:
(nested dict)
classical_home:
(nested dict)
classical_hospital:
(nested dict)
classical_library:
(nested dict)
classical_magic_site:
(nested dict)
classical_market:
(nested dict)
classical_mill:
(nested dict)
classical_mine:
(nested dict)
classical_mint:
(nested dict)
classical_quarry:
(nested dict)
classical_ranch:
(nested dict)
classical_sawmill:
(nested dict)
classical_school:
(nested dict)
classical_spire:
(nested dict)
classical_workshop:
(nested dict)
arsenal:
(nested dict)
bazaar:
(nested dict)
cathedral:
(nested dict)
egress:
(nested dict)
harbor:
(nested dict)
palace:
(nested dict)
palisade:
(nested dict)
quarters:
(nested dict)
reliquary:
(nested dict)
stronghold:
(nested dict)
vineyard:
(nested dict)
Land Unit Count:
Removed:
13
land_unit_details:
Removed:
ancient_battering_ram:
(nested dict)
ancient_civilian:
(nested dict)
ancient_elite_infantry:
(nested dict)
ancient_heavy_archers:
(nested dict)
ancient_heavy_infantry:
(nested dict)
ancient_light_archers:
(nested dict)
ancient_light_infantry:
(nested dict)
ancient_siege_weapon:
(nested dict)
classical_auxiliary:
(nested dict)
classical_civilian:
(nested dict)
classical_heavy_infantry:
(nested dict)
classical_light_archers:
(nested dict)
classical_light_infantry:
(nested dict)
classical_siege_weapon:
(nested dict)
classical_spearmen:
(nested dict)
classical_tactician:
(nested dict)
classical_orchal_cavalry:
(nested dict)
imperial_cavalier:
(nested dict)
imperial_celestial:
(nested dict)
imperial_legionnaire:
(nested dict)
imperial_marksman:
(nested dict)
imperial_tyranus:
(nested dict)
imperial_arbalest:
(nested dict)
Naval Unit Count:
Removed:
0
naval_unit_details:
Removed:
ancient_boarding_ship:
(nested dict)
ancient_elite_warship:
(nested dict)
ancient_missile_ship:
(nested dict)
ancient_transport_ship:
(nested dict)
classical_terrapin:
(nested dict)
classical_boarding_ship:
(nested dict)
classical_missile_ship:
(nested dict)
classical_scout_ship:
(nested dict)
Passive Expansion Chance:
Removed:
0.4
Prestige Gain:
Removed:
-12
Technology Cost Minimum:
Removed:
0
Technology Cost Modifier:
Removed:
0
Vampirism Chance:
Removed:
0
Working Pops Count:
Removed:
28
leader_death_stab_loss_chance_at_tick:
Removed:
0.15000000000000002
leader_death_stab_loss_roll:
Removed:
0.633057206294115
Pop Loss Chance:
Removed:
0
pop_loss_chance_at_tick:
Removed:
0.9
pop_loss_roll:
Removed:
0.2827094939888739
Resource Capacity:
Removed:
food:
25
wood:
20
stone:
20
mounts:
20
research:
0
magic:
20
bronze:
15
iron:
15
Non-Aggression Pact Slots:
Removed:
5
Vassal Slots:
Removed:
5
0 Progress Slots:
Removed:
0
1 Progress Slots:
Removed:
3
2 Progress Slots:
Removed:
0
3 Progress Slots:
Removed:
0
4 Progress Slots:
Removed:
0
Centralization Law:
Removed:
Decentralized
Notes:
Removed:
None
Ruler Artifact Slots:
Removed:
0
Ruler Elderly Age:
Removed:
0
Ruler Immortal Stat Gain Chance:
Removed:
0
Ruler Stat Gain Chance:
Removed:
0
nodes:
Removed:
food:
0
wood:
0
stone:
0
mounts:
0
research:
0
magic:
0
bronze:
0
iron:
0
Undead Chance:
Removed:
0
|
| Reason: | Tick Update for Lyroa |