Change #692d3ba72abbcb896cd86830:

Target: Holy Federation of the Draconic Empire
Target Type: nations
Status: Approved
Approver: System
Time Implemented: 2025-12-01 06:54:31.285000
Changes:
_id:
Removed: 67ef712c98867826cf796306
Magic Stance:
Removed: Creation
Subject Stance:
Removed: Suppression
Scientific Stance:
Removed: Puritanical
Name:
Removed: Holy Federation of the Draconic Empire
Infamy:
Removed: 0
Economy Type:
Removed: Construction
Government Type:
Removed: City State
Mercenary Law:
Removed: Mercenary Reliance
Tax Stance:
Removed: Low
Justice Stance:
Removed: None
Prestige:
Removed: 0
Vassal Type:
Removed: None
Region:
Removed: 67ef6b6398867826cf7962f1
Consumption Stance:
Removed: Rationing
Succession Type:
Removed: Strength
Primary Culture:
Removed: 67ef5c86690147f64b5a82ef
Primary Race:
Removed: 67ef56f389e17a6e9fa6bbfe
Diplomatic Stance:
Removed: Isolated
Foreign Acceptance:
Removed: Oppression
Expansion Control Stance:
Removed: Limitless
Citizenship Stance:
Removed: None
Road Usage:
Removed: 0
Military Funding:
Removed: Substandard
Land Doctrine:
Removed: Volley
Nomad Camp Type:
Removed: None
Money:
5200 → 5485
Compliance:
Removed: None
Temporary Karma:
Removed: -4
Naval Doctrine:
Removed: Fleet
Primary Religion:
Removed: 67ef5fc4690147f64b5a8339
Overlord:
Removed: ""
Conscription Type:
Removed: Low
Origin:
Removed: (A) Default
Temperament:
Restricted content
Stability:
Removed: United
Cities:
Removed:
Item 1:
name: ""
type: generic
node: food
wall: ""
Concessions:
Removed:
Districts:
Removed:
Item 1:
type: ancient_barrow
node: research
Item 2:
type: ancient_magic_site
node: magic
Item 3:
type: ancient_dock
node: ""
Item 4:
type: ancient_fishery
node: ""
Item 5:
type: ancient_quarry
node: ""
Imperial District:
Removed:
type: ""
node: ""
Jobs:
harvester: 2 → 0
hunter: 0 → None
merchant: 0 → None
metallurgist: 0 → None
miner: 2 → 0
mystic: 2 → 0
apprentice: 0 → None
fisherman: 4 → 0
farmer: 0 → None
bureaucrat: 0 → None
researcher: 0 → None
artificer: 0 → None
vampire: 0 → None
astronomer: 0 → None
missionary: 0 → None
brewer: 0 → None
partial_undead: 0 → None
entertainer: 0 → None
full_vampire: 0 → None
partial_vampire: 0 → None
stone_speaker: 0 → None
Land Units:
Removed:
ancient_civilian: 0
ancient_beacon: 0
ancient_oakling: 0
ancient_ravager: 0
ancient_vortex: 0
ancient_wyrm: 0
ancient_fire_shaman: 0
ancient_heavy_archers: 0
ancient_heavy_infantry: 0
ancient_light_archers: 0
ancient_light_infantry: 0
ancient_battering_ram: 0
ancient_elite_infantry: 0
ancient_heavy_cavalry: 0
ancient_light_cavalry: 0
ancient_siege_weapon: 0
classical_grey_wardens: 0
imperial_legionnaire: 0
imperial_marksman: 0
classical_auxiliary: 0
classical_civilian: 0
classical_light_archers: 0
classical_light_infantry: 0
classical_spearmen: 0
imperial_cavalier: 0
imperial_celestial: 0
imperial_tyranus: 0
imperial_river_runner: 0
ancient_ameru_marines: 0
classical_heavy_infantry: 0
classical_siege_weapon: 0
classical_skirmisher: 0
classical_tactician: 0
classical_cavalry_archer: 0
classical_light_cavalry: 0
classical_phantom: 0
classical_orchal_cavalry: 0
classical_thorn_wardens: 0
imperial_vanguard: 0
imperial_war_dancer: 0
classical_elite_infantry: 0
ancient_reman_longbowbird: 0
imperial_arbalest: 0
classical_heavy_cavalry: 0
Ongoing Modifiers:
Item 1:
field: magic_consumption → None
value: 1.0 → None
duration: -1 → None
source: Stasis Upkeep https://discord.com/channels/1188889187018088488/1332505700290789448/1333490662980456448 → None
Item 2:
field: stability_gain_chance → None
value: 0 → None
duration: -1 → None
source: Isolated Diplomatic Stance → None
Removed:
Item 3:
field: stability_loss_chance
value: -0.2
duration: 1
source: https://discord.com/channels/1188889187018088488/1188909580378443816/1442749394465062972
Naval Units:
Removed:
ancient_boarding_ship: 0
ancient_elite_warship: 0
ancient_missile_ship: 0
ancient_transport_ship: 0
classical_terrapin: 0
classical_boarding_ship: 0
classical_missile_ship: 0
classical_scout_ship: 0
classical_transport_ship: 0
Progress Quests:
Item 1:
quest_name: The jangyeong core → None
progress_per_tick: 2 → None
current_progress: 17 → None
required_progress: 17 → None
link: https://discord.com/channels/1188889187018088488/1371522146802729113/1371524325777084467 → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 2:
quest_name: Language quest → None
progress_per_tick: 0 → None
current_progress: 4 → None
required_progress: 4 → None
link: https://discord.com/channels/1188889187018088488/1369309968024731700/1369425875002724405 → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 3:
quest_name: Secret mrp artifact → None
progress_per_tick: 2 → None
current_progress: 26 → None
required_progress: 26 → None
link: some old rp → None
total_progress_per_tick: 0 → None
bonus_progress_per_tick: 0 → None
slot: no_slot → None
Item 4:
quest_name: Unique city → None
progress_per_tick: 1 → None
current_progress: 18 → 22
required_progress: 55 → None
link: Secondary https://discord.com/channels/1188889187018088488/1372420268315770933/1373383403008688198 → None
total_progress_per_tick: 4 → None
bonus_progress_per_tick: 4 → None
slot: 0_progress_slot → None
Item 5:
quest_name: magic node → None
progress_per_tick: 1 → None
current_progress: 18 → None
required_progress: 18 → None
link: https://discord.com/channels/1188889187018088488/1372903113832271883/1373797189603688558 → None
total_progress_per_tick: 1 → None
bonus_progress_per_tick: 1 → None
slot: 0_progress_slot → None
Item 6:
quest_name: unique district → None
bonus_progress_per_tick: 0 → None
current_progress: 6 → None
required_progress: 55 → None
link: - (still need to find link) → None
slot: 0_progress_slot → None
total_progress_per_tick: 0 → None
Item 7:
quest_name: Age Reversal Artifact → None
bonus_progress_per_tick: 0 → None
current_progress: 8 → 11
required_progress: 19 → None
link: https://discord.com/channels/1188889187018088488/1376770228259913771/1377526344136523786 → None
slot: tier_3_spell_slot → None
total_progress_per_tick: 3 → None
Item 8:
quest_name: Gredix Hard Wood → None
bonus_progress_per_tick: 0 → None
current_progress: 1 → None
required_progress: 6 → None
link: https://discord.com/channels/1188889187018088488/1439705268379320341 → None
slot: 0_progress_slot → None
total_progress_per_tick: 0 → None
Resource Storage:
food: 0 → 12
wood: 15 → None
stone: 13 → 15
mounts: 2 → None
research: 0 → None
magic: 4 → 10
bronze: 7 → None
iron: 5 → None
Territory Types:
Removed:
plains: 0
forest: 0
dense_forest: 0
urban: 0
hill: 0
mountain: 0
river: 0
desert: 0
tundra: 0
marsh: 0
hazardous_land: 4
shallow_water: 0
deep_water: 0
hazardous_water: 0
disconnected: 0
Event Roll:
Restricted content
Event Type:
Restricted content
Raw Roll:
Restricted content
Rolling Karma:
-7 → -8
Technologies:
aqueducts: {'investing': 0, 'cost': 3, 'researched': True} → None
caravansaries: {'investing': 0, 'cost': 3, 'researched': True} → None
chests: {'investing': 0, 'cost': 2, 'researched': True} → None
citizenship: {'investing': 0, 'cost': 7, 'researched': False} → None
city_defense: {'investing': 0, 'cost': 5, 'researched': False} → None
cosmology: {'investing': 0, 'cost': 5, 'researched': True} → None
deep_hulls: {'investing': 0, 'cost': 6, 'researched': False} → None
dynastic_hunters: {'investing': 0, 'cost': 4, 'researched': False} → None
fermentation: {'investing': 0, 'cost': 4, 'researched': True} → None
frame_saddles: {'investing': 0, 'cost': 2, 'researched': False} → None
levers_and_pulleys: {'investing': 0, 'cost': 5, 'researched': False} → None
lumber_yards: {'investing': 0, 'cost': 4, 'researched': True} → None
metal_hooks: {'investing': 0, 'cost': 3, 'researched': True} → None
military_wages: {'investing': 0, 'cost': 5, 'researched': False} → None
mine_shafts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 5} → None
mints: {'investing': 0, 'cost': 3, 'researched': True} → None
mote_stabilization:
investing: 2 → 0
cost: 6 → None
researched: 0 → None
invested: 2 → 4
national_identity: {'investing': 0, 'cost': 7, 'researched': False} → None
novitiates: {'investing': 0, 'cost': 6, 'researched': False} → None
official_courts: {'investing': 0, 'cost': 6, 'researched': False} → None
philosophy: {'investing': 0, 'cost': 7, 'researched': False} → None
pit_mining: {'investing': 0, 'cost': 4, 'researched': True, 'invested': 0} → None
political_philosophy: {'investing': 0, 'cost': 0, 'researched': True} → None
public_programs: {'investing': 0, 'cost': 3, 'researched': True} → None
public_zeal: {'investing': 0, 'cost': 5, 'researched': True} → None
ramparts: {'investing': 0, 'cost': 5, 'researched': True, 'invested': 2} → None
rig_and_sail: {'investing': 0, 'cost': 6, 'researched': False} → None
sewers: {'investing': 0, 'cost': 3, 'researched': True, 'invested': 3} → None
trade_records: {'investing': 0, 'cost': 2, 'researched': True} → None
war_engineers: {'investing': 0, 'cost': 6, 'researched': False} → None
academics: {'investing': 0, 'cost': 4, 'researched': False} → None
archival_history: {'investing': 0, 'cost': 7, 'researched': False} → None
asymmetrical_warfare: {'investing': 0, 'cost': 6, 'researched': False} → None
bureacratic_legacies: {'investing': 0, 'cost': 5, 'researched': False} → None
communal_baths: {'investing': 0, 'cost': 5, 'researched': False} → None
cultural_prophecy: {'investing': 0, 'cost': 9, 'researched': False} → None
cutting_edge_weaponry: {'investing': 0, 'cost': 7, 'researched': False} → None
collection_teams: {'investing': 0, 'cost': 5, 'researched': False} → None
dedicated_magery: {'investing': 0, 'cost': 6, 'researched': False} → None
deep_cellars: {'investing': 0, 'cost': 5, 'researched': False} → None
drastic_action: {'investing': 0, 'cost': 8, 'researched': False} → None
draught_armor: {'investing': 0, 'cost': 6, 'researched': False} → None
dawn_till_dusk: {'investing': 0, 'cost': 12, 'researched': False} → None
formal_storage: {'investing': 0, 'cost': 6, 'researched': False} → None
market_control: {'investing': 0, 'cost': 6, 'researched': False} → None
mentor_smiths: {'investing': 0, 'cost': 6, 'researched': False} → None
metal_silos: {'investing': 0, 'cost': 4, 'researched': False} → None
mobile_governance: {'investing': 0, 'cost': 7, 'researched': False} → None
national_fervor: {'investing': 0, 'cost': 10, 'researched': False} → None
naval_bombardment: {'investing': 0, 'cost': 7, 'researched': False} → None
penitent_faith: {'investing': 0, 'cost': 4, 'researched': False} → None
poultices: {'investing': 0, 'cost': 7, 'researched': False} → None
public_awareness: {'investing': 0, 'cost': 5, 'researched': False} → None
public_safety: {'investing': 0, 'cost': 6, 'researched': False} → None
riveted_armor: {'investing': 0, 'cost': 5, 'researched': False} → None
stylized_buildings: {'investing': 0, 'cost': 8, 'researched': False} → None
subsidized_labor: {'investing': 0, 'cost': 8, 'researched': False} → None
summoning_circles: {'investing': 0, 'cost': 7, 'researched': False} → None
tenant_farming: {'investing': 0, 'cost': 9, 'researched': False} → None
violent_destiny: {'investing': 0, 'cost': 6, 'researched': False} → None
expansion_chance_at_tick:
Removed: 0.6
expansion_roll:
0.6492817475832118 → 0.36703290411618994
research_consumption_at_tick:
Removed: 2
research_production_at_tick:
Removed: 2
stability_gain_chance_at_tick:
Removed: 0.25
stability_gain_roll:
0.7091042076648613 → 0.23329652858418348
stability_loss_chance_at_tick:
0.55 → 0.15
stability_loss_roll:
0.9436305779299594 → 0.799881119282783
previous_karma:
Removed: 0
previous_rolling_karma:
Removed: -7
previous_temporary_karma:
Removed: 0
production_at_tick:
food: 4 → 12
wood: 1 → 3
stone: -2 → 6
mounts: 0 → None
research: 0 → None
magic: 4 → 6
bronze: 5 → 0
iron: 5 → 0
resource_desires:
Removed:
Item 1:
resource: food
trade_type: Desire to Sell
price: 50
quantity: 1
Item 2:
resource: mounts
trade_type: Need to Buy
price: 90
quantity: 1
Item 3:
resource: magic
trade_type: Desire to Sell
price: 100
quantity: 5
Item 4:
resource: bronze
trade_type: Desire to Buy
price: 125
quantity: 3
Administration:
Removed: 1
City Count:
Removed: 0
City Slots:
Removed: 1
Civil War Chance:
Removed: 0
Chance to Demand Concessions:
Removed: 0
Concessions Amount:
Removed: 4
Current Territory:
Removed: 4
Defensive Pact Slots:
Removed: 2
Chance to Disobey:
Removed: 0
district_details:
Removed:
ancient_artifactory: (nested dict)
ancient_barrow: (nested dict)
ancient_cache: (nested dict)
ancient_center: (nested dict)
ancient_church: (nested dict)
ancient_dock: (nested dict)
ancient_forge: (nested dict)
ancient_fort: (nested dict)
ancient_granary: (nested dict)
ancient_home: (nested dict)
ancient_hospital: (nested dict)
ancient_farms: (nested dict)
ancient_fishery: (nested dict)
ancient_magic_site: (nested dict)
ancient_market: (nested dict)
ancient_mill: (nested dict)
ancient_quarry: (nested dict)
ancient_ranch: (nested dict)
ancient_sawmill: (nested dict)
ancient_school: (nested dict)
ancient_workshop: (nested dict)
latent_pylon: (nested dict)
classical_artifactory: (nested dict)
classical_barrow: (nested dict)
classical_brewery: (nested dict)
classical_cache: (nested dict)
classical_center: (nested dict)
classical_church: (nested dict)
classical_dock: (nested dict)
classical_farm: (nested dict)
classical_fishery: (nested dict)
classical_forge: (nested dict)
classical_fort: (nested dict)
classical_granary: (nested dict)
classical_guardhouse: (nested dict)
classical_home: (nested dict)
classical_hospital: (nested dict)
classical_library: (nested dict)
classical_magic_site: (nested dict)
classical_market: (nested dict)
classical_mill: (nested dict)
classical_mine: (nested dict)
classical_mint: (nested dict)
classical_quarry: (nested dict)
classical_ranch: (nested dict)
classical_sawmill: (nested dict)
classical_school: (nested dict)
classical_spire: (nested dict)
classical_workshop: (nested dict)
arsenal: (nested dict)
bazaar: (nested dict)
cathedral: (nested dict)
egress: (nested dict)
harbor: (nested dict)
palace: (nested dict)
palisade: (nested dict)
quarters: (nested dict)
reliquary: (nested dict)
stronghold: (nested dict)
vineyard: (nested dict)
District Slots:
Removed: 5
Effective Pop Capacity:
Removed: 15
Effective Territory:
Removed: 13
Export Slots:
Removed: 2
Import Slots:
Removed: 2
job_details:
Removed:
artificer: (nested dict)
apprentice: (nested dict)
bureaucrat: (nested dict)
fisherman: (nested dict)
harvester: (nested dict)
hunter: (nested dict)
merchant: (nested dict)
metallurgist: (nested dict)
miner: (nested dict)
mystic: (nested dict)
partial_undead: (nested dict)
Total Karma:
Removed: -4
Land Attack Modifier:
Removed: -1
Land Defense Modifier:
Removed: -1
Land Unit Capacity:
Removed: 2
Land Unit Count:
Removed: 0
land_unit_details:
Removed:
ancient_beacon: (nested dict)
ancient_oakling: (nested dict)
ancient_ravager: (nested dict)
ancient_vortex: (nested dict)
ancient_wyrm: (nested dict)
ancient_civilian: (nested dict)
classical_orchal_cavalry: (nested dict)
Mercenary Land Attack Modifier:
Removed: 0
Mercenary Land Defense Modifier:
Removed: 0
Mercenary Naval Attack Modifier:
Removed: 0
Mercenary Naval Defense Modifier:
Removed: 0
Migration Distance:
Removed: 6
Military Alliance Slots:
Removed: 0
Money Capacity:
Removed: 6000
Money Income:
Removed: 285
Naval Attack Modifier:
Removed: -1
Naval Defense Modifier:
Removed: -1
Naval Unit Capacity:
Removed: 2
Naval Unit Count:
Removed: 0
naval_unit_details:
Removed:
ancient_boarding_ship: (nested dict)
ancient_elite_warship: (nested dict)
ancient_missile_ship: (nested dict)
ancient_transport_ship: (nested dict)
Nomadic:
Removed: 0
Passive Expansion Chance:
Removed: 0.6
Pop Count:
Removed: 10
Prestige Gain:
Removed: -6
Chance to Rebel:
Removed: 0
Remaining Export Slots:
Removed: 2
Remaining Import Slots:
Removed: 2
resource_capacity:
Removed:
food: 25
wood: 20
stone: 20
mounts: 20
research: 0
magic: 15
bronze: 10
iron: 10
Resource Consumption:
Removed:
food: 8
wood: 3
stone: 2
mounts: 0
research: 2
magic: 1
bronze: 0
iron: 0
Resource Excess:
Removed:
food: 12
wood: 3
stone: 6
mounts: 0
research: 0
magic: 6
bronze: 0
iron: 0
Resource Production:
Removed:
food: 20
wood: 6
stone: 8
mounts: 0
research: 2
magic: 7
bronze: 0
iron: 0
Road Capacity:
Removed: 10
Stability Gain Chance:
Removed: 0.25
Stability Loss Chance:
Removed: 0.15
Stability Loss Chance On Leader Death:
Removed: 1
Stationary Delay:
Removed: 2
Technology Cost Minimum:
Removed: 0
Technology Cost Modifier:
Removed: 0
Trade Distance:
Removed: 7
Minority Count:
Removed: 0
Vampirism Chance:
Removed: 0
Working Pops Count:
Removed: 10
Pop Loss Chance:
Removed: 0
Sessions Since Temperament Change:
Restricted content
Temperament Odds:
Restricted content
Temperament Roll:
Restricted content
Resource Capacity:
Removed:
food: 20
wood: 15
stone: 15
mounts: 15
research: 0
magic: 10
bronze: 10
iron: 5
Temperament Change Chance At Tick:
Restricted content
Temperament Change Roll:
Restricted content
Non-Aggression Pact Slots:
Removed: 5
Vassal Slots:
Removed: 5
0 Progress Slots:
Removed: 4
1 Progress Slots:
Removed: 0
2 Progress Slots:
Removed: 0
3 Progress Slots:
Removed: 0
4 Progress Slots:
Removed: 0
Ruler Artifact Slots:
Removed: 0
Ruler Elderly Age:
Removed: 0
Ruler Immortal Stat Gain Chance:
Removed: 0
Ruler Stat Gain Chance:
Removed: 0
Undead Chance:
Removed: 0
Centralization Law:
Removed: Autonomous
nodes:
Removed:
food: 0
wood: 0
stone: 0
mounts: 0
research: 0
magic: 0
bronze: 0
iron: 0
Notes:
Removed: None
leader_death_stab_loss_chance_at_tick:
Removed: 1
leader_death_stab_loss_roll:
Removed: 0.44935718859453144
Reason: Tick Update for Holy Federation of the Draconic Empire